Clone of mesa.
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logo.c 36KB

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  1. /* $Id: logo.c,v 1.2 1999/12/15 13:02:09 brianp Exp $ */
  2. /*
  3. * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
  4. *
  5. * Permission to use, copy, modify, distribute, and sell this software and
  6. * its documentation for any purpose is hereby granted without fee, provided
  7. * that (i) the above copyright notices and this permission notice appear in
  8. * all copies of the software and related documentation, and (ii) the name of
  9. * Silicon Graphics may not be used in any advertising or
  10. * publicity relating to the software without the specific, prior written
  11. * permission of Silicon Graphics.
  12. *
  13. * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
  14. * ANY KIND,
  15. * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
  16. * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
  17. *
  18. * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
  19. * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
  20. * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
  21. * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
  22. * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
  23. * OF THIS SOFTWARE.
  24. */
  25. #include <stdio.h>
  26. #include <string.h>
  27. #include <stdlib.h>
  28. #include <GL/glut.h>
  29. #define PI 3.141592654
  30. #define BLACK 0
  31. #define GRAY 128
  32. #define WHITE 255
  33. #define BL 0x00
  34. #define WH 0xFF
  35. #define RD 0xA4,0x00,0x00,0xFF
  36. #define WT 0xFF,0xFF,0xFF,0xFF
  37. #define CHECKIMAGEWIDTH 8
  38. #define CHECKIMAGEHEIGHT 8
  39. #define BRICKIMAGEWIDTH 16
  40. #define BRICKIMAGEHEIGHT 16
  41. GLenum rgb, doubleBuffer;
  42. #include "tkmap.c"
  43. float black[3] = {0.0, 0.0, 0.0};
  44. float white[3] = {1.0, 1.0, 1.0};
  45. float gray[3] = {0.5, 0.5, 0.5};
  46. float blue[3] = {0.0, 0.0, 1.0};
  47. GLint colorIndexes[3] = {0, 200, 255};
  48. GLenum polyMode;
  49. GLboolean dithering;
  50. GLboolean shade;
  51. GLboolean doStipple;
  52. GLboolean noDraw = 0;
  53. GLboolean LineSmooth = GL_FALSE;
  54. double plane[4] = {1.0, 0.0, -1.0, 0.0};
  55. float xRotation = 30.0, yRotation = 30.0;
  56. float zTranslation = -15.0;
  57. GLint singleCylinder;
  58. GLint doubleCylinder;
  59. GLint elbow, logo;
  60. GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
  61. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  62. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  63. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  64. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  65. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  66. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  67. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  68. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  69. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  70. BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
  71. WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
  72. WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
  73. };
  74. GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
  75. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  76. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  77. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  78. RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
  79. WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
  80. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  81. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  82. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  83. RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
  84. WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
  85. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  86. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  87. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  88. RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
  89. WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
  90. RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
  91. };
  92. GLubyte *image = checkImage;
  93. GLint imageHeight = CHECKIMAGEHEIGHT;
  94. GLint imageWidth = CHECKIMAGEWIDTH;
  95. static float decal[] = {
  96. GL_DECAL,
  97. };
  98. static float modulate[] = {
  99. GL_MODULATE,
  100. };
  101. static float repeat[] = {
  102. GL_REPEAT,
  103. };
  104. static float nearest[] = {
  105. GL_NEAREST,
  106. };
  107. GLubyte stipple[4*32] = {
  108. 0x00, 0x00, 0x00, 0x00,
  109. 0x00, 0x00, 0x00, 0x00,
  110. 0x00, 0x00, 0x00, 0x00,
  111. 0x00, 0x00, 0x00, 0x00,
  112. 0x00, 0x00, 0x00, 0x00,
  113. 0x00, 0x00, 0x00, 0x00,
  114. 0x00, 0x00, 0x00, 0x00,
  115. 0x00, 0x00, 0x00, 0x00,
  116. 0x00, 0x0F, 0xF0, 0x00,
  117. 0x00, 0x0F, 0xF0, 0x00,
  118. 0x00, 0x0F, 0xF0, 0x00,
  119. 0x00, 0x0F, 0xF0, 0x00,
  120. 0x00, 0x0F, 0xF0, 0x00,
  121. 0x00, 0x0F, 0xF0, 0x00,
  122. 0x00, 0x0F, 0xF0, 0x00,
  123. 0x00, 0x0F, 0xF0, 0x00,
  124. 0x00, 0x0F, 0xF0, 0x00,
  125. 0x00, 0x0F, 0xF0, 0x00,
  126. 0x00, 0x0F, 0xF0, 0x00,
