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- /* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */
-
- /*
- * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
- */
-
-
- #include <GL/glut.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- #define MAX_POINTS 200
- #define MAX_CONTOURS 50
-
- static int menu;
- typedef enum
- { QUIT, TESSELATE, CLEAR }
- menu_entries;
-
- typedef enum
- { DEFINE, TESSELATED }
- mode_type;
-
- struct
- {
- GLint p[MAX_POINTS][2];
- GLuint point_cnt;
- }
- contours[MAX_CONTOURS];
-
- static GLuint contour_cnt;
- static GLsizei width, height;
- static mode_type mode;
-
- struct
- {
- GLsizei no;
- GLfloat color[3];
- GLint p[3][2];
- GLclampf p_color[3][3];
- }
- triangle;
-
-
- static void GLCALLBACK
- my_error(GLenum err)
- {
- int len, i;
- char const *str;
-
- glColor3f(0.9, 0.9, 0.9);
- glRasterPos2i(5, 5);
- str = (const char *) gluErrorString(err);
- len = strlen(str);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]);
- }
-
-
- static void GLCALLBACK
- begin_callback(GLenum mode)
- {
- triangle.no = 0;
- }
-
-
- static void GLCALLBACK
- edge_callback(GLenum flag)
- {
- if (flag == GL_TRUE) {
- triangle.color[0] = 1.0;
- triangle.color[1] = 1.0;
- triangle.color[2] = 0.5;
- }
- else {
- triangle.color[0] = 1.0;
- triangle.color[1] = 0.0;
- triangle.color[2] = 0.0;
- }
- }
-
-
- static void GLCALLBACK
- end_callback()
- {
- glBegin(GL_LINES);
- glColor3f(triangle.p_color[0][0], triangle.p_color[0][1],
- triangle.p_color[0][2]);
- glVertex2i(triangle.p[0][0], triangle.p[0][1]);
- glVertex2i(triangle.p[1][0], triangle.p[1][1]);
- glColor3f(triangle.p_color[1][0], triangle.p_color[1][1],
- triangle.p_color[1][2]);
- glVertex2i(triangle.p[1][0], triangle.p[1][1]);
- glVertex2i(triangle.p[2][0], triangle.p[2][1]);
- glColor3f(triangle.p_color[2][0], triangle.p_color[2][1],
- triangle.p_color[2][2]);
- glVertex2i(triangle.p[2][0], triangle.p[2][1]);
- glVertex2i(triangle.p[0][0], triangle.p[0][1]);
- glEnd();
- }
-
-
- static void GLCALLBACK
- vertex_callback(void *data)
- {
- GLsizei no;
- GLint *p;
-
- p = (GLint *) data;
- no = triangle.no;
- triangle.p[no][0] = p[0];
- triangle.p[no][1] = p[1];
- triangle.p_color[no][0] = triangle.color[0];
- triangle.p_color[no][1] = triangle.color[1];
- triangle.p_color[no][2] = triangle.color[2];
- ++(triangle.no);
- }
-
-
- static void
- set_screen_wh(GLsizei w, GLsizei h)
- {
- width = w;
- height = h;
- }
-
-
- static void
- tesse(void)
- {
- GLUtriangulatorObj *tobj;
- GLdouble data[3];
- GLuint i, j, point_cnt;
-
- tobj = gluNewTess();
- if (tobj != NULL) {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(0.7, 0.7, 0.0);
- gluTessCallback(tobj, GLU_BEGIN, glBegin);
- gluTessCallback(tobj, GLU_END, glEnd);
- gluTessCallback(tobj, GLU_ERROR, my_error);
- gluTessCallback(tobj, GLU_VERTEX, glVertex2iv);
- gluBeginPolygon(tobj);
- for (j = 0; j <= contour_cnt; j++) {
- point_cnt = contours[j].point_cnt;
- gluNextContour(tobj, GLU_UNKNOWN);
- for (i = 0; i < point_cnt; i++) {
- data[0] = (GLdouble) (contours[j].p[i][0]);
- data[1] = (GLdouble) (contours[j].p[i][1]);
- data[2] = 0.0;
- gluTessVertex(tobj, data, contours[j].p[i]);
- }
- }
- gluEndPolygon(tobj);
- glLineWidth(2.0);
- gluTessCallback(tobj, GLU_BEGIN, begin_callback);
- gluTessCallback(tobj, GLU_END, end_callback);
- gluTessCallback(tobj, GLU_VERTEX, vertex_callback);
- gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback);
- gluBeginPolygon(tobj);
- for (j = 0; j <= contour_cnt; j++) {
- point_cnt = contours[j].point_cnt;
- gluNextContour(tobj, GLU_UNKNOWN);
- for (i = 0; i < point_cnt; i++) {
- data[0] = (GLdouble) (contours[j].p[i][0]);
- data[1] = (GLdouble) (contours[j].p[i][1]);
- data[2] = 0.0;
- gluTessVertex(tobj, data, contours[j].p[i]);
- }
- }
- gluEndPolygon(tobj);
- gluDeleteTess(tobj);
- glutMouseFunc(NULL);
- glColor3f(1.0, 1.0, 0.0);
- glLineWidth(1.0);
- mode = TESSELATED;
- }
- }
-
-
- static void
- left_down(int x1, int y1)
- {
- GLint P[2];
- GLuint point_cnt;
-
