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glapi.c 97KB

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  1. /* $Id: glapi.c,v 1.58.2.1 2001/11/18 23:24:49 brianp Exp $ */
  2. /*
  3. * Mesa 3-D graphics library
  4. * Version: 4.0.1
  5. *
  6. * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a
  9. * copy of this software and associated documentation files (the "Software"),
  10. * to deal in the Software without restriction, including without limitation
  11. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12. * and/or sell copies of the Software, and to permit persons to whom the
  13. * Software is furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included
  16. * in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  21. * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  22. * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  23. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24. */
  25. /*
  26. * This file manages the OpenGL API dispatch layer.
  27. * The dispatch table (struct _glapi_table) is basically just a list
  28. * of function pointers.
  29. * There are functions to set/get the current dispatch table for the
  30. * current thread and to manage registration/dispatch of dynamically
  31. * added extension functions.
  32. *
  33. * It's intended that this file and the other glapi*.[ch] files are
  34. * flexible enough to be reused in several places: XFree86, DRI-
  35. * based libGL.so, and perhaps the SGI SI.
  36. *
  37. * There are no dependencies on Mesa in this code.
  38. *
  39. * Versions (API changes):
  40. * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
  41. * 2001/01/16 - added dispatch override feature for Mesa 3.5
  42. */
  43. #include "glheader.h"
  44. #include "glapi.h"
  45. #include "glapioffsets.h"
  46. #include "glapitable.h"
  47. #include "glthread.h"
  48. /***** BEGIN NO-OP DISPATCH *****/
  49. static GLboolean WarnFlag = GL_FALSE;
  50. void
  51. _glapi_noop_enable_warnings(GLboolean enable)
  52. {
  53. WarnFlag = enable;
  54. }
  55. static GLboolean
  56. warn(void)
  57. {
  58. if (WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
  59. return GL_TRUE;
  60. else
  61. return GL_FALSE;
  62. }
  63. #define KEYWORD1 static
  64. #define KEYWORD2
  65. #define NAME(func) NoOp##func
  66. #define F stderr
  67. #define DISPATCH(func, args, msg) \
  68. if (warn()) { \
  69. fprintf(stderr, "GL User Error: calling "); \
  70. fprintf msg; \
  71. fprintf(stderr, " without a current context\n"); \
  72. }
  73. #define RETURN_DISPATCH(func, args, msg) \
  74. if (warn()) { \
  75. fprintf(stderr, "GL User Error: calling "); \
  76. fprintf msg; \
  77. fprintf(stderr, " without a current context\n"); \
  78. } \
  79. return 0
  80. #define DISPATCH_TABLE_NAME __glapi_noop_table
  81. #define UNUSED_TABLE_NAME __usused_noop_functions
  82. #define TABLE_ENTRY(name) (void *) NoOp##name
  83. static int NoOpUnused(void)
  84. {
  85. if (warn()) {
  86. fprintf(stderr, "GL User Error: calling extension function without a current context\n");
  87. }
  88. return 0;
  89. }
  90. #include "glapitemp.h"
  91. /***** END NO-OP DISPATCH *****/
  92. /***** BEGIN THREAD-SAFE DISPATCH *****/
  93. /* if we support thread-safety, build a special dispatch table for use
  94. * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
  95. * dispatch table will call _glthread_GetTSD() to get the actual dispatch
  96. * table bound to the current thread, then jump through that table.
  97. */
  98. #if defined(THREADS)
  99. static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
  100. static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
  101. static _glthread_TSD RealDispatchTSD; /* only when using override */
  102. static _glthread_TSD ContextTSD; /* Per-thread context pointer */
  103. #define KEYWORD1 static
  104. #define KEYWORD2 GLAPIENTRY
  105. #define NAME(func) _ts_##func
  106. #define DISPATCH(FUNC, ARGS, MESSAGE) \
  107. struct _glapi_table *dispatch; \
  108. dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
  109. if (!dispatch) \
  110. dispatch = (struct _glapi_table *) __glapi_noop_table; \
  111. (dispatch->FUNC) ARGS
  112. #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
  113. struct _glapi_table *dispatch; \
  114. dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
  115. if (!dispatch) \
  116. dispatch = (struct _glapi_table *) __glapi_noop_table; \
  117. return (dispatch->FUNC) ARGS
  118. #define DISPATCH_TABLE_NAME __glapi_threadsafe_table
  119. #define UNUSED_TABLE_NAME __usused_threadsafe_functions
  120. #define TABLE_ENTRY(name) (void *) _ts_##name
  121. static int _ts_Unused(void)
  122. {
  123. return 0;
  124. }
  125. #include "glapitemp.h"
  126. #endif
  127. /***** END THREAD-SAFE DISPATCH *****/
  128. struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
  129. struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
  130. /* Used when thread safety disabled */
  131. void *_glapi_Context = NULL;
  132. static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
  133. static GLboolean GetSizeCalled = GL_FALSE;
  134. static GLboolean DispatchOverride = GL_FALSE;
  135. /* strdup() is actually not a standard ANSI C or POSIX routine.
