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- /**************************************************************************
- *
- * Copyright 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- #include <limits.h>
- #include "util/u_memory.h"
- #include "util/u_math.h"
- #include "util/u_rect.h"
- #include "util/u_surface.h"
- #include "util/u_pack_color.h"
-
- #include "lp_scene_queue.h"
- #include "lp_debug.h"
- #include "lp_fence.h"
- #include "lp_perf.h"
- #include "lp_query.h"
- #include "lp_rast.h"
- #include "lp_rast_priv.h"
- #include "lp_tile_soa.h"
- #include "gallivm/lp_bld_debug.h"
- #include "lp_scene.h"
-
-
- #ifdef DEBUG
- int jit_line = 0;
- const struct lp_rast_state *jit_state = NULL;
- #endif
-
-
- /**
- * Begin rasterizing a scene.
- * Called once per scene by one thread.
- */
- static void
- lp_rast_begin( struct lp_rasterizer *rast,
- struct lp_scene *scene )
- {
-
- rast->curr_scene = scene;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- lp_scene_begin_rasterization( scene );
- lp_scene_bin_iter_begin( scene );
- }
-
-
- static void
- lp_rast_end( struct lp_rasterizer *rast )
- {
- lp_scene_end_rasterization( rast->curr_scene );
-
- rast->curr_scene = NULL;
-
- #ifdef DEBUG
- if (0)
- debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
- lp_tile_unswizzle_count, lp_tile_swizzle_count);
- #endif
- }
-
-
- /**
- * Begining rasterization of a tile.
- * \param x window X position of the tile, in pixels
- * \param y window Y position of the tile, in pixels
- */
- static void
- lp_rast_tile_begin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin)
- {
- const struct lp_scene *scene = task->scene;
- enum lp_texture_usage usage;
-
- LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
-
- task->bin = bin;
- task->x = bin->x * TILE_SIZE;
- task->y = bin->y * TILE_SIZE;
-
- /* reset pointers to color tile(s) */
- memset(task->color_tiles, 0, sizeof(task->color_tiles));
-
- /* get pointer to depth/stencil tile */
- {
- struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
- if (zsbuf) {
- struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
-
- if (scene->has_depthstencil_clear)
- usage = LP_TEX_USAGE_WRITE_ALL;
- else
- usage = LP_TEX_USAGE_READ_WRITE;
-
- /* "prime" the tile: convert data from linear to tiled if necessary
- * and update the tile's layout info.
- */
- (void) llvmpipe_get_texture_tile(lpt,
- zsbuf->face + zsbuf->zslice,
- zsbuf->level,
- usage,
- task->x,
- task->y);
- /* Get actual pointer to the tile data. Note that depth/stencil
- * data is tiled differently than color data.
- */
- task->depth_tile = lp_rast_get_depth_block_pointer(task,
- task->x,
- task->y);
-
- assert(task->depth_tile);
- }
- else {
- task->depth_tile = NULL;
- }
- }
- }
-
-
- /**
- * Clear the rasterizer's current color tile.
- * This is a bin command called during bin processing.
- */
- static void
- lp_rast_clear_color(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- const struct lp_scene *scene = task->scene;
- const uint8_t *clear_color = arg.clear_color;
-
- unsigned i;
-
- LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
- clear_color[0],
- clear_color[1],
- clear_color[2],
- clear_color[3]);
-
- if (clear_color[0] == clear_color[1] &&
- clear_color[1] == clear_color[2] &&
- clear_color[2] == clear_color[3]) {
- /* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- uint8_t *ptr =
- lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
- }
- }
- else {
- /* Non-gray color.
- * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
- * will need to change. It'll be pretty obvious when clearing no longer
- * works.
- */
- const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- uint8_t *c =
- lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- unsigned j;
-
- for (j = 0; j < 4 * TILE_SIZE; j++) {
- memset(c, clear_color[0], chunk);
- c += chunk;
- memset(c, clear_color[1], chunk);
- c += chunk;
- memset(c, clear_color[2], chunk);
- c += chunk;
- memset(c, clear_color[3], chunk);
- c += chunk;
- }
- }
- }
-
- LP_COUNT(nr_color_tile_clear);
- }
-
-
-
-
-
-
- /**
- * Clear the rasterizer's current z/stencil tile.
- * This is a bin command called during bin processing.
