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gl2.h 33KB

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  1. #ifndef __gl2_h_
  2. #define __gl2_h_
  3. #include <GLES2/gl2platform.h>
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7. /*
  8. ** License Applicability. Except to the extent portions of this file are
  9. ** made subject to an alternative license as permitted in the SGI Free
  10. ** Software License B, Version 1.0 (the "License"), the contents of this
  11. ** file are subject only to the provisions of the License. You may not use
  12. ** this file except in compliance with the License. You may obtain a copy
  13. ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  14. ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  15. **
  16. ** http://oss.sgi.com/projects/FreeB
  17. **
  18. ** Note that, as provided in the License, the Software is distributed on an
  19. ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  20. ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  21. ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  22. ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  23. **
  24. ** Original Code. The Original Code is: OpenGL Sample Implementation,
  25. ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  26. ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  27. ** Copyright in any portions created by third parties is as indicated
  28. ** elsewhere herein. All Rights Reserved.
  29. **
  30. ** Additional Notice Provisions: The application programming interfaces
  31. ** established by SGI in conjunction with the Original Code are The
  32. ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
  33. ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
  34. ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
  35. ** Window System(R) (Version 1.3), released October 19, 1998. This software
  36. ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
  37. ** published by SGI, but has not been independently verified as being
  38. ** compliant with the OpenGL(R) version 1.2.1 Specification.
  39. */
  40. /*-------------------------------------------------------------------------
  41. * Data type definitions
  42. *-----------------------------------------------------------------------*/
  43. typedef void GLvoid;
  44. typedef unsigned int GLenum;
  45. typedef unsigned char GLboolean;
  46. typedef unsigned int GLbitfield;
  47. typedef signed char GLbyte;
  48. typedef short GLshort;
  49. typedef int GLint;
  50. typedef int GLsizei;
  51. typedef unsigned char GLubyte;
  52. typedef unsigned short GLushort;
  53. typedef unsigned int GLuint;
  54. typedef float GLfloat;
  55. typedef float GLclampf;
  56. typedef int GLfixed;
  57. typedef int GLclampx;
  58. /* GL types for handling large vertex buffer objects */
  59. typedef int GLintptr;
  60. typedef int GLsizeiptr;
  61. /* OpenGL ES core versions */
  62. #define GL_ES_VERSION_2_0 1
  63. /* ClearBufferMask */
  64. #define GL_DEPTH_BUFFER_BIT 0x00000100
  65. #define GL_STENCIL_BUFFER_BIT 0x00000400
  66. #define GL_COLOR_BUFFER_BIT 0x00004000
  67. /* Boolean */
  68. #define GL_FALSE 0
  69. #define GL_TRUE 1
  70. /* \todo check that this should be in core. */
  71. #define GL_NONE 0
  72. /* BeginMode */
  73. #define GL_POINTS 0x0000
  74. #define GL_LINES 0x0001
  75. #define GL_LINE_LOOP 0x0002
  76. #define GL_LINE_STRIP 0x0003
  77. #define GL_TRIANGLES 0x0004
  78. #define GL_TRIANGLE_STRIP 0x0005
  79. #define GL_TRIANGLE_FAN 0x0006
  80. /* AlphaFunction (not supported in ES20) */
  81. /* GL_NEVER */
  82. /* GL_LESS */
  83. /* GL_EQUAL */
  84. /* GL_LEQUAL */
  85. /* GL_GREATER */
  86. /* GL_NOTEQUAL */
  87. /* GL_GEQUAL */
  88. /* GL_ALWAYS */
  89. /* BlendingFactorDest */
  90. #define GL_ZERO 0
  91. #define GL_ONE 1
  92. #define GL_SRC_COLOR 0x0300
  93. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  94. #define GL_SRC_ALPHA 0x0302
  95. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  96. #define GL_DST_ALPHA 0x0304
  97. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  98. /* BlendingFactorSrc */
  99. /* GL_ZERO */
  100. /* GL_ONE */
  101. #define GL_DST_COLOR 0x0306
  102. #define GL_ONE_MINUS_DST_COLOR 0x0307
  103. #define GL_SRC_ALPHA_SATURATE 0x0308
  104. /* GL_SRC_ALPHA */
  105. /* GL_ONE_MINUS_SRC_ALPHA */
  106. /* GL_DST_ALPHA */
  107. /* GL_ONE_MINUS_DST_ALPHA */
  108. /* BlendEquationSeparate */
  109. #define GL_FUNC_ADD 0x8006
  110. #define GL_BLEND_EQUATION 0x8009
  111. #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
  112. #define GL_BLEND_EQUATION_ALPHA 0x883D
  113. /* BlendSubtract */
  114. #define GL_FUNC_SUBTRACT 0x800A
  115. #define GL_FUNC_REVERSE_SUBTRACT 0x800B
  116. /* Separate Blend Functions */
  117. #define GL_BLEND_DST_RGB 0x80C8
  118. #define GL_BLEND_SRC_RGB 0x80C9
  119. #define GL_BLEND_DST_ALPHA 0x80CA
  120. #define GL_BLEND_SRC_ALPHA 0x80CB
  121. #define GL_CONSTANT_COLOR 0x8001
  122. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  123. #define GL_CONSTANT_ALPHA 0x8003
  124. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  125. #define GL_BLEND_COLOR 0x8005
  126. /* Buffer Objects */
  127. #define GL_ARRAY_BUFFER 0x8892
  128. #define GL_ELEMENT_ARRAY_BUFFER 0x8893
