Clone of mesa.
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prim.c 11KB

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  1. #include <stdio.h>
  2. #include <string.h>
  3. #include <stdlib.h>
  4. #include <GL/glut.h>
  5. #define PIXEL_CENTER(x) ((long)(x) + 0.5)
  6. #define GAP 10
  7. #define ROWS 3
  8. #define COLS 4
  9. #define OPENGL_WIDTH 48
  10. #define OPENGL_HEIGHT 13
  11. GLenum rgb, doubleBuffer, windType;
  12. GLint windW, windH;
  13. GLenum mode1, mode2;
  14. GLint boxW, boxH;
  15. GLubyte OpenGL_bits[] = {
  16. 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
  17. 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
  18. 0x7f, 0xfb, 0xff, 0xff, 0xff, 0x01,
  19. 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
  20. 0x3e, 0x8f, 0xb7, 0xf9, 0xfc, 0x01,
  21. 0x63, 0xdb, 0xb0, 0x8d, 0x0d, 0x00,
  22. 0x63, 0xdb, 0xb7, 0x8d, 0x0d, 0x00,
  23. 0x63, 0xdb, 0xb6, 0x8d, 0x0d, 0x00,
  24. 0x63, 0x8f, 0xf3, 0xcc, 0x0d, 0x00,
  25. 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0a,
  26. 0x63, 0x00, 0x00, 0x0c, 0x4c, 0x0e,
  27. 0x63, 0x00, 0x00, 0x8c, 0xed, 0x0e,
  28. 0x3e, 0x00, 0x00, 0xf8, 0x0c, 0x00,
  29. };
  30. #include "tkmap.c"
  31. static void Init(void)
  32. {
  33. mode1 = GL_TRUE;
  34. mode2 = GL_TRUE;
  35. }
  36. static void Reshape(int width, int height)
  37. {
  38. windW = (GLint)width;
  39. windH = (GLint)height;
  40. }
  41. static void RotateColorMask(void)
  42. {
  43. static GLint rotation = 0;
  44. rotation = (rotation + 1) & 0x3;
  45. switch (rotation) {
  46. case 0:
  47. glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  48. glIndexMask( 0xff );
  49. break;
  50. case 1:
  51. glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
  52. glIndexMask(0xFE);
  53. break;
  54. case 2:
  55. glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
  56. glIndexMask(0xFD);
  57. break;
  58. case 3:
  59. glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
  60. glIndexMask(0xFB);
  61. break;
  62. }
  63. }
  64. static void Key(unsigned char key, int x, int y)
  65. {
  66. switch (key) {
  67. case 27:
  68. exit(1);
  69. case '1':
  70. mode1 = !mode1;
  71. break;
  72. case '2':
  73. mode2 = !mode2;
  74. break;
  75. case '3':
  76. RotateColorMask();
  77. break;
  78. default:
  79. return;
  80. }
  81. glutPostRedisplay();
  82. }
  83. static void Viewport(GLint row, GLint column)
  84. {
  85. GLint x, y;
  86. boxW = (windW - (COLS + 1) * GAP) / COLS;
  87. boxH = (windH - (ROWS + 1) * GAP) / ROWS;
  88. x = GAP + column * (boxW + GAP);
  89. y = GAP + row * (boxH + GAP);
  90. glViewport(x, y, boxW, boxH);
  91. glMatrixMode(GL_PROJECTION);
  92. glLoadIdentity();
  93. glOrtho(-boxW/2, boxW/2, -boxH/2, boxH/2, 0.0, 1.0);
  94. glMatrixMode(GL_MODELVIEW);
  95. glEnable(GL_SCISSOR_TEST);
  96. glScissor(x, y, boxW, boxH);
  97. }
  98. static void Point(void)
  99. {
  100. GLint i;
  101. glBegin(GL_POINTS);
  102. SetColor(COLOR_WHITE);
  103. glVertex2i(0, 0);
  104. for (i = 1; i < 8; i++) {
  105. GLint j = i * 2;
  106. SetColor(COLOR_BLACK+i);
  107. glVertex2i(-j, -j);
  108. glVertex2i(-j, 0);
  109. glVertex2i(-j, j);
  110. glVertex2i(0, j);
  111. glVertex2i(j, j);
  112. glVertex2i(j, 0);
