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							- <HTML>
 - 
 - <TITLE>Conformance</TITLE>
 - 
 - <link rel="stylesheet" type="text/css" href="mesa.css"></head>
 - 
 - <BODY>
 - 
 - <H1>Conformance</H1>
 - 
 - <p>
 - The SGI OpenGL conformance tests verify correct operation of OpenGL
 - implementations.  I, Brian Paul, have been given a copy of the tests
 - for testing Mesa.  The tests are not publically available.
 - </p>
 - <p>
 - This file has the latest results of testing Mesa with the OpenGL 1.2
 - conformance tests.  Testing with the preliminary OpenGL 1.3 tests has
 - also been done.  Mesa passes all the 1.3 tests.
 - </p>
 - <p>
 - The tests were run using the software X11 device driver on 24-bpp
 - and 16-bpp displays.
 - </p>
 - <p>
 - Mesa 4.0 and later pass all conformance tests at all path levels.
 - Note that this says nothing about the conformance of hardware drivers
 - based upon Mesa.
 - </p>
 - 
 - 
 - <pre>
 - 
 - COVERAGE TESTS
 - --------------
 - 
 - Test that all API functions accept the legal parameters and reject
 - illegal parameters.  The result of each test is either pass or fail.
 - 
 - % covgl
 - OpenGL Coverage Test.
 - Version 1.2
 - 
 - covgl passed.
 - 
 - covgl passed at 1.1 level.
 - 
 - covgl passed at 1.2 level.
 - 
 - covgl passed for ARB_multitexture.
 - 
 - 
 - % covglu
 - OpenGL GLU Coverage Test.
 - Version 1.3
 - 
 - covglu passed.
 - 
 - covglu passed at 1.1 level.
 - 
 - 
 - % covglx
 - OpenGL X Coverage Test.
 - Version 1.1.1
 - 
 - covglx passed.
 - 
 - 
 - % primtest -v
 - Open GL Primitives Test.
 - Version 1.2
 - 
 - [lots of output deleted]
 - 
 - 292159 Combinations.
 - primtest passed.
 - 
 - 
 - 
 - 
 - GL CONFORMANCE TEST
 - ===================
 - 
 - Render test images, read them back, then test for expected results.
 - 
 - 
 - ----------------------------------------------------------------------
 - % conform -v 2
 - 
 - OpenGL Conformance Test
 - Version 1.2
 - 
 - Setup Report.
 -     Verbose level = 2.
 -     Random number seed = 1.
 -     Path inactive.
 - 
 - Visual Report.
 -     Display ID = 35. Indirect Rendering.
 -     Double Buffered.
 -     RGBA (5, 6, 5, 0).
 -     Stencil (8).
 -     Depth (16).
 -     Accumulation (16, 16, 16, 16).
 - 
 - Epsilon Report.
 -     zero error epsilon = 0.000122.
 -     RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
 -     Depth buffer error epsilon = 0.000137.
 -     Stencil plane error epsilon = 0.00404.
 -     Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
 - 
 - Default State test passed.
 - Must Pass test passed.
 - Divide By Zero test passed.
 - Viewport Clamp test passed.
 - Matrix Stack test passed.
 - Matrix Stack Mixing test passed.
 - Vertex Order test passed.
 - Transformations test passed.
 - Transformation Normal test passed.
 - Viewport Transformation test passed.
 - Buffer Clear test passed.
 - Buffer Corners test passed.
 - Buffer Color test passed.
 - Color Ramp test passed.
 - Mask test passed.
 - Buffer Invariance test passed.
 - Accumulation Buffer test passed.
 - Select test passed.
 - Feedback test passed.
 - Scissor test passed.
 - Alpha Plane Function test passed.
 - Stencil Plane Clear test passed.
 - Stencil Plane Corners test passed.
 - Stencil Plane Operation test passed.
 - Stencil Plane Function test passed.
 - Depth Buffer Clear test passed.
 - Depth Buffer Function test passed.
 - Blend test passed.
 - Dither test passed.
 - LogicOp Function test does not exist for an RGB visual.
 - DrawPixels test passed.
 - CopyPixels test passed.
 - Bitmap Rasterization test passed.
 - Point Rasterization test passed.
 - Anti-aliased Point test passed.
 - Line Rasterization test passed.
 - Line Stipple test passed.
 - Anti-aliased Line test passed.
 - Horizontal and Vertical Line test passed.
 - Triangle Rasterization test passed.
 - Triangle Tile test passed.
 - Triangle Stipple test passed.