  129. #define GL_ARRAY_BUFFER_BINDING 0x8894
  130. #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
  131. #define GL_STREAM_DRAW 0x88E0
  132. #define GL_STATIC_DRAW 0x88E4
  133. #define GL_DYNAMIC_DRAW 0x88E8
  134. #define GL_BUFFER_SIZE 0x8764
  135. #define GL_BUFFER_USAGE 0x8765
  136. #define GL_CURRENT_VERTEX_ATTRIB 0x8626
  137. /* CullFaceMode */
  138. #define GL_FRONT 0x0404
  139. #define GL_BACK 0x0405
  140. #define GL_FRONT_AND_BACK 0x0408
  141. /* DepthFunction */
  142. /* GL_NEVER */
  143. /* GL_LESS */
  144. /* GL_EQUAL */
  145. /* GL_LEQUAL */
  146. /* GL_GREATER */
  147. /* GL_NOTEQUAL */
  148. /* GL_GEQUAL */
  149. /* GL_ALWAYS */
  150. /* EnableCap */
  151. #define GL_TEXTURE_2D 0x0DE1
  152. #define GL_CULL_FACE 0x0B44
  153. #define GL_BLEND 0x0BE2
  154. #define GL_DITHER 0x0BD0
  155. #define GL_STENCIL_TEST 0x0B90
  156. #define GL_DEPTH_TEST 0x0B71
  157. #define GL_SCISSOR_TEST 0x0C11
  158. #define GL_POLYGON_OFFSET_FILL 0x8037
  159. #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
  160. #define GL_SAMPLE_COVERAGE 0x80A0
  161. /* ErrorCode */
  162. #define GL_NO_ERROR 0
  163. #define GL_INVALID_ENUM 0x0500
  164. #define GL_INVALID_VALUE 0x0501
  165. #define GL_INVALID_OPERATION 0x0502
  166. #define GL_OUT_OF_MEMORY 0x0505
  167. /* FrontFaceDirection */
  168. #define GL_CW 0x0900
  169. #define GL_CCW 0x0901
  170. /* GetPName */
  171. #define GL_LINE_WIDTH 0x0B21
  172. #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
  173. #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
  174. #define GL_CULL_FACE_MODE 0x0B45
  175. #define GL_FRONT_FACE 0x0B46
  176. #define GL_DEPTH_RANGE 0x0B70
  177. #define GL_DEPTH_WRITEMASK 0x0B72
  178. #define GL_DEPTH_CLEAR_VALUE 0x0B73
  179. #define GL_DEPTH_FUNC 0x0B74
  180. #define GL_STENCIL_CLEAR_VALUE 0x0B91
  181. #define GL_STENCIL_FUNC 0x0B92
  182. #define GL_STENCIL_FAIL 0x0B94
  183. #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
  184. #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
  185. #define GL_STENCIL_REF 0x0B97
  186. #define GL_STENCIL_VALUE_MASK 0x0B93
  187. #define GL_STENCIL_WRITEMASK 0x0B98
  188. #define GL_STENCIL_BACK_FUNC 0x8800
  189. #define GL_STENCIL_BACK_FAIL 0x8801
  190. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
  191. #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
  192. #define GL_STENCIL_BACK_REF 0x8CA3
  193. #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
  194. #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
  195. #define GL_VIEWPORT 0x0BA2
  196. #define GL_SCISSOR_BOX 0x0C10
  197. /* GL_SCISSOR_TEST */
  198. #define GL_COLOR_CLEAR_VALUE 0x0C22
  199. #define GL_COLOR_WRITEMASK 0x0C23
  200. #define GL_UNPACK_ALIGNMENT 0x0CF5
  201. #define GL_PACK_ALIGNMENT 0x0D05
  202. #define GL_MAX_TEXTURE_SIZE 0x0D33
  203. #define GL_MAX_VIEWPORT_DIMS 0x0D3A
  204. #define GL_SUBPIXEL_BITS 0x0D50
  205. #define GL_RED_BITS 0x0D52
  206. #define GL_GREEN_BITS 0x0D53
  207. #define GL_BLUE_BITS 0x0D54
  208. #define GL_ALPHA_BITS 0x0D55
  209. #define GL_DEPTH_BITS 0x0D56
  210. #define GL_STENCIL_BITS 0x0D57
  211. #define GL_POLYGON_OFFSET_UNITS 0x2A00
  212. /* GL_POLYGON_OFFSET_FILL */
  213. #define GL_POLYGON_OFFSET_FACTOR 0x8038
  214. #define GL_TEXTURE_BINDING_2D 0x8069
  215. #define GL_SAMPLE_BUFFERS 0x80A8
  216. #define GL_SAMPLES 0x80A9
  217. #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
  218. #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
  219. /* GetTextureParameter */
  220. /* GL_TEXTURE_MAG_FILTER */
  221. /* GL_TEXTURE_MIN_FILTER */
  222. /* GL_TEXTURE_WRAP_S */
  223. /* GL_TEXTURE_WRAP_T */
  224. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  225. #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
  226. /* HintMode */
  227. #define GL_DONT_CARE 0x1100
  228. #define GL_FASTEST 0x1101
  229. #define GL_NICEST 0x1102
  230. /* HintTarget */
  231. #define GL_GENERATE_MIPMAP_HINT 0x8192
  232. /* DataType */
  233. #define GL_BYTE 0x1400
  234. #define GL_UNSIGNED_BYTE 0x1401
  235. #define GL_SHORT 0x1402
  236. #define GL_UNSIGNED_SHORT 0x1403
  237. #define GL_INT 0x1404
  238. #define GL_UNSIGNED_INT 0x1405
  239. #define GL_FLOAT 0x1406
  240. #define GL_FIXED 0x140C
  241. /* PixelFormat */
  242. #define GL_DEPTH_COMPONENT 0x1902
  243. #define GL_ALPHA 0x1906
  244. #define GL_RGB 0x1907
  245. #define GL_RGBA 0x1908
  246. #define GL_LUMINANCE 0x1909
  247. #define GL_LUMINANCE_ALPHA 0x190A
  248. /* PixelType */
  249. /* GL_UNSIGNED_BYTE */
  250. #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
  251. #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
  252. #define GL_UNSIGNED_SHORT_5_6_5 0x8363
  253. /* Shaders */
  254. #define GL_FRAGMENT_SHADER 0x8B30
  255. #define GL_VERTEX_SHADER 0x8B31
  256. #define GL_MAX_VERTEX_ATTRIBS 0x8869
  257. #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
  258. #define GL_MAX_VARYING_VECTORS 0x8DFC
  259. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  260. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  261. #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
  262. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
  263. #define GL_SHADER_TYPE 0x8B4F
  264. #define GL_DELETE_STATUS 0x8B80
