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- <html><head><title>Mesa fbdev/DRI Environment</title>
-
-
-
- <link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
- <body>
-
- <center><h1>Mesa fbdev/DRI Drivers</h1></center>
- <br>
-
- <h1>1. Introduction</h1>
-
- <p>
- The fbdev/DRI environment supports hardware-accelerated 3D rendering without
- the X window system. This is typically used for embedded applications.
- </p>
-
- <p>
- Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
- </p>
-
- <p>
- Applications in the fbdev/DRI environment use
- the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
- formats, create rendering contexts, etc. It's a subset of the GLX and
- Xlib interfaces allowing some degree of application portability between
- the X and X-less environments.
- </p>
-
- <p>
- Note that this environment is not well-supported and these instructions
- may not be completely up to date.
- </p>
- <br>
-
-
-
- <h1>2. Compilation</h1>
- <p>
-
- <h2>2.1 glxproto</h2>
-
- Get <a href="http://cvsweb.xfree86.org/cvsweb/*checkout*/xc/include/GL/glxproto.h?rev=1.9">glxproto.h</a>. Copy it to the /mesa/include/GL/ directory.
- </p>
-
- <h2>2.2 libpciaccess</h2>
- <p>
- Check if you have libpciaccess installed:
- </p>
-
- <pre>pkg-config --modversion pciaccess
- </pre>
- <p>
- If not you can download the latest code from:
- </p>
- <pre> git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
- </pre>
- <p>
- Run autogen.sh to generate a configure file. autogen.sh uses autoconf
- utility. This utility may not be installed with your linux distro,
- check if it is available. if not you can use your package manager or
- type:
- </p>
- <pre>sudo apt-get install autoconf
- </pre>
- The next step is to install the libpciaccess library.
- <pre>make
- make install
- </pre>
- <p> Now your libpciaccess.a file is saved into /usr/local/lib
- directory. If you have a libpciaccess.a in /usr/lib you may simply copy
- and overwrite these files. Don't forget to copy libpciaccess.pc file to
- /usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/.
- Or you may use the following system variables:
- </p>
- <pre>export LD_LIBRARY_PATH=/usr/local/lib
- export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
- </pre>
-
- <h2>2.3 drm</h2>
-
- <p>The next step is to compile the drm. DRM consists of two seperate parts,
- the DRM client library(lindrm.so) and kernel device module(such as
- radeon.ko). We need to make a small change in kernel device module. So
- you need to download the kernel source. You may choose the nearest
- mirror from www.kernel.org, or you are using Fedora Core 5, for
- example, you may need to install RPMs such as:
- kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm
- kernel-devel-2.6.15-1.2054_FC5.i686.rpm
- etc. You can find a detailed information <a href="http://www.howtoforge.com/kernel_compilation_fedora">here.</a>
- </p>
-
- <p>You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part:
- </p>
-
- <pre>
- /* ||
- ((ioctl->flags & DRM_MASTER) && !priv->master)*/
- </pre>
- Now you are ready to compile your kernel. If your kernel version is
- identical to the version you have compiled, you can simply over write
- your new "ko" files over older ones. If you have compiled a different
- kernel, you must configure your grub or lilo to be able to boot your
- new kernel. <p>
- You'll need fbdev header files. Check with:
- </p>
- <pre>
- ls -l /usr/include/linux/fb.
- </pre>
- <p>This file may be missing if you have not installed linux header files.
-
-
- <h2>2.4 Mesa</h2>
-
- </p><p>Get latest development Mesa sources from git repository
- (currently 7.1-prerelease)
- </p>
- <pre>
- git clone git://anongit.freedesktop.org/git/mesa/mesa
- </pre>
-
- <p>You will need the makedepend utility which is a part of mesa project
- to build your linux-solo. You probably wont have this utility. You can
- download its source from following git repulsitory:
- </p>
- <pre>
- git clone git://anongit.freedesktop.org/git/xorg/util/makedepend
- </pre>
-
- <p>Get the latest stable mesa version from SourceForge (currently 7.0.3)
- <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/showfiles.php?group_id=3</a>
- </p>
-
- <p>Copy the miniglx folder from 7.1-prerelease to 7.0.3.
- You may also extract GLUT to 7.0.3 version at this step.
- </p>
-
- <p>Edit linux-solo.conf at /conf directory, just only compile the
- graphics driver you need, delete the unwanted drivers names from the
- list(some drivers are causing problems...)