  127. 0x00, 0x0F, 0xF0, 0x00,
  128. 0x00, 0x0F, 0xF0, 0x00,
  129. 0x00, 0x0F, 0xF0, 0x00,
  130. 0x00, 0x0F, 0xF0, 0x00,
  131. 0x00, 0x0F, 0xF0, 0x00,
  132. 0x00, 0x00, 0x00, 0x00,
  133. 0x00, 0x00, 0x00, 0x00,
  134. 0x00, 0x00, 0x00, 0x00,
  135. 0x00, 0x00, 0x00, 0x00,
  136. 0x00, 0x00, 0x00, 0x00,
  137. 0x00, 0x00, 0x00, 0x00,
  138. 0x00, 0x00, 0x00, 0x00,
  139. 0x00, 0x00, 0x00, 0x00,
  140. };
  141. float tscp[18][2] = {
  142. {
  143. 0.0, 0.0
  144. },
  145. {
  146. 1.0, 0.0
  147. },
  148. {
  149. 0.0, 0.125
  150. },
  151. {
  152. 1.0, 0.125
  153. },
  154. {
  155. 0.0, 0.250
  156. },
  157. {
  158. 1.0, 0.25
  159. },
  160. {
  161. 0.0, 0.375
  162. },
  163. {
  164. 1.0, 0.375
  165. },
  166. {
  167. 0.0, 0.50
  168. },
  169. {
  170. 1.0, 0.50
  171. },
  172. {
  173. 0.0, 0.625
  174. },
  175. {
  176. 1.0, 0.625
  177. },
  178. {
  179. 0.0, 0.75
  180. },
  181. {
  182. 1.0, 0.75
  183. },
  184. {
  185. 0.0, 0.875
  186. },
  187. {
  188. 1.0, 0.875
  189. },
  190. {
  191. 0.0, 1.0
  192. },
  193. {
  194. 1.0, 1.0
  195. }
  196. };
  197. float scp[18][3] = {
  198. {
  199. 1.000000, 0.000000, 0.000000
  200. },
  201. {
  202. 1.000000, 0.000000, 5.000000
  203. },
  204. {
  205. 0.707107, 0.707107, 0.000000
  206. },
  207. {
  208. 0.707107, 0.707107, 5.000000
  209. },
  210. {
  211. 0.000000, 1.000000, 0.000000
  212. },
  213. {
  214. 0.000000, 1.000000, 5.000000
  215. },
  216. {
  217. -0.707107, 0.707107, 0.000000
  218. },
  219. {
  220. -0.707107, 0.707107, 5.000000
  221. },
  222. {
  223. -1.000000, 0.000000, 0.000000
  224. },
  225. {
  226. -1.000000, 0.000000, 5.000000
  227. },
  228. {
  229. -0.707107, -0.707107, 0.000000
  230. },
  231. {
  232. -0.707107, -0.707107, 5.000000
  233. },
  234. {
  235. 0.000000, -1.000000, 0.000000
  236. },
  237. {
  238. 0.000000, -1.000000, 5.000000
  239. },
  240. {
  241. 0.707107, -0.707107, 0.000000
  242. },
  243. {
  244. 0.707107, -0.707107, 5.000000
  245. },
  246. {
  247. 1.000000, 0.000000, 0.000000
  248. },
  249. {
  250. 1.000000, 0.000000, 5.000000
  251. }
  252. };
  253. float dcp[18][3] = {
  254. {
  255. 1.000000, 0.000000, 0.000000
  256. },
  257. {
  258. 1.000000, 0.000000, 7.000000
  259. },
  260. {
  261. 0.707107, 0.707107, 0.000000
  262. },
  263. {
  264. 0.707107, 0.707107, 7.000000
  265. },
  266. {
  267. 0.000000, 1.000000, 0.000000
  268. },
  269. {
  270. 0.000000, 1.000000, 7.000000
  271. },
  272. {
  273. -0.707107, 0.707107, 0.000000
  274. },
  275. {
  276. -0.707107, 0.707107, 7.000000
  277. },
  278. {
  279. -1.000000, 0.000000, 0.000000
  280. },
  281. {
  282. -1.000000, 0.000000, 7.000000
  283. },
  284. {
  285. -0.707107, -0.707107, 0.000000
  286. },
  287. {
  288. -0.707107, -0.707107, 7.000000
  289. },
  290. {
  291. 0.000000, -1.000000, 0.000000
  292. },
  293. {
  294. 0.000000, -1.000000, 7.000000
  295. },
  296. {
  297. 0.707107, -0.707107, 0.000000
  298. },
  299. {
  300. 0.707107, -0.707107, 7.000000
  301. },
  302. {
  303. 1.000000, 0.000000, 0.000000
  304. },
  305. {
  306. 1.000000, 0.000000, 7.000000
  307. }
  308. };
  309. float ep[7][9][3] = {
  310. {
  311. {
  312. 1.000000, 0.000000, 0.000000
  313. },
  314. {
  315. 0.707107, 0.707107, 0.000000
  316. },
  317. {
  318. 0.000000, 1.000000, 0.000000
  319. },
  320. {
  321. -0.707107, 0.707107, 0.000000
  322. },
  323. {
  324. -1.000000, 0.000000, 0.000000
  325. },
  326. {
  327. -0.707107, -0.707107, 0.000000
  328. },
  329. {
  330. 0.000000, -1.000000, 0.000000
  331. },
  332. {
  333. 0.707107, -0.707107, 0.000000
  334. },
  335. {
  336. 1.000000, 0.000000, 0.000000
  337. }
  338. },
  339. {
  340. {
  341. 1.000000, 0.034074, 0.258819
  342. },
  343. {
  344. 0.707107, 0.717087, 0.075806
  345. },
  346. {
  347. 0.000000, 1.000000, 0.000000
  348. },
  349. {
  350. -0.707107, 0.717087, 0.075806
  351. },
  352. {
  353. -1.000000, 0.034074, 0.258819
  354. },
  355. {
  356. -0.707107, -0.648939, 0.441832
  357. },
  358. {
  359. 0.000000, -0.931852, 0.517638
  360. },
  361. {
  362. 0.707107, -0.648939, 0.441832
  363. },
  364. {
  365. 1.000000, 0.034074, 0.258819
  366. }
  367. },
  368. {
  369. {
  370. 1.000000, 0.133975, 0.500000
  371. },
  372. {
  373. 0.707107, 0.746347, 0.146447
  374. },
  375. {
  376. 0.000000, 1.000000, 0.000000
  377. },
  378. {
  379. -0.707107, 0.746347, 0.146447
  380. },
  381. {
  382. -1.000000, 0.133975, 0.500000
  383. },
  384. {
  385. -0.707107, -0.478398, 0.853553
  386. },
  387. {
  388. 0.000000, -0.732051, 1.000000
  389. },
  390. {
  391. 0.707107, -0.478398, 0.853553
  392. },
  393. {
  394. 1.000000, 0.133975, 0.500000
  395. }
  396. },
  397. {
  398. {
  399. 1.000000, 0.292893, 0.707107
  400. },
  401. {
  402. 0.707107, 0.792893, 0.207107
  403. },
  404. {
  405. 0.000000, 1.000000, 0.000000
  406. },
  407. {
  408. -0.707107, 0.792893, 0.207107
  409. },
  410. {
  411. -1.000000, 0.292893, 0.707107
  412. },
  413. {
  414. -0.707107, -0.207107, 1.207107
  415. },
  416. {
  417. 0.000000, -0.414214, 1.414214
  418. },
  419. {
  420. 0.707107, -0.207107, 1.207107