  265. #define GL_LINK_STATUS 0x8B82
  266. #define GL_VALIDATE_STATUS 0x8B83
  267. #define GL_ATTACHED_SHADERS 0x8B85
  268. #define GL_ACTIVE_UNIFORMS 0x8B86
  269. #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
  270. #define GL_ACTIVE_ATTRIBUTES 0x8B89
  271. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
  272. #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
  273. #define GL_CURRENT_PROGRAM 0x8B8D
  274. /* StencilFunction */
  275. #define GL_NEVER 0x0200
  276. #define GL_LESS 0x0201
  277. #define GL_EQUAL 0x0202
  278. #define GL_LEQUAL 0x0203
  279. #define GL_GREATER 0x0204
  280. #define GL_NOTEQUAL 0x0205
  281. #define GL_GEQUAL 0x0206
  282. #define GL_ALWAYS 0x0207
  283. /* StencilOp */
  284. /* GL_ZERO */
  285. #define GL_KEEP 0x1E00
  286. #define GL_REPLACE 0x1E01
  287. #define GL_INCR 0x1E02
  288. #define GL_DECR 0x1E03
  289. #define GL_INVERT 0x150A
  290. #define GL_INCR_WRAP 0x8507
  291. #define GL_DECR_WRAP 0x8508
  292. /* StringName */
  293. #define GL_VENDOR 0x1F00
  294. #define GL_RENDERER 0x1F01
  295. #define GL_VERSION 0x1F02
  296. #define GL_EXTENSIONS 0x1F03
  297. /* TextureMagFilter */
  298. #define GL_NEAREST 0x2600
  299. #define GL_LINEAR 0x2601
  300. /* TextureMinFilter */
  301. /* GL_NEAREST */
  302. /* GL_LINEAR */
  303. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  304. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  305. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  306. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  307. /* TextureParameterName */
  308. #define GL_TEXTURE_MAG_FILTER 0x2800
  309. #define GL_TEXTURE_MIN_FILTER 0x2801
  310. #define GL_TEXTURE_WRAP_S 0x2802
  311. #define GL_TEXTURE_WRAP_T 0x2803
  312. /* TextureTarget */
  313. /* GL_TEXTURE_2D */
  314. #define GL_TEXTURE 0x1702
  315. #define GL_TEXTURE_CUBE_MAP 0x8513
  316. #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
  317. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
  318. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
  319. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
  320. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
  321. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
  322. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
  323. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
  324. /* TextureUnit */
  325. #define GL_TEXTURE0 0x84C0
  326. #define GL_TEXTURE1 0x84C1
  327. #define GL_TEXTURE2 0x84C2
  328. #define GL_TEXTURE3 0x84C3
  329. #define GL_TEXTURE4 0x84C4
  330. #define GL_TEXTURE5 0x84C5
  331. #define GL_TEXTURE6 0x84C6
  332. #define GL_TEXTURE7 0x84C7
  333. #define GL_TEXTURE8 0x84C8
  334. #define GL_TEXTURE9 0x84C9
  335. #define GL_TEXTURE10 0x84CA
  336. #define GL_TEXTURE11 0x84CB
  337. #define GL_TEXTURE12 0x84CC
  338. #define GL_TEXTURE13 0x84CD
  339. #define GL_TEXTURE14 0x84CE
  340. #define GL_TEXTURE15 0x84CF
  341. #define GL_TEXTURE16 0x84D0
  342. #define GL_TEXTURE17 0x84D1
  343. #define GL_TEXTURE18 0x84D2
  344. #define GL_TEXTURE19 0x84D3
  345. #define GL_TEXTURE20 0x84D4
  346. #define GL_TEXTURE21 0x84D5
  347. #define GL_TEXTURE22 0x84D6
  348. #define GL_TEXTURE23 0x84D7
  349. #define GL_TEXTURE24 0x84D8
  350. #define GL_TEXTURE25 0x84D9
  351. #define GL_TEXTURE26 0x84DA
  352. #define GL_TEXTURE27 0x84DB
  353. #define GL_TEXTURE28 0x84DC
  354. #define GL_TEXTURE29 0x84DD
  355. #define GL_TEXTURE30 0x84DE
  356. #define GL_TEXTURE31 0x84DF
  357. #define GL_ACTIVE_TEXTURE 0x84E0
  358. /* TextureWrapMode */
  359. #define GL_REPEAT 0x2901
  360. #define GL_CLAMP_TO_EDGE 0x812F
  361. #define GL_MIRRORED_REPEAT 0x8370
  362. /* Uniform Types */
  363. #define GL_FLOAT_VEC2 0x8B50
  364. #define GL_FLOAT_VEC3 0x8B51
  365. #define GL_FLOAT_VEC4 0x8B52
  366. #define GL_INT_VEC2 0x8B53
  367. #define GL_INT_VEC3 0x8B54
  368. #define GL_INT_VEC4 0x8B55
  369. #define GL_BOOL 0x8B56
  370. #define GL_BOOL_VEC2 0x8B57
  371. #define GL_BOOL_VEC3 0x8B58
  372. #define GL_BOOL_VEC4 0x8B59
  373. #define GL_FLOAT_MAT2 0x8B5A
  374. #define GL_FLOAT_MAT3 0x8B5B
  375. #define GL_FLOAT_MAT4 0x8B5C
  376. #define GL_SAMPLER_2D 0x8B5E
  377. #define GL_SAMPLER_CUBE 0x8B60
  378. /* Vertex Arrays */
  379. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
  380. #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
  381. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
  382. #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
  383. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  384. #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
  385. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  386. /* Read Format */
  387. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  388. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  389. /* Shader Source */
  390. #define GL_COMPILE_STATUS 0x8B81
  391. #define GL_INFO_LOG_LENGTH 0x8B84
  392. #define GL_SHADER_SOURCE_LENGTH 0x8B88
  393. #define GL_SHADER_COMPILER 0x8DFA
  394. /* Shader Binary */
  395. #define GL_PLATFORM_BINARY 0x8D63
  396. #define GL_SHADER_BINARY_FORMATS 0x8DF8
  397. #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  398. /* Shader Precision-Specified Types */
  399. #define GL_LOW_FLOAT 0x8DF0
  400. #define GL_MEDIUM_FLOAT 0x8DF1
