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colormat.c 4.8KB

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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * colormat.c
  39. * After initialization, the program will be in
  40. * ColorMaterial mode. Interaction: pressing the
  41. * mouse buttons will change the diffuse reflection values.
  42. */
  43. #include <GL/glut.h>
  44. #include <stdlib.h>
  45. GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
  46. /* Initialize material property, light source, lighting model,
  47. * and depth buffer.
  48. */
  49. void init(void)
  50. {
  51. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  52. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  53. glClearColor (0.0, 0.0, 0.0, 0.0);
  54. glShadeModel (GL_SMOOTH);
  55. glEnable(GL_DEPTH_TEST);
  56. glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial);
  57. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  58. glMaterialf(GL_FRONT, GL_SHININESS, 25.0);
  59. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  60. glEnable(GL_LIGHTING);
  61. glEnable(GL_LIGHT0);
  62. glColorMaterial(GL_FRONT, GL_DIFFUSE);
  63. glEnable(GL_COLOR_MATERIAL);
  64. }
  65. void display(void)
  66. {
  67. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  68. glutSolidSphere(1.0, 20, 16);
  69. glFlush ();
  70. }
  71. void reshape (int w, int h)
  72. {
  73. glViewport (0, 0, (GLsizei) w, (GLsizei) h);
  74. glMatrixMode (GL_PROJECTION);
  75. glLoadIdentity();
  76. if (w <= h)
  77. glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
  78. 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  79. else
  80. glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
  81. 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
  82. glMatrixMode(GL_MODELVIEW);
  83. glLoadIdentity();
  84. }
  85. /* ARGSUSED2 */
  86. void mouse(int button, int state, int x, int y)
  87. {
  88. switch (button) {
  89. case GLUT_LEFT_BUTTON:
  90. if (state == GLUT_DOWN) {
  91. diffuseMaterial[0] += 0.1;
  92. if (diffuseMaterial[0] > 1.0)
  93. diffuseMaterial[0] = 0.0;
  94. glColor4fv(diffuseMaterial);
  95. glutPostRedisplay();
  96. }
  97. break;
  98. case GLUT_MIDDLE_BUTTON:
  99. if (state == GLUT_DOWN) {
  100. diffuseMaterial[1] += 0.1;
  101. if (diffuseMaterial[1] > 1.0)
  102. diffuseMaterial[1] = 0.0;
  103. glColor4fv(diffuseMaterial);
  104. glutPostRedisplay();
  105. }
  106. break;
  107. case GLUT_RIGHT_BUTTON:
  108. if (state == GLUT_DOWN) {
  109. diffuseMaterial[2] += 0.1;
  110. if (diffuseMaterial[2] > 1.0)
  111. diffuseMaterial[2] = 0.0;
  112. glColor4fv(diffuseMaterial);
  113. glutPostRedisplay();
  114. }
  115. break;
  116. default:
  117. break;
  118. }
  119. }
  120. /* ARGSUSED1 */
  121. void keyboard(unsigned char key, int x, int y)
  122. {
  123. switch (key) {
  124. case 27:
  125. exit(0);
  126. break;
  127. }
  128. }
  129. int main(int argc, char** argv)
  130. {
  131. glutInit(&argc, argv);
  132. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  133. glutInitWindowSize (500, 500);
  134. glutInitWindowPosition (100, 100);
  135. glutCreateWindow (argv[0]);
  136. init ();
  137. glutDisplayFunc(display);
  138. glutReshapeFunc(reshape);
  139. glutMouseFunc(mouse);
  140. glutKeyboardFunc(keyboard);
  141. glutMainLoop();
  142. return 0;
  143. }