  421. },
  422. {
  423. 1.000000, 0.292893, 0.707107
  424. }
  425. },
  426. {
  427. {
  428. 1.000000, 0.500000, 0.866025
  429. },
  430. {
  431. 0.707107, 0.853553, 0.253653
  432. },
  433. {
  434. 0.000000, 1.000000, 0.000000
  435. },
  436. {
  437. -0.707107, 0.853553, 0.253653
  438. },
  439. {
  440. -1.000000, 0.500000, 0.866025
  441. },
  442. {
  443. -0.707107, 0.146447, 1.478398
  444. },
  445. {
  446. 0.000000, 0.000000, 1.732051
  447. },
  448. {
  449. 0.707107, 0.146447, 1.478398
  450. },
  451. {
  452. 1.000000, 0.500000, 0.866025
  453. }
  454. },
  455. {
  456. {
  457. 1.000000, 0.741181, 0.965926
  458. },
  459. {
  460. 0.707107, 0.924194, 0.282913
  461. },
  462. {
  463. 0.000000, 1.000000, 0.000000
  464. },
  465. {
  466. -0.707107, 0.924194, 0.282913
  467. },
  468. {
  469. -1.000000, 0.741181, 0.965926
  470. },
  471. {
  472. -0.707107, 0.558168, 1.648939
  473. },
  474. {
  475. 0.000000, 0.482362, 1.931852
  476. },
  477. {
  478. 0.707107, 0.558168, 1.648939
  479. },
  480. {
  481. 1.000000, 0.741181, 0.965926
  482. }
  483. },
  484. {
  485. {
  486. 1.000000, 1.000000, 1.000000
  487. },
  488. {
  489. 0.707107, 1.000000, 0.292893
  490. },
  491. {
  492. 0.000000, 1.000000, 0.000000
  493. },
  494. {
  495. -0.707107, 1.000000, 0.292893
  496. },
  497. {
  498. -1.000000, 1.000000, 1.000000
  499. },
  500. {
  501. -0.707107, 1.000000, 1.707107
  502. },
  503. {
  504. 0.000000, 1.000000, 2.000000
  505. },
  506. {
  507. 0.707107, 1.000000, 1.707107
  508. },
  509. {
  510. 1.000000, 1.000000, 1.000000
  511. }
  512. }
  513. };
  514. float en[7][9][3] = {
  515. {
  516. {
  517. 1.000000, 0.000000, 0.000000
  518. },
  519. {
  520. 0.707107, 0.707107, 0.000000
  521. },
  522. {
  523. 0.000000, 1.000000, 0.000000
  524. },
  525. {
  526. -0.707107, 0.707107, 0.000000
  527. },
  528. {
  529. -1.000000, 0.000000, 0.000000
  530. },
  531. {
  532. -0.707107, -0.707107, 0.000000
  533. },
  534. {
  535. 0.000000, -1.000000, 0.000000
  536. },
  537. {
  538. 0.707107, -0.707107, 0.000000
  539. },
  540. {
  541. 1.000000, 0.000000, 0.000000
  542. }
  543. },
  544. {
  545. {
  546. 1.000000, 0.000000, 0.000000
  547. },
  548. {
  549. 0.707107, 0.683013, -0.183013
  550. },
  551. {
  552. 0.000000, 0.965926, -0.258819
  553. },
  554. {
  555. -0.707107, 0.683013, -0.183013
  556. },
  557. {
  558. -1.000000, 0.000000, 0.000000
  559. },
  560. {
  561. -0.707107, -0.683013, 0.183013
  562. },
  563. {
  564. 0.000000, -0.965926, 0.258819
  565. },
  566. {
  567. 0.707107, -0.683013, 0.183013
  568. },
  569. {
  570. 1.000000, 0.000000, 0.000000
  571. }
  572. },
  573. {
  574. {
  575. 1.000000, 0.000000, 0.000000
  576. },
  577. {
  578. 0.707107, 0.612372, -0.353553
  579. },
  580. {
  581. 0.000000, 0.866025, -0.500000
  582. },
  583. {
  584. -0.707107, 0.612372, -0.353553
  585. },
  586. {
  587. -1.000000, 0.000000, 0.000000
  588. },
  589. {
  590. -0.707107, -0.612372, 0.353553
  591. },
  592. {
  593. 0.000000, -0.866025, 0.500000
  594. },
  595. {
  596. 0.707107, -0.612372, 0.353553
  597. },
  598. {
  599. 1.000000, 0.000000, 0.000000
  600. }
  601. },
  602. {
  603. {
  604. 1.000000, 0.000000, 0.000000
  605. },
  606. {
  607. /* These 3 lines added by BEP */
  608. 0.707107, 0.500000, -0.500000
  609. },
  610. {
  611. 0.000000, 0.707107, -0.707107
  612. },
  613. {
  614. -0.707107, 0.500000, -0.500000
  615. },
  616. {
  617. -1.000000, 0.000000, 0.000000
  618. },
  619. {
  620. -0.707107, -0.500000, 0.500000
  621. },
  622. {
  623. 0.000000, -0.707107, 0.707107
  624. },
  625. {
  626. 0.707107, -0.500000, 0.500000
  627. },
  628. {
  629. 1.000000, 0.000000, 0.000000
  630. }
  631. },
  632. {
  633. {
  634. 1.000000, 0.000000, 0.000000
  635. },
  636. {
  637. 0.707107, 0.353553, -0.612372
  638. },
  639. {
  640. 0.000000, 0.500000, -0.866025
  641. },
  642. {
  643. -0.707107, 0.353553, -0.612372
  644. },
  645. {
  646. -1.000000, 0.000000, 0.000000
  647. },
  648. {
  649. -0.707107, -0.353553, 0.612372
  650. },
  651. {
  652. 0.000000, -0.500000, 0.866025
  653. },
  654. {
  655. 0.707107, -0.353553, 0.612372
  656. },
  657. {
  658. 1.000000, 0.000000, 0.000000
  659. }
  660. },
  661. {
  662. {
  663. 1.000000, 0.000000, 0.000000
  664. },
  665. {
  666. 0.707107, 0.183013, -0.683013
  667. },
  668. {
  669. 0.000000, 0.258819, -0.965926
  670. },
  671. {
  672. -0.707107, 0.183013, -0.683013
  673. },
  674. {
  675. -1.000000, 0.000000, 0.000000
  676. },
  677. {
  678. -0.707107, -0.183013, 0.683013
  679. },
  680. {
  681. 0.000000, -0.258819, 0.965926
  682. },
  683. {
  684. 0.707107, -0.183013, 0.683013
  685. },
  686. {
  687. 1.000000, 0.000000, 0.000000
  688. }
  689. },
  690. {
  691. {
  692. 1.000000, 0.000000, 0.000000
  693. },
  694. {
  695. 0.707107, 0.000000, -0.707107
  696. },
  697. {
  698. 0.000000, 0.000000, -1.000000
  699. },
  700. {
  701. -0.707107, 0.000000, -0.707107
  702. },
  703. {
  704. -1.000000, 0.000000, 0.000000
  705. },
  706. {
  707. -0.707107, 0.000000, 0.707107
  708. },
  709. {
