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- /* $Id: glapi.c,v 1.58.2.1 2001/11/18 23:24:49 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 4.0.1
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
- /*
- * This file manages the OpenGL API dispatch layer.
- * The dispatch table (struct _glapi_table) is basically just a list
- * of function pointers.
- * There are functions to set/get the current dispatch table for the
- * current thread and to manage registration/dispatch of dynamically
- * added extension functions.
- *
- * It's intended that this file and the other glapi*.[ch] files are
- * flexible enough to be reused in several places: XFree86, DRI-
- * based libGL.so, and perhaps the SGI SI.
- *
- * There are no dependencies on Mesa in this code.
- *
- * Versions (API changes):
- * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
- * 2001/01/16 - added dispatch override feature for Mesa 3.5
- */
-
-
-
- #include "glheader.h"
- #include "glapi.h"
- #include "glapioffsets.h"
- #include "glapitable.h"
- #include "glthread.h"
-
- /***** BEGIN NO-OP DISPATCH *****/
-
- static GLboolean WarnFlag = GL_FALSE;
-
- void
- _glapi_noop_enable_warnings(GLboolean enable)
- {
- WarnFlag = enable;
- }
-
- static GLboolean
- warn(void)
- {
- if (WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
- return GL_TRUE;
- else
- return GL_FALSE;
- }
-
-
- #define KEYWORD1 static
- #define KEYWORD2
- #define NAME(func) NoOp##func
-
- #define F stderr
-
- #define DISPATCH(func, args, msg) \
- if (warn()) { \
- fprintf(stderr, "GL User Error: calling "); \
- fprintf msg; \
- fprintf(stderr, " without a current context\n"); \
- }
-
- #define RETURN_DISPATCH(func, args, msg) \
- if (warn()) { \
- fprintf(stderr, "GL User Error: calling "); \
- fprintf msg; \
- fprintf(stderr, " without a current context\n"); \
- } \
- return 0
-
- #define DISPATCH_TABLE_NAME __glapi_noop_table
- #define UNUSED_TABLE_NAME __usused_noop_functions
-
- #define TABLE_ENTRY(name) (void *) NoOp##name
-
- static int NoOpUnused(void)
- {
- if (warn()) {
- fprintf(stderr, "GL User Error: calling extension function without a current context\n");
- }
- return 0;
- }
-
- #include "glapitemp.h"
-
- /***** END NO-OP DISPATCH *****/
-
-
-
- /***** BEGIN THREAD-SAFE DISPATCH *****/
- /* if we support thread-safety, build a special dispatch table for use
- * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
- * dispatch table will call _glthread_GetTSD() to get the actual dispatch
- * table bound to the current thread, then jump through that table.
- */
-
- #if defined(THREADS)
-
- static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
- static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
- static _glthread_TSD RealDispatchTSD; /* only when using override */
- static _glthread_TSD ContextTSD; /* Per-thread context pointer */
-
-
- #define KEYWORD1 static
- #define KEYWORD2 GLAPIENTRY
- #define NAME(func) _ts_##func
-
- #define DISPATCH(FUNC, ARGS, MESSAGE) \
- struct _glapi_table *dispatch; \
- dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
- if (!dispatch) \
- dispatch = (struct _glapi_table *) __glapi_noop_table; \
- (dispatch->FUNC) ARGS
-
- #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- struct _glapi_table *dispatch; \
- dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
- if (!dispatch) \
- dispatch = (struct _glapi_table *) __glapi_noop_table; \
- return (dispatch->FUNC) ARGS
-
- #define DISPATCH_TABLE_NAME __glapi_threadsafe_table
- #define UNUSED_TABLE_NAME __usused_threadsafe_functions
-
- #define TABLE_ENTRY(name) (void *) _ts_##name
-
- static int _ts_Unused(void)
- {
- return 0;
- }
-
- #include "glapitemp.h"
-
- #endif
-
- /***** END THREAD-SAFE DISPATCH *****/
-
-
-
- struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
- struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
-
- /* Used when thread safety disabled */
- void *_glapi_Context = NULL;
-
-
- static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
- static GLboolean GetSizeCalled = GL_FALSE;
-
- static GLboolean DispatchOverride = GL_FALSE;
-
-
- /* strdup() is actually not a standard ANSI C or POSIX routine.
- * Irix will not define it if ANSI mode is in effect.
- */
- static char *
- str_dup(const char *str)
- {
- char *copy;
- copy = (char*) malloc(strlen(str) + 1);
- if (!copy)
- return NULL;
- strcpy(copy, str);
- return copy;
- }
-
-
-
- /*
- * We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used. When we detect
- * that situation we should then call _glapi_enable_thread_safety()
- */
- void
- _glapi_check_multithread(void)
- {
- #if defined(THREADS)
- if (!ThreadSafe) {
- static unsigned long knownID;
- static GLboolean firstCall = GL_TRUE;
- if (firstCall) {
- knownID = _glthread_GetID();
- firstCall = GL_FALSE;
- }
- else if (knownID != _glthread_GetID()) {
- ThreadSafe = GL_TRUE;
- }
- }
- if (ThreadSafe) {
- /* make sure that this thread's dispatch pointer isn't null */
- if (!_glapi_get_dispatch()) {
- _glapi_set_dispatch(NULL);
- }
- }
- #endif
- }
-
-
-
- /*
- * Set the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast to
- * void from the real context pointer type.
- */
- void
- _glapi_set_context(void *context)
- {
- #if defined(THREADS)
- _glthread_SetTSD(&ContextTSD, context);
- if (ThreadSafe)
- _glapi_Context = NULL;
- else
- _glapi_Context = context;
- #else
- _glapi_Context = context;
- #endif
- }
-
-
-
- /*
- * Get the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast from
- * void to the real context pointer type.
