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xmesa.h 9.8KB

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  1. /* $Id: xmesa.h,v 1.8.4.1 2000/11/02 18:08:28 brianp Exp $ */
  2. /*
  3. * Mesa 3-D graphics library
  4. * Version: 3.3
  5. *
  6. * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a
  9. * copy of this software and associated documentation files (the "Software"),
  10. * to deal in the Software without restriction, including without limitation
  11. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12. * and/or sell copies of the Software, and to permit persons to whom the
  13. * Software is furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included
  16. * in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  21. * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  22. * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  23. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24. */
  25. /*
  26. * Mesa/X11 interface. This header file serves as the documentation for
  27. * the Mesa/X11 interface functions.
  28. *
  29. * Note: this interface isn't intended for user programs. It's primarily
  30. * just for implementing the pseudo-GLX interface.
  31. */
  32. /* Sample Usage:
  33. In addition to the usual X calls to select a visual, create a colormap
  34. and create a window, you must do the following to use the X/Mesa interface:
  35. 1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
  36. 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
  37. the XMesaVisual.
  38. 3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
  39. and XMesaVisual.
  40. 4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
  41. to make the context the current one.
  42. 5. Make gl* calls to render your graphics.
  43. 6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
  44. 7. Before the X window is destroyed, call XMesaDestroyBuffer().
  45. 8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
  46. See the demos/xdemo.c and xmesa1.c files for examples.
  47. */
  48. #ifndef XMESA_H
  49. #define XMESA_H
  50. #ifdef __cplusplus
  51. extern "C" {
  52. #endif
  53. #ifdef XFree86Server
  54. #include "xmesa_xf86.h"
  55. #else
  56. #include <X11/Xlib.h>
  57. #include <X11/Xutil.h>
  58. #include "xmesa_x.h"
  59. #endif
  60. #include "GL/gl.h"
  61. #ifdef AMIWIN
  62. #include <pragmas/xlib_pragmas.h>
  63. extern struct Library *XLibBase;
  64. #endif
  65. #define XMESA_MAJOR_VERSION 3
  66. #define XMESA_MINOR_VERSION 4
  67. /*
  68. * Values passed to XMesaGetString:
  69. */
  70. #define XMESA_VERSION 1
  71. #define XMESA_EXTENSIONS 2
  72. /*
  73. * Values passed to XMesaSetFXmode:
  74. */
  75. #define XMESA_FX_WINDOW 1
  76. #define XMESA_FX_FULLSCREEN 2
  77. typedef struct xmesa_context *XMesaContext;
  78. typedef struct xmesa_visual *XMesaVisual;
  79. typedef struct xmesa_buffer *XMesaBuffer;
  80. /*
  81. * Create a new X/Mesa visual.
  82. * Input: display - X11 display
  83. * visinfo - an XVisualInfo pointer
  84. * rgb_flag - GL_TRUE = RGB mode,
  85. * GL_FALSE = color index mode
  86. * alpha_flag - alpha buffer requested?
  87. * db_flag - GL_TRUE = double-buffered,
  88. * GL_FALSE = single buffered
  89. * stereo_flag - stereo visual?
  90. * ximage_flag - GL_TRUE = use an XImage for back buffer,
  91. * GL_FALSE = use an off-screen pixmap for back buffer
  92. * depth_size - requested bits/depth values, or zero
  93. * stencil_size - requested bits/stencil values, or zero
  94. * accum_red_size - requested bits/red accum values, or zero
  95. * accum_green_size - requested bits/green accum values, or zero
  96. * accum_blue_size - requested bits/blue accum values, or zero
  97. * accum_alpha_size - requested bits/alpha accum values, or zero
  98. * num_samples - number of samples/pixel if multisampling, or zero
  99. * level - visual level, usually 0
  100. * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
  101. * Return; a new XMesaVisual or 0 if error.
  102. */
  103. extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
  104. XMesaVisualInfo visinfo,
  105. GLboolean rgb_flag,
  106. GLboolean alpha_flag,
  107. GLboolean db_flag,
  108. GLboolean stereo_flag,
  109. GLboolean ximage_flag,
  110. GLint depth_size,
  111. GLint stencil_size,
  112. GLint accum_red_size,
  113. GLint accum_green_size,
  114. GLint accum_blue_size,
  115. GLint accum_alpha_size,
  116. GLint num_samples,
  117. GLint level,
  118. GLint visualCaveat );
  119. /*
  120. * Destroy an XMesaVisual, but not the associated XVisualInfo.
  121. */
  122. extern void XMesaDestroyVisual( XMesaVisual v );
  123. /*
  124. * Create a new XMesaContext for rendering into an X11 window.
  125. *
  126. * Input: visual - an XMesaVisual
  127. * share_list - another XMesaContext with which to share display
  128. * lists or NULL if no sharing is wanted.
  129. * Return: an XMesaContext or NULL if error.