  710. 0.000000, 0.000000, 1.000000
  711. },
  712. {
  713. 0.707107, 0.000000, 0.707107
  714. },
  715. {
  716. 1.000000, 0.000000, 0.000000
  717. }
  718. }
  719. };
  720. float tep[7][9][2] = {
  721. {
  722. {
  723. 0, 0.0
  724. },
  725. {
  726. 0.125, 0.0
  727. },
  728. {
  729. 0.25, 0.0
  730. },
  731. {
  732. 0.375, 0.0
  733. },
  734. {
  735. 0.5, 0.0
  736. },
  737. {
  738. 0.625, 0.0
  739. },
  740. {
  741. 0.75, 0.0
  742. },
  743. {
  744. 0.875, 0.0
  745. },
  746. {
  747. 1.0, 0.0
  748. }
  749. },
  750. {
  751. {
  752. 0, 0.16667
  753. },
  754. {
  755. 0.125, 0.16667
  756. },
  757. {
  758. 0.25, 0.16667
  759. },
  760. {
  761. 0.375, 0.16667
  762. },
  763. {
  764. 0.5, 0.16667
  765. },
  766. {
  767. 0.625, 0.16667
  768. },
  769. {
  770. 0.75, 0.16667
  771. },
  772. {
  773. 0.875, 0.16667
  774. },
  775. {
  776. 1.0, 0.16667
  777. }
  778. },
  779. {
  780. {
  781. 0, 0.33333
  782. },
  783. {
  784. 0.125, 0.33333
  785. },
  786. {
  787. 0.25, 0.33333
  788. },
  789. {
  790. 0.375, 0.33333
  791. },
  792. {
  793. 0.5, 0.33333
  794. },
  795. {
  796. 0.625, 0.33333
  797. },
  798. {
  799. 0.75, 0.33333
  800. },
  801. {
  802. 0.875, 0.33333
  803. },
  804. {
  805. 1.0, 0.33333
  806. }
  807. },
  808. {
  809. {
  810. 0, 0.5
  811. },
  812. {
  813. 0.125, 0.5
  814. },
  815. {
  816. 0.25, 0.5
  817. },
  818. {
  819. 0.375, 0.5
  820. },
  821. {
  822. 0.5, 0.5
  823. },
  824. {
  825. 0.625, 0.5
  826. },
  827. {
  828. 0.75, 0.5
  829. },
  830. {
  831. 0.875, 0.5
  832. },
  833. {
  834. 1.0, 0.5
  835. }
  836. },
  837. {
  838. {
  839. 0, 0.6667
  840. },
  841. {
  842. 0.125, 0.6667
  843. },
  844. {
  845. 0.25, 0.6667
  846. },
  847. {
  848. 0.375, 0.6667
  849. },
  850. {
  851. 0.5, 0.6667
  852. },
  853. {
  854. 0.625, 0.6667
  855. },
  856. {
  857. 0.75, 0.6667
  858. },
  859. {
  860. 0.875, 0.6667
  861. },
  862. {
  863. 1.0, 0.6667
  864. }
  865. },
  866. {
  867. {
  868. 0, 0.83333
  869. },
  870. {
  871. 0.125, 0.83333
  872. },
  873. {
  874. 0.25, 0.83333
  875. },
  876. {
  877. 0.375, 0.83333
  878. },
  879. {
  880. 0.5, 0.83333
  881. },
  882. {
  883. 0.625, 0.83333
  884. },
  885. {
  886. 0.75, 0.83333
  887. },
  888. {
  889. 0.875, 0.83333
  890. },
  891. {
  892. 1.0, 0.83333
  893. }
  894. },
  895. {
  896. {
  897. 0, 1.0
  898. },
  899. {
  900. 0.125, 1.0
  901. },
  902. {
  903. 0.25, 1.0
  904. },
  905. {
  906. 0.375, 1.0
  907. },
  908. {
  909. 0.5, 1.0
  910. },
  911. {
  912. 0.625, 1.0
  913. },
  914. {
  915. 0.75, 1.0
  916. },
  917. {
  918. 0.875, 1.0
  919. },
  920. {
  921. 1.0, 1.0
  922. }
  923. }
  924. };
  925. static void SetUpAntiAliasedGrayScale(void)
  926. {
  927. float color;
  928. GLint i, j;
  929. for (i = 0; i < 16; i++) {
  930. color = (2 * i + 1) / 32.0;
  931. for (j = 0; j < 16; j++) {
  932. glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
  933. }
  934. }
  935. }
  936. static void BendForward(void)
  937. {
  938. glTranslatef(0.0, 1.0, 0.0);
  939. glRotatef(90.0, 1, 0, 0);
  940. glTranslatef(0.0, -1.0, 0.0);
  941. }
  942. static void BendLeft(void)
  943. {
  944. glRotatef(-90.0, 0, 0, 1);
  945. glTranslatef(0.0, 1.0, 0.0);
  946. glRotatef(90.0, 1, 0, 0);
  947. glTranslatef(0.0, -1.0, 0.0);
  948. }
  949. static void BendRight(void)
  950. {
  951. glRotatef(90.0, 0, 0, 1);
  952. glTranslatef(0.0, 1.0, 0.0);
  953. glRotatef(90.0, 1, 0, 0);
  954. glTranslatef(0.0, -1.0, 0.0);
  955. }
  956. static void BuildSingleCylinder(void)
  957. {
  958. glNewList(singleCylinder, GL_COMPILE);
  959. glBegin(GL_TRIANGLE_STRIP);
  960. glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
  961. glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
  962. glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
  963. glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
  964. glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
  965. glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
  966. glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
  967. glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
  968. glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
  969. glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
  970. glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
  971. glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
  972. glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
  973. glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
  974. glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
  975. glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
  976. glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
  977. glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
  978. glEnd();
  979. glEndList();
  980. }
  981. static void BuildDoubleCylinder(void)
  982. {
  983. glNewList(doubleCylinder, GL_COMPILE);
  984. glBegin(GL_TRIANGLE_STRIP);
  985. glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
  986. glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
  987. glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