  113. glVertex2i(j, -j);
  114. glVertex2i(0, -j);
  115. }
  116. glEnd();
  117. }
  118. static void Lines(void)
  119. {
  120. GLint i;
  121. glPushMatrix();
  122. glTranslatef(-12, 0, 0);
  123. for (i = 1; i < 8; i++) {
  124. SetColor(COLOR_BLACK+i);
  125. glBegin(GL_LINES);
  126. glVertex2i(-boxW/4, -boxH/4);
  127. glVertex2i(boxW/4, boxH/4);
  128. glEnd();
  129. glTranslatef(4, 0, 0);
  130. }
  131. glPopMatrix();
  132. glBegin(GL_LINES);
  133. glVertex2i(0, 0);
  134. glEnd();
  135. }
  136. static void LineStrip(void)
  137. {
  138. glBegin(GL_LINE_STRIP);
  139. SetColor(COLOR_RED);
  140. glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
  141. SetColor(COLOR_GREEN);
  142. glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
  143. SetColor(COLOR_BLUE);
  144. glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
  145. SetColor(COLOR_WHITE);
  146. glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
  147. glEnd();
  148. glBegin(GL_LINE_STRIP);
  149. glVertex2i(0, 0);
  150. glEnd();
  151. }
  152. static void LineLoop(void)
  153. {
  154. glBegin(GL_LINE_LOOP);
  155. SetColor(COLOR_RED);
  156. glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(-boxH/4));
  157. SetColor(COLOR_GREEN);
  158. glVertex2f(PIXEL_CENTER(-boxW/4), PIXEL_CENTER(boxH/4));
  159. SetColor(COLOR_BLUE);
  160. glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(boxH/4));
  161. SetColor(COLOR_WHITE);
  162. glVertex2f(PIXEL_CENTER(boxW/4), PIXEL_CENTER(-boxH/4));
  163. glEnd();
  164. glEnable(GL_LOGIC_OP);
  165. glLogicOp(GL_XOR);
  166. glEnable(GL_BLEND);
  167. glBlendFunc(GL_ONE, GL_ONE);
  168. SetColor(COLOR_MAGENTA);
  169. glBegin(GL_LINE_LOOP);
  170. glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(-boxH/8));
  171. glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8));
  172. glEnd();
  173. glBegin(GL_LINE_LOOP);
  174. glVertex2f(PIXEL_CENTER(-boxW/8), PIXEL_CENTER(boxH/8+5));
  175. glVertex2f(PIXEL_CENTER(boxW/8), PIXEL_CENTER(boxH/8+5));
  176. glEnd();
  177. glDisable(GL_LOGIC_OP);
  178. glDisable(GL_BLEND);
  179. SetColor(COLOR_GREEN);
  180. glBegin(GL_POINTS);
  181. glVertex2i(0, 0);
  182. glEnd();
  183. glBegin(GL_LINE_LOOP);
  184. glVertex2i(0, 0);
  185. glEnd();
  186. }
  187. static void Bitmap(void)
  188. {
  189. glBegin(GL_LINES);
  190. SetColor(COLOR_GREEN);
  191. glVertex2i(-boxW/2, 0);
  192. glVertex2i(boxW/2, 0);
  193. glVertex2i(0, -boxH/2);
  194. glVertex2i(0, boxH/2);
  195. SetColor(COLOR_RED);
  196. glVertex2i(0, -3);
  197. glVertex2i(0, -3+OPENGL_HEIGHT);
  198. SetColor(COLOR_BLUE);
  199. glVertex2i(0, -3);
  200. glVertex2i(OPENGL_WIDTH, -3);
  201. glEnd();
  202. SetColor(COLOR_GREEN);
  203. glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
  204. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  205. glRasterPos2i(0, 0);
  206. glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, 0, 3, 0.0, 0.0, OpenGL_bits);
  207. }
  208. static void Triangles(void)
  209. {
  210. glBegin(GL_TRIANGLES);
  211. SetColor(COLOR_GREEN);
  212. glVertex2i(-boxW/4, -boxH/4);
  213. SetColor(COLOR_RED);
  214. glVertex2i(-boxW/8, -boxH/16);
  215. SetColor(COLOR_BLUE);
  216. glVertex2i(boxW/8, -boxH/16);
  217. SetColor(COLOR_GREEN);
