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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
- #include "pipe/p_context.h"
- #include "util/u_memory.h"
- #include "util/u_math.h"
- #include "util/u_cpu_detect.h"
- #include "draw_context.h"
- #include "draw_vs.h"
- #include "draw_gs.h"
-
- #if HAVE_LLVM
- #include "gallivm/lp_bld_init.h"
- #include "draw_llvm.h"
-
- static boolean
- draw_get_option_use_llvm(void)
- {
- static boolean first = TRUE;
- static boolean value;
- if (first) {
- first = FALSE;
- value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
-
- #ifdef PIPE_ARCH_X86
- util_cpu_detect();
- /* require SSE2 due to LLVM PR6960. */
- if (!util_cpu_caps.has_sse2)
- value = FALSE;
- #endif
- }
- return value;
- }
- #endif
-
- struct draw_context *draw_create( struct pipe_context *pipe )
- {
- struct draw_context *draw = CALLOC_STRUCT( draw_context );
- if (draw == NULL)
- goto fail;
-
- #if HAVE_LLVM
- if(draw_get_option_use_llvm())
- {
- lp_build_init();
- assert(lp_build_engine);
- draw->engine = lp_build_engine;
- draw->llvm = draw_llvm_create(draw);
- }
- #endif
-
- if (!draw_init(draw))
- goto fail;
-
- draw->pipe = pipe;
-
- return draw;
-
- fail:
- draw_destroy( draw );
- return NULL;
- }
-
- boolean draw_init(struct draw_context *draw)
- {
- /*
- * Note that several functions compute the clipmask of the predefined
- * formats with hardcoded formulas instead of using these. So modifications
- * here must be reflected there too.
- */
-
- ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
- ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
- ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
- ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
- ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
- ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
- draw->nr_planes = 6;
- draw->clip_xy = 1;
- draw->clip_z = 1;
-
-
- draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
-
-
- if (!draw_pipeline_init( draw ))
- return FALSE;
-
- if (!draw_pt_init( draw ))
- return FALSE;
-
- if (!draw_vs_init( draw ))
- return FALSE;
-
- if (!draw_gs_init( draw ))
- return FALSE;
-
- return TRUE;
- }
-
-
- void draw_destroy( struct draw_context *draw )
- {
- struct pipe_context *pipe;
- int i, j;
-
- if (!draw)
- return;
-
- pipe = draw->pipe;
-
- /* free any rasterizer CSOs that we may have created.
- */
- for (i = 0; i < 2; i++) {
- for (j = 0; j < 2; j++) {
- if (draw->rasterizer_no_cull[i][j]) {
- pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]);
- }
- }
- }
-
- /* Not so fast -- we're just borrowing this at the moment.
- *
- if (draw->render)
- draw->render->destroy( draw->render );
- */
-
- draw_pipeline_destroy( draw );
- draw_pt_destroy( draw );
- draw_vs_destroy( draw );
- draw_gs_destroy( draw );
- #ifdef HAVE_LLVM
- if(draw->llvm)
- draw_llvm_destroy( draw->llvm );
- #endif
-
- FREE( draw );
- }
-
-
-
- void draw_flush( struct draw_context *draw )
- {
- draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- }
-
-
- /**
- * Specify the Minimum Resolvable Depth factor for polygon offset.
- * This factor potentially depends on the number of Z buffer bits,
- * the rasterization algorithm and the arithmetic performed on Z
- * values between vertex shading and rasterization. It will vary
- * from one driver to another.
- */
- void draw_set_mrd(struct draw_context *draw, double mrd)
- {
- draw->mrd = mrd;
- }
-
-
- static void update_clip_flags( struct draw_context *draw )
- {
- draw->clip_xy = !draw->driver.bypass_clip_xy;
- draw->clip_z = (!draw->driver.bypass_clip_z &&
- !draw->depth_clamp);
- draw->clip_user = (draw->nr_planes > 6);
- }
-
- /**
- * Register new primitive rasterization/rendering state.
- * This causes the drawing pipeline to be rebuilt.
- */
- void draw_set_rasterizer_state( struct draw_context *draw,
- const struct pipe_rasterizer_state *raster,
- void *rast_handle )
- {
- if (!draw->suspend_flushing) {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
-
- draw->rasterizer = raster;
- draw->rast_handle = rast_handle;
-
- }
- }
-
- /* With a little more work, llvmpipe will be able to turn this off and
- * do its own x/y clipping.
- *
- * Some hardware can turn off clipping altogether - in particular any
- * hardware with a TNL unit can do its own clipping, even if it is
- * relying on the draw module for some other reason.
