| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534 | 
							- <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
 - <html>
 - <head>
 -   <title>Mini GLX Specification</title>
 - </head>
 - <body>
 - <h1>
 - <center>Mini GLX Specification</center>
 - </h1>
 - <h2>
 - <center>Tungsten Graphics, Inc.<br>
 - <br>
 - January 20, 2003<br>
 - <br>
 - </center>
 - </h2>
 - <p> Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
 - Texas. All Rights Reserved. <br>
 - <br>
 - Permission is granted to make and distribute verbatim copies of this
 - document provided the copyright notice and this permission notice are
 - preserved on all copies.<br>
 - <br>
 - </p>
 - <h1>1. Introduction</h1>
 - <p>The Mini GLX interface facilitates OpenGL rendering on embedded
 - devices. The interface is a subset of the GLX interface, plus a minimal
 - set of Xlib-like functions.</p>
 - <p>Programs written to the Mini GLX specification should run unchanged
 - on systems with the X Window System and the GLX extension. The intention
 - is to allow flexibility for prototyping and testing.</p>
 - <p>This document serves as both the reference guide and programming
 - guide for Mini GLX.<br>
 - <br>
 - </p>
 - <h1>2. Mini GLX Concepts</h1>
 - <p>The OpenGL specification does not describe how OpenGL rendering
 - contexts and drawing surfaces (i.e. the frame buffer) are created and
 - managed. Rather, this is handled by an OpenGL window system interface,
 - such as Mini GLX.</p>
 - <p>There are three main datatypes or resources managed by Mini GLX. The
 - resources and their corresponding GLX or Xlib data types are:</p>
 - <table cellspacing="10" align="center">
 -   <tbody>
 -     <tr>
 -       <td><u>Resource</u></td>
 -       <td><u>Data type</u></td>
 -     </tr>
 -     <tr>
 -       <td>pixel formats</td>
 -       <td>X Visual and XVisualInfo</td>
 -     </tr>
 -     <tr>
 -       <td>drawing surfaces</td>
 -       <td>X Window or GLXDrawable</td>
 -     </tr>
 -     <tr>
 -       <td>rendering contexts</td>
 -       <td>GLXContext</td>
 -     </tr>
 -   </tbody>
 - </table>
 - <p>Pixel formats or X Visuals describe the per-pixel attributes of the
 - frame buffer.  For example, bits per color component, Z buffer size,
 - stencil size, TrueColor vs PseudoColor, etc.</p>
 - <p>Drawing surfaces or X Windows typically describe a spatial
 - allocation of the frame buffer (i.e. the position and size of a
 - rectangular region of pixels).  Since MiniGLX doesn't really support a
 - window system, the window is effectively the entire frame buffer.</p>
 - <p>A rendering context represents the current OpenGL state such as
 - current drawing color, line width, blending mode, texture parameters,
 - etc. Several rendering contexts can be created but only one can be in
 - use at any given time.</p>
 - <p>The Mini GLX interface provides all the functions needed for
 - choosing pixel formats, create drawing surfaces, creating rendering
 - contexts and binding rendering contexts to drawing surfaces.<br>
 - <br>
 - </p>
 - <h1>3. Using Mini GLX</h1>
 - <p>To use the Mini GLX interface in your application, include the
 - GL/miniglx.h header file at compile time:</p>
 - <blockquote><code>	#include <GL/miniglx.h><br>
 -   </code></blockquote>
 - <code></code>Applications should link with libGL.so (i.e. <code>gcc
 - myprogram.o -lGL -o myprogram</code>).  libGL.so implements the
 - MiniGLX API functions and, in turn, loads a hardware-specific device
 - driver (such as <code>radeon_dri.so</code>) at runtime.  The
 - environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
 - directory where these modules are located.<br>
 - <br>
 - The remainder of this section describes the MiniGLX API functions.<br>
 - <br>
 - <h2>3.1 Initialization</h2>
 - <p>The XOpenDisplay function is used to initialize the graphics system:</p>
 - <blockquote>
 -   <pre>Display *XOpenDisplay(const char *displayname)<br></pre>
 - </blockquote>
 - <p>The <code>displayName</code> parameter is currently ignored in Mini
 - GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
 - parameter.</p>
 - <p>If XOpenDisplay is able to initialize the graphics system a pointer
 - to a Display will be returned.  Otherwise, NULL will be returned.</p>
 - <h2>3.2 Choosing a Visual</h2>
 - <p>A visual (i.e. pixel format) must be chosen before a drawing surface
 - or rendering context can be created.  This is done with the
 - glXChooseVisual function:</p>
 - <blockquote>
 -   <pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
 - </blockquote>
 - <p><code>dpy</code> is a pointer to the display returned by
 - XOpenDisplay. </p>
 - <p><code>screen</code> is currently ignored by Mini GLX and should be
 - zero. </p>
 - <p><code>attribList</code> is a list of GLX attributes which describe
 - the desired pixel format.  It is terminated by the token <code>None</code>.
 - The attributes are as follows:</p>
 - <blockquote>
 -   <dl>
 -     <dt><code>GLX_USE_GL</code></dt>
 -     <dd>This attribute should always be present in order to maintain
 - compatibility with GLX.</dd>
 -     <dt><code>GLX_RGBA</code></dt>
 -     <dd>If present, only RGBA pixel formats will be considered.
 - Otherwise, only color index formats are considered.</dd>
 -     <dt><code>GLX_DOUBLEBUFFER</code></dt>
 -     <dd>if present, only double-buffered pixel formats will	be chosen.</dd>
 -     <dt><code>GLX_RED_SIZE n</code></dt>
 -     <dd>Must be followed by a non-negative integer indicating the
 - minimum number of bits per red pixel component that is acceptable.</dd>
 -     <dt><code>GLX_GREEN_SIZE n</code></dt>
 -     <dd>Must be followed by a non-negative integer indicating the
 - minimum number of bits per green pixel component that is acceptable.</dd>
 -     <dt><code>GLX_BLUE_SIZE n</code></dt>
 -     <dd>Must be followed by a non-negative integer indicating the
 - minimum number of bits per blue pixel component that is acceptable.</dd>
 -     <dt><code>GLX_ALPHA_SIZE n</code></dt>
 -     <dd>Must be followed by a non-negative integer indicating the
 - minimum number of bits per alpha pixel component that is acceptable.</dd>
 -     <dt><code>GLX_STENCIL_SIZE n</code></dt>
 -     <dd>Must be followed by a non-negative integer indicating the
 - minimum number of bits per stencil value that is acceptable.</dd>
 -     <dt><code>None</code></dt>
 -     <dd>This token is used to terminate the attribute list.</dd>
 -   </dl>
 - </blockquote>
 - <p>glXChooseVisual will return a pointer to an XVisualInfo object which
 - most closely matches the requirements of the attribute list.  If there
 - is no visual which matches the request, NULL will be returned.</p>
 - <p>Note that visuals with accumulation buffers and depth buffers are
 - not available.<br>
 - <br>
 - </p>
 - <h2>3.3 Creating a Drawing Surface</h2>
 - <p>Drawing surfaces are created as X windows.  For Mini GLX,
 - windows are <i>full-screen</i>; they cover the entire frame buffer.