  136. * Irix will not define it if ANSI mode is in effect.
  137. */
  138. static char *
  139. str_dup(const char *str)
  140. {
  141. char *copy;
  142. copy = (char*) malloc(strlen(str) + 1);
  143. if (!copy)
  144. return NULL;
  145. strcpy(copy, str);
  146. return copy;
  147. }
  148. /*
  149. * We should call this periodically from a function such as glXMakeCurrent
  150. * in order to test if multiple threads are being used. When we detect
  151. * that situation we should then call _glapi_enable_thread_safety()
  152. */
  153. void
  154. _glapi_check_multithread(void)
  155. {
  156. #if defined(THREADS)
  157. if (!ThreadSafe) {
  158. static unsigned long knownID;
  159. static GLboolean firstCall = GL_TRUE;
  160. if (firstCall) {
  161. knownID = _glthread_GetID();
  162. firstCall = GL_FALSE;
  163. }
  164. else if (knownID != _glthread_GetID()) {
  165. ThreadSafe = GL_TRUE;
  166. }
  167. }
  168. if (ThreadSafe) {
  169. /* make sure that this thread's dispatch pointer isn't null */
  170. if (!_glapi_get_dispatch()) {
  171. _glapi_set_dispatch(NULL);
  172. }
  173. }
  174. #endif
  175. }
  176. /*
  177. * Set the current context pointer for this thread.
  178. * The context pointer is an opaque type which should be cast to
  179. * void from the real context pointer type.
  180. */
  181. void
  182. _glapi_set_context(void *context)
  183. {
  184. #if defined(THREADS)
  185. _glthread_SetTSD(&ContextTSD, context);
  186. if (ThreadSafe)
  187. _glapi_Context = NULL;
  188. else
  189. _glapi_Context = context;
  190. #else
  191. _glapi_Context = context;
  192. #endif
  193. }
  194. /*
  195. * Get the current context pointer for this thread.
  196. * The context pointer is an opaque type which should be cast from
  197. * void to the real context pointer type.
  198. */
  199. void *
  200. _glapi_get_context(void)
  201. {
  202. #if defined(THREADS)
  203. if (ThreadSafe) {
  204. return _glthread_GetTSD(&ContextTSD);
  205. }
  206. else {
  207. return _glapi_Context;
  208. }
  209. #else
  210. return _glapi_Context;
  211. #endif
  212. }
  213. /*
  214. * Set the global or per-thread dispatch table pointer.
  215. */
  216. void
  217. _glapi_set_dispatch(struct _glapi_table *dispatch)
  218. {
  219. if (!dispatch) {
  220. /* use the no-op functions */
  221. dispatch = (struct _glapi_table *) __glapi_noop_table;
  222. }
  223. #ifdef DEBUG
  224. else {
  225. _glapi_check_table(dispatch);
  226. }
  227. #endif
  228. #if defined(THREADS)
  229. if (DispatchOverride) {
  230. _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
  231. if (ThreadSafe)
  232. _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
  233. else
  234. _glapi_RealDispatch = dispatch;
  235. }
  236. else {
  237. /* normal operation */
  238. _glthread_SetTSD(&DispatchTSD, (void *) dispatch);
  239. if (ThreadSafe)
  240. _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
  241. else
  242. _glapi_Dispatch = dispatch;
  243. }
  244. #else /*THREADS*/
  245. if (DispatchOverride) {
  246. _glapi_RealDispatch = dispatch;
  247. }
  248. else {
  249. _glapi_Dispatch = dispatch;
  250. }
  251. #endif /*THREADS*/
  252. }
  253. /*
  254. * Return pointer to current dispatch table for calling thread.
  255. */
  256. struct _glapi_table *
  257. _glapi_get_dispatch(void)
  258. {
  259. #if defined(THREADS)
  260. if (ThreadSafe) {
  261. if (DispatchOverride) {
  262. return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
  263. }
  264. else {
  265. return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
  266. }
  267. }
  268. else {
  269. if (DispatchOverride) {
  270. assert(_glapi_RealDispatch);
  271. return _glapi_RealDispatch;
  272. }
  273. else {
  274. assert(_glapi_Dispatch);
  275. return _glapi_Dispatch;
  276. }
  277. }
  278. #else
  279. return _glapi_Dispatch;
  280. #endif
  281. }
  282. /*
  283. * Notes on dispatch overrride:
  284. *
  285. * Dispatch override allows an external agent to hook into the GL dispatch
  286. * mechanism before execution goes into the core rendering library. For
  287. * example, a trace mechanism would insert itself as an overrider, print
  288. * logging info for each GL function, then dispatch to the real GL function.