- */
- void draw_set_driver_clipping( struct draw_context *draw,
- boolean bypass_clip_xy,
- boolean bypass_clip_z )
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
-
- draw->driver.bypass_clip_xy = bypass_clip_xy;
- draw->driver.bypass_clip_z = bypass_clip_z;
- update_clip_flags(draw);
- }
-
-
- /**
- * Plug in the primitive rendering/rasterization stage (which is the last
- * stage in the drawing pipeline).
- * This is provided by the device driver.
- */
- void draw_set_rasterize_stage( struct draw_context *draw,
- struct draw_stage *stage )
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
-
- draw->pipeline.rasterize = stage;
- }
-
-
- /**
- * Set the draw module's clipping state.
- */
- void draw_set_clip_state( struct draw_context *draw,
- const struct pipe_clip_state *clip )
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
-
- assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
- memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
- draw->nr_planes = 6 + clip->nr;
- draw->depth_clamp = clip->depth_clamp;
-
- update_clip_flags(draw);
- }
-
-
- /**
- * Set the draw module's viewport state.
- */
- void draw_set_viewport_state( struct draw_context *draw,
- const struct pipe_viewport_state *viewport )
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->viewport = *viewport; /* struct copy */
- draw->identity_viewport = (viewport->scale[0] == 1.0f &&
- viewport->scale[1] == 1.0f &&
- viewport->scale[2] == 1.0f &&
- viewport->scale[3] == 1.0f &&
- viewport->translate[0] == 0.0f &&
- viewport->translate[1] == 0.0f &&
- viewport->translate[2] == 0.0f &&
- viewport->translate[3] == 0.0f);
-
- draw_vs_set_viewport( draw, viewport );
- }
-
-
-
- void
- draw_set_vertex_buffers(struct draw_context *draw,
- unsigned count,
- const struct pipe_vertex_buffer *buffers)
- {
- assert(count <= PIPE_MAX_ATTRIBS);
-
- memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
- draw->pt.nr_vertex_buffers = count;
- }
-
-
- void
- draw_set_vertex_elements(struct draw_context *draw,
- unsigned count,
- const struct pipe_vertex_element *elements)
- {
- assert(count <= PIPE_MAX_ATTRIBS);
-
- memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
- draw->pt.nr_vertex_elements = count;
- }
-
-
- /**
- * Tell drawing context where to find mapped vertex buffers.
- */
- void
- draw_set_mapped_vertex_buffer(struct draw_context *draw,
- unsigned attr, const void *buffer)
- {
- draw->pt.user.vbuffer[attr] = buffer;
- }
-
-
- void
- draw_set_mapped_constant_buffer(struct draw_context *draw,
- unsigned shader_type,
- unsigned slot,
- const void *buffer,
- unsigned size )
- {
- debug_assert(shader_type == PIPE_SHADER_VERTEX ||
- shader_type == PIPE_SHADER_GEOMETRY);
- debug_assert(slot < PIPE_MAX_CONSTANT_BUFFERS);
-
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- draw->pt.user.vs_constants[slot] = buffer;
- draw->pt.user.vs_constants_size[slot] = size;
- draw_vs_set_constants(draw, slot, buffer, size);
- break;
- case PIPE_SHADER_GEOMETRY:
- draw->pt.user.gs_constants[slot] = buffer;
- draw->pt.user.gs_constants_size[slot] = size;
- draw_gs_set_constants(draw, slot, buffer, size);
- break;
- default:
- assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
- }
- }
-
-
- /**
- * Tells the draw module to draw points with triangles if their size
- * is greater than this threshold.
- */
- void
- draw_wide_point_threshold(struct draw_context *draw, float threshold)
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->pipeline.wide_point_threshold = threshold;
- }
-
-
- /**
- * Should the draw module handle point->quad conversion for drawing sprites?
- */
- void
- draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite)
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->pipeline.wide_point_sprites = draw_sprite;
- }
-
-
- /**
- * Tells the draw module to draw lines with triangles if their width
- * is greater than this threshold.
- */
- void
- draw_wide_line_threshold(struct draw_context *draw, float threshold)
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->pipeline.wide_line_threshold = threshold;
- }
-
-
- /**
- * Tells the draw module whether or not to implement line stipple.
- */
- void
- draw_enable_line_stipple(struct draw_context *draw, boolean enable)
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->pipeline.line_stipple = enable;
- }
-
-
- /**
- * Tells draw module whether to convert points to quads for sprite mode.
