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movelight.c 4.7KB

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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * movelight.c
  39. * This program demonstrates when to issue lighting and
  40. * transformation commands to render a model with a light
  41. * which is moved by a modeling transformation (rotate or
  42. * translate). The light position is reset after the modeling
  43. * transformation is called. The eye position does not change.
  44. *
  45. * A sphere is drawn using a grey material characteristic.
  46. * A single light source illuminates the object.
  47. *
  48. * Interaction: pressing the left mouse button alters
  49. * the modeling transformation (x rotation) by 30 degrees.
  50. * The scene is then redrawn with the light in a new position.
  51. */
  52. #include <GL/glut.h>
  53. #include <stdlib.h>
  54. static int spin = 0;
  55. /* Initialize material property, light source, lighting model,
  56. * and depth buffer.
  57. */
  58. void init(void)
  59. {
  60. glClearColor (0.0, 0.0, 0.0, 0.0);
  61. glShadeModel (GL_SMOOTH);
  62. glEnable(GL_LIGHTING);
  63. glEnable(GL_LIGHT0);
  64. glEnable(GL_DEPTH_TEST);
  65. }
  66. /* Here is where the light position is reset after the modeling
  67. * transformation (glRotated) is called. This places the
  68. * light at a new position in world coordinates. The cube
  69. * represents the position of the light.
  70. */
  71. void display(void)
  72. {
  73. GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
  74. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  75. glPushMatrix ();
  76. gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
  77. glPushMatrix ();
  78. glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
  79. glLightfv (GL_LIGHT0, GL_POSITION, position);
  80. glTranslated (0.0, 0.0, 1.5);
  81. glDisable (GL_LIGHTING);
  82. glColor3f (0.0, 1.0, 1.0);
  83. glutWireCube (0.1);
  84. glEnable (GL_LIGHTING);
  85. glPopMatrix ();
  86. glutSolidTorus (0.275, 0.85, 8, 15);
  87. glPopMatrix ();
  88. glFlush ();
  89. }
  90. void reshape (int w, int h)
  91. {
  92. glViewport (0, 0, (GLsizei) w, (GLsizei) h);
  93. glMatrixMode (GL_PROJECTION);
  94. glLoadIdentity();
  95. gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
  96. glMatrixMode(GL_MODELVIEW);
  97. glLoadIdentity();
  98. }
  99. /* ARGSUSED2 */
  100. void mouse(int button, int state, int x, int y)
  101. {
  102. switch (button) {
  103. case GLUT_LEFT_BUTTON:
  104. if (state == GLUT_DOWN) {
  105. spin = (spin + 30) % 360;
  106. glutPostRedisplay();
  107. }
  108. break;
  109. default:
  110. break;
  111. }
  112. }
  113. /* ARGSUSED1 */
  114. void keyboard(unsigned char key, int x, int y)
  115. {
  116. switch (key) {
  117. case 27:
  118. exit(0);
  119. break;
  120. }
  121. }
  122. int main(int argc, char** argv)
  123. {
  124. glutInit(&argc, argv);
  125. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  126. glutInitWindowSize (500, 500);
  127. glutInitWindowPosition (100, 100);
  128. glutCreateWindow (argv[0]);
  129. init ();
  130. glutDisplayFunc(display);
  131. glutReshapeFunc(reshape);
  132. glutMouseFunc(mouse);
  133. glutKeyboardFunc(keyboard);
  134. glutMainLoop();
  135. return 0;
  136. }