- */
- void *
- _glapi_get_context(void)
- {
- #if defined(THREADS)
- if (ThreadSafe) {
- return _glthread_GetTSD(&ContextTSD);
- }
- else {
- return _glapi_Context;
- }
- #else
- return _glapi_Context;
- #endif
- }
-
-
-
- /*
- * Set the global or per-thread dispatch table pointer.
- */
- void
- _glapi_set_dispatch(struct _glapi_table *dispatch)
- {
- if (!dispatch) {
- /* use the no-op functions */
- dispatch = (struct _glapi_table *) __glapi_noop_table;
- }
- #ifdef DEBUG
- else {
- _glapi_check_table(dispatch);
- }
- #endif
-
- #if defined(THREADS)
- if (DispatchOverride) {
- _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
- if (ThreadSafe)
- _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
- else
- _glapi_RealDispatch = dispatch;
- }
- else {
- /* normal operation */
- _glthread_SetTSD(&DispatchTSD, (void *) dispatch);
- if (ThreadSafe)
- _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
- else
- _glapi_Dispatch = dispatch;
- }
- #else /*THREADS*/
- if (DispatchOverride) {
- _glapi_RealDispatch = dispatch;
- }
- else {
- _glapi_Dispatch = dispatch;
- }
- #endif /*THREADS*/
- }
-
-
-
- /*
- * Return pointer to current dispatch table for calling thread.
- */
- struct _glapi_table *
- _glapi_get_dispatch(void)
- {
- #if defined(THREADS)
- if (ThreadSafe) {
- if (DispatchOverride) {
- return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
- }
- else {
- return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
- }
- }
- else {
- if (DispatchOverride) {
- assert(_glapi_RealDispatch);
- return _glapi_RealDispatch;
- }
- else {
- assert(_glapi_Dispatch);
- return _glapi_Dispatch;
- }
- }
- #else
- return _glapi_Dispatch;
- #endif
- }
-
-
- /*
- * Notes on dispatch overrride:
- *
- * Dispatch override allows an external agent to hook into the GL dispatch
- * mechanism before execution goes into the core rendering library. For
- * example, a trace mechanism would insert itself as an overrider, print
- * logging info for each GL function, then dispatch to the real GL function.
- *
- * libGLS (GL Stream library) is another agent that might use override.
- *
- * We don't allow more than one layer of overriding at this time.
- * In the future we may allow nested/layered override. In that case
- * _glapi_begin_dispatch_override() will return an override layer,
- * _glapi_end_dispatch_override(layer) will remove an override layer
- * and _glapi_get_override_dispatch(layer) will return the dispatch
- * table for a given override layer. layer = 0 will be the "real"
- * dispatch table.
- */
-
- /*
- * Return: dispatch override layer number.
- */
- int
- _glapi_begin_dispatch_override(struct _glapi_table *override)
- {
- struct _glapi_table *real = _glapi_get_dispatch();
-
- assert(!DispatchOverride); /* can't nest at this time */
- DispatchOverride = GL_TRUE;
-
- _glapi_set_dispatch(real);
-
- #if defined(THREADS)
- _glthread_SetTSD(&DispatchTSD, (void *) override);
- if (ThreadSafe)
- _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
- else
- _glapi_Dispatch = override;
- #else
- _glapi_Dispatch = override;
- #endif
- return 1;
- }
-
-
- void
- _glapi_end_dispatch_override(int layer)
- {
- struct _glapi_table *real = _glapi_get_dispatch();
- (void) layer;
- DispatchOverride = GL_FALSE;
- _glapi_set_dispatch(real);
- /* the rest of this isn't needed, just play it safe */
- #if defined(THREADS)
- _glthread_SetTSD(&RealDispatchTSD, NULL);
- #endif
- _glapi_RealDispatch = NULL;
- }
-
-
- struct _glapi_table *
- _glapi_get_override_dispatch(int layer)
- {
- if (layer == 0) {
- return _glapi_get_dispatch();
- }
- else {
- if (DispatchOverride) {
- #if defined(THREADS)
- return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
- #else
- return _glapi_Dispatch;
- #endif
- }
- else {
- return NULL;
- }
- }
- }
-
-
-
- /*
- * Return size of dispatch table struct as number of functions (or
- * slots).
- */
- GLuint
- _glapi_get_dispatch_table_size(void)
- {
- /* return sizeof(struct _glapi_table) / sizeof(void *);*/
- GetSizeCalled = GL_TRUE;
- return MaxDispatchOffset + 1;
- }
-
-
-
- /*
- * Get API dispatcher version string.