- */
- static void
- lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- const struct lp_scene *scene = task->scene;
- uint32_t clear_value = arg.clear_zstencil.value;
- uint32_t clear_mask = arg.clear_zstencil.mask;
- const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
- const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
- const unsigned block_size = scene->zsbuf.blocksize;
- const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
- uint8_t *dst;
- unsigned i, j;
-
- LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
- __FUNCTION__, clear_value, clear_mask);
-
- /*
- * Clear the aera of the swizzled depth/depth buffer matching this tile, in
- * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
- *
- * The swizzled depth format is such that the depths for
- * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
- */
-
- dst = task->depth_tile;
-
- clear_value &= clear_mask;
-
- switch (block_size) {
- case 1:
- assert(clear_mask == 0xff);
- memset(dst, (uint8_t) clear_value, height * width);
- break;
- case 2:
- if (clear_mask == 0xffff) {
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = (uint16_t) clear_value;
- dst += dst_stride;
- }
- }
- else {
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++) {
- uint16_t tmp = ~clear_mask & *row;
- *row++ = clear_value | tmp;
- }
- dst += dst_stride;
- }
- }
- break;
- case 4:
- if (clear_mask == 0xffffffff) {
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = clear_value;
- dst += dst_stride;
- }
- }
- else {
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++) {
- uint32_t tmp = ~clear_mask & *row;
- *row++ = clear_value | tmp;
- }
- dst += dst_stride;
- }
- }
- break;
- default:
- assert(0);
- break;
- }
- }
-
-
-
-
- /**
- * Convert the color tile from tiled to linear layout.
- * This is generally only done when we're flushing the scene just prior to
- * SwapBuffers. If we didn't do this here, we'd have to convert the entire
- * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
- * function. It's better to do it here to take advantage of
- * threading/parallelism.
- * This is a bin command which is stored in all bins.
- */
- static void
- lp_rast_store_linear_color( struct lp_rasterizer_task *task )
- {
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- const unsigned face_slice = cbuf->face + cbuf->zslice;
- const unsigned level = cbuf->level;
- struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
-
- if (!task->color_tiles[buf])
- continue;
-
- llvmpipe_unswizzle_cbuf_tile(lpt,
- face_slice,
- level,
- task->x, task->y,
- task->color_tiles[buf]);
- }
- }
-
-
-
- /**
- * Run the shader on all blocks in a tile. This is used when a tile is
- * completely contained inside a triangle.
- * This is a bin command called during bin processing.
- */
- static void
- lp_rast_shade_tile(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- const struct lp_scene *scene = task->scene;
- const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
- const struct lp_rast_state *state = task->state;
- struct lp_fragment_shader_variant *variant = state->variant;
- const unsigned tile_x = task->x, tile_y = task->y;
- unsigned x, y;
-
- if (inputs->disable) {
- /* This command was partially binned and has been disabled */
- return;
- }
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- /* render the whole 64x64 tile in 4x4 chunks */
- for (y = 0; y < TILE_SIZE; y += 4){
- for (x = 0; x < TILE_SIZE; x += 4) {
- uint8_t *color[PIPE_MAX_COLOR_BUFS];
- uint32_t *depth;
- unsigned i;
-
- /* color buffer */
- for (i = 0; i < scene->fb.nr_cbufs; i++)
- color[i] = lp_rast_get_color_block_pointer(task, i,
- tile_x + x, tile_y + y);
-
- /* depth buffer */
- depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
-
- /* run shader on 4x4 block */
- BEGIN_JIT_CALL(state);
- variant->jit_function[RAST_WHOLE]( &state->jit_context,
- tile_x + x, tile_y + y,
- inputs->frontfacing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- 0xffff,
- &task->vis_counter);
- END_JIT_CALL();
- }
- }
- }
-
-
- /**
- * Run the shader on all blocks in a tile. This is used when a tile is
- * completely contained inside a triangle, and the shader is opaque.
- * This is a bin command called during bin processing.
- */
- static void
- lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- const struct lp_scene *scene = task->scene;
- unsigned i;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- /* this will prevent converting the layout from tiled to linear */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- }
-
- lp_rast_shade_tile(task, arg);
- }
-
-
- /**
- * Compute shading for a 4x4 block of pixels inside a triangle.
- * This is a bin command called during bin processing.