  988. glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
  989. glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
  990. glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
  991. glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
  992. glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
  993. glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
  994. glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
  995. glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
  996. glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
  997. glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
  998. glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
  999. glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
  1000. glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
  1001. glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
  1002. glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
  1003. glEnd();
  1004. glEndList();
  1005. }
  1006. static void BuildElbow(void)
  1007. {
  1008. glNewList(elbow, GL_COMPILE);
  1009. glBegin(GL_TRIANGLE_STRIP);
  1010. glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
  1011. glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
  1012. glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
  1013. glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
  1014. glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
  1015. glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
  1016. glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
  1017. glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
  1018. glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
  1019. glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
  1020. glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
  1021. glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
  1022. glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
  1023. glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
  1024. glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
  1025. glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
  1026. glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
  1027. glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
  1028. glEnd();
  1029. glBegin(GL_TRIANGLE_STRIP);
  1030. glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
  1031. glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
  1032. glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
  1033. glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
  1034. glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
  1035. glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
  1036. glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
  1037. glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
  1038. glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
  1039. glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
  1040. glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
  1041. glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
  1042. glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
  1043. glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
  1044. glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
  1045. glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
  1046. glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
  1047. glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
  1048. glEnd();
  1049. glBegin(GL_TRIANGLE_STRIP);
  1050. glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
  1051. glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
  1052. glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
  1053. glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
  1054. glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
  1055. glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
  1056. glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
  1057. glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
  1058. glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
  1059. glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
  1060. glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
  1061. glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
  1062. glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
  1063. glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
  1064. glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
  1065. glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
  1066. glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
  1067. glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
  1068. glEnd();
  1069. glBegin(GL_TRIANGLE_STRIP);
  1070. glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
  1071. glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
  1072. glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
  1073. glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
  1074. glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
  1075. glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
  1076. glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