- */
- const char *
- _glapi_get_version(void)
- {
- return "20010116"; /* YYYYMMDD */
- }
-
-
- /*
- * For each entry in static_functions[] which use this function
- * we should implement a dispatch function in glapitemp.h and
- * in glapinoop.c
- */
- static int NotImplemented(void)
- {
- return 0;
- }
-
-
- struct name_address_offset {
- const char *Name;
- GLvoid *Address;
- GLuint Offset;
- };
-
-
- static struct name_address_offset static_functions[] = {
- /* GL 1.1 */
- { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
- { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
- { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
- { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
- { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
- { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
- { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
- { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
- { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
- { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
- { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
- { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
- { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
- { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
- { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
- { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
- { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
- { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
- { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
- { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
- { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
- { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
- { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
- { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
- { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
- { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
- { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
- { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
- { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
- { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
- { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
- { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
- { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
- { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
- { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
- { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
- { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
- { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
- { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
- { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
- { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
- { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
- { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
- { "glEnd", (GLvoid *) glEnd, _gloffset_End },
- { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
- { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
- { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
- { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
- { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
- { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
- { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
- { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
- { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
- { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
- { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
- { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
- { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
- { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
- { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
- { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
- { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
- { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
- { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
- { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
- { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
- { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
- { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
- { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
- { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
- { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
- { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
- { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
- { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
- { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
- { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
- { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
- { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
- { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
- { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
- { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
- { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
- { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
- { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
- { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
- { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
- { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
- { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
- { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
- { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
- { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
- { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
- { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
- { "glRects", (GLvoid *) glRects, _gloffset_Rects },
- { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
- { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
- { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
- { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
- { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
- { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
- { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
- { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
- { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
- { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
- { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
- { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
- { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
- { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
- { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
- { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
- { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
- { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
- { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
- { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
- { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
- { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
- { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
- { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
- { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
- { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
- { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
- { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
- { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
- { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
- { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
- { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
- { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
- { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
- { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
- { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
- { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
- { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
- { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
- { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
- { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
- { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
- { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
- { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
- { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
- { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
- { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
- { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
- { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
- { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
- { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
- { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
- { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
- { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
- { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
- { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
- { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
- { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
- { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
- { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
- { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
- { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
- { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
- { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
- { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
- { "glHint", (GLvoid *) glHint, _gloffset_Hint },
- { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
- { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
- { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
- { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
- { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
- { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
- { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
- { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
- { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
- { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
- { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
- { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
- { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
- { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
- { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
- { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
- { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
- { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
- { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
- { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
- { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
- { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
- { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
- { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
- { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
- { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
- { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
- { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
- { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
- { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
- { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
- { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
- { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
- { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
- { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
- { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
- { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
- { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
- { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
- { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
- { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
- { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
- { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
- { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
- { "glClear", (GLvoid *) glClear, _gloffset_Clear },
- { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
- { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
- { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
- { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
- { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
- { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
- { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
- { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
- { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
- { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
- { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
- { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
- { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
- { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
- { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
- { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
- { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
- { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
- { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
- { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
- { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
- { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
- { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
- { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
- { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
- { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
- { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
- { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
- { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
- { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
- { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
- { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
- { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
- { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
- { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
- { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
- { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
- { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
- { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
- { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
- { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
- { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
- { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
- { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
- { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
- { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
- { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
- { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
- { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
- { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
- { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
- { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
- { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
- { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
- { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
- { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
- { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
- { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
- { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
- { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
- { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
- { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
- { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
- { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
- { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
- { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
- { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
- { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
- { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
- { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
- { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
- { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
- { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
- { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
- { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
- { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
- { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
- { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
- { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
- { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
- { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
- { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
- { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
- { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
- { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
- { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
- { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
- { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
- { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
- { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
- { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
- { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
- { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
- { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
- { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
- { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
- { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
- { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
- { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
- { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
- { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
- { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
- /* 1.1 */
- { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
- { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
- { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
- { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
- { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
- { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
- { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
- { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
- { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
- { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
- { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
- { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
- { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
- { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
- { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
- { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
- { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
- { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
- { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
- { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
- { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
- { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
- { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
- { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
- { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
- { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
- { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
- { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
- /* 1.2 */
- #ifdef GL_VERSION_1_2
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) NotImplemented
- #endif
- { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor },
- { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation },
- { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements },
- { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable },
- { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv },
- { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv },
- { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable },
- { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable },
- { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv },
- { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv },
- { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable },
- { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable },
- { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri },
- { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter },
- { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv },
- { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv },
- { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter },
- { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D },
- { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram },
- { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv },
- { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv },
- { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax },
- { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv },
- { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv },
- { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram },
- { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax },
- { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram },
- { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax },
- { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D },
- { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D },
- { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D },
- #undef NAME
-
- /* 1.3 */
- #ifdef GL_VERSION_1_3
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) NotImplemented
- #endif
- { "glActiveTexture", (GLvoid *) NAME(glActiveTexture), _gloffset_ActiveTextureARB },
- { "glClientActiveTexture", (GLvoid *) NAME(glClientActiveTexture), _gloffset_ClientActiveTextureARB },
- { "glCompressedTexImage1D", (GLvoid *) NAME(glCompressedTexImage1D), _gloffset_CompressedTexImage1DARB },
- { "glCompressedTexImage2D", (GLvoid *) NAME(glCompressedTexImage2D), _gloffset_CompressedTexImage2DARB },
- { "glCompressedTexImage3D", (GLvoid *) NAME(glCompressedTexImage3D), _gloffset_CompressedTexImage3DARB },
- { "glCompressedTexSubImage1D", (GLvoid *) NAME(glCompressedTexSubImage1D), _gloffset_CompressedTexSubImage1DARB },
- { "glCompressedTexSubImage2D", (GLvoid *) NAME(glCompressedTexSubImage2D), _gloffset_CompressedTexSubImage2DARB },
- { "glCompressedTexSubImage3D", (GLvoid *) NAME(glCompressedTexSubImage3D), _gloffset_CompressedTexSubImage3DARB },
- { "glGetCompressedTexImage", (GLvoid *) NAME(glGetCompressedTexImage), _gloffset_GetCompressedTexImageARB },