- * \param x X position of quad in window coords
- * \param y Y position of quad in window coords
- */
- void
- lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
- const struct lp_rast_shader_inputs *inputs,
- unsigned x, unsigned y,
- unsigned mask)
- {
- const struct lp_rast_state *state = task->state;
- struct lp_fragment_shader_variant *variant = state->variant;
- const struct lp_scene *scene = task->scene;
- uint8_t *color[PIPE_MAX_COLOR_BUFS];
- void *depth;
- unsigned i;
-
- assert(state);
-
- /* Sanity checks */
- assert(x % TILE_VECTOR_WIDTH == 0);
- assert(y % TILE_VECTOR_HEIGHT == 0);
-
- assert((x % 4) == 0);
- assert((y % 4) == 0);
-
- /* color buffer */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
- assert(lp_check_alignment(color[i], 16));
- }
-
- /* depth buffer */
- depth = lp_rast_get_depth_block_pointer(task, x, y);
-
-
- assert(lp_check_alignment(state->jit_context.blend_color, 16));
-
- /* run shader on 4x4 block */
- BEGIN_JIT_CALL(state);
- variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
- x, y,
- inputs->frontfacing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- mask,
- &task->vis_counter);
- END_JIT_CALL();
- }
-
-
-
- /**
- * Begin a new occlusion query.
- * This is a bin command put in all bins.
- * Called per thread.
- */
- static void
- lp_rast_begin_query(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- struct llvmpipe_query *pq = arg.query_obj;
-
- assert(task->query == NULL);
- task->vis_counter = 0;
- task->query = pq;
- }
-
-
- /**
- * End the current occlusion query.
- * This is a bin command put in all bins.
- * Called per thread.
- */
- static void
- lp_rast_end_query(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- task->query->count[task->thread_index] += task->vis_counter;
- task->query = NULL;
- }
-
-
- void
- lp_rast_set_state(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
- {
- task->state = arg.state;
- }
-
-
-
- /**
- * Set top row and left column of the tile's pixels to white. For debugging.
- */
- static void
- outline_tile(uint8_t *tile)
- {
- const uint8_t val = 0xff;
- unsigned i;
-
- for (i = 0; i < TILE_SIZE; i++) {
- TILE_PIXEL(tile, i, 0, 0) = val;
- TILE_PIXEL(tile, i, 0, 1) = val;
- TILE_PIXEL(tile, i, 0, 2) = val;
- TILE_PIXEL(tile, i, 0, 3) = val;
-
- TILE_PIXEL(tile, 0, i, 0) = val;
- TILE_PIXEL(tile, 0, i, 1) = val;
- TILE_PIXEL(tile, 0, i, 2) = val;
- TILE_PIXEL(tile, 0, i, 3) = val;
- }
- }
-
-
- /**
- * Draw grid of gray lines at 16-pixel intervals across the tile to
- * show the sub-tile boundaries. For debugging.
- */
- static void
- outline_subtiles(uint8_t *tile)
- {
- const uint8_t val = 0x80;
- const unsigned step = 16;
- unsigned i, j;
-
- for (i = 0; i < TILE_SIZE; i += step) {
- for (j = 0; j < TILE_SIZE; j++) {
- TILE_PIXEL(tile, i, j, 0) = val;
- TILE_PIXEL(tile, i, j, 1) = val;
- TILE_PIXEL(tile, i, j, 2) = val;
- TILE_PIXEL(tile, i, j, 3) = val;
-
- TILE_PIXEL(tile, j, i, 0) = val;
- TILE_PIXEL(tile, j, i, 1) = val;
- TILE_PIXEL(tile, j, i, 2) = val;
- TILE_PIXEL(tile, j, i, 3) = val;
- }
- }
-
- outline_tile(tile);
- }
-
-
-
- /**
- * Called when we're done writing to a color tile.
