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  1. <HTML>
  2. <TITLE>Mesa Introduction</TITLE>
  3. <BODY text="#000000" bgcolor="#55bbff">
  4. <H1>Introduction</H1>
  5. <p>
  6. Mesa is a 3-D graphics library with an API which is very similar to
  7. that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
  8. To the extent that Mesa utilizes the OpenGL command syntax or state
  9. machine, it is being used with authorization from <a
  10. href="http://www.sgi.com/" target="_parent">Silicon Graphics,
  11. Inc.</a>(SGI). However, the author does not possess an OpenGL license
  12. from SGI, and makes no claim that Mesa is in any way a compatible
  13. replacement for OpenGL or associated with SGI. Those who want a
  14. licensed implementation of OpenGL should contact a licensed
  15. vendor.
  16. </p>
  17. <p>
  18. Please do not refer to the library as <em>MesaGL</em> (for legal
  19. reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
  20. library</em>. <br>
  21. </p>
  22. <p>
  23. * OpenGL is a trademark of <a href="http://www.sgi.com/"
  24. target="_parent">Silicon Graphics Incorporated</a>.
  25. </p>
  26. <H1>Project History</H1>
  27. <p>
  28. The Mesa project was founded by me, Brian Paul. Here's a short history
  29. of the project.
  30. </p>
  31. <p>
  32. August, 1993: I begin working on Mesa in my spare time. The project
  33. has no name at that point. I was simply interested in writing a simple
  34. 3D graphics library that used the then-new OpenGL API. I was partially
  35. inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
  36. I had been programming with IRIS GL since 1991.
  37. </p>
  38. <p>
  39. November 1994: I contact SGI to ask permission to distribute my OpenGL-like
  40. graphics library on the internet. SGI was generally receptive to the
  41. idea and after negotiations with SGI's legal department, I get permission
  42. to release it.
  43. </p>
  44. <p>
  45. February 1995: Mesa 1.0 is released on the internet. I expected that
  46. a few people would be interested in it, but not thousands.
  47. I was soon receiving patches, new features and thank-you notes on a
  48. daily basis. That encouraged me to continue working on Mesa. The
  49. name Mesa just popped into my head one day. SGI had asked me not to use
  50. the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
  51. want to make up a new acronym. Later, I heard of the Mesa programming
  52. language and the Mesa spreadsheet for NeXTStep.
  53. </p>
  54. <p>
  55. In the early days, OpenGL wasn't available on too many systems.
  56. It even took a while for SGI to support it across their product line.
  57. Mesa filled a big hole during that time.
  58. For a lot of people, Mesa was their first introduction to OpenGL.
  59. I think SGI recognized that Mesa actually helped to promote
  60. the OpenGL API, so they didn't feel threatened by the project.
  61. </p>
  62. <p>
  63. 1995-1996: I continue working on Mesa both during my spare time and during
  64. my work hours at the Space Science and Engineering Center at the University
  65. of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
  66. Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
  67. </p><p>
  68. October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
  69. </p>
  70. <p>
  71. March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
  72. card via the Glide library. It's the first really popular hardware OpenGL
  73. implementation for Linux.
  74. </p>
  75. <p>
  76. September 1998: Mesa 3.0 is released. It's the first publicly-available
  77. implementation of the OpenGL 1.2 API.
  78. </p>
  79. <p>
  80. March 1999: I attend my first OpenGL ARB meeting. I contribute to the
  81. development of several official OpenGL extensions over the years.
  82. </p>
  83. <p>
  84. September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
  85. component of 3D hardware acceleration in the new DRI project for XFree86.
  86. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
  87. </p>
  88. <p>
  89. October 2001: Mesa 4.0 is released.
  90. It implements the OpenGL 1.3 specification.
  91. </p>
  92. <p>
  93. November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
  94. Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
  95. Frank LaMonica.
  96. I continue to develop Mesa as part of my resposibilities with Tungsten
  97. Graphics and as a spare-time project.
  98. </p>
  99. <p>
  100. November 2002: Mesa 5.0 is released.
  101. It implements the OpenGL 1.4 specification.
  102. </p>
  103. <p>
  104. January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
  105. specification as well as the GL_ARB_vertex_program and
  106. GL_ARB_fragment_program extensions.
  107. </p>
  108. <p>
  109. Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
  110. within the
  111. <A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
  112. I continue to enhance Mesa with new extensions and features.
  113. </p>
  114. <H1>Major Versions</H1>
  115. <p>
  116. This is a summary of the major versions of Mesa. Note that Mesa's major
  117. version number tracks OpenGL's minor version number.
  118. </p>
  119. <H2>Version 6.x features</H2>
  120. <p>
  121. Version 6.x of Mesa implements the OpenGL 1.5 API with the following
  122. extensions incorporated as standard features:
  123. </p>
  124. <ul>
  125. <li>GL_ARB_occlusion_query
  126. <li>GL_ARB_vertex_buffer_object
  127. <li>GL_EXT_shadow_funcs
  128. </ul>
  129. <p>
  130. Also note that several OpenGL tokens were renamed in OpenGL 1.5
  131. for the sake of consistency. The old names will still be valid.