- { "glMultiTexCoord1d", (GLvoid *) NAME(glMultiTexCoord1d), _gloffset_MultiTexCoord1dARB },
- { "glMultiTexCoord1dv", (GLvoid *) NAME(glMultiTexCoord1dv), _gloffset_MultiTexCoord1dvARB },
- { "glMultiTexCoord1f", (GLvoid *) NAME(glMultiTexCoord1f), _gloffset_MultiTexCoord1fARB },
- { "glMultiTexCoord1fv", (GLvoid *) NAME(glMultiTexCoord1fv), _gloffset_MultiTexCoord1fvARB },
- { "glMultiTexCoord1i", (GLvoid *) NAME(glMultiTexCoord1i), _gloffset_MultiTexCoord1iARB },
- { "glMultiTexCoord1iv", (GLvoid *) NAME(glMultiTexCoord1iv), _gloffset_MultiTexCoord1ivARB },
- { "glMultiTexCoord1s", (GLvoid *) NAME(glMultiTexCoord1s), _gloffset_MultiTexCoord1sARB },
- { "glMultiTexCoord1sv", (GLvoid *) NAME(glMultiTexCoord1sv), _gloffset_MultiTexCoord1svARB },
- { "glMultiTexCoord2d", (GLvoid *) NAME(glMultiTexCoord2d), _gloffset_MultiTexCoord2dARB },
- { "glMultiTexCoord2dv", (GLvoid *) NAME(glMultiTexCoord2dv), _gloffset_MultiTexCoord2dvARB },
- { "glMultiTexCoord2f", (GLvoid *) NAME(glMultiTexCoord2f), _gloffset_MultiTexCoord2fARB },
- { "glMultiTexCoord2fv", (GLvoid *) NAME(glMultiTexCoord2fv), _gloffset_MultiTexCoord2fvARB },
- { "glMultiTexCoord2i", (GLvoid *) NAME(glMultiTexCoord2i), _gloffset_MultiTexCoord2iARB },
- { "glMultiTexCoord2iv", (GLvoid *) NAME(glMultiTexCoord2iv), _gloffset_MultiTexCoord2ivARB },
- { "glMultiTexCoord2s", (GLvoid *) NAME(glMultiTexCoord2s), _gloffset_MultiTexCoord2sARB },
- { "glMultiTexCoord2sv", (GLvoid *) NAME(glMultiTexCoord2sv), _gloffset_MultiTexCoord2svARB },
- { "glMultiTexCoord3d", (GLvoid *) NAME(glMultiTexCoord3d), _gloffset_MultiTexCoord3dARB },
- { "glMultiTexCoord3dv", (GLvoid *) NAME(glMultiTexCoord3dv), _gloffset_MultiTexCoord3dvARB },
- { "glMultiTexCoord3f", (GLvoid *) NAME(glMultiTexCoord3f), _gloffset_MultiTexCoord3fARB },
- { "glMultiTexCoord3fv", (GLvoid *) NAME(glMultiTexCoord3fv), _gloffset_MultiTexCoord3fvARB },
- { "glMultiTexCoord3i", (GLvoid *) NAME(glMultiTexCoord3i), _gloffset_MultiTexCoord3iARB },
- { "glMultiTexCoord3iv", (GLvoid *) NAME(glMultiTexCoord3iv), _gloffset_MultiTexCoord3ivARB },
- { "glMultiTexCoord3s", (GLvoid *) NAME(glMultiTexCoord3s), _gloffset_MultiTexCoord3sARB },
- { "glMultiTexCoord3sv", (GLvoid *) NAME(glMultiTexCoord3sv), _gloffset_MultiTexCoord3svARB },
- { "glMultiTexCoord4d", (GLvoid *) NAME(glMultiTexCoord4d), _gloffset_MultiTexCoord4dARB },
- { "glMultiTexCoord4dv", (GLvoid *) NAME(glMultiTexCoord4dv), _gloffset_MultiTexCoord4dvARB },
- { "glMultiTexCoord4f", (GLvoid *) NAME(glMultiTexCoord4f), _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4fv", (GLvoid *) NAME(glMultiTexCoord4fv), _gloffset_MultiTexCoord4fvARB },
- { "glMultiTexCoord4i", (GLvoid *) NAME(glMultiTexCoord4i), _gloffset_MultiTexCoord4iARB },
- { "glMultiTexCoord4iv", (GLvoid *) NAME(glMultiTexCoord4iv), _gloffset_MultiTexCoord4ivARB },
- { "glMultiTexCoord4s", (GLvoid *) NAME(glMultiTexCoord4s), _gloffset_MultiTexCoord4sARB },
- { "glMultiTexCoord4sv", (GLvoid *) NAME(glMultiTexCoord4sv), _gloffset_MultiTexCoord4svARB },
- { "glLoadTransposeMatrixd", (GLvoid *) NAME(glLoadTransposeMatrixd), _gloffset_LoadTransposeMatrixdARB },
- { "glLoadTransposeMatrixf", (GLvoid *) NAME(glLoadTransposeMatrixf), _gloffset_LoadTransposeMatrixfARB },
- { "glMultTransposeMatrixd", (GLvoid *) NAME(glMultTransposeMatrixd), _gloffset_MultTransposeMatrixdARB },
- { "glMultTransposeMatrixf", (GLvoid *) NAME(glMultTransposeMatrixf), _gloffset_MultTransposeMatrixfARB },
- { "glSampleCoverage", (GLvoid *) NAME(glSampleCoverage), _gloffset_SampleCoverageARB },
- #if 0
- { "glSamplePass", (GLvoid *) NAME(glSamplePass), _gloffset_SamplePassARB },
- #endif
- #undef NAME
-
- /* ARB 1. GL_ARB_multitexture */
- #ifdef GL_ARB_multitexture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) NotImplemented
- #endif
- { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB },
- { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB },
- { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB },
- { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB },
- { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB },
- { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB },
- { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB },
- { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB },
- { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB },
- { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB },
- { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB },
- { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB },
- { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB },
- { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB },
- { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB },
- { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB },
- { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB },
- { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB },
- { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB },
- { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB },
- { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB },
- { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB },
- { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB },
- { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB },
- { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB },
- { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB },
- { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB },
- { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB },
- { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB },
- { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB },
- { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB },
- { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB },
- { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB },
- #undef NAME
-
- /* ARB 3. GL_ARB_transpose_matrix */
- #ifdef GL_ARB_transpose_matrix
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) NotImplemented
- #endif
- { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB },
- { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB },
- { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB },
- { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB },
- #undef NAME
-
- /* ARB 5. GL_ARB_multisample */
- #ifdef GL_ARB_multisample
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB },
- #undef NAME
-
- /* ARB 12. GL_ARB_texture_compression */
- #ifdef GL_ARB_texture_compression
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB },
- { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB },
- { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB },
- { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB },
- { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB },
- { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB },
- { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB },
- #undef NAME
-
- /* 2. GL_EXT_blend_color */
- #ifdef GL_EXT_blend_color
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor },
- #undef NAME
-
- /* 3. GL_EXT_polygon_offset */
- #ifdef GL_EXT_polygon_offset
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT },
- #undef NAME
-
- /* 6. GL_EXT_texture3D */
- #ifdef GL_EXT_texture3D
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D },
- { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D },
- { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D },
- #undef NAME
-
- /* 7. GL_SGI_texture_filter4 */
- #ifdef GL_SGI_texture_filter4
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS },
- { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS },
- #undef NAME
-
- /* 9. GL_EXT_subtexture */
- #ifdef GL_EXT_subtexture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D },
- { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D },
- #undef NAME
-
- /* 10. GL_EXT_copy_texture */
- #ifdef GL_EXT_copy_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D },
- { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D },
- #undef NAME
-
- /* 11. GL_EXT_histogram */
- #ifdef GL_EXT_histogram
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT },
- { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT },
- { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT },
- { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT },
- { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT },
- { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT },
- { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram },
- { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax },
- { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram },
- { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax },
- #undef NAME
-
- /* 12. GL_EXT_convolution */
- #ifdef GL_EXT_convolution
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri },
- { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT },
- { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT },
- { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT },
- { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT },
- { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D },
- #undef NAME
-
- /* 14. GL_SGI_color_table */
- #ifdef GL_SGI_color_table
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable },
- { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv },
- { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv },
- { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable },
- { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI },
- { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI },
- { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI },
- #undef NAME
-
- /* 15. GL_SGIS_pixel_texture */
- #ifdef GL_SGIS_pixel_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS },
- { "glPixelTexGenParameterfvSGIS", NAME(glPixelTexGenParameterfvSGIS), _gloffset_PixelTexGenParameterfvSGIS },
- { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS },
- { "glPixelTexGenParameterivSGIS", NAME(glPixelTexGenParameterivSGIS), _gloffset_PixelTexGenParameterivSGIS },
- { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS },
- { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS },
- #undef NAME
-
- /* 15a. GL_SGIX_pixel_texture */
- #ifdef GL_SGIX_pixel_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glPixelTexGenSGIX", NAME(glPixelTexGenSGIX), _gloffset_PixelTexGenSGIX },
- #undef NAME
-
- /* 16. GL_SGIS_texture4D */
- #ifdef GL_SGIS_texture4D
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS },
- { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS },
- #undef NAME
-
- /* 20. GL_EXT_texture_object */
- #ifdef GL_EXT_texture_object
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT },
- { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture },
- { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures },
- { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT },
- { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT },
- { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures },
- #undef NAME
-
- /* 21. GL_SGIS_detail_texture */
- #ifdef GL_SGIS_detail_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS },
- { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS },
- #undef NAME
-
- /* 22. GL_SGIS_sharpen_texture */
- #ifdef GL_SGIS_sharpen_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS },
- { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS },
