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							- Name
 - 
 -     MESA_window_pos
 - 
 - Name Strings
 - 
 -     GL_MESA_window_pos
 - 
 - Contact
 - 
 -     Brian Paul, brian.paul 'at' tungstengraphics.com
 - 
 - Status
 - 
 -     Shipping (since Mesa version 1.2.8)
 - 
 - Version
 - 
 - 
 - Number
 - 
 -     197
 - 
 - Dependencies
 - 
 -     OpenGL 1.0 is required.
 -     The extension is written against the OpenGL 1.2 Specification
 - 
 - Overview
 - 
 -     In order to set the current raster position to a specific window
 -     coordinate with the RasterPos command, the modelview matrix, projection
 -     matrix and viewport must be set very carefully.  Furthermore, if the
 -     desired window coordinate is outside of the window's bounds one must
 -     rely on a subtle side-effect of the Bitmap command in order to circumvent
 -     frustum clipping.
 - 
 -     This extension provides a set of functions to directly set the
 -     current raster position, bypassing the modelview matrix, the
 -     projection matrix and the viewport to window mapping.  Furthermore,
 -     clip testing is not performed.
 - 
 -     This greatly simplifies the process of setting the current raster
 -     position to a specific window coordinate prior to calling DrawPixels,
 -     CopyPixels or Bitmap.
 - 
 - New Procedures and Functions
 - 
 -     void WindowPos2dMESA(double x, double y)
 -     void WindowPos2fMESA(float x, float y)
 -     void WindowPos2iMESA(int x, int y)
 -     void WindowPos2sMESA(short x, short y)
 -     void WindowPos2ivMESA(const int *p)
 -     void WindowPos2svMESA(const short *p)
 -     void WindowPos2fvMESA(const float *p)
 -     void WindowPos2dvMESA(const double *p)
 -     void WindowPos3iMESA(int x, int y, int z)
 -     void WindowPos3sMESA(short x, short y, short z)
 -     void WindowPos3fMESA(float x, float y, float z)
 -     void WindowPos3dMESA(double x, double y, double z)
 -     void WindowPos3ivMESA(const int *p)
 -     void WindowPos3svMESA(const short *p)
 -     void WindowPos3fvMESA(const float *p)
 -     void WindowPos3dvMESA(const double *p)
 -     void WindowPos4iMESA(int x, int y, int z, int w)
 -     void WindowPos4sMESA(short x, short y, short z, short w)
 -     void WindowPos4fMESA(float x, float y, float z, float w)
 -     void WindowPos4dMESA(double x, double y, double z, double )
 -     void WindowPos4ivMESA(const int *p)
 -     void WindowPos4svMESA(const short *p)
 -     void WindowPos4fvMESA(const float *p)
 -     void WindowPos4dvMESA(const double *p)
 - 
 - New Tokens
 - 
 -     none
 - 
 - Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
 - 
 -   - (2.12, p. 41) Insert after third paragraph:
 - 
 -       Alternately, the current raster position may be set by one of the
 -       WindowPosMESA commands:
 - 
 -          void WindowPos{234}{sidf}MESA( T coords );
 -          void WindowPos{234}{sidf}vMESA( T coords );
 - 
 -       WindosPos4MESA takes four values indicating x, y, z, and w.
 -       WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
 -       x, y, and z with w implicitly set to 1 (or only x and y with z
 -       implicititly set to 0 and w implicitly set to 1).
 - 
 -       WindowPosMESA operates like RasterPos except that the current modelview
 -       matrix, projection matrix and viewport parameters are ignored and the
 -       clip test operation always passes.  The current raster position values
 -       are directly set to the parameters passed to WindowPosMESA.  The current
 -       color, color index and texture coordinate update the current raster
 -       position's associated data.
 - 
 - Additions to the AGL/GLX/WGL Specifications
 - 
 -     None
 - 
 - GLX Protocol
 - 
 -     Not specified at this time.  However, a protocol message very similar
 -     to that of RasterPos is expected.
 - 
 - Errors
 - 
 -     INVALID_OPERATION is generated if WindowPosMESA is called betweeen
 -     Begin and End.
 - 
 - New State
 - 
 -     None.
 - 
 - New Implementation Dependent State
 - 
 -     None.
 - 
 - Revision History
 - 
 -   * Revision 1.0 - Initial specification
 -   * Revision 1.1 - Minor clean-up  (7 Jan 2000, Brian Paul)
 
 
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