  218. glVertex2i(-boxW/4, boxH/4);
  219. SetColor(COLOR_RED);
  220. glVertex2i(-boxW/8, boxH/16);
  221. SetColor(COLOR_BLUE);
  222. glVertex2i(boxW/8, boxH/16);
  223. glEnd();
  224. glBegin(GL_TRIANGLES);
  225. glVertex2i(0, 0);
  226. glVertex2i(-100, 100);
  227. glEnd();
  228. }
  229. static void TriangleStrip(void)
  230. {
  231. glBegin(GL_TRIANGLE_STRIP);
  232. SetColor(COLOR_GREEN);
  233. glVertex2i(-boxW/4, -boxH/4);
  234. SetColor(COLOR_RED);
  235. glVertex2i(-boxW/4, boxH/4);
  236. SetColor(COLOR_BLUE);
  237. glVertex2i(0, -boxH/4);
  238. SetColor(COLOR_WHITE);
  239. glVertex2i(0, boxH/4);
  240. SetColor(COLOR_CYAN);
  241. glVertex2i(boxW/4, -boxH/4);
  242. SetColor(COLOR_YELLOW);
  243. glVertex2i(boxW/4, boxH/4);
  244. glEnd();
  245. glBegin(GL_TRIANGLE_STRIP);
  246. glVertex2i(0, 0);
  247. glVertex2i(-100, 100);
  248. glEnd();
  249. }
  250. static void TriangleFan(void)
  251. {
  252. GLint vx[8][2];
  253. GLint x0, y0, x1, y1, x2, y2, x3, y3;
  254. GLint i;
  255. y0 = -boxH/4;
  256. y1 = y0 + boxH/2/3;
  257. y2 = y1 + boxH/2/3;
  258. y3 = boxH/4;
  259. x0 = -boxW/4;
  260. x1 = x0 + boxW/2/3;
  261. x2 = x1 + boxW/2/3;
  262. x3 = boxW/4;
  263. vx[0][0] = x0; vx[0][1] = y1;
  264. vx[1][0] = x0; vx[1][1] = y2;
  265. vx[2][0] = x1; vx[2][1] = y3;
  266. vx[3][0] = x2; vx[3][1] = y3;
  267. vx[4][0] = x3; vx[4][1] = y2;
  268. vx[5][0] = x3; vx[5][1] = y1;
  269. vx[6][0] = x2; vx[6][1] = y0;
  270. vx[7][0] = x1; vx[7][1] = y0;
  271. glBegin(GL_TRIANGLE_FAN);
  272. SetColor(COLOR_WHITE);
  273. glVertex2i(0, 0);
  274. for (i = 0; i < 8; i++) {
  275. SetColor(COLOR_WHITE-i);
  276. glVertex2iv(vx[i]);
  277. }
  278. glEnd();
  279. glBegin(GL_TRIANGLE_FAN);
  280. glVertex2i(0, 0);
  281. glVertex2i(-100, 100);
  282. glEnd();
  283. }
  284. static void Rect(void)
  285. {
  286. SetColor(COLOR_GREEN);
  287. glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
  288. }
  289. static void PolygonFunc(void)
  290. {
  291. GLint vx[8][2];
  292. GLint x0, y0, x1, y1, x2, y2, x3, y3;
  293. GLint i;
  294. y0 = -boxH/4;
  295. y1 = y0 + boxH/2/3;
  296. y2 = y1 + boxH/2/3;
  297. y3 = boxH/4;
  298. x0 = -boxW/4;
  299. x1 = x0 + boxW/2/3;
  300. x2 = x1 + boxW/2/3;
  301. x3 = boxW/4;
  302. vx[0][0] = x0; vx[0][1] = y1;
  303. vx[1][0] = x0; vx[1][1] = y2;
  304. vx[2][0] = x1; vx[2][1] = y3;
  305. vx[3][0] = x2; vx[3][1] = y3;
  306. vx[4][0] = x3; vx[4][1] = y2;
  307. vx[5][0] = x3; vx[5][1] = y1;
  308. vx[6][0] = x2; vx[6][1] = y0;
  309. vx[7][0] = x1; vx[7][1] = y0;
  310. glBegin(GL_POLYGON);
  311. for (i = 0; i < 8; i++) {
  312. SetColor(COLOR_WHITE-i);
  313. glVertex2iv(vx[i]);
  314. }
  315. glEnd();
  316. glBegin(GL_POLYGON);
  317. glVertex2i(0, 0);
  318. glVertex2i(100, 100);
  319. glEnd();
  320. }
  321. static void Quads(void)
  322. {
  323. glBegin(GL_QUADS);
  324. SetColor(COLOR_GREEN);
  325. glVertex2i(-boxW/4, -boxH/4);
  326. SetColor(COLOR_RED);
  327. glVertex2i(-boxW/8, -boxH/16);
  328. SetColor(COLOR_BLUE);
  329. glVertex2i(boxW/8, -boxH/16);
  330. SetColor(COLOR_WHITE);
  331. glVertex2i(boxW/4, -boxH/4);
  332. SetColor(COLOR_GREEN);
  333. glVertex2i(-boxW/4, boxH/4);
  334. SetColor(COLOR_RED);