- #undef NAME
-
- /* 25. GL_SGIS_multisample */
- #ifdef GL_SGIS_multisample
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS },
- { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS },
- #undef NAME
-
- /* 30. GL_EXT_vertex_array */
- #ifdef GL_EXT_vertex_array
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement },
- { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT },
- { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays },
- { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT },
- { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv },
- { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT },
- { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT },
- { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT },
- { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT },
- #undef NAME
-
- /* 37. GL_EXT_blend_minmax */
- #ifdef GL_EXT_blend_minmax
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation },
- #undef NAME
-
- /* 52. GL_SGIX_sprite */
- #ifdef GL_SGIX_sprite
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX },
- { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX },
- { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX },
- { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX },
- #undef NAME
-
- /* 54. GL_EXT_point_parameters */
- #ifdef GL_EXT_point_parameters
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT },
- { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT },
- { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT },
- { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT },
- #undef NAME
-
- /* 55. GL_SGIX_instruments */
- #ifdef GL_SGIX_instruments
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX },
- { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX },
- { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX },
- { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX },
- { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX },
- { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX },
- #undef NAME
-
- /* 57. GL_SGIX_framezoom */
- #ifdef GL_SGIX_framezoom
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX },
- #undef NAME
-
- /* 58. GL_SGIX_tag_sample_buffer */
- #ifdef GL_SGIX_tag_sample_buffer
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX },
- #undef NAME
-
- /* 60. GL_SGIX_reference_plane */
- #ifdef GL_SGIX_reference_plane
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX },
- #undef NAME
-
- /* 61. GL_SGIX_flush_raster */
- #ifdef GL_SGIX_flush_raster
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX },
- #undef NAME
-
- /* 66. GL_HP_image_transform */
- #if 0
- #ifdef GL_HP_image_transform
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP },
- { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP },
- { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP },
- { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP },
- { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP },
- { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP },
- #undef NAME
- #endif
-
- /* 74. GL_EXT_color_subtable */
- #ifdef GL_EXT_color_subtable
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable },
- { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable },
- #undef NAME
-
- /* 77. GL_PGI_misc_hints */
- #ifdef GL_PGI_misc_hints
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI },
- #undef NAME
-
- /* 78. GL_EXT_paletted_texture */
- #ifdef GL_EXT_paletted_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable },
- { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable },
- { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv },
- { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv },
- #undef NAME
-
- /* 80. GL_SGIX_list_priority */
- #ifdef GL_SGIX_list_priority
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX },
- { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX },
- { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX },
- { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX },
- { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX },
- { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX },
- #undef NAME
-
- /* 94. GL_EXT_index_material */
- #ifdef GL_EXT_index_material
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT },
- #undef NAME
-
- /* 95. GL_EXT_index_func */
- #ifdef GL_EXT_index_func
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT },
- #undef NAME
-
- /* 97. GL_EXT_compiled_vertex_array */
- #ifdef GL_EXT_compiled_vertex_array
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT },
- { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT },
- #undef NAME
-
- /* 98. GL_EXT_cull_vertex */
- #ifdef GL_EXT_cull_vertex
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT },
- { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT },
- #undef NAME
-
- /* 102. GL_SGIX_fragment_lighting */
- #ifdef GL_SGIX_fragment_lighting
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX },
- { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX },
- { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX },
- { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX },
- { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX },
- { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX },
- { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX },
- { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX },
- { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX },
- { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX },
- { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX },
- { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX },
- { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX },
- { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX },
- { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX },
- { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX },
- { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX },
- { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX },
- #undef NAME
-
- /* 112. GL_EXT_draw_range_elements */
- #if 000
- #ifdef GL_EXT_draw_range_elements
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT },
- #undef NAME
- #endif
-
- /* 117. GL_EXT_light_texture */
- #if 000
- #ifdef GL_EXT_light_texture
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT },
- { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT },
- { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT },
- #undef NAME
-
- /* 135. GL_INTEL_texture_scissor */
- #ifdef GL_INTEL_texture_scissor
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL },
- { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL },
- #undef NAME
-
- /* 136. GL_INTEL_parallel_arrays */
- #ifdef GL_INTEL_parallel_arrays
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL },
- { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL },
- { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL },
- { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL },
- #undef NAME
- #endif
-
- /* 138. GL_EXT_pixel_transform */
- #if 000
- #ifdef GL_EXT_pixel_transform
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT },
- { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT },
- { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT },
- { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT },
- { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT },
- { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT },
- #undef NAME
- #endif
-
- /* 145. GL_EXT_secondary_color */
- #ifdef GL_EXT_secondary_color
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT },
- { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT },
- { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT },
- { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT },
- { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT },
- { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT },
- { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT },
- { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT },
- { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT },
- { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT },
- { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT },
- { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT },
- { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT },
- { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT },
- { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT },
- { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT },
- { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT },
- #undef NAME
-
- /* 147. GL_EXT_texture_perturb_normal */
- #if 000
- #ifdef GL_EXT_texture_perturb_normal
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT },
- #undef NAME
- #endif
-
- /* 148. GL_EXT_multi_draw_arrays */
- #if 000
- #ifdef GL_EXT_multi_draw_arrays
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT },
- #undef NAME
- #endif
-
- /* 149. GL_EXT_fog_coord */
- #ifdef GL_EXT_fog_coord
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT },
- { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT },
- { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
- { "glFogCoorddvEXT", NAME(glFogCoorddvEXT), _gloffset_FogCoorddvEXT },
- { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT },
- #undef NAME
-
- /* 156. GL_EXT_coordinate_frame */
- #if 000
- #ifdef GL_EXT_coordinate_frame
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT },
- { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT },
- { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT },
- { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT },
- { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT },
- { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT },
- { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT },
- { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT },
- { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT },
- { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT },
- { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT },
- { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT },
- { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT },
- { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT },
- { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT },
- { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT },
- { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT },
- { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT },
- { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT },
- { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT },
- { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT },
- { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT },
- #undef NAME
- #endif
-
- /* 164. GL_SUN_global_alpha */
- #if 000
- #ifdef GL_SUN_global_alpha
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN },
- { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN },
- { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN },
- { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN },
- { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN },
- { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN },
- { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN },
- { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN },
- #undef NAME
