Clone of mesa.
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particles.cxx 3.4KB

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  1. /*
  2. * This program is under the GNU GPL.
  3. * Use at your own risk.
  4. *
  5. * written by David Bucciarelli (humanware@plus.it)
  6. * Humanware s.r.l.
  7. */
  8. #include <stdlib.h>
  9. #include "particles.h"
  10. #define vinit(a,i,j,k) {\
  11. (a)[0]=i;\
  12. (a)[1]=j;\
  13. (a)[2]=k;\
  14. }
  15. #define vadds(a,dt,b) {\
  16. (a)[0]+=(dt)*(b)[0];\
  17. (a)[1]+=(dt)*(b)[1];\
  18. (a)[2]+=(dt)*(b)[2];\
  19. }
  20. #define vequ(a,b) {\
  21. (a)[0]=(b)[0];\
  22. (a)[1]=(b)[1];\
  23. (a)[2]=(b)[2];\
  24. }
  25. #define vinter(a,dt,b,c) {\
  26. (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
  27. (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
  28. (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
  29. }
  30. #define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
  31. #define vclamp(v) {\
  32. (v)[0]=clamp((v)[0]);\
  33. (v)[1]=clamp((v)[1]);\
  34. (v)[2]=clamp((v)[2]);\
  35. }
  36. float rainParticle::min[3];
  37. float rainParticle::max[3];
  38. float rainParticle::partLength=0.2f;
  39. static float vrnd(void)
  40. {
  41. return(((float)rand())/RAND_MAX);
  42. }
  43. particle::particle()
  44. {
  45. age=0.0f;
  46. vinit(acc,0.0f,0.0f,0.0f);
  47. vinit(vel,0.0f,0.0f,0.0f);
  48. vinit(pos,0.0f,0.0f,0.0f);
  49. }
  50. void particle::elapsedTime(float dt)
  51. {
  52. age+=dt;
  53. vadds(vel,dt,acc);
  54. vadds(pos,dt,vel);
  55. }
  56. /////////////////////////////////////////
  57. // Particle System
  58. /////////////////////////////////////////
  59. particleSystem::particleSystem()
  60. {
  61. t=0.0f;
  62. part=NULL;
  63. particleNum=0;
  64. }
  65. particleSystem::~particleSystem()
  66. {
  67. if(part)
  68. free(part);
  69. }
  70. void particleSystem::addParticle(particle *p)
  71. {
  72. if(!part) {
  73. part=(particle **)calloc(1,sizeof(particle *));
  74. part[0]=p;
  75. particleNum=1;
  76. } else {
  77. particleNum++;
  78. part=(particle **)realloc(part,sizeof(particle *)*particleNum);
  79. part[particleNum-1]=p;
  80. }
  81. }
  82. void particleSystem::reset(void)
  83. {
  84. if(part)
  85. free(part);
  86. t=0.0f;
  87. part=NULL;
  88. particleNum=0;
  89. }
  90. void particleSystem::draw(void)
  91. {
  92. if(!part)
  93. return;
  94. part[0]->beginDraw();
  95. for(unsigned int i=0;i<particleNum;i++)
  96. part[i]->draw();
  97. part[0]->endDraw();
  98. }
  99. void particleSystem::addTime(float dt)
  100. {
  101. if(!part)
  102. return;
  103. for(unsigned int i=0;i<particleNum;i++) {
  104. part[i]->elapsedTime(dt);
  105. part[i]->checkAge();
  106. }
  107. }
  108. /////////////////////////////////////////
  109. // Rain
  110. /////////////////////////////////////////
  111. void rainParticle::init(void)
  112. {
  113. age=0.0f;
  114. acc[0]=0.0f;
  115. acc[1]=-0.98f;
  116. acc[2]=0.0f;
  117. vel[0]=0.0f;
  118. vel[1]=0.0f;
  119. vel[2]=0.0f;
  120. oldpos[0]=pos[0]=min[0]+(max[0]-min[0])*vrnd();
  121. oldpos[1]=pos[1]=max[1]+0.2f*max[1]*vrnd();
  122. oldpos[2]=pos[2]=min[2]+(max[2]-min[2])*vrnd();
  123. vadds(oldpos,-partLength,vel);
  124. }
  125. rainParticle::rainParticle()
  126. {
  127. init();
  128. }
  129. void rainParticle::setRainingArea(float minx, float miny, float minz,
  130. float maxx, float maxy, float maxz)
  131. {
  132. vinit(min,minx,miny,minz);
  133. vinit(max,maxx,maxy,maxz);
  134. }
  135. void rainParticle::setLength(float l)
  136. {
  137. partLength=l;
  138. }
  139. void rainParticle::draw(void)
  140. {
  141. glColor4f(0.7f,0.95f,1.0f,0.0f);
  142. glVertex3fv(oldpos);
  143. glColor4f(0.3f,0.7f,1.0f,1.0f);
  144. glVertex3fv(pos);
  145. }
  146. void rainParticle::checkAge(void)
  147. {
  148. if(pos[1]<min[1])
  149. init();
  150. }
  151. void rainParticle::elapsedTime(float dt)
  152. {
  153. particle::elapsedTime(dt);
  154. if(pos[0]<min[0])
  155. pos[0]=max[0]-(min[0]-pos[0]);
  156. if(pos[2]<min[2])
  157. pos[2]=max[2]-(min[2]-pos[2]);
  158. if(pos[0]>max[0])
  159. pos[0]=min[0]+(pos[0]-max[0]);
  160. if(pos[2]>max[2])
  161. pos[2]=min[2]+(pos[2]-max[2]);
  162. vequ(oldpos,pos);
  163. vadds(oldpos,-partLength,vel);
  164. }
  165. void rainParticle::randomHeight(void)
  166. {
  167. pos[1]=(max[1]-min[1])*vrnd()+min[1];
  168. oldpos[1]=pos[1]-partLength*vel[1];
  169. }