  132. </p>
  133. <pre>
  134. New Name Old Name
  135. ------------------------------------------------------------
  136. GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
  137. GL_FOG_COORD GL_FOG_COORDINATE
  138. GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
  139. GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
  140. GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
  141. GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
  142. GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
  143. GL_SRC0_RGB GL_SOURCE0_RGB
  144. GL_SRC1_RGB GL_SOURCE1_RGB
  145. GL_SRC2_RGB GL_SOURCE2_RGB
  146. GL_SRC0_ALPHA GL_SOURCE0_ALPHA
  147. GL_SRC1_ALPHA GL_SOURCE1_ALPHA
  148. GL_SRC2_ALPHA GL_SOURCE2_ALPHA
  149. </pre>
  150. <p>
  151. See the
  152. <a href="http://www.opengl.org/documentation/spec.html" target="_parent">
  153. OpenGL specification</a> for more details.
  154. </p>
  155. <H2>Version 5.x features</H2>
  156. <p>
  157. Version 5.x of Mesa implements the OpenGL 1.4 API with the following
  158. extensions incorporated as standard features:
  159. </p>
  160. <ul>
  161. <li>GL_ARB_depth_texture
  162. <li>GL_ARB_shadow
  163. <li>GL_ARB_texture_env_crossbar
  164. <li>GL_ARB_texture_mirror_repeat
  165. <li>GL_ARB_window_pos
  166. <li>GL_EXT_blend_color
  167. <li>GL_EXT_blend_func_separate
  168. <li>GL_EXT_blend_logic_op
  169. <li>GL_EXT_blend_minmax
  170. <li>GL_EXT_blend_subtract
  171. <li>GL_EXT_fog_coord
  172. <li>GL_EXT_multi_draw_arrays
  173. <li>GL_EXT_point_parameters
  174. <li>GL_EXT_secondary_color
  175. <li>GL_EXT_stencil_wrap
  176. <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
  177. <li>GL_SGIS_generate_mipmap
  178. </ul>
  179. <H2>Version 4.x features</H2>
  180. <p>
  181. Version 4.x of Mesa implements the OpenGL 1.3 API with the following
  182. extensions incorporated as standard features:
  183. </p>
  184. <ul>
  185. <li>GL_ARB_multisample
  186. <li>GL_ARB_multitexture
  187. <li>GL_ARB_texture_border_clamp
  188. <li>GL_ARB_texture_compression
  189. <li>GL_ARB_texture_cube_map
  190. <li>GL_ARB_texture_env_add
  191. <li>GL_ARB_texture_env_combine
  192. <li>GL_ARB_texture_env_dot3
  193. <li>GL_ARB_transpose_matrix
  194. </ul>
  195. <H2>Version 3.x features</H2>
  196. <p>
  197. Version 3.x of Mesa implements the OpenGL 1.2 API with the following
  198. features:
  199. </p>
  200. <ul>
  201. <li>BGR, BGRA and packed pixel formats
  202. <li>New texture border clamp mode
  203. <li>glDrawRangeElements()
  204. <li>standard 3-D texturing
  205. <li>advanced MIPMAP control
  206. <li>separate specular color interpolation
  207. </ul>
  208. <H2>Version 2.x features</H2>
  209. <p>
  210. Version 2.x of Mesa implements the OpenGL 1.1 API with the following
  211. features.
  212. </p>
  213. <ul>
  214. <li>Texture mapping:
  215. <ul>
  216. <li>glAreTexturesResident
  217. <li>glBindTexture
  218. <li>glCopyTexImage1D
  219. <li>glCopyTexImage2D
  220. <li>glCopyTexSubImage1D
  221. <li>glCopyTexSubImage2D
  222. <li>glDeleteTextures
  223. <li>glGenTextures
  224. <li>glIsTexture
  225. <li>glPrioritizeTextures
  226. <li>glTexSubImage1D
  227. <li>glTexSubImage2D
  228. </ul>
  229. <li>Vertex Arrays:
  230. <ul>
  231. <li>glArrayElement
  232. <li>glColorPointer
  233. <li>glDrawElements
  234. <li>glEdgeFlagPointer
  235. <li>glIndexPointer
  236. <li>glInterleavedArrays
  237. <li>glNormalPointer
  238. <li>glTexCoordPointer
  239. <li>glVertexPointer
  240. </ul>
  241. <li>Client state management:
  242. <ul>
  243. <li>glDisableClientState
  244. <li>glEnableClientState
  245. <li>glPopClientAttrib
  246. <li>glPushClientAttrib
  247. </ul>
  248. <li>Misc:
  249. <ul>
  250. <li>glGetPointer
  251. <li>glIndexub
  252. <li>glIndexubv
  253. <li>glPolygonOffset
  254. </ul>
  255. </ul>
  256. </body>
  257. </html>