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- /** \mainpage
-
- \section about About
-
- Gallium3D is <a href="http://www.tungstengraphics.com/">Tungsten Graphics</a>'
- new architecture for building 3D graphics drivers. Initially
- supporting Mesa and Linux graphics drivers, Gallium3D is designed to allow
- portability to all major operating systems and graphics interfaces.
-
- Compared to existing Linux graphics drivers, Gallium3D will:
-
- - Make drivers smaller and simpler.
- Current DRI drivers are rather complicated. They're large, contain
- duplicated code and are burdened with implementing many concepts tightly
- tied to the OpenGL 1.x/2.x API.
-
- - Model modern graphics hardware.
- The new driver architecture is an abstraction of modern graphics hardware,
- rather than an OpenGL->hardware translator. The new driver interface will
- assume the presence of programmable vertex/fragment shaders and flexible
- memory objects.
-
- - Support multiple graphics APIs.
- The OpenGL 3.0 API will be very different from OpenGL 1.x/2.x. We'd like a
- driver model that is API-neutral so that it's not tied to a specific
- graphics API.
-
- \section contents Contents
-
- - \ref overview
-
- - \ref statetracker
-
- - Pipe drivers:
- - \ref softpipe
- - \ref i915simple
- - Simple 965 driver (brw_context.h, brw_winsys.h)
- - Cell driver (cell_context.h, cell_winsys.h)
- - \ref failover
-
- - Winsys drivers:
- - X11 winsys driver (xm_winsys.c)
- - Intel DRI winsys driver (intel_context.h, intel_winsys_pipe.c)
-
- - Ancillary Modules:
- - \ref draw
- - \ref tgsi
- - LLVM TGSI backend (gallivm.h)
-
- - \ref callgraph
-
- \section external External documentation
-
- - <a href="http://www.tungstengraphics.com/gallium3D.htm">Gallium3D's Architectural Overview</a>
- - <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D">Technical Overview</a>
- - <a href="http://www.tungstengraphics.com/wiki/files/gallium3d-xds2007.pdf">Gallium3D talk from XDS 2007</a>
-
- */
-
- /** \page overview Overview
-
- The public interface of a Gallium3D driver is described by the p_context.h
- header file. The pipe_context structure is an abstract base class with
- methods for:
-
- - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
-
- - Setting shader state, using the TGSI binary shader representation.
-
- - Vertex array and indexed vertex array drawing.
-
- - Region (memory) management for textures, renderbuffers, vertex buffers, etc.
-
- - Hardware queries (number of texture units, max texture size, etc).
-
- The p_state.h header defines all the state objects (such as polygon
- rasterization options, blend modes, etc) and resources (drawing surfaces,
- textures, memory buffers). The pipe interface uses "constant state" objects.
- That is, state objects are created once and are immutable. State objects are
- put into effect by binding them. This allows Gallium3D drivers to create
- corresponding hardware state objects which can be quickly handled.
-
- The p_defines.h header defines numerous constants and tokens (blend modes,
- texture wrap modes, surface formats, etc.
-
- The p_winsys.h header defines the window system and OS facilities which
- Gallium3D drivers rely upon. For example, memory allocation is typically a
- service the OS provides while window size/position information is provided by
- the window system. Pipe drivers use the winsys interface to handle these
- things.
-
- By abstracting OS and window system services, pipe drivers are portable to
- other platforms (e.g. embedded devices).
- */
-
- /** \page statetracker The State Tracker
-
- The state tracker is the piece which interfaces core Mesa to the Gallium3D
- interface. It's responsible for translating Mesa state (blend modes, texture
- state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
- pipe objects and operations.
-
- Traditional fixed-function OpenGL components (such as lighting and texture
- combining) are implemented with shaders. OpenGL commands such as glDrawPixels
- are translated into textured quadrilateral rendering. Basically, any
- rendering operation that isn't directly supported by modern graphics hardware
- is translated into a hardware-friendly form.
-
- Future state trackers will be created for OpenGL 3.0 and OpenGL-ES 2.x.
- */
-
- /** \page softpipe Softpipe Driver
-
- The softpipe driver is a software implementation of the Gallium3D interface.
- It will be used as a reference implementation and as a fallback driver when a
- hardware driver isn't available. The softpipe driver will make extensive use
- of run-time code generation to efficiently execute vertex, fragment and
- rasterization operations.
