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RELNOTES-6.5 2.4KB

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  1. Mesa 6.5 Release Notes
  2. Introduction
  3. ------------
  4. Mesa uses an even/odd version number scheme like the Linux kernel.
  5. Odd numbered versions (such as 6.5) designate new developmental releases.
  6. Even numbered versions (such as 6.4) designate stable releases.
  7. New Features
  8. ------------
  9. OpenGL Shading language support
  10. This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
  11. GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
  12. the work was done by Michal Krol.
  13. There's probably a fair number of bugs since this is a pretty large,
  14. complicated body of code.
  15. The OpenGL 2.0 interface to these features will be implemented in a
  16. future version of Mesa,
  17. GL_EXT_timer_query
  18. Used to measure the time of OpenGL operations at high precision.
  19. Only supported in the software/Xlib driver at this time.
  20. GL_EXT_packed_depth_stencil
  21. Defines a new GL_DEPTH_STENCIL_EXT pixel format.
  22. GL_EXT_framebuffer_blit
  23. A simplified glCopyPixels-like feature for copying pixel rectangles.
  24. GL_ARB_half_float_pixel
  25. Adds a new half-precision floating point format for image transfers,
  26. such as for glDrawPixels, glReadPixels, glTexImage, etc.
  27. Removed Extensions
  28. ------------------
  29. The following extensions have been removed:
  30. GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query.
  31. Known Issues
  32. ------------
  33. Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
  34. textures should work.
  35. Driver Interface Changes
  36. ------------------------
  37. Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
  38. the two-sided versions: Driver.Stencil*Separate().
  39. Render-to-texture: The functions for rendering to textures have changed.
  40. To Do (someday) items
  41. ---------------------
  42. Switch to freeglut
  43. Increase MAX_DRAWBUFFERS
  44. Fix linux-glide target/driver.
  45. Fix lambda calculation for frag progs.
  46. Driver Status
  47. ---------------------- ----------------------
  48. DRI drivers varies with the driver
  49. XMesa/GLX (on Xlib) implements OpenGL 1.5
  50. OSMesa (off-screen) implements OpenGL 1.5
  51. Glide (3dfx Voodoo1/2) implements OpenGL 1.3
  52. SVGA implements OpenGL 1.3
  53. Wind River UGL implements OpenGL 1.3
  54. Windows/Win32 implements OpenGL 1.5
  55. DJGPP implements OpenGL 1.5
  56. GGI implements OpenGL 1.3
  57. BeOS implements OpenGL 1.5
  58. Allegro needs updating
  59. D3D needs updating
  60. ----------------------------------------------------------------------
  61. $Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $