Clone of mesa.
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shadow.h 267B

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  1. #ifndef SHADOW_H
  2. #define SHADOW_H
  3. extern void
  4. shadowmatrix(GLfloat shadowMat[4][4],
  5. GLfloat groundplane[4],
  6. GLfloat lightpos[4]);
  7. extern void
  8. findplane(GLfloat plane[4],
  9. GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]);
  10. #endif