 -  Also, Mini GLX imposes a limit of one window.  A second window
 - cannot be created until the first one is destroyed.</p>
 - <h3>3.3.1 Window Creation</h3>
 - <p>The XCreateWindow function is used to create a drawing surface:</p>
 - <blockquote>
 -   <pre>Window XCreateWindow( Display *display,<br>                      Window parent,<br>                      int x, int y,<br>                      unsigned int width, unsigned int height,<br>                      unsigned int borderWidth,<br>                      int depth,<br>                      unsigned int class,<br>                      Visual *visual,<br>                      unsigned long valuemask,<br>                      XSetWindowAttributes *attributes )<br></pre>
 - </blockquote>
 - <p>The parameters are as follows:</p>
 - <blockquote>
 -   <dl>
 -     <dt><code>display</code></dt>
 -     <dd>A Display pointer, as returned by XOpenDisplay.</dd>
 -     <dt><code>parent</code></dt>
 -     <dd>The parent window for the new window.  For Mini GLX, this
 - should be<code>RootWindow(dpy, 0)</code>.</dd>
 -     <dt><code>x, y</code></dt>
 -     <dd>The position of the window.  For Mini GLX, both values should
 - be zero.</dd>
 -     <dt><code>width, height</code></dt>
 -     <dd>The size of the window.  For Mini GLX, this specifies the
 - desired screen size such as 1024, 768 or 1280, 1024.</dd>
 -     <dt><code>borderWidth</code></dt>
 -     <dd>This parameter should be zero.</dd>
 -     <dt><code>depth</code></dt>
 -     <dd>The pixel depth for the window.  For Mini GLX this should be
 - the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
 -     <dt><code>class</code></dt>
 -     <dd>The window class.  For Mini GLX this value should be <code>InputOutput</code>.</dd>
 -     <dt><code>visual</code></dt>
 -     <dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
 - object returned by <code>glxChooseVisual</code>.</dd>
 -     <dt><code>valuemask</code></dt>
 -     <dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
 - are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
 - | CWBorderPixel | CWColormap</code>.</dd>
 -     <dt><code>attributes</code></dt>
 -     <dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
 - structure, the<code>background_pixel</code>, <code>border_pixel</code>
 - and <code>colormap</code> fields should be set.  See the discussion
 - below regarding colormaps.</dd>
 -   </dl>
 - </blockquote>
 - <p><code>XCreateWindow</code> will return a window handle if it succeeds
 - or zero if it fails.</p>
 - <h3>3.3.2 Window Mapping</h3>
 - <p>To display the window the XMapWindow function must be called:</p>
 - <blockquote>
 -   <pre>void XMapWindow(Display *dpy, Window w)</pre>
 - </blockquote>
 - <p>This function does nothing in Mini GLX but is required for Xlib/GLX
 - compatibility</p>
 - <h3>3.3.3 Colormaps<br>
 - </h3>
 - <p>Xlib requires specification of a colormap when creating a window.
 -  For purposes of interoperability, Mini GLX requires this as well,
 - though the colormap is not actually used.  The XCreateColormap
 - function is used to create a colormap:</p>
 - <blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
 - Visual *visual, int alloc)</code><br>
 -   <code></code></blockquote>
 - <p>The parameters are as follows:<br>
 - </p>
 - <blockquote>
 -   <dl>
 -     <dt><code>dpy</code></dt>
 -     <dd>The display handle as returned by XOpenDisplay.</dd>
 -     <dt><code>window</code></dt>
 -     <dd> This parameter is ignored by Mini GLX but should be the value
 - returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
 -     </dd>
 -     <dt><code>visual</code></dt>
 -     <dd>This parameter is ignored by Mini GLX but should be the visual
 - field of the XVisualInfo object returned by glXChooseVisual. </dd>
 -     <dt><code>alloc</code></dt>
 -     <dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
 -   </dl>
 - </blockquote>
 - <br>
 - <h2>3.4 Creating a Rendering Context</h2>
 - <p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
 - function:</p>
 - <blockquote>
 -   <pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
 - </blockquote>
 - <p>The parameters are as follows:</p>
 - <blockquote>
 -   <dl>
 -     <dt><code>dpy</code></dt>
 -     <dd>The display handle as returned by XOpenDisplay.</dd>
 -     <dt><code>visInfo</code></dt>
 -     <dd>The visual as returned by glXChooseVisual.</dd>
 -     <dt><code>shareList</code></dt>
 -     <dd>If non-zero, texture objects and display lists are shared with
 - the named rendering context. If zero, texture objects and display lists
 - will (initially) be private to this context. They may be shared when a
 - subsequent context is created.</dd>
 -     <dt><code>direct</code></dt>
 -     <dd>Specifies whether direct or indirect rendering is desired. For
 - Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
 -   </dl>
 - </blockquote>
 - <p><code>glXCreateContext</code> will return a GLXContext handle if it
 - succeeds or zero if it fails due to invalid parameter or insufficient
 - resources.<br>
 - <br>
 - </p>
 - <h2>3.5 Binding a Rendering Context</h2>
 - <p>The final step before beginning OpenGL rendering is to bind (i.e.