  289. *
  290. * libGLS (GL Stream library) is another agent that might use override.
  291. *
  292. * We don't allow more than one layer of overriding at this time.
  293. * In the future we may allow nested/layered override. In that case
  294. * _glapi_begin_dispatch_override() will return an override layer,
  295. * _glapi_end_dispatch_override(layer) will remove an override layer
  296. * and _glapi_get_override_dispatch(layer) will return the dispatch
  297. * table for a given override layer. layer = 0 will be the "real"
  298. * dispatch table.
  299. */
  300. /*
  301. * Return: dispatch override layer number.
  302. */
  303. int
  304. _glapi_begin_dispatch_override(struct _glapi_table *override)
  305. {
  306. struct _glapi_table *real = _glapi_get_dispatch();
  307. assert(!DispatchOverride); /* can't nest at this time */
  308. DispatchOverride = GL_TRUE;
  309. _glapi_set_dispatch(real);
  310. #if defined(THREADS)
  311. _glthread_SetTSD(&DispatchTSD, (void *) override);
  312. if (ThreadSafe)
  313. _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
  314. else
  315. _glapi_Dispatch = override;
  316. #else
  317. _glapi_Dispatch = override;
  318. #endif
  319. return 1;
  320. }
  321. void
  322. _glapi_end_dispatch_override(int layer)
  323. {
  324. struct _glapi_table *real = _glapi_get_dispatch();
  325. (void) layer;
  326. DispatchOverride = GL_FALSE;
  327. _glapi_set_dispatch(real);
  328. /* the rest of this isn't needed, just play it safe */
  329. #if defined(THREADS)
  330. _glthread_SetTSD(&RealDispatchTSD, NULL);
  331. #endif
  332. _glapi_RealDispatch = NULL;
  333. }
  334. struct _glapi_table *
  335. _glapi_get_override_dispatch(int layer)
  336. {
  337. if (layer == 0) {
  338. return _glapi_get_dispatch();
  339. }
  340. else {
  341. if (DispatchOverride) {
  342. #if defined(THREADS)
  343. return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
  344. #else
  345. return _glapi_Dispatch;
  346. #endif
  347. }
  348. else {
  349. return NULL;
  350. }
  351. }
  352. }
  353. /*
  354. * Return size of dispatch table struct as number of functions (or
  355. * slots).
  356. */
  357. GLuint
  358. _glapi_get_dispatch_table_size(void)
  359. {
  360. /* return sizeof(struct _glapi_table) / sizeof(void *);*/
  361. GetSizeCalled = GL_TRUE;
  362. return MaxDispatchOffset + 1;
  363. }
  364. /*
  365. * Get API dispatcher version string.
  366. */
  367. const char *
  368. _glapi_get_version(void)
  369. {
  370. return "20010116"; /* YYYYMMDD */
  371. }
  372. /*
  373. * For each entry in static_functions[] which use this function
  374. * we should implement a dispatch function in glapitemp.h and
  375. * in glapinoop.c
  376. */
  377. static int NotImplemented(void)
  378. {
  379. return 0;
  380. }
  381. struct name_address_offset {
  382. const char *Name;
  383. GLvoid *Address;
  384. GLuint Offset;
  385. };
  386. static struct name_address_offset static_functions[] = {
  387. /* GL 1.1 */
  388. { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
  389. { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
  390. { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
  391. { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
  392. { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
  393. { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
  394. { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
  395. { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
  396. { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
  397. { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
  398. { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
  399. { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
  400. { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
  401. { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
  402. { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
  403. { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
  404. { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
  405. { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
  406. { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
  407. { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
  408. { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
  409. { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
  410. { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
  411. { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
  412. { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
  413. { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
  414. { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
  415. { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
  416. { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
  417. { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
  418. { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
  419. { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
  420. { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
  421. { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
  422. { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
  423. { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
  424. { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
  425. { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
  426. { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
  427. { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
  428. { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
  429. { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
  430. { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
  431. { "glEnd", (GLvoid *) glEnd, _gloffset_End },
  432. { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
  433. { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
  434. { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
  435. { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
  436. { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
  437. { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
  438. { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
  439. { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
  440. { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
  441. { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
  442. { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
  443. { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
  444. { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
  445. { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
  446. { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
  447. { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
  448. { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
  449. { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
  450. { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
  451. { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
  452. { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
  453. { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
  454. { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