  335. glVertex2i(-boxW/8, boxH/16);
  336. SetColor(COLOR_BLUE);
  337. glVertex2i(boxW/8, boxH/16);
  338. SetColor(COLOR_WHITE);
  339. glVertex2i(boxW/4, boxH/4);
  340. glEnd();
  341. glBegin(GL_QUADS);
  342. glVertex2i(0, 0);
  343. glVertex2i(100, 100);
  344. glVertex2i(-100, 100);
  345. glEnd();
  346. }
  347. static void QuadStrip(void)
  348. {
  349. glBegin(GL_QUAD_STRIP);
  350. SetColor(COLOR_GREEN);
  351. glVertex2i(-boxW/4, -boxH/4);
  352. SetColor(COLOR_RED);
  353. glVertex2i(-boxW/4, boxH/4);
  354. SetColor(COLOR_BLUE);
  355. glVertex2i(0, -boxH/4);
  356. SetColor(COLOR_WHITE);
  357. glVertex2i(0, boxH/4);
  358. SetColor(COLOR_CYAN);
  359. glVertex2i(boxW/4, -boxH/4);
  360. SetColor(COLOR_YELLOW);
  361. glVertex2i(boxW/4, boxH/4);
  362. glEnd();
  363. glBegin(GL_QUAD_STRIP);
  364. glVertex2i(0, 0);
  365. glVertex2i(100, 100);
  366. glVertex2i(-100, 100);
  367. glEnd();
  368. }
  369. static void Draw(void)
  370. {
  371. glViewport(0, 0, windW, windH);
  372. glDisable(GL_SCISSOR_TEST);
  373. glPushAttrib(GL_COLOR_BUFFER_BIT);
  374. glColorMask(1, 1, 1, 1);
  375. glIndexMask(~0);
  376. glClearColor(0.0, 0.0, 0.0, 0.0);
  377. glClear(GL_COLOR_BUFFER_BIT);
  378. glPopAttrib();
  379. if (mode1) {
  380. glShadeModel(GL_SMOOTH);
  381. } else {
  382. glShadeModel(GL_FLAT);
  383. }
  384. if (mode2) {
  385. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  386. } else {
  387. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  388. }
  389. Viewport(0, 0); Point();
  390. Viewport(0, 1); Lines();
  391. Viewport(0, 2); LineStrip();
  392. Viewport(0, 3); LineLoop();
  393. Viewport(1, 0); Bitmap();
  394. Viewport(1, 1); TriangleFan();
  395. Viewport(1, 2); Triangles();
  396. Viewport(1, 3); TriangleStrip();
  397. Viewport(2, 0); Rect();
  398. Viewport(2, 1); PolygonFunc();
  399. Viewport(2, 2); Quads();
  400. Viewport(2, 3); QuadStrip();
  401. glFlush();
  402. if (doubleBuffer) {
  403. glutSwapBuffers();
  404. }
  405. }
  406. static GLenum Args(int argc, char **argv)
  407. {
  408. GLint i;
  409. rgb = GL_TRUE;
  410. doubleBuffer = GL_FALSE;
  411. for (i = 1; i < argc; i++) {
  412. if (strcmp(argv[i], "-ci") == 0) {
  413. rgb = GL_FALSE;
  414. } else if (strcmp(argv[i], "-rgb") == 0) {
  415. rgb = GL_TRUE;
  416. } else if (strcmp(argv[i], "-sb") == 0) {
  417. doubleBuffer = GL_FALSE;
  418. } else if (strcmp(argv[i], "-db") == 0) {
  419. doubleBuffer = GL_TRUE;
  420. } else {
  421. printf("%s (Bad option).\n", argv[i]);
  422. return GL_FALSE;
  423. }
  424. }
  425. return GL_TRUE;
  426. }
  427. int main(int argc, char **argv)
  428. {
  429. glutInit(&argc, argv);
  430. if (Args(argc, argv) == GL_FALSE) {
  431. exit(1);
  432. }
  433. windW = 600;
  434. windH = 300;
  435. glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
  436. windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
  437. windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
  438. glutInitDisplayMode(windType);
  439. if (glutCreateWindow("Primitive Test") == GL_FALSE) {
  440. exit(1);
  441. }
  442. InitMap();
  443. Init();
  444. glutReshapeFunc(Reshape);
  445. glutKeyboardFunc(Key);
  446. glutDisplayFunc(Draw);
  447. glutMainLoop();
  448. return 0;
  449. }