 - activate) a rendering context and drawing surface with the
 - glXMakeCurrent function:</p>
 - <blockquote>
 -   <pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
 - </blockquote>
 - <p>The parameters are as follows:</p>
 - <blockquote>
 -   <dl>
 -     <dt><code>dpy</code></dt>
 -     <dd>The display handle, as returned by XOpenDisplay.</dd>
 -     <dt><code>drawable</code></dt>
 -     <dd>The window or drawable to bind to the rendering context. This
 - should be the value returned by XCreateWindow.</dd>
 -     <dt><code>ctx</code></dt>
 -     <dd>The rendering context to bind, as returned by glXCreateContext.</dd>
 -   </dl>
 - </blockquote>
 - <p>If glXMakeCurrent succeeds True is returned.  Otherwise False is
 - returned to indicate an invalid display, window or context parameter.</p>
 - <p>After the rendering context has been bound to the drawing surface
 - OpenGL rendering can begin.</p>
 - <p>The current rendering context may be unbound by calling
 - glXMakeCurrent with the window and context parameters set to zero.</p>
 - <p>An application may create any number of rendering contexts and bind
 - them as needed. Note that binding a rendering context is generally not a
 - light-weight operation.  Most simple OpenGL applications create
 - only one rendering context.<br>
 - <br>
 - </p>
 - <h2>3.6 Color Buffer Swapping</h2>
 - <p>A double buffered window has two color buffers: a front buffer and a
 - back buffer.  Normally, rendering is directed to the back buffer while
 - the front buffer is displayed.  When rendering of a frame is finished
 - the front and back buffers are swapped to provide the illusion of
 - instanteous screen updates.</p>
 - <p>The color buffers for a particular window (i.e. drawable) may be
 - swapped with the glXSwapBuffers command:</p>
 - <blockquote>
 -   <pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
 - </blockquote>
 - Any pending rendering commands will be completed before the buffer swap
 - takes place.<br>
 - <br>
 - Calling glXSwapBuffers on a window which is single-buffered has no
 - effect.<br>
 - <br>
 - <h2>3.7 Releasing Resources</h2>
 - <h3>3.7.1 Releasing Rendering Contexts</h3>
 - <p>A rendering context may be destroyed by calling glXDestroyContext:</p>
 - <blockquote>
 -   <pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
 - </blockquote>
 - <h3>3.7.2 Releasing Windows</h3>
 - <p>A window may be destroyed by calling XDestroyWindow:</p>
 - <blockquote>
 -   <pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
 - </blockquote>
 - <h3>3.7.3 Releasing Visuals</h3>
 - <p>An XVisualInfo object may be freed by calling XFree:</p>
 - <blockquote>
 -   <pre>void XFree(void *data)<br></pre>
 - </blockquote>
 - <h3>3.7.4 Releasing Colormaps</h3>
 - <p>A colormap may be freed by calling XFreeColormap:</p>
 - <blockquote>
 -   <pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
 - </blockquote>
 - <h3>3.7.4 Releasing Display Resources</h3>
 - <p>When the application is about to exit, the resources associated with
 - the graphics system can be released by calling XCloseDisplay:</p>
 - <blockquote>
 -   <pre>void XCloseDisplay(Display *dpy)<br></pre>
 - </blockquote>
 - <p>The display handle becomes invalid at this point.<br>
 - <br>
 - </p>
 - <h2>3.8 Query Functions</h2>
 - <h3>3.8.1 Querying Available Visuals</h3>
 - A list of all available visuals can be obtained with the XGetVisualInfo
 - function:<br>
 - <br>
 - <div style="margin-left: 40px;"><code>XVisualInfo
 - *XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