  1077. glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
  1078. glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
  1079. glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
  1080. glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
  1081. glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
  1082. glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
  1083. glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
  1084. glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
  1085. glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
  1086. glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
  1087. glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
  1088. glEnd();
  1089. glBegin(GL_TRIANGLE_STRIP);
  1090. glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
  1091. glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
  1092. glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
  1093. glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
  1094. glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
  1095. glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
  1096. glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
  1097. glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
  1098. glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
  1099. glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
  1100. glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
  1101. glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
  1102. glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
  1103. glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
  1104. glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
  1105. glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
  1106. glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
  1107. glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
  1108. glEnd();
  1109. glBegin(GL_TRIANGLE_STRIP);
  1110. glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
  1111. glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
  1112. glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
  1113. glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
  1114. glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
  1115. glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
  1116. glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
  1117. glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
  1118. glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
  1119. glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
  1120. glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
  1121. glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
  1122. glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
  1123. glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
  1124. glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
  1125. glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
  1126. glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
  1127. glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
  1128. glEnd();
  1129. glEndList();
  1130. }
  1131. static void BuildLogo(void)
  1132. {
  1133. glNewList(logo, GL_COMPILE);
  1134. glTranslatef(5.5, -3.5, 4.5);
  1135. glTranslatef(0.0, 0.0, -7.0);
  1136. glCallList(doubleCylinder);
  1137. BendForward();
  1138. glCallList(elbow);
  1139. glTranslatef(0.0, 0.0, -7.0);
  1140. glCallList(doubleCylinder);
  1141. BendForward();
  1142. glCallList(elbow);
  1143. glTranslatef(0.0, 0.0, -5.0);
  1144. glCallList(singleCylinder);
  1145. BendRight();
  1146. glCallList(elbow);
  1147. glTranslatef(0.0, 0.0, -7.0);
  1148. glCallList(doubleCylinder);
  1149. BendForward();
  1150. glCallList(elbow);
  1151. glTranslatef(0.0, 0.0, -7.0);
  1152. glCallList(doubleCylinder);
  1153. BendForward();
  1154. glCallList(elbow);
  1155. glTranslatef(0.0, 0.0, -5.0);
  1156. glCallList(singleCylinder);
  1157. BendLeft();
  1158. glCallList(elbow);
  1159. glTranslatef(0.0, 0.0, -7.0);
  1160. glCallList(doubleCylinder);
  1161. BendForward();
  1162. glCallList(elbow);
  1163. glTranslatef(0.0, 0.0, -7.0);
  1164. glCallList(doubleCylinder);
  1165. BendForward();
  1166. glCallList(elbow);
  1167. glTranslatef(0.0, 0.0, -5.0);
  1168. glCallList(singleCylinder);
  1169. BendRight();
  1170. glCallList(elbow);
  1171. glTranslatef(0.0, 0.0, -7.0);
  1172. glCallList(doubleCylinder);
  1173. BendForward();
  1174. glCallList(elbow);
  1175. glTranslatef(0.0, 0.0, -7.0);
  1176. glCallList(doubleCylinder);
  1177. BendForward();
  1178. glCallList(elbow);
  1179. glTranslatef(0.0, 0.0, -5.0);
  1180. glCallList(singleCylinder);
  1181. BendLeft();
  1182. glCallList(elbow);
  1183. glTranslatef(0.0, 0.0, -7.0);
  1184. glCallList(doubleCylinder);
  1185. BendForward();
  1186. glCallList(elbow);
  1187. glTranslatef(0.0, 0.0, -7.0);
  1188. glCallList(doubleCylinder);
  1189. BendForward();
  1190. glCallList(elbow);
  1191. glTranslatef(0.0, 0.0, -5.0);
  1192. glCallList(singleCylinder);
  1193. BendRight();
  1194. glCallList(elbow);
  1195. glTranslatef(0.0, 0.0, -7.0);
  1196. glCallList(doubleCylinder);
  1197. BendForward();