- */
- static void
- lp_rast_tile_end(struct lp_rasterizer_task *task)
- {
- #ifdef DEBUG
- if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
- task->x, task->y);
-
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(color);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(color);
- }
- }
- #else
- (void) outline_subtiles;
- #endif
-
- lp_rast_store_linear_color(task);
-
- if (task->query) {
- union lp_rast_cmd_arg dummy = {0};
- lp_rast_end_query(task, dummy);
- }
-
- /* debug */
- memset(task->color_tiles, 0, sizeof(task->color_tiles));
- task->depth_tile = NULL;
-
- task->bin = NULL;
- }
-
- static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
- {
- lp_rast_clear_color,
- lp_rast_clear_zstencil,
- lp_rast_triangle_1,
- lp_rast_triangle_2,
- lp_rast_triangle_3,
- lp_rast_triangle_4,
- lp_rast_triangle_5,
- lp_rast_triangle_6,
- lp_rast_triangle_7,
- lp_rast_triangle_8,
- lp_rast_triangle_3_4,
- lp_rast_triangle_3_16,
- lp_rast_triangle_4_16,
- lp_rast_shade_tile,
- lp_rast_shade_tile_opaque,
- lp_rast_begin_query,
- lp_rast_end_query,
- lp_rast_set_state,
- };
-
-
- static void
- do_rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin)
- {
- const struct cmd_block *block;
- unsigned k;
-
- if (0)
- lp_debug_bin(bin);
-
- for (block = bin->head; block; block = block->next) {
- for (k = 0; k < block->count; k++) {
- dispatch[block->cmd[k]]( task, block->arg[k] );
- }
- }
- }
-
-
-
- /**
- * Rasterize commands for a single bin.
- * \param x, y position of the bin's tile in the framebuffer
- * Must be called between lp_rast_begin() and lp_rast_end().
- * Called per thread.
- */
- static void
- rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin )
- {
- lp_rast_tile_begin( task, bin );
-
- do_rasterize_bin(task, bin);
-
- lp_rast_tile_end(task);
-
-
- /* Debug/Perf flags:
- */
- if (bin->head->count == 1) {
- if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
- LP_COUNT(nr_pure_shade_opaque_64);
- else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
- LP_COUNT(nr_pure_shade_64);
- }
- }
-
-
- /* An empty bin is one that just loads the contents of the tile and
- * stores them again unchanged. This typically happens when bins have
- * been flushed for some reason in the middle of a frame, or when
- * incremental updates are being made to a render target.
- *
- * Try to avoid doing pointless work in this case.
- */
- static boolean
- is_empty_bin( const struct cmd_bin *bin )
- {
- return bin->head == NULL;
- }
-
-
- /**
- * Rasterize/execute all bins within a scene.
- * Called per thread.
- */
- static void
- rasterize_scene(struct lp_rasterizer_task *task,
- struct lp_scene *scene)
- {
- task->scene = scene;
- /* loop over scene bins, rasterize each */
- #if 0
- {
- unsigned i, j;
- for (i = 0; i < scene->tiles_x; i++) {
- for (j = 0; j < scene->tiles_y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- rasterize_bin(task, bin, i, j);
- }
- }
- }
- #else
- {
- struct cmd_bin *bin;
-
- assert(scene);
- while ((bin = lp_scene_bin_iter_next(scene))) {
- if (!is_empty_bin( bin ))
- rasterize_bin(task, bin);
- }
- }
- #endif
-
- if (scene->fence) {
- lp_fence_signal(scene->fence);
- }
-
- task->scene = NULL;
- }
-
-
- /**
- * Called by setup module when it has something for us to render.
- */
- void
- lp_rast_queue_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene)
- {
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
-
- if (rast->num_threads == 0) {
- /* no threading */
-
- lp_rast_begin( rast, scene );
-
- rasterize_scene( &rast->tasks[0], scene );
-
- lp_rast_end( rast );
-
- rast->curr_scene = NULL;
- }
- else {
- /* threaded rendering! */
- unsigned i;
-
- lp_scene_enqueue( rast->full_scenes, scene );
-
- /* signal the threads that there's work to do */
- for (i = 0; i < rast->num_threads; i++) {
- pipe_semaphore_signal(&rast->tasks[i].work_ready);
- }
- }
-
- LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
- }
-
-
- void
- lp_rast_finish( struct lp_rasterizer *rast )
- {
- if (rast->num_threads == 0) {
- /* nothing to do */
- }
- else {
- int i;
-
- /* wait for work to complete */
- for (i = 0; i < rast->num_threads; i++) {
- pipe_semaphore_wait(&rast->tasks[i].work_done);
- }
- }
- }
-
-
- /**
- * This is the thread's main entrypoint.