  455. { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
  456. { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
  457. { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
  458. { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
  459. { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
  460. { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
  461. { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
  462. { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
  463. { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
  464. { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
  465. { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
  466. { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
  467. { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
  468. { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
  469. { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
  470. { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
  471. { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
  472. { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
  473. { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
  474. { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
  475. { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
  476. { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
  477. { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
  478. { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
  479. { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
  480. { "glRects", (GLvoid *) glRects, _gloffset_Rects },
  481. { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
  482. { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
  483. { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
  484. { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
  485. { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
  486. { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
  487. { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
  488. { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
  489. { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
  490. { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
  491. { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
  492. { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
  493. { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
  494. { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
  495. { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
  496. { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
  497. { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
  498. { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
  499. { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
  500. { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
  501. { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
  502. { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
  503. { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
  504. { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
  505. { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
  506. { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
  507. { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
  508. { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
  509. { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
  510. { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
  511. { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
  512. { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
  513. { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
  514. { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
  515. { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
  516. { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
  517. { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
  518. { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
  519. { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
  520. { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
  521. { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
  522. { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
  523. { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
  524. { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
  525. { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
  526. { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
  527. { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
  528. { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
  529. { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
  530. { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
  531. { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
  532. { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
  533. { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
  534. { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
  535. { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
  536. { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
  537. { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
  538. { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
  539. { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
  540. { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
  541. { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
  542. { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
  543. { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
  544. { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
  545. { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
  546. { "glHint", (GLvoid *) glHint, _gloffset_Hint },
  547. { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
  548. { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
  549. { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
  550. { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
  551. { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
  552. { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
  553. { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
  554. { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
  555. { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
  556. { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
  557. { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
  558. { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
  559. { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
  560. { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
  561. { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
  562. { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
  563. { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
  564. { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
  565. { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
  566. { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
  567. { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
  568. { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
  569. { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
  570. { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