  130. */
  131. extern XMesaContext XMesaCreateContext( XMesaVisual v,
  132. XMesaContext share_list );
  133. /*
  134. * Destroy a rendering context as returned by XMesaCreateContext()
  135. */
  136. extern void XMesaDestroyContext( XMesaContext c );
  137. /*
  138. * Create an XMesaBuffer from an X window.
  139. */
  140. extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w );
  141. /*
  142. * Create an XMesaBuffer from an X pixmap.
  143. */
  144. extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
  145. XMesaPixmap p,
  146. XMesaColormap cmap );
  147. /*
  148. * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
  149. */
  150. extern void XMesaDestroyBuffer( XMesaBuffer b );
  151. /*
  152. * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
  153. *
  154. * New in Mesa 2.3.
  155. */
  156. extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
  157. XMesaDrawable d );
  158. /*
  159. * Bind a buffer to a context and make the context the current one.
  160. */
  161. extern GLboolean XMesaMakeCurrent( XMesaContext c,
  162. XMesaBuffer b );
  163. /*
  164. * Bind two buffers (read and draw) to a context and make the
  165. * context the current one.
  166. * New in Mesa 3.3
  167. */
  168. extern GLboolean XMesaMakeCurrent2( XMesaContext c,
  169. XMesaBuffer drawBuffer,
  170. XMesaBuffer readBuffer );
  171. /*
  172. * Unbind the current context from its buffer.
  173. */
  174. extern GLboolean XMesaUnbindContext( XMesaContext c );
  175. /*
  176. * Return a handle to the current context.
  177. */
  178. extern XMesaContext XMesaGetCurrentContext( void );
  179. /*
  180. * Return handle to the current (draw) buffer.
  181. */
  182. extern XMesaBuffer XMesaGetCurrentBuffer( void );
  183. /*
  184. * Return handle to the current read buffer.
  185. * New in Mesa 3.3
  186. */
  187. extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
  188. /*
  189. * Swap the front and back buffers for the given buffer. No action is
  190. * taken if the buffer is not double buffered.
  191. */
  192. extern void XMesaSwapBuffers( XMesaBuffer b );
  193. /*
  194. * Copy a sub-region of the back buffer to the front buffer.
  195. *
  196. * New in Mesa 2.6
  197. */
  198. extern void XMesaCopySubBuffer( XMesaBuffer b,
  199. int x,
  200. int y,
  201. int width,
  202. int height );
  203. /*
  204. * Return a pointer to the the Pixmap or XImage being used as the back
  205. * color buffer of an XMesaBuffer. This function is a way to get "under
  206. * the hood" of X/Mesa so one can manipulate the back buffer directly.
  207. * Input: b - the XMesaBuffer
  208. * Output: pixmap - pointer to back buffer's Pixmap, or 0
  209. * ximage - pointer to back buffer's XImage, or NULL
  210. * Return: GL_TRUE = context is double buffered
  211. * GL_FALSE = context is single buffered
  212. */
  213. extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
  214. XMesaPixmap *pixmap,
  215. XMesaImage **ximage );
  216. /*
  217. * Return the depth buffer associated with an XMesaBuffer.
  218. * Input: b - the XMesa buffer handle
  219. * Output: width, height - size of buffer in pixels
  220. * bytesPerValue - bytes per depth value (2 or 4)
  221. * buffer - pointer to depth buffer values
  222. * Return: GL_TRUE or GL_FALSE to indicate success or failure.
  223. *
  224. * New in Mesa 2.4.
  225. */
  226. extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
  227. GLint *width,
  228. GLint *height,
  229. GLint *bytesPerValue,
  230. void **buffer );
  231. /*
  232. * Flush/sync a context
  233. */
  234. extern void XMesaFlush( XMesaContext c );
  235. /*
  236. * Get an X/Mesa-specific string.
  237. * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
  238. */
  239. extern const char *XMesaGetString( XMesaContext c, int name );
  240. /*
  241. * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
  242. * any memory used by that buffer.
  243. *
  244. * New in Mesa 2.3.
  245. */
  246. extern void XMesaGarbageCollect( void );
  247. /*
  248. * Return a dithered pixel value.
  249. * Input: c - XMesaContext
  250. * x, y - window coordinate
  251. * red, green, blue, alpha - color components in [0,1]
  252. * Return: pixel value
  253. *
  254. * New in Mesa 2.3.
  255. */
  256. extern unsigned long XMesaDitherColor( XMesaContext xmesa,
  257. GLint x,
  258. GLint y,
  259. GLfloat red,
  260. GLfloat green,
  261. GLfloat blue,
  262. GLfloat alpha );
  263. /*
  264. * 3Dfx Glide driver only!
  265. * Set 3Dfx/Glide full-screen or window rendering mode.
  266. * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
  267. * XMESA_FX_FULLSCREEN (full-screen rendering mode)
  268. * Return: GL_TRUE if success
  269. * GL_FALSE if invalid mode or if not using 3Dfx driver
  270. *
  271. * New in Mesa 2.6.
  272. */
  273. extern GLboolean XMesaSetFXmode( GLint mode );
  274. #ifdef __cplusplus
  275. }
  276. #endif
  277. #endif