 - Anti-aliased Triangles test passed.
 - Quad Rasterization test passed.
 - Polygon Face test passed.
 - Polygon Cull test passed.
 - Polygon Stipple test passed.
 - Polygon Edge test passed.
 - Ambient Material test passed.
 - Ambient Scene test passed.
 - Attenuation Position test passed.
 - Diffuse Light test passed.
 - Diffuse Material test passed.
 - Diffuse Material Normal test passed.
 - Diffuse Material Positioning test passed.
 - Emissive Material test passed.
 - Specular Exponent test passed.
 - Specular Exponent Normal test passed.
 - Specular Local Eye Half Angle test passed.
 - Specular Light test passed.
 - Specular Material test passed.
 - Specular Normal test passed.
 - Spot Positioning test passed.
 - Spot Exponent and Positioning test passed.
 - Spot Exponent and Direction test passed.
 - Fog Exponential test passed.
 - Fog Linear test passed.
 - Texture Decal test passed.
 - Texture Border test passed.
 - Mipmaps Selection test passed.
 - Mipmaps Interpolation test passed.
 - Display Lists test passed.
 - Evaluator test passed.
 - Evaluator Color test passed.
 - Texture Edge Clamp test passed.
 - Packed Pixels test passed.
 - Texture LOD test passed.
 - Rescale Normal test passed.
 - Color Table test passed.
 - Convolution test passed.
 - Convolution Border test passed.
 - Histogram test passed.
 - MinMax test passed.
 - MultiTexture test passed.
 - 
 - Conform passed.
 - 
 - ----------------------------------------------------------------------
 - % conform -v 2 -p 1
 - 
 - OpenGL Conformance Test
 - Version 1.2
 - 
 - Setup Report.
 -     Verbose level = 2.
 -     Random number seed = 1.
 -     Path level = 1.
 - 
 - Visual Report.
 -     Display ID = 35. Indirect Rendering.
 -     Double Buffered.
 -     RGBA (5, 6, 5, 0).
 -     Stencil (8).
 -     Depth (16).
 -     Accumulation (16, 16, 16, 16).
 - 
 - Epsilon Report.
 -     zero error epsilon = 0.000122.
 -     RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
 -     Depth buffer error epsilon = 0.000137.
 -     Stencil plane error epsilon = 0.00404.
 -     Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
 - 
 - Default State test passed.
 - Must Pass test passed.
 - Divide By Zero test passed.
 - Viewport Clamp test passed.
 - Matrix Stack test passed.
 - Matrix Stack Mixing test passed.
 - Vertex Order test passed.
 - Transformations test passed.
 - Transformation Normal test passed.
 - Viewport Transformation test passed.
 - Buffer Clear test passed.
 - Buffer Corners test passed.
 - Buffer Color test passed.
 - Color Ramp test passed.
 - Mask test passed.
 - Buffer Invariance test passed.
 - Accumulation Buffer test passed.
 - Select test passed.
 - Feedback test passed.
 - Scissor test passed.
 - Alpha Plane Function test passed.
 - Stencil Plane Clear test passed.
 - Stencil Plane Corners test passed.
 - Stencil Plane Operation test passed.
 - Stencil Plane Function test passed.
 - Depth Buffer Clear test passed.
 - Depth Buffer Function test passed.
 - Blend test passed.
 - Dither test passed.
 - LogicOp Function test does not exist for an RGB visual.
 - DrawPixels test passed.
 - CopyPixels test passed.
 - Bitmap Rasterization test passed.
 - Point Rasterization test passed.
 - Anti-aliased Point test passed.
 - Line Rasterization test passed.
 - Line Stipple test passed.
 - Anti-aliased Line test passed.
 - Horizontal and Vertical Line test passed.
 - Triangle Rasterization test passed.
 - Triangle Tile test passed.
 - Triangle Stipple test passed.
 - Anti-aliased Triangles test passed.
 - Quad Rasterization test passed.
 - Polygon Face test passed.
 - Polygon Cull test passed.
 - Polygon Stipple test passed.
 - Polygon Edge test passed.
 - Ambient Material test passed.
 - Ambient Scene test passed.
 - Attenuation Position test passed.
 - Diffuse Light test passed.
 - Diffuse Material test passed.
 - Diffuse Material Normal test passed.
 - Diffuse Material Positioning test passed.
 - Emissive Material test passed.
 - Specular Exponent test passed.
 - Specular Exponent Normal test passed.
 - Specular Local Eye Half Angle test passed.