-
- \sa sp_winsys.h
- */
-
- /** \page i915simple Simple i915 Driver
-
- The i915 Gallium3D Driver is an initial hardware driver implementation within
- the Gallium3D driver architecture. We expect that once complete this driver
- will have equivalent functionality and performance to the current Mesa
- i915tex driver, but from a much smaller codebase.
-
- \sa i915_context.h
- \sa i915_winsys.h
- */
-
- /** \page failover Failover Module
-
- The failover module acts as a selector between a hardware driver and the
- softpipe driver. When the hardware can't implement a particular rendering
- operation, the failover module will pass the request to the softpipe driver.
- This is a different solution to the "software fallbacks" scheme of previous
- Mesa drivers.
-
- \sa fo_winsys.h
- */
-
- /** \page draw Draw Module
- The Draw module provides point/line/polygon rendering services such as
- vertex transformation, polygon culling and clipping. It will be used by
- drivers for hardware which lacks vertex transformation (such as the
- i915/i945). It may also be instantiated and used directly by the state
- tracker to implement some API functionality that doesn't map well to hardware
- capabilities.
-
- The interface of this module corresponds closely to the subset of the Gallium
- Driver Interface which is relevent to these steps in the pipeline. Specifically
- there are calls for:
-
- - Vertex shader constant state objects
- - Vertex buffer binding
- - Vertex element layout (vertex fetch) constant state objects
- - DrawArrays and DrawElements
- - Rasterizer constant state objects.
-
- The Draw module is effectively the part of \ref softpipe which is concerned with
- vertex processing, split off into a separate module so that it can be reused
- by drivers for rasterization-only hardware. As such it is also instantiated
- by the \ref i915simple driver.
-
- Additionally, there are cases in the Mesa OpenGL state_tracker where it is
- required to obtain transformed vertices and yet it is anticipated that using
- hardware transformation even if available would reduce performance, usually
- because the setup costs or latency are prohibitive. For this reason the Mesa
- state_tracker also instantiates a copy of this module.
-
- \sa draw_context.h
- */
-
- /** \page tgsi TGSI
-
- The TGSI module provides a universal representation of shaders and
- CPU-based execution of shaders. All Mesa vertex/fragment programs and shaders
- are translated into the TGSI representation before being passed to the
- driver. In turn, the driver will convert the TGSI instructions into
- GPU-specific instructions. For hardware that lacks vertex or fragment shader
- support, the TGSI's executor can be used. The TGSI executor includes support
- for SSE code generation. Support for other processors (such as Cell) will be
- added in the future.
-
- \sa tgsi_parse.h
- \sa <a href="http://www.tungstengraphics.com/wiki/files/tgsi.pdf">TGSI specification</a>
- */
-
- /** \page callgraph Glxgears callgraph example
-
- Below is a call graph of the glxgears application together with the Gallium3D's softpipe reference driver.
-
- \htmlonly
- The functions in the graph below are clickable.
- \endhtmlonly
-
- \dot
- digraph {
- graph [fontname=Arial, fontsize=10];
- node [fontcolor=white, fontname=Arial, style=filled, fontsize=10, shape=box];
- edge [fontname=Arial, fontsize=10];
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- 9 -> 12 [color="#0d805e", fontcolor="#0d805e", label="10.57%\n560810"];
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- 13 [color="#e74e04", URL="\ref flatshade_tri", label="flatshade_tri\n84.25% (0.29%)\n1146400"];
- 13 -> 8 [color="#e75004", fontcolor="#e75004", label="83.95%\n1146400"];
- 14 [color="#e35c04", URL="\ref shade_quad", label="shade_quad\n81.31% (7.73%)\n15910811"];
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- 15 [color="#e35d04", URL="\ref setup_tri", label="setup_tri\n81.12% (1.47%)\n560810"];
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- 16 [color="#e06505", URL="\ref subtriangle", label="subtriangle\n79.26% (3.91%)\n1121620"];
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- 18 [color="#cf9607", URL="\ref do_ef_triangle", label="do_ef_triangle\n67.42% (0.49%)\n1261040"];
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- }
-
- \enddot
-
- The graph above was generated by the <a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot">gprof2dot.py script</a>.
- */
|