Clone of mesa.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

fogindex.c 4.4KB

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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /*
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /*
  39. * fogindex.c
  40. * This program demonstrates fog in color index mode.
  41. * Three cones are drawn at different z values in a linear
  42. * fog. 32 contiguous colors (from 16 to 47) are loaded
  43. * with a color ramp.
  44. */
  45. #include <stdlib.h>
  46. #include <GL/glut.h>
  47. /* Initialize color map and fog. Set screen clear color
  48. * to end of color ramp.
  49. */
  50. #define NUM_COLORS 32
  51. #define RAMPSTART 16
  52. void
  53. myinit(void)
  54. {
  55. int i;
  56. glEnable(GL_DEPTH_TEST);
  57. glDepthFunc(GL_LESS);
  58. for (i = 0; i < NUM_COLORS; i++) {
  59. GLfloat shade;
  60. shade = (GLfloat) (NUM_COLORS - i) / (GLfloat) NUM_COLORS;
  61. glutSetColor(16 + i, shade, shade, shade);
  62. }
  63. glEnable(GL_FOG);
  64. glFogi(GL_FOG_MODE, GL_LINEAR);
  65. glFogi(GL_FOG_INDEX, NUM_COLORS);
  66. glFogf(GL_FOG_START, 0.0);
  67. glFogf(GL_FOG_END, 4.0);
  68. glHint(GL_FOG_HINT, GL_NICEST);
  69. glClearIndex((GLfloat) (NUM_COLORS + RAMPSTART - 1));
  70. }
  71. /* display() renders 3 cones at different z positions.
  72. */
  73. void
  74. display(void)
  75. {
  76. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  77. glPushMatrix();
  78. glTranslatef(-1.0, -1.0, -1.0);
  79. glRotatef(-90.0, 1.0, 0.0, 0.0);
  80. glIndexi(RAMPSTART);
  81. glutSolidCone(1.0, 2.0, 10, 10);
  82. glPopMatrix();
  83. glPushMatrix();
  84. glTranslatef(0.0, -1.0, -2.25);
  85. glRotatef(-90.0, 1.0, 0.0, 0.0);
  86. glIndexi(RAMPSTART);
  87. glutSolidCone(1.0, 2.0, 10, 10);
  88. glPopMatrix();
  89. glPushMatrix();
  90. glTranslatef(1.0, -1.0, -3.5);
  91. glRotatef(-90.0, 1.0, 0.0, 0.0);
  92. glIndexi(RAMPSTART);
  93. glutSolidCone(1.0, 2.0, 10, 10);
  94. glPopMatrix();
  95. glFlush();
  96. }
  97. void
  98. myReshape(int w, int h)
  99. {
  100. glViewport(0, 0, w, h);
  101. glMatrixMode(GL_PROJECTION);
  102. glLoadIdentity();
  103. if (w <= h)
  104. glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
  105. 2.0 * (GLfloat) h / (GLfloat) w, 0.0, 10.0);
  106. else
  107. glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
  108. 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, 0.0, 10.0);
  109. glMatrixMode(GL_MODELVIEW);
  110. glLoadIdentity();
  111. }
  112. static void
  113. key(unsigned char k, int x, int y)
  114. {
  115. switch (k) {
  116. case 27: /* Escape */
  117. exit(0);
  118. break;
  119. default:
  120. return;
  121. }
  122. glutPostRedisplay();
  123. }
  124. /* Main Loop
  125. * Open window with initial window size, title bar,
  126. * RGBA display mode, depth buffer, and handle input events.
  127. */
  128. int
  129. main(int argc, char **argv)
  130. {
  131. glutInit(&argc, argv);
  132. glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX | GLUT_DEPTH);
  133. glutCreateWindow(argv[0]);
  134. myinit();
  135. glutReshapeFunc(myReshape);
  136. glutDisplayFunc(display);
  137. glutKeyboardFunc(key);
  138. glutMainLoop();
  139. return 0; /* ANSI C requires main to return int. */
  140. }