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- /*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
- #ifndef _M_XFORM_H
- #define _M_XFORM_H
-
-
- #include "main/compiler.h"
- #include "main/glheader.h"
- #include "math/m_matrix.h"
- #include "math/m_vector.h"
-
- #ifdef USE_X86_ASM
- #define _XFORMAPI _ASMAPI
- #define _XFORMAPIP _ASMAPIP
- #else
- #define _XFORMAPI
- #define _XFORMAPIP *
- #endif
-
-
- extern void
- _math_init_transformation(void);
- extern void
- init_c_cliptest(void);
-
- /* KW: Clip functions now do projective divide as well. The projected
- * coordinates are very useful to us because they let us cull
- * backfaces and eliminate vertices from lighting, fogging, etc
- * calculations. Despite the fact that this divide could be done one
- * day in hardware, we would still have a reason to want to do it here
- * as long as those other calculations remain in software.
- *
- * Clipping is a convenient place to do the divide on x86 as it should be
- * possible to overlap with integer outcode calculations.
- *
- * There are two cases where we wouldn't want to do the divide in cliptest:
- * - When we aren't clipping. We still might want to cull backfaces
- * so the divide should be done elsewhere. This currently never
- * happens.
- *
- * - When culling isn't likely to help us, such as when the GL culling
- * is disabled and we not lighting or are only lighting
- * one-sided. In this situation, backface determination provides
- * us with no useful information. A tricky case to detect is when
- * all input data is already culled, although hopefully the
- * application wouldn't turn on culling in such cases.
- *
- * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
- * are the result of the projection. This is only used in the
- * 4-vector case - in other cases, we just use the clip coordinates
- * as the projected coordinates - they are identical.
- *
- * This is doubly convenient because it means the Win[] array is now
- * of the same stride as all the others, so I can now turn map_vertices
- * into a straight-forward matrix transformation, with asm acceleration
- * automatically available.
- */
-
- /* Vertex buffer clipping flags
- */
- #define CLIP_RIGHT_SHIFT 0
- #define CLIP_LEFT_SHIFT 1
- #define CLIP_TOP_SHIFT 2
- #define CLIP_BOTTOM_SHIFT 3
- #define CLIP_NEAR_SHIFT 4
- #define CLIP_FAR_SHIFT 5
-
- #define CLIP_RIGHT_BIT 0x01
- #define CLIP_LEFT_BIT 0x02
- #define CLIP_TOP_BIT 0x04
- #define CLIP_BOTTOM_BIT 0x08
- #define CLIP_NEAR_BIT 0x10
- #define CLIP_FAR_BIT 0x20
- #define CLIP_USER_BIT 0x40
- #define CLIP_CULL_BIT 0x80
- #define CLIP_FRUSTUM_BITS 0x3f
-
-
- typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
- GLvector4f *vProj,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask,
- GLboolean viewport_z_clip );
-
- typedef void (*dotprod_func)( GLfloat *out,
- GLuint out_stride,
- CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4] );
-
- typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from );
-
-
-
- /*
- * Functions for transformation of normals in the VB.
- */
- typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
- GLfloat scale,
- CONST GLvector4f *in,
- CONST GLfloat lengths[],
- GLvector4f *dest );
-
-
- /* Flags for selecting a normal transformation function.
- */
- #define NORM_RESCALE 0x1 /* apply the scale factor */
- #define NORM_NORMALIZE 0x2 /* normalize */
- #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
- #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
-
-
-
-
- /* KW: New versions of the transform function allow a mask array
- * specifying that individual vector transform should be skipped
- * when the mask byte is zero. This is always present as a
- * parameter, to allow a unified interface.
- */
- typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
- CONST GLfloat m[16],
- CONST GLvector4f *from_vec );
-
-
- extern dotprod_func _mesa_dotprod_tab[5];
- extern vec_copy_func _mesa_copy_tab[0x10];
- extern vec_copy_func _mesa_copy_clean_tab[5];
- extern clip_func _mesa_clip_tab[5];
- extern clip_func _mesa_clip_np_tab[5];
- extern normal_func _mesa_normal_tab[0xf];
-
- /* Use of 2 layers of linked 1-dimensional arrays to reduce
- * cost of lookup.
- */
- extern transform_func *_mesa_transform_tab[5];
-
-
-
- #define TransformRaw( to, mat, from ) \
- ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
- (to) )
-
-
- #endif
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