 - *vinfo_template, int *nitems_return)<br>
 - </code></div>
 - <br>
 - The parameters are as follows:<br>
 - <blockquote>
 -   <dl>
 -     <dt><code>dpy</code></dt>
 -     <dd>The display handle, as returned by XOpenDisplay.</dd>
 -     <dt><code>vinfo_mask</code></dt>
 -     <dd>A bitmask indicating which fields of the vinfo_template are to
 - be matched.  The value must be VisualScreenMask.</dd>
 -     <dt><code>vinfo_template</code></dt>
 -     <dd>A template whose fields indicate which visual attributes must
 - be matched by the results.  The screen field of this structure must
 - be zero.</dd>
 -     <dt><code>nitems_return</code></dt>
 -     <dd>Returns the number of visuals returned. </dd>
 -   </dl>
 - </blockquote>
 - The return value is the address of an array of all available visuals.<br>
 - <br>
 - An example of using XGetVisualInfo to get all available visuals follows:<br>
 - <br>
 - <div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
 - <code>int numVisuals;</code><br>
 - <code>Display *dpy = XOpenDisplay(NULL);</code><br>
 - <code>visTemplate.screen = 0;</code><br>
 - <code>results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate,
 - &numVisuals);</code><br>
 - <code></code></div>
 - <br>
 - <h3>3.8.2 Querying Visual Attributes</h3>
 - <p>The GLX attributes of an X visual may be queried with the
 - glXGetConfig function:</p>
 - <blockquote>
 -   <pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
 - </blockquote>
 - <p>The parameters are as follows:</p>
 - <blockquote>
 -   <dl>
 -     <dt><code>dpy</code></dt>
 -     <dd>The display handle, as returned by XOpenDisplay.</dd>
 -     <dt><code>vis</code></dt>
 -     <dd>The visual, as returned by glXChooseVisual.</dd>
 -     <dt><code>attribute</code></dt>
 -     <dd>The attribute to query.  The attributes are listed below.</dd>
 -     <dt><code>value</code></dt>
 -     <dd>Pointer to an integer in which the result of the query will be
 - stored. </dd>
 -   </dl>
 - </blockquote>
 - <p>The return value will be zero if no error occurs.<code>
 -  GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
 - parameter is invalid.<code>  GLX_BAD_VISUAL</code> will be returned
 - if the XVisualInfo parameter is invalid.</p>
 - <p>The following attributes may be queried:</p>
 - <blockquote>
 -   <dl>
 -     <dt><code>GLX_USE_GL</code></dt>
 -     <dd>The result will be <code>True</code> or <code>False</code> to
 - indicate if OpenGL rendering is supported with the visual.  Mini GLX
 - always return <code>True</code>.</dd>
 -     <dt><code>GLX_RGBA</code></dt>
 -     <dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
 - for color index visuals.</dd>
 -     <dt><code>GLX_DOUBLEBUFFER</code></dt>
 -     <dd>The result will be <code>True</code> if the visual has two
 - color buffers or <code>False</code> if the visual has one color buffer.</dd>
 -     <dt><code>GLX_RED_SIZE</code></dt>
 -     <dd>The result will be the number of red bits per pixel.</dd>
 -     <dt><code>GLX_GREEN_SIZE</code></dt>
 -     <dd>The result will be the number of green bits per pixel.</dd>
 -     <dt><code>GLX_BLUE_SIZE</code></dt>
 -     <dd>The result will be the number of blue bits per pixel.</dd>
 -     <dt><code>GLX_ALPHA_SIZE</code></dt>
 -     <dd>The result will be the number of alpha bits per pixel.</dd>
 -     <dt><code>GLX_DEPTH_SIZE</code></dt>
 -     <dd>The result will be the number of bits per Z value.</dd>
 -     <dt><code>GLX_STENCIL_SIZE</code></dt>
 -     <dd>The result will be the number of bits per stencil value.<br>
