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-
- #include "nv50_context.h"
- #include "os/os_time.h"
-
- static void
- nv50_validate_fb(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
- struct pipe_framebuffer_state *fb = &nv50->framebuffer;
- unsigned i;
- unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1;
- boolean serialize = FALSE;
-
- nv50_bufctx_reset(nv50, NV50_BUFCTX_FRAME);
-
- BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
- OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs);
- BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
- OUT_RING (chan, fb->width << 16);
- OUT_RING (chan, fb->height << 16);
-
- MARK_RING(chan, 9 * fb->nr_cbufs, 2 * fb->nr_cbufs);
-
- for (i = 0; i < fb->nr_cbufs; ++i) {
- struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture);
- struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
- struct nouveau_bo *bo = mt->base.bo;
- uint32_t offset = sf->offset;
-
- BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 5);
- OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RING (chan, nv50_format_table[sf->base.format].rt);
- OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
- OUT_RING (chan, mt->layer_stride >> 2);
- BEGIN_RING(chan, RING_3D(RT_HORIZ(i)), 2);
- OUT_RING (chan, sf->width);
- OUT_RING (chan, sf->height);
- BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1);
- OUT_RING (chan, sf->depth);
-
- ms_mode = mt->ms_mode;
-
- if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- serialize = TRUE;
- mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
- mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
-
- /* only register for writing, otherwise we'd always serialize here */
- nv50_bufctx_add_resident(nv50, NV50_BUFCTX_FRAME, &mt->base,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- }
-
- if (fb->zsbuf) {
- struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
- struct nv50_surface *sf = nv50_surface(fb->zsbuf);
- struct nouveau_bo *bo = mt->base.bo;
- int unk = mt->base.base.target == PIPE_TEXTURE_2D;
- uint32_t offset = sf->offset;
-
- MARK_RING (chan, 12, 2);
- BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
- OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
- OUT_RING (chan, nv50_format_table[fb->zsbuf->format].rt);
- OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4);
- OUT_RING (chan, mt->layer_stride >> 2);
- BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
- OUT_RING (chan, 1);
- BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
- OUT_RING (chan, sf->width);
- OUT_RING (chan, sf->height);
- OUT_RING (chan, (unk << 16) | sf->depth);
-
- ms_mode = mt->ms_mode;
-
- if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
- serialize = TRUE;
- mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
- mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING;
-
- nv50_bufctx_add_resident(nv50, NV50_BUFCTX_FRAME, &mt->base,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- } else {
- BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
- OUT_RING (chan, 0);
- }
-
- BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
- OUT_RING (chan, ms_mode);
-
- BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
- OUT_RING (chan, fb->width << 16);
- OUT_RING (chan, fb->height << 16);
-
- if (serialize) {
- BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
- OUT_RING (chan, 0);
- }
- }
-
- static void
- nv50_validate_blend_colour(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4);
- OUT_RINGf (chan, nv50->blend_colour.color[0]);
- OUT_RINGf (chan, nv50->blend_colour.color[1]);
- OUT_RINGf (chan, nv50->blend_colour.color[2]);
- OUT_RINGf (chan, nv50->blend_colour.color[3]);
- }
-
- static void
- nv50_validate_stencil_ref(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1);