- </p>
- <pre>
- while(build==0)
- {
- make linux-solo
-
- There will be some missing header files, copy them from 7.1-prerelease
- }
- </pre>
-
- <p>
- When complete you should have the following:
- </p>
- <ul>
- <li>lib/libGL.so - the GL library which applications link with
- </li><li>lib/*_dri_so - DRI drivers
- </li><li>lib/miniglx.conf - sample MiniGLX config file
- </li><li>progs/miniglx/* - several MiniGLX sample programs
- </li></ul>
-
- To install these files into appropriate locations in system:
- <pre>
- make install
- </pre>
-
- Now your openGL libraries are copied to /usr/local/lib and
- miniglx.conf is copied to /etc. You may copy them to /usr/lib and
- overwrite your old GL libraries. Or you may export following variable:
-
- <pre>
- export LIBGL_DRIVERS_PATH=/usr/local/lib
- </pre>
- <br>
-
-
- <h1>3. Using fbdev/DRI</h1>
-
- <p>
- If an X server currently running, exit/stop it so you're working from
- the console. Following command shuts down the x window and also the multi user support.
- </p>
- <pre>
- init 1
- </pre>
-
- <p>Also you may define the runlevel as 1 in "/etc/inittab". Your system
- will always start in single user mode and without x-window with this
- option set.
- </p><h2>3.1 Load Kernel Modules</h2>
-
- <p>
- You'll need to load the kernel modules specific to your graphics hardware.
- Typically, this consists of the agpgart module, an fbdev driver module
- and the DRM kernel module.
- </p>
- <p>
- As root, the kernel modules can be loaded as follows:
- </p>
-
- <p>
- If you have Intel i915/i945 hardware:
- </p>
- <pre> modprobe agpgart # the AGP GART module
- modprobe intelfb # the Intel fbdev driver
- modprobe i915 # the i915/945 DRI kernel module
- </pre>
-
- <p>
- If you have ATI Radeon/R200 hardware:
- </p>
- <pre> modprobe agpgart # the AGP GART module
- modprobe radeonfb # the Radeon fbdev driver
- modprobe radeon # the Radeon DRI kernel module
- </pre>
-
- <p>
- If you have ATI Rage 128 hardware:
- </p>
- <pre> modprobe agpgart # the AGP GART module
- modprobe aty128fb # the Rage 128 fbdev driver
- modprobe r128 # the Rage 128 DRI kernel module
- </pre>
-
- <p>
- If you have Matrox G200/G400 hardware:
- </p>
- <pre> modprobe agpgart # the AGP GART module
- modprobe mgafb # the Matrox fbdev driver
- modprobe mga # the Matrox DRI kernel module
- </pre>
-
- <p>
- To verify that the agpgart, fbdev and drm modules are loaded:
- </p>
- <pre> ls -l /dev/agpgart /dev/fb* /dev/dri
- </pre>
- <p>
- Alternately, use lsmod to inspect the currently installed modules.
- If you have problems, look at the output of dmesg.
- </p>
-
-
- <h2>3.2 Configuration File</h2>
-
- <p>
- review/edit /etc/miniglx.conf.
- Alternately, the MINIGLX_CONF environment variable can be used to
- indicate the location of miniglx.conf
- </p>
-
- To determine the pciBusID value, run lspci and examine the output.
- For example:
- <p></p>
- <pre> /sbin/lspci:
- 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
- </pre>
- <p>
- 00:02.0 indicates that pciBusID should be PCI:0:2:0
- </p>
-
-
-
-
- <h2>3.3 Running fbdev/DRI Programs</h2>
-
- <p>
- Make sure your LD_LIBRARY_PATH environment variable is set to the
- location of the libGL.so library. You may need to append other paths
- to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location,
- for example.
- </p>
-
- <p>
- Change to the <code>Mesa/progs/miniglx/</code> directory and
- start the sample_server program in the background:
- </p>
- <pre> ./sample_server &
- </pre>
-
- <p>
- Then try running the <code>miniglxtest</code> program:
- </p>
- <pre> ./miniglxtest
- </pre>
- <p>
- You should see a rotating quadrilateral which changes color as it rotates.
- It will exit automatically after a bit.
- </p>
-
- <p>
- If you run other tests in the miniglx/ directory, you may want to run
- them from a remote shell so that you can stop them with ctrl-C.
- </p>
- <br>
-
-
- <h1>4.0 Troubleshooting</h1>
-
- <ol>
- <li>
- If you try to run miniglxtest and get the following:
- <br>
- <pre> [miniglx] failed to probe chipset
- connect: Connection refused
- server connection lost
- </pre>
- It means that the sample_server process is not running.
- <br>
- <br>
- </li>
- </ol>
-
-
- <h1>5.0 Programming Information</h1>
-
- <p>
- OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
- interface.
- MiniGLX is a subset of Xlib and GLX API functions which provides just
- enough functionality to setup OpenGL rendering and respond to simple
- input events.
- </p>
-
- <p>
- Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
- to the MiniGLX API can also be run on full Xlib/GLX implementations.
- This allows some degree of flexibility for software development and testing.
- </p>
-
- <p>
- However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
- Some of the structures are different and some macros/functions work
- differently.
- See the <code>GL/miniglx.h</code> header file for details.
- </p>
-
-
-
- </body>
- </html>
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