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- #version 120
- /* PASS */
-
- uniform mat2x3 a;
- uniform mat3x2 b;
- uniform mat3x3 c;
- uniform mat3x3 d;
-
- void main()
- {
- mat3x3 x;
-
- /* Multiplying a 2 column, 3 row matrix with a 3 column, 2 row matrix
- * results in a 3 column, 3 row matrix.
- */
- x = (a * b) + c / d;
-
- gl_Position = gl_Vertex;
- }
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