- #endif
-
- /* 165. GL_SUN_triangle_list */
- #if 000
- #ifdef GL_SUN_triangle_list
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN },
- { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN },
- { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN },
- { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN },
- { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN },
- { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN },
- { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN },
- #undef NAME
- #endif
-
- /* 166. GL_SUN_vertex */
- #if 000
- #ifdef GL_SUN_vertex
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN },
- { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN },
- { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN },
- { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN },
- { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN },
- { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN },
- { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN },
- { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN },
- { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN },
- { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN },
- { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN },
- { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN },
- { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN },
- { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN },
- { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN },
- { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN },
- { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN },
- { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN },
- { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN },
- { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN },
- { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN },
- { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN },
- { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN },
- { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN },
- { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN },
- { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN },
- { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN },
- { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN },
- { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN },
- { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN },
- { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN },
- { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN },
- { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN },
- { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN },
- { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN },
- { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN },
- { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
- { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
- { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
- { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
- #undef NAME
- #endif
-
- /* 173. GL_EXT/INGR_blend_func_separate */
- #ifdef GL_EXT_blend_func_separate
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
- { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
- #undef NAME
-
- /* 188. GL_EXT_vertex_weighting */
- #ifdef GL_EXT_vertex_weighting
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT },
- { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT },
- { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT },
- #undef NAME
-
- /* 190. GL_NV_vertex_array_range */
- #ifdef GL_NV_vertex_array_range
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV },
- { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV },
- #undef NAME
-
- /* 191. GL_NV_register_combiners */
- #ifdef GL_NV_register_combiners
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV },
- { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV },
- { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV },
- { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV },
- { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV },
- { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV },
- { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV },
- { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV },
- { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV },
- { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV },
- { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV },
- { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV },
- { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV },
- #undef NAME
-
- /* 196. GL_MESA_resize_buffers */
- #ifdef MESA_resize_buffers
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA },
- #undef NAME
-
- /* 197. GL_MESA_window_pos */
- #ifdef MESA_window_pos
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glWindowPos2iMESA", NAME(glWindowPos2iMESA), _gloffset_WindowPos2iMESA },
- { "glWindowPos2sMESA", NAME(glWindowPos2sMESA), _gloffset_WindowPos2sMESA },
- { "glWindowPos2fMESA", NAME(glWindowPos2fMESA), _gloffset_WindowPos2fMESA },
- { "glWindowPos2dMESA", NAME(glWindowPos2dMESA), _gloffset_WindowPos2dMESA },
- { "glWindowPos2ivMESA", NAME(glWindowPos2ivMESA), _gloffset_WindowPos2ivMESA },
- { "glWindowPos2svMESA", NAME(glWindowPos2svMESA), _gloffset_WindowPos2svMESA },
- { "glWindowPos2fvMESA", NAME(glWindowPos2fvMESA), _gloffset_WindowPos2fvMESA },
- { "glWindowPos2dvMESA", NAME(glWindowPos2dvMESA), _gloffset_WindowPos2dvMESA },
- { "glWindowPos3iMESA", NAME(glWindowPos3iMESA), _gloffset_WindowPos3iMESA },
- { "glWindowPos3sMESA", NAME(glWindowPos3sMESA), _gloffset_WindowPos3sMESA },
- { "glWindowPos3fMESA", NAME(glWindowPos3fMESA), _gloffset_WindowPos3fMESA },
- { "glWindowPos3dMESA", NAME(glWindowPos3dMESA), _gloffset_WindowPos3dMESA },
- { "glWindowPos3ivMESA", NAME(glWindowPos3ivMESA), _gloffset_WindowPos3ivMESA },
- { "glWindowPos3svMESA", NAME(glWindowPos3svMESA), _gloffset_WindowPos3svMESA },
- { "glWindowPos3fvMESA", NAME(glWindowPos3fvMESA), _gloffset_WindowPos3fvMESA },
- { "glWindowPos3dvMESA", NAME(glWindowPos3dvMESA), _gloffset_WindowPos3dvMESA },
- { "glWindowPos4iMESA", NAME(glWindowPos4iMESA), _gloffset_WindowPos4iMESA },
- { "glWindowPos4sMESA", NAME(glWindowPos4sMESA), _gloffset_WindowPos4sMESA },
- { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA },
- { "glWindowPos4dMESA", NAME(glWindowPos4dMESA), _gloffset_WindowPos4dMESA },
- { "glWindowPos4ivMESA", NAME(glWindowPos4ivMESA), _gloffset_WindowPos4ivMESA },
- { "glWindowPos4svMESA", NAME(glWindowPos4svMESA), _gloffset_WindowPos4svMESA },
- { "glWindowPos4fvMESA", NAME(glWindowPos4fvMESA), _gloffset_WindowPos4fvMESA },
- { "glWindowPos4dvMESA", NAME(glWindowPos4dvMESA), _gloffset_WindowPos4dvMESA },
- #undef NAME
-
- /* 209. WGL_EXT_multisample */
- #ifdef WGL_EXT_multisample
- #define NAME(X) (GLvoid *) X
- #else
- #define NAME(X) (GLvoid *) NotImplemented
- #endif
- { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS },
- { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS },
- #undef NAME
-
- { NULL, NULL } /* end of list marker */
- };
-
-
-
- /*
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
- static GLint
- get_static_proc_offset(const char *funcName)
- {
- GLuint i;
- for (i = 0; static_functions[i].Name; i++) {
- if (strcmp(static_functions[i].Name, funcName) == 0) {
- return static_functions[i].Offset;
- }
- }
- return -1;
- }
-
-
- /*
- * Return dispatch function address the named static (built-in) function.
- * Return NULL if function not found.
- */
- static GLvoid *
- get_static_proc_address(const char *funcName)
- {
- GLint i;
- for (i = 0; static_functions[i].Name; i++) {
- if (strcmp(static_functions[i].Name, funcName) == 0) {
- return static_functions[i].Address;
- }
- }
- return NULL;
- }
-
-
-
- /**********************************************************************
- * Extension function management.
- */
-
-
- #define MAX_EXTENSION_FUNCS 1000
-
- static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
- static GLuint NumExtEntryPoints = 0;
-
- #ifdef USE_SPARC_ASM
- extern void __glapi_sparc_icache_flush(unsigned int *);
- #endif
-
- /*
- * Generate a dispatch function (entrypoint) which jumps through
- * the given slot number (offset) in the current dispatch table.
- * We need assembly language in order to accomplish this.
- */
- static void *
- generate_entrypoint(GLuint functionOffset)
- {
- #if defined(USE_X86_ASM)
- /*
- * This x86 code contributed by Josh Vanderhoof.
- *
- * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
- * 00 01 02 03 04
- * 5: 85 c0 testl %eax,%eax
- * 05 06
- * 7: 74 06 je f <entrypoint+0xf>
- * 07 08
- * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 09 0a 0b 0c 0d 0e
- * f: e8 fc ff ff ff call __glapi_get_dispatch
- * 0f 10 11 12 13
- * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 14 15 16 17 18 19
- */
- static const unsigned char temp[] = {
- 0xa1, 0x00, 0x00, 0x00, 0x00,
- 0x85, 0xc0,
- 0x74, 0x06,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
- 0xe8, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
- };
- unsigned char *code = malloc(sizeof(temp));
- unsigned int next_insn;
- if (code) {
- memcpy(code, temp, sizeof(temp));
-
- *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
- *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
- next_insn = (unsigned int)(code + 0x14);
- *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
- *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
- }
- return code;
- #elif defined(USE_SPARC_ASM)
-
- #ifdef __sparc_v9__
- static const unsigned int insn_template[] = {
- 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
- 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
- 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
- 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
- 0x8528b020, /* sllx %g2, 32, %g2 */
- 0xc2584002, /* ldx [%g1 + %g2], %g1 */
- 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
- 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
- 0xc6584002, /* ldx [%g1 + %g2], %g3 */
- 0x81c0c000, /* jmpl %g3, %g0 */
- 0x01000000 /* nop */
- };
- #else
- static const unsigned int insn_template[] = {
- 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
- 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
- 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
- 0x81c0c000, /* jmpl %g3, %g0 */
- 0x01000000 /* nop */
- };
- #endif
- unsigned int *code = malloc(sizeof(insn_template));
- unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
- if (code) {
- memcpy(code, insn_template, sizeof(insn_template));
-
- #ifdef __sparc_v9__
- code[0] |= (glapi_addr >> (32 + 10));
- code[1] |= ((glapi_addr & 0xffffffff) >> 10);
- __glapi_sparc_icache_flush(&code[0]);
- code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
- code[3] |= (glapi_addr & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[2]);
- code[6] |= ((functionOffset * 8) >> 10);
- code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[6]);
- #else
- code[0] |= (glapi_addr >> 10);
- code[1] |= (glapi_addr & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[0]);
- code[2] |= (functionOffset * 4);
- __glapi_sparc_icache_flush(&code[2]);
- #endif
- }
- return code;
- #else
- return NULL;
- #endif
- }
-
-
-
- /*
- * Add a new extension function entrypoint.
