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scene.c 4.4KB

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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /*
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /*
  39. * scene.c
  40. * This program demonstrates the use of the GL lighting model.
  41. * Objects are drawn using a grey material characteristic.
  42. * A single light source illuminates the objects.
  43. */
  44. #include <stdlib.h>
  45. #include <GL/glut.h>
  46. /* Initialize material property and light source.
  47. */
  48. void myinit (void)
  49. {
  50. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  51. GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  52. GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  53. /* light_position is NOT default value */
  54. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  55. glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
  56. glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  57. glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
  58. glLightfv (GL_LIGHT0, GL_POSITION, light_position);
  59. glEnable (GL_LIGHTING);
  60. glEnable (GL_LIGHT0);
  61. glDepthFunc(GL_LESS);
  62. glEnable(GL_DEPTH_TEST);
  63. }
  64. void display (void)
  65. {
  66. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  67. glPushMatrix ();
  68. glRotatef (20.0, 1.0, 0.0, 0.0);
  69. glPushMatrix ();
  70. glTranslatef (-0.75, 0.5, 0.0);
  71. glRotatef (90.0, 1.0, 0.0, 0.0);
  72. glutSolidTorus (0.275, 0.85, 15, 15);
  73. glPopMatrix ();
  74. glPushMatrix ();
  75. glTranslatef (-0.75, -0.5, 0.0);
  76. glRotatef (270.0, 1.0, 0.0, 0.0);
  77. glutSolidCone (1.0, 2.0, 15, 15);
  78. glPopMatrix ();
  79. glPushMatrix ();
  80. glTranslatef (0.75, 0.0, -1.0);
  81. glutSolidSphere (1.0, 15, 15);
  82. glPopMatrix ();
  83. glPopMatrix ();
  84. glFlush ();
  85. }
  86. void myReshape(int w, int h)
  87. {
  88. glViewport (0, 0, w, h);
  89. glMatrixMode (GL_PROJECTION);
  90. glLoadIdentity ();
  91. if (w <= h)
  92. glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
  93. 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  94. else
  95. glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
  96. 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
  97. glMatrixMode (GL_MODELVIEW);
  98. }
  99. static void
  100. key(unsigned char k, int x, int y)
  101. {
  102. switch (k) {
  103. case 27: /* Escape */
  104. exit(0);
  105. break;
  106. default:
  107. return;
  108. }
  109. glutPostRedisplay();
  110. }
  111. /* Main Loop
  112. * Open window with initial window size, title bar,
  113. * RGBA display mode, and handle input events.
  114. */
  115. int main(int argc, char** argv)
  116. {
  117. glutInit(&argc, argv);
  118. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  119. glutInitWindowSize (500, 500);
  120. glutCreateWindow (argv[0]);
  121. myinit ();
  122. glutReshapeFunc (myReshape);
  123. glutDisplayFunc(display);
  124. glutKeyboardFunc(key);
  125. glutMainLoop();
  126. return 0; /* ANSI C requires main to return int. */
  127. }