- /* translate GLUT into GL coordinates */
- P[0] = x1;
- P[1] = height - y1;
- point_cnt = contours[contour_cnt].point_cnt;
- contours[contour_cnt].p[point_cnt][0] = P[0];
- contours[contour_cnt].p[point_cnt][1] = P[1];
- glBegin(GL_LINES);
- if (point_cnt) {
- glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
- glVertex2iv(P);
- }
- else {
- glVertex2iv(P);
- glVertex2iv(P);
- }
- glEnd();
- glFinish();
- ++(contours[contour_cnt].point_cnt);
- }
-
-
- static void
- middle_down(int x1, int y1)
- {
- GLuint point_cnt;
-
- point_cnt = contours[contour_cnt].point_cnt;
- if (point_cnt > 2) {
- glBegin(GL_LINES);
- glVertex2iv(contours[contour_cnt].p[0]);
- glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
- contours[contour_cnt].p[point_cnt][0] = -1;
- glEnd();
- glFinish();
- contour_cnt++;
- contours[contour_cnt].point_cnt = 0;
- }
- }
-
-
- static void
- mouse_clicked(int button, int state, int x, int y)
- {
- x -= x % 10;
- y -= y % 10;
- switch (button) {
- case GLUT_LEFT_BUTTON:
- if (state == GLUT_DOWN)
- left_down(x, y);
- break;
- case GLUT_MIDDLE_BUTTON:
- if (state == GLUT_DOWN)
- middle_down(x, y);
- break;
- }
- }
-
-
- static void
- display(void)
- {
- GLuint i, j;
- GLuint point_cnt;
-
- glClear(GL_COLOR_BUFFER_BIT);
- switch (mode) {
- case DEFINE:
- /* draw grid */
- glColor3f(0.6, 0.5, 0.5);
- glBegin(GL_LINES);
- for (i = 0; i < width; i += 10)
- for (j = 0; j < height; j += 10) {
- glVertex2i(0, j);
- glVertex2i(width, j);
- glVertex2i(i, height);
- glVertex2i(i, 0);
- }
- glEnd();
- glColor3f(1.0, 1.0, 0.0);
- for (i = 0; i <= contour_cnt; i++) {
- point_cnt = contours[i].point_cnt;
- glBegin(GL_LINES);
- switch (point_cnt) {
- case 0:
- break;
- case 1:
- glVertex2iv(contours[i].p[0]);
- glVertex2iv(contours[i].p[0]);
- break;
- case 2:
- glVertex2iv(contours[i].p[0]);
- glVertex2iv(contours[i].p[1]);
- break;
- default:
- --point_cnt;
- for (j = 0; j < point_cnt; j++) {
- glVertex2iv(contours[i].p[j]);
- glVertex2iv(contours[i].p[j + 1]);
- }
- if (contours[i].p[j + 1][0] == -1) {
- glVertex2iv(contours[i].p[0]);
- glVertex2iv(contours[i].p[j]);
- }
- break;
- }
- glEnd();
- }
- glFinish();
- break;
- case TESSELATED:
- /* draw lines */
- tesse();
- break;
- }
-
- glColor3f(1.0, 1.0, 0.0);
- }
-
-
- static void
- clear(void)
- {
- contour_cnt = 0;
- contours[0].point_cnt = 0;
- glutMouseFunc(mouse_clicked);
- mode = DEFINE;
- display();
- }
-
-
- static void
- quit(void)
- {
- exit(0);
- }
-
-
- static void
- menu_selected(int entry)
- {
- switch (entry) {
- case CLEAR:
- clear();
- break;
- case TESSELATE:
- tesse();
- break;
- case QUIT:
- quit();
- break;
- }
- }
-
-
- static void
- key_pressed(unsigned char key, int x, int y)
- {
- switch (key) {
- case 't':
- case 'T':
- tesse();
- glFinish();
- break;
- case 'q':
- case 'Q':
- quit();
- break;
- case 'c':
- case 'C':
- clear();
- break;
- }
- }
-
-
- static void
- myinit(void)
- {
- /* clear background to gray */
- glClearColor(0.4, 0.4, 0.4, 0.0);
- glShadeModel(GL_FLAT);
-
- menu = glutCreateMenu(menu_selected);
- glutAddMenuEntry("clear", CLEAR);
- glutAddMenuEntry("tesselate", TESSELATE);
- glutAddMenuEntry("quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- glutMouseFunc(mouse_clicked);
- glutKeyboardFunc(key_pressed);
- contour_cnt = 0;
- glPolygonMode(GL_FRONT, GL_FILL);
- mode = DEFINE;
- }
-
-
- static void
- reshape(GLsizei w, GLsizei h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- set_screen_wh(w, h);
- }
-
-
- static void
- usage(void)
- {
- printf("Use left mouse button to place vertices.\n");
- printf("Press middle mouse button when done.\n");
- printf("Select tesselate from the pop-up menu.\n");
- }
-
-
- /* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
- int
- main(int argc, char **argv)
- {
- usage();
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
- glutInitWindowSize(400, 400);
- glutCreateWindow(argv[0]);
- myinit();
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutMainLoop();
- return 0;
- }
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