 - Specular Light test passed.
 - Specular Material test passed.
 - Specular Normal test passed.
 - Spot Positioning test passed.
 - Spot Exponent and Positioning test passed.
 - Spot Exponent and Direction test passed.
 - Fog Exponential test passed.
 - Fog Linear test passed.
 - Texture Decal test passed.
 - Texture Border test passed.
 - Mipmaps Selection test passed.
 - Mipmaps Interpolation test passed.
 - Display Lists test passed.
 - Evaluator test passed.
 - Evaluator Color test passed.
 - Texture Edge Clamp test passed.
 - Packed Pixels test passed.
 - Texture LOD test passed.
 - Rescale Normal test passed.
 - Color Table test passed.
 - Convolution test passed.
 - Convolution Border test passed.
 - Histogram test passed.
 - MinMax test passed.
 - MultiTexture test passed.
 - 
 - Conform passed.
 - 
 - ----------------------------------------------------------------------
 - % conform -v 2 -p 2
 - 
 - OpenGL Conformance Test
 - Version 1.2
 - 
 - Setup Report.
 -     Verbose level = 2.
 -     Random number seed = 1.
 -     Path level = 2.
 - 
 - Visual Report.
 -     Display ID = 35. Indirect Rendering.
 -     Double Buffered.
 -     RGBA (5, 6, 5, 0).
 -     Stencil (8).
 -     Depth (16).
 -     Accumulation (16, 16, 16, 16).
 - 
 - Epsilon Report.
 -     zero error epsilon = 0.000122.
 -     RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
 -     Depth buffer error epsilon = 0.000137.
 -     Stencil plane error epsilon = 0.00404.
 -     Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
 - 
 - Default State test passed.
 - Must Pass test passed.
 - Divide By Zero test passed.
 - Viewport Clamp test passed.
 - Matrix Stack test passed.
 - Matrix Stack Mixing test passed.
 - Vertex Order test passed.
 - Transformations test passed.
 - Transformation Normal test passed.
 - Viewport Transformation test passed.
 - Buffer Clear test passed.
 - Buffer Corners test passed.
 - Buffer Color test passed.
 - Color Ramp test passed.
 - Mask test passed.
 - Buffer Invariance test passed.
 - Accumulation Buffer test passed.
 - Select test passed.
 - Feedback test passed.
 - Scissor test passed.
 - Alpha Plane Function test passed.
 - Stencil Plane Clear test passed.
 - Stencil Plane Corners test passed.
 - Stencil Plane Operation test passed.
 - Stencil Plane Function test passed.
 - Depth Buffer Clear test passed.
 - Depth Buffer Function test passed.
 - Blend test passed.
 - Dither test passed.
 - LogicOp Function test does not exist for an RGB visual.
 - DrawPixels test passed.
 - CopyPixels test passed.
 - Bitmap Rasterization test passed.
 - Point Rasterization test passed.
 - Anti-aliased Point test passed.
 - Line Rasterization test passed.
 - Line Stipple test passed.
 - Anti-aliased Line test passed.
 - Horizontal and Vertical Line test passed.
 - Triangle Rasterization test passed.
 - Triangle Tile test passed.
 - Triangle Stipple test passed.
 - Anti-aliased Triangles test passed.
 - Quad Rasterization test passed.
 - Polygon Face test passed.
 - Polygon Cull test passed.
 - Polygon Stipple test passed.
 - Polygon Edge test passed.
 - Ambient Material test passed.
 - Ambient Scene test passed.
 - Attenuation Position test passed.
 - Diffuse Light test passed.
 - Diffuse Material test passed.
 - Diffuse Material Normal test passed.
 - Diffuse Material Positioning test passed.
 - Emissive Material test passed.
 - Specular Exponent test passed.
 - Specular Exponent Normal test passed.
 - Specular Local Eye Half Angle test passed.
 - Specular Light test passed.
 - Specular Material test passed.
 - Specular Normal test passed.
 - Spot Positioning test passed.
 - Spot Exponent and Positioning test passed.
 - Spot Exponent and Direction test passed.
 - Fog Exponential test passed.
 - Fog Linear test passed.
 - Texture Decal test passed.
 - Texture Border test passed.
 - Mipmaps Selection test passed.
 - Mipmaps Interpolation test passed.
 - Display Lists test passed.
 - Evaluator test passed.
 - Evaluator Color test passed.
 - Texture Edge Clamp test passed.
 - Packed Pixels test passed.
 - Texture LOD test passed.
 - Rescale Normal test passed.