  571. { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
  572. { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
  573. { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
  574. { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
  575. { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
  576. { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
  577. { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
  578. { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
  579. { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
  580. { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
  581. { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
  582. { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
  583. { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
  584. { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
  585. { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
  586. { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
  587. { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
  588. { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
  589. { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
  590. { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
  591. { "glClear", (GLvoid *) glClear, _gloffset_Clear },
  592. { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
  593. { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
  594. { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
  595. { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
  596. { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
  597. { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
  598. { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
  599. { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
  600. { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
  601. { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
  602. { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
  603. { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
  604. { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
  605. { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
  606. { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
  607. { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
  608. { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
  609. { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
  610. { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
  611. { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
  612. { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
  613. { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
  614. { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
  615. { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
  616. { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
  617. { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
  618. { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
  619. { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
  620. { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
  621. { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
  622. { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
  623. { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
  624. { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
  625. { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
  626. { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
  627. { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
  628. { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
  629. { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
  630. { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
  631. { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
  632. { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
  633. { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
  634. { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
  635. { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
  636. { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
  637. { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
  638. { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
  639. { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
  640. { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
  641. { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
  642. { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
  643. { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
  644. { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
  645. { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
  646. { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
  647. { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
  648. { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
  649. { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
  650. { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
  651. { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
  652. { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
  653. { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
  654. { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
  655. { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
  656. { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
  657. { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
  658. { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
  659. { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
  660. { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
  661. { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
  662. { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
  663. { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
  664. { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
  665. { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
  666. { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
  667. { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
  668. { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
  669. { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
  670. { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
  671. { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
  672. { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
  673. { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
  674. { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
  675. { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
  676. { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
  677. { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
  678. { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
  679. { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
  680. { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
  681. { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
  682. { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
  683. { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
  684. { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
  685. { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
  686. { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