- OUT_RING (chan, nv50->stencil_ref.ref_value[0]);
- BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1);
- OUT_RING (chan, nv50->stencil_ref.ref_value[1]);
- }
-
- static void
- nv50_validate_stipple(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
- unsigned i;
-
- BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
- for (i = 0; i < 32; ++i)
- OUT_RING(chan, util_bswap32(nv50->stipple.stipple[i]));
- }
-
- static void
- nv50_validate_scissor(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
- struct pipe_scissor_state *s = &nv50->scissor;
- #ifdef NV50_SCISSORS_CLIPPING
- struct pipe_viewport_state *vp = &nv50->viewport;
- int minx, maxx, miny, maxy;
-
- if (!(nv50->dirty &
- (NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_FRAMEBUFFER)) &&
- nv50->state.scissor == nv50->rast->pipe.scissor)
- return;
- nv50->state.scissor = nv50->rast->pipe.scissor;
-
- if (nv50->state.scissor) {
- minx = s->minx;
- maxx = s->maxx;
- miny = s->miny;
- maxy = s->maxy;
- } else {
- minx = 0;
- maxx = nv50->framebuffer.width;
- miny = 0;
- maxy = nv50->framebuffer.height;
- }
-
- minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
- maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
- miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
- maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
-
- BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
- OUT_RING (chan, (maxx << 16) | minx);
- OUT_RING (chan, (maxy << 16) | miny);
- #else
- BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
- OUT_RING (chan, (s->maxx << 16) | s->minx);
- OUT_RING (chan, (s->maxy << 16) | s->miny);
- #endif
- }
-
- static void
- nv50_validate_viewport(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
- float zmin, zmax;
-
- BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
- OUT_RINGf (chan, nv50->viewport.translate[0]);
- OUT_RINGf (chan, nv50->viewport.translate[1]);
- OUT_RINGf (chan, nv50->viewport.translate[2]);
- BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
- OUT_RINGf (chan, nv50->viewport.scale[0]);
- OUT_RINGf (chan, nv50->viewport.scale[1]);
- OUT_RINGf (chan, nv50->viewport.scale[2]);
-
- zmin = nv50->viewport.translate[2] - fabsf(nv50->viewport.scale[2]);
- zmax = nv50->viewport.translate[2] + fabsf(nv50->viewport.scale[2]);
-
- #ifdef NV50_SCISSORS_CLIPPING
- BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
- OUT_RINGf (chan, zmin);
- OUT_RINGf (chan, zmax);
- #endif
- }
-
- static void
- nv50_validate_clip(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
- uint32_t clip;
-
- if (nv50->clip.depth_clamp) {
- clip =
- NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
- NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
- NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
- } else {
- clip = 0;
- }
-
- #ifndef NV50_SCISSORS_CLIPPING
- clip |=
- NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 |
- NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
- #endif
-
- BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
- OUT_RING (chan, clip);
-
- if (nv50->clip.nr) {
- BEGIN_RING(chan, RING_3D(CB_ADDR), 1);
- OUT_RING (chan, (0 << 8) | NV50_CB_AUX);
- BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), nv50->clip.nr * 4);
- OUT_RINGp (chan, &nv50->clip.ucp[0][0], nv50->clip.nr * 4);
- }
-
- BEGIN_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 1);
- OUT_RING (chan, (1 << nv50->clip.nr) - 1);
-
- if (nv50->vertprog && nv50->clip.nr > nv50->vertprog->vp.clpd_nr)
- nv50->dirty |= NV50_NEW_VERTPROG;
- }
-
- static void
- nv50_validate_blend(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- WAIT_RING(chan, nv50->blend->size);
- OUT_RINGp(chan, nv50->blend->state, nv50->blend->size);
- }
-
- static void