 -       <br>
 -     </dd>
 -   </dl>
 - </blockquote>
 - <h3>3.8.3 Querying the Current Rendering Context</h3>
 - <p>The current rendering context can be queried with
 - glXGetCurrentContext: </p>
 - <blockquote>
 -   <pre>GLXContext glXGetCurrentContext(void)<br></pre>
 - </blockquote>
 - <p>Zero will be returned if no context is currently bound.<br>
 - <br>
 - </p>
 - <h3>3.8.4 Querying the Current Drawable</h3>
 - <p>The current drawable (i.e. window or drawing surface) can be queried
 - with glXGetCurrentDrawable:</p>
 - <blockquote>
 -   <pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
 - </blockquote>
 - <p>Zero will be returned if no drawable is currently bound.<br>
 - <br>
 - </p>
 - <h3>3.8.5 Function Address Queries</h3>
 - <p>The glXGetProcAddress function will return the address of any
 - available OpenGL or Mini GLX function:</p>
 - <blockquote>
 -   <pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
 - </blockquote>
 - <p>If <code>procName</code> is a valid function name, a pointer to that
 - function will be returned.  Otherwise, NULL will be returned.</p>
 - <p>The purpose of glXGetProcAddress is to facilitate using future
 - extensions to OpenGL or Mini GLX.  If a future version of the library
 - adds new extension functions they'll be accessible via
 - glXGetProcAddress. The alternative is to hard-code calls to the new
 - functions in the application but doing so will prevent linking the
 - application with older versions of the library.<br>
 - <br>
 - </p>
 - <h2>3.9 Versioning</h2>
 - The Mini GLX version can be queried at run time with glXQueryVersion:
 - <blockquote>
 -   <pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
 - </blockquote>
 - <p><code>major</code> will be set to the major version number and<code>minor</code>
 - will be set to the minor version number.<code>True</code> will be
 - returned if the function succeeds. <code>False</code> will be returned
 - if the function fails due to invalid parameters. The <code>dpy</code>
 - argument is currently ignored, but should be the value returned by
 - XOpenDisplay.</p>
 - <p>At compile time, the Mini GLX interface version can be tested with
 - the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
 - version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
 - will be defined. If version 1.1 of Mini GLX is supported, then<code>
 - MINI_GLX_VERSION_1_1</code> will be defined.</p>
 - <p>At the time of writing the current Mini GLX version is 1.0.<br>
 - <br>
 - </p>
 - <h1>4.0 Interoperability with GLX and Xlib</h1>
 - While Mini GLX strives to be compatible with GLX and Xlib there are
 - some unavoidable differences which must be taken into consideration.<br>
 - <h2>4.1 Public vs Private Structures</h2>
 - The structure of many X data types is public.  For example, the <code>Display</code>
 - data type is defined as a structure in /usr/include/X11/Xlib.h and
 - programmers may access any fields of that structure at will.  Mini
 - GLX also defines a Display data type but its fields are hidden and not
 - visiblein <code>miniglx.h</code>.  Duplicating the Xlib
 - declaration for the <code>Display</code> data type in minigl.h would
 - require defining a large number of other superfluous Xlib datatypes.<br>
 - <br>
 - Mini GLX users are discouraged from directly accessing the fields of
 - Xlib data types to maximize portability - though this is unavoidable to
 - some extent.  For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
 - data types must be completely public.