  687. { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
  688. { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
  689. { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
  690. { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
  691. { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
  692. { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
  693. { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
  694. /* 1.1 */
  695. { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
  696. { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
  697. { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
  698. { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
  699. { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
  700. { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
  701. { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
  702. { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
  703. { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
  704. { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
  705. { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
  706. { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
  707. { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
  708. { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
  709. { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
  710. { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
  711. { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
  712. { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
  713. { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
  714. { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
  715. { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
  716. { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
  717. { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
  718. { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
  719. { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
  720. { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
  721. { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
  722. { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
  723. { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
  724. { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
  725. /* 1.2 */
  726. #ifdef GL_VERSION_1_2
  727. #define NAME(X) (GLvoid *) X
  728. #else
  729. #define NAME(X) NotImplemented
  730. #endif
  731. { "glBlendColor", (GLvoid *) NAME(glBlendColor), _gloffset_BlendColor },
  732. { "glBlendEquation", (GLvoid *) NAME(glBlendEquation), _gloffset_BlendEquation },
  733. { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements), _gloffset_DrawRangeElements },
  734. { "glColorTable", (GLvoid *) NAME(glColorTable), _gloffset_ColorTable },
  735. { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv), _gloffset_ColorTableParameterfv },
  736. { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv), _gloffset_ColorTableParameteriv },
  737. { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable), _gloffset_CopyColorTable },
  738. { "glGetColorTable", (GLvoid *) NAME(glGetColorTable), _gloffset_GetColorTable },
  739. { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv), _gloffset_GetColorTableParameterfv },
  740. { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv), _gloffset_GetColorTableParameteriv },
  741. { "glColorSubTable", (GLvoid *) NAME(glColorSubTable), _gloffset_ColorSubTable },
  742. { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable), _gloffset_CopyColorSubTable },
  743. { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D), _gloffset_ConvolutionFilter1D },
  744. { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D), _gloffset_ConvolutionFilter2D },
  745. { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf), _gloffset_ConvolutionParameterf },
  746. { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv), _gloffset_ConvolutionParameterfv },
  747. { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri), _gloffset_ConvolutionParameteri },
  748. { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv), _gloffset_ConvolutionParameteriv },
  749. { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D), _gloffset_CopyConvolutionFilter1D },
  750. { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D), _gloffset_CopyConvolutionFilter2D },
  751. { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter), _gloffset_GetConvolutionFilter },
  752. { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv), _gloffset_GetConvolutionParameterfv },
  753. { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv), _gloffset_GetConvolutionParameteriv },
  754. { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter), _gloffset_GetSeparableFilter },
  755. { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D), _gloffset_SeparableFilter2D },
  756. { "glGetHistogram", (GLvoid *) NAME(glGetHistogram), _gloffset_GetHistogram },
  757. { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv), _gloffset_GetHistogramParameterfv },
  758. { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv), _gloffset_GetHistogramParameteriv },
  759. { "glGetMinmax", (GLvoid *) NAME(glGetMinmax), _gloffset_GetMinmax },
  760. { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv), _gloffset_GetMinmaxParameterfv },
  761. { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv), _gloffset_GetMinmaxParameteriv },
  762. { "glHistogram", (GLvoid *) NAME(glHistogram), _gloffset_Histogram },
  763. { "glMinmax", (GLvoid *) NAME(glMinmax), _gloffset_Minmax },
  764. { "glResetHistogram", (GLvoid *) NAME(glResetHistogram), _gloffset_ResetHistogram },
  765. { "glResetMinmax", (GLvoid *) NAME(glResetMinmax), _gloffset_ResetMinmax },
  766. { "glTexImage3D", (GLvoid *) NAME(glTexImage3D), _gloffset_TexImage3D },
  767. { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D), _gloffset_TexSubImage3D },
  768. { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D },
  769. #undef NAME
  770. /* 1.3 */
  771. #ifdef GL_VERSION_1_3
  772. #define NAME(X) (GLvoid *) X
  773. #else
  774. #define NAME(X) NotImplemented
  775. #endif
  776. { "glActiveTexture", (GLvoid *) NAME(glActiveTexture), _gloffset_ActiveTextureARB },
  777. { "glClientActiveTexture", (GLvoid *) NAME(glClientActiveTexture), _gloffset_ClientActiveTextureARB },
  778. { "glCompressedTexImage1D", (GLvoid *) NAME(glCompressedTexImage1D), _gloffset_CompressedTexImage1DARB },
  779. { "glCompressedTexImage2D", (GLvoid *) NAME(glCompressedTexImage2D), _gloffset_CompressedTexImage2DARB },
  780. { "glCompressedTexImage3D", (GLvoid *) NAME(glCompressedTexImage3D), _gloffset_CompressedTexImage3DARB },
  781. { "glCompressedTexSubImage1D", (GLvoid *) NAME(glCompressedTexSubImage1D), _gloffset_CompressedTexSubImage1DARB },
  782. { "glCompressedTexSubImage2D", (GLvoid *) NAME(glCompressedTexSubImage2D), _gloffset_CompressedTexSubImage2DARB },
  783. { "glCompressedTexSubImage3D", (GLvoid *) NAME(glCompressedTexSubImage3D), _gloffset_CompressedTexSubImage3DARB },
  784. { "glGetCompressedTexImage", (GLvoid *) NAME(glGetCompressedTexImage), _gloffset_GetCompressedTexImageARB },