- * It's a simple loop:
- * 1. wait for work
- * 2. do work
- * 3. signal that we're done
- */
- static PIPE_THREAD_ROUTINE( thread_func, init_data )
- {
- struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
- struct lp_rasterizer *rast = task->rast;
- boolean debug = false;
-
- while (1) {
- /* wait for work */
- if (debug)
- debug_printf("thread %d waiting for work\n", task->thread_index);
- pipe_semaphore_wait(&task->work_ready);
-
- if (rast->exit_flag)
- break;
-
- if (task->thread_index == 0) {
- /* thread[0]:
- * - get next scene to rasterize
- * - map the framebuffer surfaces
- */
- lp_rast_begin( rast,
- lp_scene_dequeue( rast->full_scenes, TRUE ) );
- }
-
- /* Wait for all threads to get here so that threads[1+] don't
- * get a null rast->curr_scene pointer.
- */
- pipe_barrier_wait( &rast->barrier );
-
- /* do work */
- if (debug)
- debug_printf("thread %d doing work\n", task->thread_index);
-
- rasterize_scene(task,
- rast->curr_scene);
-
- /* wait for all threads to finish with this scene */
- pipe_barrier_wait( &rast->barrier );
-
- /* XXX: shouldn't be necessary:
- */
- if (task->thread_index == 0) {
- lp_rast_end( rast );
- }
-
- /* signal done with work */
- if (debug)
- debug_printf("thread %d done working\n", task->thread_index);
-
- pipe_semaphore_signal(&task->work_done);
- }
-
- return NULL;
- }
-
-
- /**
- * Initialize semaphores and spawn the threads.
- */
- static void
- create_rast_threads(struct lp_rasterizer *rast)
- {
- unsigned i;
-
- /* NOTE: if num_threads is zero, we won't use any threads */
- for (i = 0; i < rast->num_threads; i++) {
- pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
- pipe_semaphore_init(&rast->tasks[i].work_done, 0);
- rast->threads[i] = pipe_thread_create(thread_func,
- (void *) &rast->tasks[i]);
- }
- }
-
-
-
- /**
- * Create new lp_rasterizer. If num_threads is zero, don't create any
- * new threads, do rendering synchronously.
- * \param num_threads number of rasterizer threads to create
- */
- struct lp_rasterizer *
- lp_rast_create( unsigned num_threads )
- {
- struct lp_rasterizer *rast;
- unsigned i;
-
- rast = CALLOC_STRUCT(lp_rasterizer);
- if(!rast)
- return NULL;
-
- rast->full_scenes = lp_scene_queue_create();
-
- for (i = 0; i < Elements(rast->tasks); i++) {
- struct lp_rasterizer_task *task = &rast->tasks[i];
- task->rast = rast;
- task->thread_index = i;
- }
-
- rast->num_threads = num_threads;
-
- create_rast_threads(rast);
-
- /* for synchronizing rasterization threads */
- pipe_barrier_init( &rast->barrier, rast->num_threads );
-
- memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
-
- memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
-
- return rast;
- }
-
-
- /* Shutdown:
- */
- void lp_rast_destroy( struct lp_rasterizer *rast )
- {
- unsigned i;
-
- /* Set exit_flag and signal each thread's work_ready semaphore.
- * Each thread will be woken up, notice that the exit_flag is set and
- * break out of its main loop. The thread will then exit.
- */
- rast->exit_flag = TRUE;
- for (i = 0; i < rast->num_threads; i++) {
- pipe_semaphore_signal(&rast->tasks[i].work_ready);
- }
-
- /* Wait for threads to terminate before cleaning up per-thread data */
- for (i = 0; i < rast->num_threads; i++) {
- pipe_thread_wait(rast->threads[i]);
- }
-
- /* Clean up per-thread data */
- for (i = 0; i < rast->num_threads; i++) {
- pipe_semaphore_destroy(&rast->tasks[i].work_ready);
- pipe_semaphore_destroy(&rast->tasks[i].work_done);
- }
-
- /* for synchronizing rasterization threads */
- pipe_barrier_destroy( &rast->barrier );
-
- lp_scene_queue_destroy(rast->full_scenes);
-
- FREE(rast);
- }
-
-
- /** Return number of rasterization threads */
- unsigned
- lp_rast_get_num_threads( struct lp_rasterizer *rast )
- {
- return rast->num_threads;
- }
-
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