 - <h2>4.2 Macros</h2>
 - In some cases, Xlib defines macros which are meant to be used instead
 - of direct structure accesses.  For example, the <code>RootWindow(dpy,
 - screen)</code> macro returns the root window for a given screen on a
 - given display.  Unfortunately, macros do nothing to aid in ABI
 - compatibility since they are resolved at compile time instead of at
 - link/run time.<br>
 - <br>
 - Mini GLX also defines a <code>RootWindow</code> macro since it's
 - essential for creating windows.  But the implementation of this
 - macro by Xlib and Mini GLX is completely different.<br>
 - <h2>4.3 Summary</h2>
 - Because Xlib and Mini GLX define data types and macros differently,
 - Mini GLX applications must be recompiled when retargeting Mini GLX or
 - native Xlib/GLX.  That is, applications can't simply be re-linked
 - because of ABI incompatibilities.<br>
 - <br>
 - Nevertheless, the fact that Mini GLX programs can be recompiled for
 - Xlib and GLX increases portability and flexibility for testing and
 - prototyping.<br>
 - <br>
 - <h1>5.0 Example Program</h1>
 - <p>This section shows an example program which uses the Mini GLX
 - interface. The program simply draws several frames of a rotating square.<br>
 - </p>
 - <p>The program may be compiled for use with Xlib/GLX or Mini GLX by
 - setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
 -  Note that the only difference is the header files which are
 - included.<br>
 - </p>
 - <p> </p>
 - <pre><code><br></code>#define USE_MINIGLX 1  /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include <stdio.h><br>#include <stdlib.h><br>#include <GL/gl.h><br><br>#if USE_MINIGLX<br>#include <GL/miniglx.h><br>#else<br>#include <GL/glx.h><br>#include <X11/Xlib.h><br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br>   int visAttributes[] = {<br>      GLX_RGBA,<br>      GLX_RED_SIZE, 1,<br>      GLX_GREEN_SIZE, 1,<br>      GLX_BLUE_SIZE, 1,<br>      GLX_DOUBLEBUFFER,<br>      None<br>   };<br>   XSetWindowAttributes attr;<br>   unsigned long attrMask;<br>   Window root;<br>   Window win;<br>   GLXContext ctx;<br>   XVisualInfo *visinfo;<br><br>   root = RootWindow(dpy, 0);<br><br>   /* Choose GLX visual / pixel format */<br>   visinfo = glXChooseVisual(dpy, 0, visAttributes);<br>   if (!visinfo) {<br>      printf("Error: couldn't get an RGB, Double-buffered visual\n");<br>      exit(1);<br>   }<br><br>   /* Create the window */<br>   attr.background_pixel = 0;<br>   attr.border_pixel = 0;<br>   attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);<br>   attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br>   win = XCreateWindow(dpy, root, 0, 0, width, height,<br>		       0, visinfo->depth, InputOutput,<br>		       visinfo->visual, attrMask, &attr);<br>   if (!win) {<br>      printf("Error: XCreateWindow failed\n");<br>      exit(1);<br>   }<br><br>   /* Display the window */<br>   XMapWindow(dpy, win);<br><br>   /* Create GLX rendering context */<br>   ctx = glXCreateContext(dpy, visinfo, NULL, True);<br>   if (!ctx) {<br>      printf("Error: glXCreateContext failed\n");<br>      exit(1);<br>   }<br><br>   /* Bind the rendering context and window */<br>   glXMakeCurrent(dpy, win, ctx);<br><br>   return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br>   int angle;<br>   glShadeModel(GL_FLAT);<br>   glClearColor(0.5, 0.5, 0.5, 1.0);<br>   for (angle = 0; angle < 360; angle += 10) {<br>      glClear(GL_COLOR_BUFFER_BIT);<br>      glColor3f(1.0, 1.0, 0.0);<br>      glPushMatrix();<br>      glRotatef(angle, 0, 0, 1);<br>      glRectf(-0.8, -0.8, 0.8, 0.8);<br>      glPopMatrix();<br>      glXSwapBuffers(dpy, win);<br>   }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br>   Display *dpy;<br>   Window win;<br><br>   dpy = XOpenDisplay(NULL);<br>   if (!dpy) {<br>      printf("Error: XOpenDisplay failed\n");<br>      return 1;<br>   }<br><br>   win = MakeWindow(dpy, 300, 300);<br><br>   DrawFrames(dpy, win);<br><br>   return 0;<br>}<br></code></pre>
 - <br>
 - </body>
 - </html>
 
 
  |