1234567891011121314151617181920212223242526 |
- /* PASS */
-
- vec4 foo(in float x, in float y, float z, float w)
- {
- vec4 v;
- v.x = x;
- v.y = y;
- v.z = z;
- v.w = w;
- return v;
- }
-
- vec4 foo(in float x)
- {
- vec4 v;
- v.x = x;
- v.y = x;
- v.z = x;
- v.w = x;
- }
-
- void main()
- {
- gl_Position = foo(1.0, 1.0, 1.0, 0.0);
- gl_Position = foo(2.0);
- }
|