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  1. <HTML>
  2. <TITLE>Environment Variables</TITLE>
  3. <BODY text="#000000" bgcolor="#55bbff" link="#111188">
  4. <H1>Environment Variables</H1>
  5. <p>
  6. Mesa supports the following environment variables:
  7. </p>
  8. <ul>
  9. <li>MESA_NO_ASM - if set, disables all assembly language optimizations
  10. <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
  11. <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
  12. <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
  13. <li>MESA_DEBUG - if set, error messages are printed to stderr
  14. <li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
  15. </ul>
  16. <p>
  17. The following environment variables are only applicable to the Xlib/X11
  18. software driver:
  19. </p>
  20. <ul>
  21. <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
  22. <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
  23. <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
  24. <li>MESA_GAMMA - gamma correction coefficients (X only)
  25. <li>MESA_XSYNC - enable synchronous X behavior (for X debugging only)
  26. <li>MESA_GLX_FORCE_CI - if set, force GLX to treak 8bpp visuals as CI visuals
  27. <li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
  28. "window" to render into a window, or "disable" to disable the Glide driver.
  29. <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
  30. <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
  31. </ul>
  32. </BODY>
  33. </HTML>