- */
- void
- draw_enable_point_sprites(struct draw_context *draw, boolean enable)
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->pipeline.point_sprite = enable;
- }
-
-
- void
- draw_set_force_passthrough( struct draw_context *draw, boolean enable )
- {
- draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->force_passthrough = enable;
- }
-
-
-
- /**
- * Allocate an extra vertex/geometry shader vertex attribute.
- * This is used by some of the optional draw module stages such
- * as wide_point which may need to allocate additional generic/texcoord
- * attributes.
- */
- int
- draw_alloc_extra_vertex_attrib(struct draw_context *draw,
- uint semantic_name, uint semantic_index)
- {
- const int num_outputs = draw_current_shader_outputs(draw);
- const int n = draw->extra_shader_outputs.num;
-
- assert(n < Elements(draw->extra_shader_outputs.semantic_name));
-
- draw->extra_shader_outputs.semantic_name[n] = semantic_name;
- draw->extra_shader_outputs.semantic_index[n] = semantic_index;
- draw->extra_shader_outputs.slot[n] = num_outputs + n;
- draw->extra_shader_outputs.num++;
-
- return draw->extra_shader_outputs.slot[n];
- }
-
-
- /**
- * Remove all extra vertex attributes that were allocated with
- * draw_alloc_extra_vertex_attrib().
- */
- void
- draw_remove_extra_vertex_attribs(struct draw_context *draw)
- {
- draw->extra_shader_outputs.num = 0;
- }
-
-
- /**
- * Ask the draw module for the location/slot of the given vertex attribute in
- * a post-transformed vertex.
- *
- * With this function, drivers that use the draw module should have no reason
- * to track the current vertex/geometry shader.
- *
- * Note that the draw module may sometimes generate vertices with extra
- * attributes (such as texcoords for AA lines). The driver can call this
- * function to find those attributes.
- *
- * Zero is returned if the attribute is not found since this is
- * a don't care / undefined situtation. Returning -1 would be a bit more
- * work for the drivers.
- */
- int
- draw_find_shader_output(const struct draw_context *draw,
- uint semantic_name, uint semantic_index)
- {
- const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
- const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
- uint i;
- const struct tgsi_shader_info *info = &vs->info;
-
- if (gs)
- info = &gs->info;
-
- for (i = 0; i < info->num_outputs; i++) {
- if (info->output_semantic_name[i] == semantic_name &&
- info->output_semantic_index[i] == semantic_index)
- return i;
- }
-
- /* Search the extra vertex attributes */
- for (i = 0; i < draw->extra_shader_outputs.num; i++) {
- if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
- draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
- return draw->extra_shader_outputs.slot[i];
- }
- }
-
- return 0;
- }
-
-
- /**
- * Return total number of the shader outputs. This function is similar to
- * draw_current_shader_outputs() but this function also counts any extra
- * vertex/geometry output attributes that may be filled in by some draw
- * stages (such as AA point, AA line).
- *
- * If geometry shader is present, its output will be returned,
- * if not vertex shader is used.
- */
- uint
- draw_num_shader_outputs(const struct draw_context *draw)
- {
- uint count;
-
- /* If a geometry shader is present, its outputs go to the
- * driver, else the vertex shader's outputs.
- */
- if (draw->gs.geometry_shader)
- count = draw->gs.geometry_shader->info.num_outputs;
- else
- count = draw->vs.vertex_shader->info.num_outputs;
-
- count += draw->extra_shader_outputs.num;
-
- return count;
- }
-
-
- /**
- * Provide TGSI sampler objects for vertex/geometry shaders that use
- * texture fetches.
- * This might only be used by software drivers for the time being.
- */
- void
- draw_texture_samplers(struct draw_context *draw,
- uint shader,
- uint num_samplers,
- struct tgsi_sampler **samplers)
- {
- if (shader == PIPE_SHADER_VERTEX) {
- draw->vs.num_samplers = num_samplers;
- draw->vs.samplers = samplers;
- } else {
- debug_assert(shader == PIPE_SHADER_GEOMETRY);
- draw->gs.num_samplers = num_samplers;
- draw->gs.samplers = samplers;
- }
- }
-
-
-
-
- void draw_set_render( struct draw_context *draw,
- struct vbuf_render *render )
- {
- draw->render = render;
- }
-
-
- void
- draw_set_index_buffer(struct draw_context *draw,
- const struct pipe_index_buffer *ib)
- {
- if (ib)
- memcpy(&draw->pt.index_buffer, ib, sizeof(draw->pt.index_buffer));
- else
- memset(&draw->pt.index_buffer, 0, sizeof(draw->pt.index_buffer));
- }
-
-
- /**
- * Tell drawing context where to find mapped index/element buffer.