 - Color Table test passed.
 - Convolution test passed.
 - Convolution Border test passed.
 - Histogram test passed.
 - MinMax test passed.
 - MultiTexture test passed.
 - 
 - Conform passed.
 - 
 - ----------------------------------------------------------------------
 - % conform -v 2 -p 3
 - 
 - OpenGL Conformance Test
 - Version 1.2
 - 
 - Setup Report.
 -     Verbose level = 2.
 -     Random number seed = 1.
 -     Path level = 3.
 - 
 - Visual Report.
 -     Display ID = 35. Indirect Rendering.
 -     Double Buffered.
 -     RGBA (5, 6, 5, 0).
 -     Stencil (8).
 -     Depth (16).
 -     Accumulation (16, 16, 16, 16).
 - 
 - Epsilon Report.
 -     zero error epsilon = 0.000122.
 -     RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
 -     Depth buffer error epsilon = 0.000137.
 -     Stencil plane error epsilon = 0.00404.
 -     Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
 - 
 - Default State test passed.
 - Must Pass test passed.
 - Divide By Zero test passed.
 - Viewport Clamp test passed.
 - Matrix Stack test passed.
 - Matrix Stack Mixing test passed.
 - Vertex Order test passed.
 - Transformations test passed.
 - Transformation Normal test passed.
 - Viewport Transformation test passed.
 - Buffer Clear test passed.
 - Buffer Corners test passed.
 - Buffer Color test passed.
 - Color Ramp test passed.
 - Mask test passed.
 - Buffer Invariance test passed.
 - Accumulation Buffer test passed.
 - Select test passed.
 - Feedback test passed.
 - Scissor test passed.
 - Alpha Plane Function test passed.
 - Stencil Plane Clear test passed.
 - Stencil Plane Corners test passed.
 - Stencil Plane Operation test passed.
 - Stencil Plane Function test passed.
 - Depth Buffer Clear test passed.
 - Depth Buffer Function test passed.
 - Blend test passed.
 - Dither test passed.
 - LogicOp Function test does not exist for an RGB visual.
 - DrawPixels test passed.
 - CopyPixels test passed.
 - Bitmap Rasterization test passed.
 - Point Rasterization test passed.
 - Anti-aliased Point test passed.
 - Line Rasterization test passed.
 - Line Stipple test passed.
 - Anti-aliased Line test passed.
 - Horizontal and Vertical Line test passed.
 - Triangle Rasterization test passed.
 - Triangle Tile test passed.
 - Triangle Stipple test passed.
 - Anti-aliased Triangles test passed.
 - Quad Rasterization test passed.
 - Polygon Face test passed.
 - Polygon Cull test passed.
 - Polygon Stipple test passed.
 - Polygon Edge test passed.
 - Ambient Material test passed.
 - Ambient Scene test passed.
 - Attenuation Position test passed.
 - Diffuse Light test passed.
 - Diffuse Material test passed.
 - Diffuse Material Normal test passed.
 - Diffuse Material Positioning test passed.
 - Emissive Material test passed.
 - Specular Exponent test passed.
 - Specular Exponent Normal test passed.
 - Specular Local Eye Half Angle test passed.
 - Specular Light test passed.
 - Specular Material test passed.
 - Specular Normal test passed.
 - Spot Positioning test passed.
 - Spot Exponent and Positioning test passed.
 - Spot Exponent and Direction test passed.
 - Fog Exponential test passed.
 - Fog Linear test passed.
 - Texture Decal test passed.
 - Texture Border test passed.
 - Mipmaps Selection test passed.
 - Mipmaps Interpolation test passed.
 - Display Lists test passed.
 - Evaluator test passed.
 - Evaluator Color test passed.
 - Texture Edge Clamp test passed.
 - Packed Pixels test passed.
 - Texture LOD test passed.
 - Rescale Normal test passed.
 - Color Table test passed.
 - Convolution test passed.
 - Convolution Border test passed.
 - Histogram test passed.
 - MinMax test passed.
 - MultiTexture test passed.
 - 
 - Conform passed.
 - 
 - ----------------------------------------------------------------------
 - % conform -v 2 -p 4
 - 
 - OpenGL Conformance Test
 - Version 1.2
 - 
 - Setup Report.
 -     Verbose level = 2.
 -     Random number seed = 1.
 -     Path level = 4.
 - 
 - Visual Report.
 -     Display ID = 35. Indirect Rendering.
 -     Double Buffered.
 -     RGBA (5, 6, 5, 0).