- nv50_validate_zsa(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- WAIT_RING(chan, nv50->zsa->size);
- OUT_RINGp(chan, nv50->zsa->state, nv50->zsa->size);
- }
-
- static void
- nv50_validate_rasterizer(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- WAIT_RING(chan, nv50->rast->size);
- OUT_RINGp(chan, nv50->rast->state, nv50->rast->size);
- }
-
- static void
- nv50_validate_sample_mask(struct nv50_context *nv50)
- {
- struct nouveau_channel *chan = nv50->screen->base.channel;
-
- unsigned mask[4] =
- {
- nv50->sample_mask & 0xffff,
- nv50->sample_mask & 0xffff,
- nv50->sample_mask & 0xffff,
- nv50->sample_mask & 0xffff
- };
-
- BEGIN_RING(chan, RING_3D(MSAA_MASK(0)), 4);
- OUT_RING (chan, mask[0]);
- OUT_RING (chan, mask[1]);
- OUT_RING (chan, mask[2]);
- OUT_RING (chan, mask[3]);
- }
-
- static void
- nv50_switch_pipe_context(struct nv50_context *ctx_to)
- {
- struct nv50_context *ctx_from = ctx_to->screen->cur_ctx;
-
- if (ctx_from)
- ctx_to->state = ctx_from->state;
-
- ctx_to->dirty = ~0;
-
- if (!ctx_to->vertex)
- ctx_to->dirty &= ~(NV50_NEW_VERTEX | NV50_NEW_ARRAYS);
-
- if (!ctx_to->vertprog)
- ctx_to->dirty &= ~NV50_NEW_VERTPROG;
- if (!ctx_to->fragprog)
- ctx_to->dirty &= ~NV50_NEW_FRAGPROG;
-
- if (!ctx_to->blend)
- ctx_to->dirty &= ~NV50_NEW_BLEND;
- if (!ctx_to->rast)
- #ifdef NV50_SCISSORS_CLIPPING
- ctx_to->dirty &= ~(NV50_NEW_RASTERIZER | NV50_NEW_SCISSOR);
- #else
- ctx_to->dirty &= ~NV50_NEW_RASTERIZER;
- #endif
- if (!ctx_to->zsa)
- ctx_to->dirty &= ~NV50_NEW_ZSA;
-
- ctx_to->screen->cur_ctx = ctx_to;
- }
-
- static struct state_validate {
- void (*func)(struct nv50_context *);
- uint32_t states;
- } validate_list[] = {
- { nv50_validate_fb, NV50_NEW_FRAMEBUFFER },
- { nv50_validate_blend, NV50_NEW_BLEND },
- { nv50_validate_zsa, NV50_NEW_ZSA },
- { nv50_validate_sample_mask, NV50_NEW_SAMPLE_MASK },
- { nv50_validate_rasterizer, NV50_NEW_RASTERIZER },
- { nv50_validate_blend_colour, NV50_NEW_BLEND_COLOUR },
- { nv50_validate_stencil_ref, NV50_NEW_STENCIL_REF },
- { nv50_validate_stipple, NV50_NEW_STIPPLE },
- #ifdef NV50_SCISSORS_CLIPPING
- { nv50_validate_scissor, NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT |
- NV50_NEW_RASTERIZER |
- NV50_NEW_FRAMEBUFFER },
- #else
- { nv50_validate_scissor, NV50_NEW_SCISSOR },
- #endif
- { nv50_validate_viewport, NV50_NEW_VIEWPORT },
- { nv50_validate_clip, NV50_NEW_CLIP },
- { nv50_vertprog_validate, NV50_NEW_VERTPROG },
- { nv50_gmtyprog_validate, NV50_NEW_GMTYPROG },
- { nv50_fragprog_validate, NV50_NEW_FRAGPROG },
- { nv50_fp_linkage_validate, NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG |
- NV50_NEW_GMTYPROG },
- { nv50_gp_linkage_validate, NV50_NEW_GMTYPROG | NV50_NEW_VERTPROG },
- { nv50_validate_derived_rs, NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER |
- NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG },
- { nv50_constbufs_validate, NV50_NEW_CONSTBUF },
- { nv50_validate_textures, NV50_NEW_TEXTURES },
- { nv50_validate_samplers, NV50_NEW_SAMPLERS },
- { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS }
- };
- #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
-
- boolean
- nv50_state_validate(struct nv50_context *nv50, uint32_t mask, unsigned words)
- {
- uint32_t state_mask;
- unsigned i;
-
- if (nv50->screen->cur_ctx != nv50)
- nv50_switch_pipe_context(nv50);
-
- state_mask = nv50->dirty & mask;
-
- if (state_mask) {
- for (i = 0; i < validate_list_len; ++i) {
- struct state_validate *validate = &validate_list[i];
-
- if (state_mask & validate->states)
- validate->func(nv50);
- }
- nv50->dirty &= ~state_mask;
- }
-
- MARK_RING(nv50->screen->base.channel, words, 0);
-
- nv50_bufctx_emit_relocs(nv50);
-
- return TRUE;
- }
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