Clone of mesa.
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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * font.c
  39. *
  40. * Draws some text in a bitmapped font. Uses glBitmap()
  41. * and other pixel routines. Also demonstrates use of
  42. * display lists.
  43. */
  44. #include <GL/glut.h>
  45. #include <stdlib.h>
  46. #include <string.h>
  47. GLubyte space[] =
  48. {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
  49. GLubyte letters[][13] = {
  50. {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
  51. {0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
  52. {0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
  53. {0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
  54. {0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
  55. {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
  56. {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
  57. {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
  58. {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
  59. {0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
  60. {0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
  61. {0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
  62. {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
  63. {0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
  64. {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
  65. {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
  66. {0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
  67. {0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
  68. {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
  69. {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
  70. {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
  71. {0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
  72. {0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
  73. {0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
  74. {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
  75. {0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff}
  76. };
  77. GLuint fontOffset;
  78. void makeRasterFont(void)
  79. {
  80. GLuint i, j;
  81. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  82. fontOffset = glGenLists (128);
  83. for (i = 0,j = 'A'; i < 26; i++,j++) {
  84. glNewList(fontOffset + j, GL_COMPILE);
  85. glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, letters[i]);
  86. glEndList();
  87. }
  88. glNewList(fontOffset + ' ', GL_COMPILE);
  89. glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, space);
  90. glEndList();
  91. }
  92. void init(void)
  93. {
  94. glShadeModel (GL_FLAT);
  95. makeRasterFont();
  96. }
  97. void printString(char *s)
  98. {
  99. glPushAttrib (GL_LIST_BIT);
  100. glListBase(fontOffset);
  101. glCallLists((GLsizei) strlen(s), GL_UNSIGNED_BYTE, (GLubyte *) s);
  102. glPopAttrib ();
  103. }
  104. /* Everything above this line could be in a library
  105. * that defines a font. To make it work, you've got
  106. * to call makeRasterFont() before you start making
  107. * calls to printString().
  108. */
  109. void display(void)
  110. {
  111. GLfloat white[3] = { 1.0, 1.0, 1.0 };
  112. glClear(GL_COLOR_BUFFER_BIT);
  113. glColor3fv(white);
  114. glRasterPos2i(20, 60);
  115. printString("THE QUICK BROWN FOX JUMPS");
  116. glRasterPos2i(20, 40);
  117. printString("OVER A LAZY DOG");
  118. glFlush ();
  119. }
  120. void reshape(int w, int h)
  121. {
  122. glViewport(0, 0, (GLsizei) w, (GLsizei) h);
  123. glMatrixMode(GL_PROJECTION);
  124. glLoadIdentity();
  125. glOrtho (0.0, w, 0.0, h, -1.0, 1.0);
  126. glMatrixMode(GL_MODELVIEW);
  127. }
  128. /* ARGSUSED1 */
  129. void keyboard(unsigned char key, int x, int y)
  130. {
  131. switch (key) {
  132. case 27:
  133. exit(0);
  134. }
  135. }
  136. /* Main Loop
  137. * Open window with initial window size, title bar,
  138. * RGBA display mode, and handle input events.
  139. */
  140. int main(int argc, char** argv)
  141. {
  142. glutInit(&argc, argv);
  143. glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  144. glutInitWindowSize(300, 100);
  145. glutInitWindowPosition (100, 100);
  146. glutCreateWindow(argv[0]);
  147. init();
  148. glutReshapeFunc(reshape);
  149. glutKeyboardFunc(keyboard);
  150. glutDisplayFunc(display);
  151. glutMainLoop();
  152. return 0;
  153. }