- * Return: GL_TRUE = success or GL_FALSE = failure
- */
- GLboolean
- _glapi_add_entrypoint(const char *funcName, GLuint offset)
- {
- /* first check if the named function is already statically present */
- {
- GLint index = get_static_proc_offset(funcName);
- if (index >= 0) {
- return (GLboolean) ((GLuint) index == offset); /* bad offset! */
- }
- }
-
- {
- /* make sure this offset/name pair is legal */
- const char *name = _glapi_get_proc_name(offset);
- if (name && strcmp(name, funcName) != 0)
- return GL_FALSE; /* bad name! */
- }
-
- {
- /* be sure index and name match known data */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- /* function already registered with api */
- if (ExtEntryTable[i].Offset == offset) {
- return GL_TRUE; /* offsets match */
- }
- else {
- return GL_FALSE; /* bad offset! */
- }
- }
- }
-
- /* Make sure we don't try to add a new entrypoint after someone
- * has already called _glapi_get_dispatch_table_size()! If that's
- * happened the caller's information would become out of date.
- */
- if (GetSizeCalled)
- return GL_FALSE;
-
- /* make sure we have space */
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
- return GL_FALSE;
- }
- else {
- void *entrypoint = generate_entrypoint(offset);
- if (!entrypoint)
- return GL_FALSE;
-
- ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
- NumExtEntryPoints++;
-
- if (offset > MaxDispatchOffset)
- MaxDispatchOffset = offset;
-
- return GL_TRUE; /* success */
- }
- }
-
- /* should never get here, but play it safe */
- return GL_FALSE;
- }
-
-
-
- #if 0000 /* prototype code for dynamic extension slot allocation */
-
- static int NextFreeOffset = 409; /*XXX*/
- #define MAX_DISPATCH_TABLE_SIZE 1000
-
- /*
- * Dynamically allocate a dispatch slot for an extension entrypoint
- * and generate the assembly language dispatch stub.
- * Return the dispatch offset for the function or -1 if no room or error.
- */
- GLint
- _glapi_add_entrypoint2(const char *funcName)
- {
- int offset;
-
- /* first see if extension func is already known */
- offset = _glapi_get_proc_offset(funcName);
- if (offset >= 0)
- return offset;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
- && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
- void *entryPoint;
- offset = NextFreeOffset;
- entryPoint = generate_entrypoint(offset);
- if (entryPoint) {
- NextFreeOffset++;
- ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
- NumExtEntryPoints++;
- return offset;
- }
- }
- return -1;
- }
-
- #endif
-
-
-
- /*
- * Return offset of entrypoint for named function within dispatch table.
- */
- GLint
- _glapi_get_proc_offset(const char *funcName)
- {
- /* search extension functions first */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Offset;
- }
- }
-
- /* search static functions */
- return get_static_proc_offset(funcName);
- }
-
-
-
- /*
- * Return entrypoint for named function.
- */
- const GLvoid *
- _glapi_get_proc_address(const char *funcName)
- {
- /* search extension functions first */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Address;
- }
- }
-
- /* search static functions */
- return get_static_proc_address(funcName);
- }
-
-
-
-
- /*
- * Return the name of the function at the given dispatch offset.
- * This is only intended for debugging.
- */
- const char *
- _glapi_get_proc_name(GLuint offset)
- {
- const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
- GLuint i;
- for (i = 0; i < n; i++) {
- if (static_functions[i].Offset == offset)
- return static_functions[i].Name;
- }
-
- /* search added extension functions */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].Offset == offset) {
- return ExtEntryTable[i].Name;
- }
- }
- return NULL;
- }
-
-
-
- /*
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
- */
- void
- _glapi_check_table(const struct _glapi_table *table)
- {
- const GLuint entries = _glapi_get_dispatch_table_size();
- const void **tab = (const void **) table;
- GLuint i;
- for (i = 1; i < entries; i++) {
- assert(tab[i]);
- }
-
- #ifdef DEBUG
- /* Do some spot checks to be sure that the dispatch table
- * slots are assigned correctly.
- */
- {
- GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
- char *BeginFunc = (char*) &table->Begin;
- GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
- assert(BeginOffset == _gloffset_Begin);
- assert(BeginOffset == offset);
- }
- {
- GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
- char *viewportFunc = (char*) &table->Viewport;
- GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
- assert(viewportOffset == _gloffset_Viewport);
- assert(viewportOffset == offset);
- }
- {
- GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
- char *VertexPointerFunc = (char*) &table->VertexPointer;
- GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
- assert(VertexPointerOffset == _gloffset_VertexPointer);
- assert(VertexPointerOffset == offset);
- }
- {
- GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
- char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
- GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
- assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
- assert(ResetMinMaxOffset == offset);
- }
- {
- GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
- char *blendColorFunc = (char*) &table->BlendColor;
- GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
- assert(blendColorOffset == _gloffset_BlendColor);
- assert(blendColorOffset == offset);
- }
- {
- GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
- char *istextureFunc = (char*) &table->IsTextureEXT;
- GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
- assert(istextureOffset == _gloffset_IsTextureEXT);
- assert(istextureOffset == offset);
- }
- {
- GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
- char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
- GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
- assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
- assert(secondaryColor3fOffset == offset);
- assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT);
- }
- #endif
- }
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