- */
- void
- draw_set_mapped_index_buffer(struct draw_context *draw,
- const void *elements)
- {
- draw->pt.user.elts = elements;
- }
-
-
- /* Revamp me please:
- */
- void draw_do_flush( struct draw_context *draw, unsigned flags )
- {
- if (!draw->suspend_flushing)
- {
- assert(!draw->flushing); /* catch inadvertant recursion */
-
- draw->flushing = TRUE;
-
- draw_pipeline_flush( draw, flags );
-
- draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
-
- draw->flushing = FALSE;
- }
- }
-
-
- /**
- * Return the number of output attributes produced by the geometry
- * shader, if present. If no geometry shader, return the number of
- * outputs from the vertex shader.
- * \sa draw_num_shader_outputs
- */
- uint
- draw_current_shader_outputs(const struct draw_context *draw)
- {
- if (draw->gs.geometry_shader)
- return draw->gs.num_gs_outputs;
- return draw->vs.num_vs_outputs;
- }
-
-
- /**
- * Return the index of the shader output which will contain the
- * vertex position.
- */
- uint
- draw_current_shader_position_output(const struct draw_context *draw)
- {
- if (draw->gs.geometry_shader)
- return draw->gs.position_output;
- return draw->vs.position_output;
- }
-
-
- /**
- * Return a pointer/handle for a driver/CSO rasterizer object which
- * disabled culling, stippling, unfilled tris, etc.
- * This is used by some pipeline stages (such as wide_point, aa_line
- * and aa_point) which convert points/lines into triangles. In those
- * cases we don't want to accidentally cull the triangles.
- *
- * \param scissor should the rasterizer state enable scissoring?
- * \param flatshade should the rasterizer state use flat shading?
- * \return rasterizer CSO handle
- */
- void *
- draw_get_rasterizer_no_cull( struct draw_context *draw,
- boolean scissor,
- boolean flatshade )
- {
- if (!draw->rasterizer_no_cull[scissor][flatshade]) {
- /* create now */
- struct pipe_context *pipe = draw->pipe;
- struct pipe_rasterizer_state rast;
-
- memset(&rast, 0, sizeof(rast));
- rast.scissor = scissor;
- rast.flatshade = flatshade;
- rast.front_ccw = 1;
- rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules;
-
- draw->rasterizer_no_cull[scissor][flatshade] =
- pipe->create_rasterizer_state(pipe, &rast);
- }
- return draw->rasterizer_no_cull[scissor][flatshade];
- }
-
- void
- draw_set_mapped_so_buffers(struct draw_context *draw,
- void *buffers[PIPE_MAX_SO_BUFFERS],
- unsigned num_buffers)
- {
- int i;
-
- for (i = 0; i < num_buffers; ++i) {
- draw->so.buffers[i] = buffers[i];
- }
- draw->so.num_buffers = num_buffers;
- }
-
- void
- draw_set_so_state(struct draw_context *draw,
- struct pipe_stream_output_state *state)
- {
- memcpy(&draw->so.state,
- state,
- sizeof(struct pipe_stream_output_state));
- }
-
- void
- draw_set_sampler_views(struct draw_context *draw,
- struct pipe_sampler_view **views,
- unsigned num)
- {
- unsigned i;
-
- debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
-
- for (i = 0; i < num; ++i)
- draw->sampler_views[i] = views[i];
- for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
- draw->sampler_views[i] = NULL;
-
- draw->num_sampler_views = num;
- }
-
- void
- draw_set_samplers(struct draw_context *draw,
- struct pipe_sampler_state **samplers,
- unsigned num)
- {
- unsigned i;
-
- debug_assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
-
- for (i = 0; i < num; ++i)
- draw->samplers[i] = samplers[i];
- for (i = num; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
- draw->samplers[i] = NULL;
-
- draw->num_samplers = num;
-
- #ifdef HAVE_LLVM
- if (draw->llvm)
- draw_llvm_set_sampler_state(draw);
- #endif
- }
-
- void
- draw_set_mapped_texture(struct draw_context *draw,
- unsigned sampler_idx,
- uint32_t width, uint32_t height, uint32_t depth,
- uint32_t last_level,
- uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
- uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
- const void *data[DRAW_MAX_TEXTURE_LEVELS])
- {
- #ifdef HAVE_LLVM
- if(draw->llvm)
- draw_llvm_set_mapped_texture(draw,
- sampler_idx,
- width, height, depth, last_level,
- row_stride, img_stride, data);
- #endif
- }
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