  1198. glCallList(elbow);
  1199. glTranslatef(0.0, 0.0, -7.0);
  1200. glCallList(doubleCylinder);
  1201. BendForward();
  1202. glCallList(elbow);
  1203. glTranslatef(0.0, 0.0, -5.0);
  1204. glCallList(singleCylinder);
  1205. BendLeft();
  1206. glCallList(elbow);
  1207. glEndList();
  1208. }
  1209. static void BuildLists(void)
  1210. {
  1211. singleCylinder = glGenLists(1);
  1212. doubleCylinder = glGenLists(1);
  1213. elbow = glGenLists(1);
  1214. logo = glGenLists(1);
  1215. BuildSingleCylinder();
  1216. BuildDoubleCylinder();
  1217. BuildElbow();
  1218. BuildLogo();
  1219. }
  1220. static void Init(void)
  1221. {
  1222. static float ambient[] = {0.1, 0.1, 0.1, 1.0};
  1223. static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
  1224. static float position[] = {90.0, 90.0, 150.0, 0.0};
  1225. static float front_mat_shininess[] = {30.0};
  1226. static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
  1227. static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
  1228. static float back_mat_shininess[] = {50.0};
  1229. static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
  1230. static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
  1231. static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
  1232. static float lmodel_twoside[] = {GL_TRUE};
  1233. glClearColor(0.0, 0.0, 0.0, 0.0);
  1234. glFrontFace(GL_CW);
  1235. glEnable(GL_DEPTH_TEST);
  1236. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  1237. glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
  1238. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  1239. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  1240. glLightfv(GL_LIGHT0, GL_POSITION, position);
  1241. glEnable(GL_LIGHTING);
  1242. glEnable(GL_LIGHT0);
  1243. glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
  1244. glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
  1245. glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
  1246. glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
  1247. glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
  1248. glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
  1249. glEnable(GL_CLIP_PLANE0);
  1250. if (rgb) {
  1251. glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
  1252. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
  1253. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
  1254. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
  1255. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
  1256. glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
  1257. GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
  1258. glEnable(GL_TEXTURE_2D);
  1259. glCullFace(GL_BACK);
  1260. glEnable(GL_CULL_FACE);
  1261. } else {
  1262. SetGreyRamp();
  1263. /* commented out by BrianP because it's the wrong way to handle a 4-bit visual!
  1264. if (doubleBuffer) {
  1265. colorIndexes[1] = 10;
  1266. colorIndexes[2] = 15;
  1267. }
  1268. */
  1269. glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
  1270. }
  1271. BuildLists();
  1272. dithering = GL_TRUE;
  1273. shade = GL_TRUE;
  1274. doStipple = GL_FALSE;
  1275. polyMode = GL_BACK;
  1276. }
  1277. static void Reshape(int width, int height)
  1278. {
  1279. glViewport(0, 0, (GLint)width, (GLint)height);
  1280. glMatrixMode(GL_PROJECTION);
  1281. glLoadIdentity();
  1282. gluPerspective(90, 1.0, 1.0, 200.0);
  1283. glMatrixMode(GL_MODELVIEW);
  1284. }
  1285. static void Key2(int key, int x, int y)
  1286. {
  1287. (void) x;
  1288. (void) y;
  1289. switch (key) {
  1290. case GLUT_KEY_LEFT:
  1291. yRotation += 0.5;
  1292. break;
  1293. case GLUT_KEY_RIGHT:
  1294. yRotation -= 0.5;
  1295. break;
  1296. case GLUT_KEY_UP:
  1297. plane[3] += 2.0;
  1298. break;
  1299. case GLUT_KEY_DOWN:
  1300. plane[3] -= 2.0;
  1301. break;
  1302. default:
  1303. return;
  1304. }
  1305. glutPostRedisplay();
  1306. }
  1307. static void Key(unsigned char key, int x, int y)
  1308. {
  1309. (void) x;
  1310. (void) y;
  1311. switch (key) {
  1312. case 27:
  1313. exit(1);
  1314. case 'Z':
  1315. zTranslation -= 1.0;
  1316. break;
  1317. case 'z':
  1318. zTranslation += 1.0;
  1319. break;
  1320. case '1':
  1321. glPolygonMode(polyMode, GL_POINT);
  1322. break;
  1323. case '2':
  1324. glPolygonMode(polyMode, GL_LINE);
  1325. break;
  1326. case '3':
  1327. glPolygonMode(polyMode, GL_FILL);
  1328. break;
  1329. case 'p':
  1330. switch (polyMode) {
  1331. case GL_BACK:
  1332. polyMode = GL_FRONT;
  1333. break;
  1334. case GL_FRONT:
  1335. polyMode = GL_FRONT_AND_BACK;
  1336. break;
  1337. case GL_FRONT_AND_BACK:
  1338. polyMode = GL_BACK;
  1339. break;
  1340. default:
  1341. break;
  1342. }
  1343. break;
  1344. case '4':
  1345. glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
  1346. break;
  1347. case '5':
  1348. glEnable(GL_POLYGON_SMOOTH);
  1349. if (rgb) {
  1350. glBlendFunc(GL_SRC_ALPHA, GL_ONE);
  1351. glEnable(GL_BLEND);
  1352. glDisable(GL_DEPTH_TEST);
  1353. } else {
  1354. SetUpAntiAliasedGrayScale();
  1355. }
  1356. break;
  1357. case '6':
  1358. glDisable(GL_POLYGON_SMOOTH);
  1359. if (rgb) {