  785. { "glMultiTexCoord1d", (GLvoid *) NAME(glMultiTexCoord1d), _gloffset_MultiTexCoord1dARB },
  786. { "glMultiTexCoord1dv", (GLvoid *) NAME(glMultiTexCoord1dv), _gloffset_MultiTexCoord1dvARB },
  787. { "glMultiTexCoord1f", (GLvoid *) NAME(glMultiTexCoord1f), _gloffset_MultiTexCoord1fARB },
  788. { "glMultiTexCoord1fv", (GLvoid *) NAME(glMultiTexCoord1fv), _gloffset_MultiTexCoord1fvARB },
  789. { "glMultiTexCoord1i", (GLvoid *) NAME(glMultiTexCoord1i), _gloffset_MultiTexCoord1iARB },
  790. { "glMultiTexCoord1iv", (GLvoid *) NAME(glMultiTexCoord1iv), _gloffset_MultiTexCoord1ivARB },
  791. { "glMultiTexCoord1s", (GLvoid *) NAME(glMultiTexCoord1s), _gloffset_MultiTexCoord1sARB },
  792. { "glMultiTexCoord1sv", (GLvoid *) NAME(glMultiTexCoord1sv), _gloffset_MultiTexCoord1svARB },
  793. { "glMultiTexCoord2d", (GLvoid *) NAME(glMultiTexCoord2d), _gloffset_MultiTexCoord2dARB },
  794. { "glMultiTexCoord2dv", (GLvoid *) NAME(glMultiTexCoord2dv), _gloffset_MultiTexCoord2dvARB },
  795. { "glMultiTexCoord2f", (GLvoid *) NAME(glMultiTexCoord2f), _gloffset_MultiTexCoord2fARB },
  796. { "glMultiTexCoord2fv", (GLvoid *) NAME(glMultiTexCoord2fv), _gloffset_MultiTexCoord2fvARB },
  797. { "glMultiTexCoord2i", (GLvoid *) NAME(glMultiTexCoord2i), _gloffset_MultiTexCoord2iARB },
  798. { "glMultiTexCoord2iv", (GLvoid *) NAME(glMultiTexCoord2iv), _gloffset_MultiTexCoord2ivARB },
  799. { "glMultiTexCoord2s", (GLvoid *) NAME(glMultiTexCoord2s), _gloffset_MultiTexCoord2sARB },
  800. { "glMultiTexCoord2sv", (GLvoid *) NAME(glMultiTexCoord2sv), _gloffset_MultiTexCoord2svARB },
  801. { "glMultiTexCoord3d", (GLvoid *) NAME(glMultiTexCoord3d), _gloffset_MultiTexCoord3dARB },
  802. { "glMultiTexCoord3dv", (GLvoid *) NAME(glMultiTexCoord3dv), _gloffset_MultiTexCoord3dvARB },
  803. { "glMultiTexCoord3f", (GLvoid *) NAME(glMultiTexCoord3f), _gloffset_MultiTexCoord3fARB },
  804. { "glMultiTexCoord3fv", (GLvoid *) NAME(glMultiTexCoord3fv), _gloffset_MultiTexCoord3fvARB },
  805. { "glMultiTexCoord3i", (GLvoid *) NAME(glMultiTexCoord3i), _gloffset_MultiTexCoord3iARB },
  806. { "glMultiTexCoord3iv", (GLvoid *) NAME(glMultiTexCoord3iv), _gloffset_MultiTexCoord3ivARB },
  807. { "glMultiTexCoord3s", (GLvoid *) NAME(glMultiTexCoord3s), _gloffset_MultiTexCoord3sARB },
  808. { "glMultiTexCoord3sv", (GLvoid *) NAME(glMultiTexCoord3sv), _gloffset_MultiTexCoord3svARB },
  809. { "glMultiTexCoord4d", (GLvoid *) NAME(glMultiTexCoord4d), _gloffset_MultiTexCoord4dARB },
  810. { "glMultiTexCoord4dv", (GLvoid *) NAME(glMultiTexCoord4dv), _gloffset_MultiTexCoord4dvARB },
  811. { "glMultiTexCoord4f", (GLvoid *) NAME(glMultiTexCoord4f), _gloffset_MultiTexCoord4fARB },
  812. { "glMultiTexCoord4fv", (GLvoid *) NAME(glMultiTexCoord4fv), _gloffset_MultiTexCoord4fvARB },
  813. { "glMultiTexCoord4i", (GLvoid *) NAME(glMultiTexCoord4i), _gloffset_MultiTexCoord4iARB },
  814. { "glMultiTexCoord4iv", (GLvoid *) NAME(glMultiTexCoord4iv), _gloffset_MultiTexCoord4ivARB },
  815. { "glMultiTexCoord4s", (GLvoid *) NAME(glMultiTexCoord4s), _gloffset_MultiTexCoord4sARB },
  816. { "glMultiTexCoord4sv", (GLvoid *) NAME(glMultiTexCoord4sv), _gloffset_MultiTexCoord4svARB },
  817. { "glLoadTransposeMatrixd", (GLvoid *) NAME(glLoadTransposeMatrixd), _gloffset_LoadTransposeMatrixdARB },
  818. { "glLoadTransposeMatrixf", (GLvoid *) NAME(glLoadTransposeMatrixf), _gloffset_LoadTransposeMatrixfARB },
  819. { "glMultTransposeMatrixd", (GLvoid *) NAME(glMultTransposeMatrixd), _gloffset_MultTransposeMatrixdARB },
  820. { "glMultTransposeMatrixf", (GLvoid *) NAME(glMultTransposeMatrixf), _gloffset_MultTransposeMatrixfARB },
  821. { "glSampleCoverage", (GLvoid *) NAME(glSampleCoverage), _gloffset_SampleCoverageARB },
  822. #if 0
  823. { "glSamplePass", (GLvoid *) NAME(glSamplePass), _gloffset_SamplePassARB },
  824. #endif
  825. #undef NAME
  826. /* ARB 1. GL_ARB_multitexture */
  827. #ifdef GL_ARB_multitexture
  828. #define NAME(X) (GLvoid *) X
  829. #else
  830. #define NAME(X) NotImplemented
  831. #endif
  832. { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB), _gloffset_ActiveTextureARB },
  833. { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB), _gloffset_ClientActiveTextureARB },
  834. { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB), _gloffset_MultiTexCoord1dARB },
  835. { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB), _gloffset_MultiTexCoord1dvARB },
  836. { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB), _gloffset_MultiTexCoord1fARB },
  837. { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB), _gloffset_MultiTexCoord1fvARB },
  838. { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB), _gloffset_MultiTexCoord1iARB },
  839. { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB), _gloffset_MultiTexCoord1ivARB },
  840. { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB), _gloffset_MultiTexCoord1sARB },
  841. { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB), _gloffset_MultiTexCoord1svARB },
  842. { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB), _gloffset_MultiTexCoord2dARB },
  843. { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB), _gloffset_MultiTexCoord2dvARB },
  844. { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB), _gloffset_MultiTexCoord2fARB },
  845. { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB), _gloffset_MultiTexCoord2fvARB },
  846. { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB), _gloffset_MultiTexCoord2iARB },
  847. { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB), _gloffset_MultiTexCoord2ivARB },
  848. { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB), _gloffset_MultiTexCoord2sARB },
  849. { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB), _gloffset_MultiTexCoord2svARB },
  850. { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB), _gloffset_MultiTexCoord3dARB },
  851. { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB), _gloffset_MultiTexCoord3dvARB },
  852. { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB), _gloffset_MultiTexCoord3fARB },
  853. { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB), _gloffset_MultiTexCoord3fvARB },
  854. { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB), _gloffset_MultiTexCoord3iARB },
  855. { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB), _gloffset_MultiTexCoord3ivARB },
  856. { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB), _gloffset_MultiTexCoord3sARB },
  857. { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB), _gloffset_MultiTexCoord3svARB },
  858. { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB), _gloffset_MultiTexCoord4dARB },
  859. { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB), _gloffset_MultiTexCoord4dvARB },
  860. { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB), _gloffset_MultiTexCoord4fARB },
  861. { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB), _gloffset_MultiTexCoord4fvARB },
  862. { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB), _gloffset_MultiTexCoord4iARB },
  863. { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB), _gloffset_MultiTexCoord4ivARB },
