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 - <TITLE>Mesa Release Notes</TITLE>
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 - <H1>Mesa 7.0.3 Release Notes / April 4, 2008</H1>
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 - <p>
 - Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
 - </p>
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 - <h2>MD5 checksums</h2>
 - <pre>
 - 3fd1cb76531b2515ef7db92d9a93dbf8  MesaLib-7.0.3.tar.gz
 - e6e6379d7793af40a6bc3ce1bace572e  MesaLib-7.0.3.tar.bz2
 - 97882bac195229ee0b78cab82e0e3be1  MesaLib-7.0.3.zip
 - 8abf6bbcb1661e7dd4ce73b3fbb85898  MesaDemos-7.0.3.tar.gz
 - 47fd6863621d3c9c7dbb870ab7f0c303  MesaDemos-7.0.3.tar.bz2
 - 99e442e14da1928f76a7297bb421a3af  MesaDemos-7.0.3.zip
 - 2b50fe9fadc4709b57c52adef09fce3c  MesaGLUT-7.0.3.tar.gz
 - 0ff23c4e91b238abae63a5fc9fa003e7  MesaGLUT-7.0.3.tar.bz2
 - 70e83554a4462dad28e0d6e20f79aada  MesaGLUT-7.0.3.zip
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 - <h2>Bug fixes</h2>
 - <ul>
 - <li>Added missing glw.pc.in file to release tarball
 - <li>Fix GLUT/Fortran issues
 - <li>GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
 - <li>Fix crash upon GLSL variable array indexes (not yet supported)
 - <li>Two-sided stencil test didn't work in software rendering
 - <li>Fix two-sided lighting bugs/crashes (bug 13368)
 - <li>GLSL gl_FrontFacing didn't work properly
 - <li>glGetActiveUniform returned incorrect sizes (bug 13751)
 - <li>Fix several bugs relating to uniforms and attributes in GLSL API (Bruce Merry, bug 13753)
 - <li>glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
 - <li>Fixed GLX indirect vertex array rendering bug (14197)
 - <li>Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
 - <li>User-defined clip planes enabled for R300 (bug 9871)
 - <li>Fixed glBindTexture() crash upon bad target (bug 14514)
 - <li>Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
 - <li>Bad strings given to glProgramStringARB() didn't generate GL_INVALID_OPERATION
 - <li>Fixed minor point rasterization regression (bug 11016)
 - <li>state.texenv.color state var didn't work in GL_ARB_fragment_program (bug 14931)
 - <li>glBitmap from a PBO didn't always work
 - <li>glGetTexImage into a PBO didn't always work
 - <li>Comments at the end of ARB vertex/fragment programs crashed the parser
 - </ul>
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 - <h2>Changes</h2>
 - <ul>
 - <li>Updated glext.h to version 40
 - </ul>
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 - <h2>Driver Status</h2>
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 - <pre>
 - Driver			Status
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 - DRI drivers		varies with the driver
 - XMesa/GLX (on Xlib)	implements OpenGL 2.1
 - OSMesa (off-screen)	implements OpenGL 2.1
 - Windows/Win32		implements OpenGL 2.1
 - Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
 - SVGA			unsupported
 - Wind River UGL		unsupported
 - DJGPP			unsupported
 - GGI			unsupported
 - BeOS			unsupported
 - Allegro			unsupported
 - D3D			unsupported
 - </pre>
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