 -     Stencil (8).
 -     Depth (16).
 -     Accumulation (16, 16, 16, 16).
 - 
 - Epsilon Report.
 -     zero error epsilon = 0.000122.
 -     RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
 -     Depth buffer error epsilon = 0.000137.
 -     Stencil plane error epsilon = 0.00404.
 -     Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
 - 
 - Default State test passed.
 - Must Pass test passed.
 - Divide By Zero test passed.
 - Viewport Clamp test passed.
 - Matrix Stack test passed.
 - Matrix Stack Mixing test passed.
 - Vertex Order test passed.
 - Transformations test passed.
 - Transformation Normal test passed.
 - Viewport Transformation test passed.
 - Buffer Clear test passed.
 - Buffer Corners test passed.
 - Buffer Color test passed.
 - Color Ramp test passed.
 - Mask test passed.
 - Buffer Invariance test passed.
 - Accumulation Buffer test passed.
 - Select test passed.
 - Feedback test passed.
 - Scissor test passed.
 - Alpha Plane Function test passed.
 - Stencil Plane Clear test passed.
 - Stencil Plane Corners test passed.
 - Stencil Plane Operation test passed.
 - Stencil Plane Function test passed.
 - Depth Buffer Clear test passed.
 - Depth Buffer Function test passed.
 - Blend test passed.
 - Dither test passed.
 - LogicOp Function test does not exist for an RGB visual.
 - DrawPixels test passed.
 - CopyPixels test passed.
 - Bitmap Rasterization test passed.
 - Point Rasterization test passed.
 - Anti-aliased Point test passed.
 - Line Rasterization test passed.
 - Line Stipple test passed.
 - Anti-aliased Line test passed.
 - Horizontal and Vertical Line test passed.
 - Triangle Rasterization test passed.
 - Triangle Tile test passed.
 - Triangle Stipple test passed.
 - Anti-aliased Triangles test passed.
 - Quad Rasterization test passed.
 - Polygon Face test passed.
 - Polygon Cull test passed.
 - Polygon Stipple test passed.
 - Polygon Edge test passed.
 - Ambient Material test passed.
 - Ambient Scene test passed.
 - Attenuation Position test passed.
 - Diffuse Light test passed.
 - Diffuse Material test passed.
 - Diffuse Material Normal test passed.
 - Diffuse Material Positioning test passed.
 - Emissive Material test passed.
 - Specular Exponent test passed.
 - Specular Exponent Normal test passed.
 - Specular Local Eye Half Angle test passed.
 - Specular Light test passed.
 - Specular Material test passed.
 - Specular Normal test passed.
 - Spot Positioning test passed.
 - Spot Exponent and Positioning test passed.
 - Spot Exponent and Direction test passed.
 - Fog Exponential test passed.
 - Fog Linear test passed.
 - Texture Decal test passed.
 - Texture Border test passed.
 - Mipmaps Selection test passed.
 - Mipmaps Interpolation test passed.
 - Display Lists test passed.
 - Evaluator test passed.
 - Evaluator Color test passed.
 - Texture Edge Clamp test passed.
 - Packed Pixels test passed.
 - Texture LOD test passed.
 - Rescale Normal test passed.
 - Color Table test passed.
 - Convolution test passed.
 - Convolution Border test passed.
 - Histogram test passed.
 - MinMax test passed.
 - MultiTexture test passed.
 - 
 - Conform passed.
 - 
 - 
 - 
 - GLX CONFORMANCE TEST
 - ====================
 - 
 - % conformx -v 2
 - 
 - OpenGL X Conformance Test
 - Version 1.1.1
 - 
 - Setup Report.
 -     Verbose level = 2.
 -     Random number seed = 1.
 -     Path inactive.
 - 
 - Visual Report.
 -     Display ID = 34. Direct Rendering.
 -     Double Buffered.
 -     RGBA (8, 8, 8, 0).
 -     Stencil (8).
 -     Depth (16).
 -     Accumulation (16, 16, 16, 16).
 - 
 - Epsilon Report.
 -     zero error epsilon = 0.000122.
 -     RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
 -     Depth buffer error epsilon = 0.000137.
 -     Stencil plane error epsilon = 0.00404.
 -     Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
 - 
 - Default State test passed.
 - glReadPixels() test passed.
 - Font test passed.
 - 
 - Conformx passed.
 - 
 - 
 - </pre>
 - 
 - NOTE: conformx passes for all machine path levels (-p option).
 - 
 - 
 - </body>
 - </html>
 
 
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