  401. #define GL_HIGH_FLOAT 0x8DF2
  402. #define GL_LOW_INT 0x8DF3
  403. #define GL_MEDIUM_INT 0x8DF4
  404. #define GL_HIGH_INT 0x8DF5
  405. /* Framebuffer Object. */
  406. #define GL_FRAMEBUFFER 0x8D40
  407. #define GL_RENDERBUFFER 0x8D41
  408. #define GL_RGBA4 0x8056
  409. #define GL_RGB5_A1 0x8057
  410. #define GL_RGB565 0x8D62
  411. #define GL_DEPTH_COMPONENT16 0x81A5
  412. #define GL_STENCIL_INDEX 0x1901
  413. #define GL_STENCIL_INDEX8 0x8D48
  414. #define GL_RENDERBUFFER_WIDTH 0x8D42
  415. #define GL_RENDERBUFFER_HEIGHT 0x8D43
  416. #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
  417. #define GL_RENDERBUFFER_RED_SIZE 0x8D50
  418. #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
  419. #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
  420. #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
  421. #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
  422. #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
  423. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  424. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  425. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  426. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  427. #define GL_COLOR_ATTACHMENT0 0x8CE0
  428. #define GL_DEPTH_ATTACHMENT 0x8D00
  429. #define GL_STENCIL_ATTACHMENT 0x8D20
  430. #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
  431. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  432. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  433. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  434. #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
  435. #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
  436. #define GL_FRAMEBUFFER_BINDING 0x8CA6
  437. #define GL_RENDERBUFFER_BINDING 0x8CA7
  438. #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
  439. #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
  440. /*-------------------------------------------------------------------------
  441. * GL core functions.
  442. *-----------------------------------------------------------------------*/
  443. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  444. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  445. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
  446. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  447. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  448. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  449. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  450. GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  451. GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
  452. GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
  453. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  454. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
  455. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
  456. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
  457. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  458. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  459. GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  460. GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
  461. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  462. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  463. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  464. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
  465. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
  466. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  467. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  468. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  469. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  470. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  471. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
  472. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
  473. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  474. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
  475. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  476. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
  477. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  478. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  479. GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
  480. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  481. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  482. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  483. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  484. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
  485. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  486. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  487. GL_APICALL void GL_APIENTRY glFinish (void);
  488. GL_APICALL void GL_APIENTRY glFlush (void);
  489. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  490. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  491. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  492. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
  493. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  494. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
  495. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
  496. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
  497. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
  498. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
  499. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
  500. GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
  501. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
  502. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
  503. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  504. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
  505. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
  506. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
  507. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
  508. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
  509. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
  510. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
  511. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
  512. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
  513. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
  514. GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
  515. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
  516. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
  517. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
  518. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
  519. GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
  520. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
  521. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
  522. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
  523. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  524. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  525. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  526. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  527. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  528. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  529. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  530. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  531. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  532. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  533. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  534. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  535. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
  536. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  537. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  538. GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
  539. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  540. GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
  541. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
  542. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  543. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  544. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  545. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  546. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  547. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  548. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
  549. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  550. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
  551. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  552. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
  553. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
  554. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
  555. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
  556. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
  557. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
  558. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
  559. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
  560. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
  561. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
  562. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
  563. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
  564. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
  565. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
  566. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  567. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
  568. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
  569. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
  570. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  571. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  572. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
  573. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  574. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  575. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
  576. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
  577. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
  578. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
  579. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
  580. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
  581. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  582. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
  583. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
  584. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  585. #ifdef __cplusplus
  586. }
  587. #endif
  588. #endif /* __gl2_h_ */