  1360. glBlendFunc(GL_ONE, GL_ZERO);
  1361. glDisable(GL_BLEND);
  1362. glEnable(GL_DEPTH_TEST);
  1363. } else {
  1364. SetGreyRamp();
  1365. }
  1366. break;
  1367. case '8':
  1368. dithering = !dithering;
  1369. (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
  1370. break;
  1371. case '9':
  1372. doStipple = !doStipple;
  1373. if (doStipple) {
  1374. glPolygonStipple(stipple);
  1375. glEnable(GL_POLYGON_STIPPLE);
  1376. } else {
  1377. glDisable(GL_POLYGON_STIPPLE);
  1378. }
  1379. break;
  1380. case '0':
  1381. shade = !shade;
  1382. (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
  1383. break;
  1384. case 'q':
  1385. glDisable(GL_CULL_FACE);
  1386. break;
  1387. case 'w':
  1388. glEnable(GL_CULL_FACE);
  1389. glCullFace(GL_FRONT);
  1390. break;
  1391. case 'e':
  1392. glEnable(GL_CULL_FACE);
  1393. glCullFace(GL_BACK);
  1394. break;
  1395. case 'r':
  1396. glFrontFace(GL_CW);
  1397. break;
  1398. case 't':
  1399. glFrontFace(GL_CCW);
  1400. break;
  1401. case 'y':
  1402. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  1403. glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
  1404. glPolygonStipple(stipple);
  1405. break;
  1406. case 'u':
  1407. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  1408. glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
  1409. glPolygonStipple(stipple);
  1410. break;
  1411. case 'a':
  1412. glEnable(GL_TEXTURE_2D);
  1413. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
  1414. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
  1415. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
  1416. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
  1417. glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
  1418. BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
  1419. (GLvoid *)brickImage);
  1420. break;
  1421. case 's':
  1422. glEnable(GL_TEXTURE_2D);
  1423. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
  1424. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
  1425. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
  1426. glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
  1427. glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
  1428. CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
  1429. (GLvoid *)checkImage);
  1430. break;
  1431. case 'd':
  1432. glDisable(GL_TEXTURE_2D);
  1433. break;
  1434. case 'f':
  1435. glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
  1436. break;
  1437. case 'g':
  1438. glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
  1439. break;
  1440. case 'n':
  1441. /* added by BrianP */
  1442. noDraw = !noDraw;
  1443. if (noDraw) {
  1444. glDrawBuffer( GL_NONE );
  1445. }
  1446. else {
  1447. if (doubleBuffer) {
  1448. glDrawBuffer( GL_BACK );
  1449. }
  1450. else {
  1451. glDrawBuffer( GL_FRONT );
  1452. }
  1453. }
  1454. break;
  1455. case 'l':
  1456. /* Line Smooth - added by BrianP */
  1457. LineSmooth = !LineSmooth;
  1458. if (LineSmooth) {
  1459. glEnable(GL_LINE_SMOOTH);
  1460. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  1461. glEnable(GL_BLEND);
  1462. }
  1463. else {
  1464. glDisable(GL_LINE_SMOOTH);
  1465. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  1466. glDisable(GL_BLEND);
  1467. }
  1468. break;
  1469. default:
  1470. return;
  1471. }
  1472. glutPostRedisplay();
  1473. }
  1474. static void Draw(void)
  1475. {
  1476. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  1477. glPushMatrix();
  1478. glTranslatef(0, 0, zTranslation);
  1479. glRotatef(30.0, 1, 0, 0);
  1480. glRotatef(yRotation, 0, 1, 0);
  1481. glClipPlane(GL_CLIP_PLANE0, plane);
  1482. glCallList(logo);
  1483. glPopMatrix();
  1484. glFlush();
  1485. if (doubleBuffer) {
  1486. glutSwapBuffers();
  1487. }
  1488. }
  1489. static GLenum Args(int argc, char **argv)
  1490. {
  1491. GLint i;
  1492. rgb = GL_TRUE;
  1493. doubleBuffer = GL_FALSE;
  1494. for (i = 1; i < argc; i++) {
  1495. if (strcmp(argv[i], "-ci") == 0) {
  1496. rgb = GL_FALSE;
  1497. } else if (strcmp(argv[i], "-rgb") == 0) {
  1498. rgb = GL_TRUE;
  1499. } else if (strcmp(argv[i], "-sb") == 0) {
  1500. doubleBuffer = GL_FALSE;
  1501. } else if (strcmp(argv[i], "-db") == 0) {
  1502. doubleBuffer = GL_TRUE;
  1503. } else {
  1504. printf("%s (Bad option).\n", argv[i]);
  1505. return GL_FALSE;
  1506. }
  1507. }
  1508. return GL_TRUE;
  1509. }
  1510. int main(int argc, char **argv)
  1511. {
  1512. unsigned int type;
  1513. glutInit(&argc, argv);
  1514. if (Args(argc, argv) == GL_FALSE) {
  1515. exit(1);
  1516. }
  1517. glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
  1518. type = GLUT_DEPTH;
  1519. type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
  1520. type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
  1521. glutInitDisplayMode(type);
  1522. if (glutCreateWindow("Logo Test") == GL_FALSE) {
  1523. exit(1);
  1524. }
  1525. InitMap();
  1526. Init();
  1527. glutReshapeFunc(Reshape);
  1528. glutKeyboardFunc(Key);
  1529. glutSpecialFunc(Key2);
  1530. glutDisplayFunc(Draw);
  1531. glutMainLoop();
  1532. return 0;
  1533. }