  864. { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB), _gloffset_MultiTexCoord4sARB },
  865. { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB },
  866. #undef NAME
  867. /* ARB 3. GL_ARB_transpose_matrix */
  868. #ifdef GL_ARB_transpose_matrix
  869. #define NAME(X) (GLvoid *) X
  870. #else
  871. #define NAME(X) NotImplemented
  872. #endif
  873. { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB), _gloffset_LoadTransposeMatrixdARB },
  874. { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB), _gloffset_LoadTransposeMatrixfARB },
  875. { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB), _gloffset_MultTransposeMatrixdARB },
  876. { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB },
  877. #undef NAME
  878. /* ARB 5. GL_ARB_multisample */
  879. #ifdef GL_ARB_multisample
  880. #define NAME(X) (GLvoid *) X
  881. #else
  882. #define NAME(X) (GLvoid *) NotImplemented
  883. #endif
  884. { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB },
  885. #undef NAME
  886. /* ARB 12. GL_ARB_texture_compression */
  887. #ifdef GL_ARB_texture_compression
  888. #define NAME(X) (GLvoid *) X
  889. #else
  890. #define NAME(X) (GLvoid *) NotImplemented
  891. #endif
  892. { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB },
  893. { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB },
  894. { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB },
  895. { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB },
  896. { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB },
  897. { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB },
  898. { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB },
  899. #undef NAME
  900. /* 2. GL_EXT_blend_color */
  901. #ifdef GL_EXT_blend_color
  902. #define NAME(X) (GLvoid *) X
  903. #else
  904. #define NAME(X) (GLvoid *) NotImplemented
  905. #endif
  906. { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor },
  907. #undef NAME
  908. /* 3. GL_EXT_polygon_offset */
  909. #ifdef GL_EXT_polygon_offset
  910. #define NAME(X) (GLvoid *) X
  911. #else
  912. #define NAME(X) (GLvoid *) NotImplemented
  913. #endif
  914. { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT },
  915. #undef NAME
  916. /* 6. GL_EXT_texture3D */
  917. #ifdef GL_EXT_texture3D
  918. #define NAME(X) (GLvoid *) X
  919. #else
  920. #define NAME(X) (GLvoid *) NotImplemented
  921. #endif
  922. { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D },
  923. { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D },
  924. { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D },
  925. #undef NAME
  926. /* 7. GL_SGI_texture_filter4 */
  927. #ifdef GL_SGI_texture_filter4
  928. #define NAME(X) (GLvoid *) X
  929. #else
  930. #define NAME(X) (GLvoid *) NotImplemented
  931. #endif
  932. { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS },
  933. { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS },
  934. #undef NAME
  935. /* 9. GL_EXT_subtexture */
  936. #ifdef GL_EXT_subtexture
  937. #define NAME(X) (GLvoid *) X
  938. #else
  939. #define NAME(X) (GLvoid *) NotImplemented
  940. #endif
  941. { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D },
  942. { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D },
  943. #undef NAME
  944. /* 10. GL_EXT_copy_texture */
  945. #ifdef GL_EXT_copy_texture
  946. #define NAME(X) (GLvoid *) X
  947. #else
  948. #define NAME(X) (GLvoid *) NotImplemented
  949. #endif
  950. { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D },
  951. { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D },
  952. { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D },
  953. { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D },
  954. #undef NAME
  955. /* 11. GL_EXT_histogram */
  956. #ifdef GL_EXT_histogram
  957. #define NAME(X) (GLvoid *) X
  958. #else
  959. #define NAME(X) (GLvoid *) NotImplemented
  960. #endif
  961. { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT },
  962. { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT },
  963. { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT },
  964. { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT },
  965. { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT },
  966. { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT },
  967. { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram },
  968. { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax },
  969. { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram },
  970. { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax },
  971. #undef NAME
  972. /* 12. GL_EXT_convolution */
  973. #ifdef GL_EXT_convolution
  974. #define NAME(X) (GLvoid *) X
  975. #else
  976. #define NAME(X) (GLvoid *) NotImplemented
  977. #endif
  978. { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D },
  979. { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D },
  980. { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf },
  981. { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv },
  982. { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri },
  983. { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv },
  984. { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D },
  985. { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D },
  986. { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT },
  987. { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT },
  988. { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT },
  989. { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT },
  990. { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D },
  991. #undef NAME
  992. /* 14. GL_SGI_color_table */
  993. #ifdef GL_SGI_color_table
  994. #define NAME(X) (GLvoid *) X
  995. #else
  996. #define NAME(X) (GLvoid *) NotImplemented
  997. #endif
  998. { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable },
  999. { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv },
  1000. { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv },
  1001. { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable },
  1002. { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI },
  1003. { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI },
  1004. { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI },
  1005. #undef NAME
  1006. /* 15. GL_SGIS_pixel_texture */
  1007. #ifdef GL_SGIS_pixel_texture
  1008. #define NAME(X) (GLvoid *) X
  1009. #else
  1010. #define NAME(X) (GLvoid *) NotImplemented
  1011. #endif
  1012. { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS },
  1013. { "glPixelTexGenParameterfvSGIS", NAME(glPixelTexGenParameterfvSGIS), _gloffset_PixelTexGenParameterfvSGIS },
  1014. { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS },
  1015. { "glPixelTexGenParameterivSGIS", NAME(glPixelTexGenParameterivSGIS), _gloffset_PixelTexGenParameterivSGIS },
  1016. { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS },
  1017. { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS },
  1018. #undef NAME
  1019. /* 15a. GL_SGIX_pixel_texture */
  1020. #ifdef GL_SGIX_pixel_texture
  1021. #define NAME(X) (GLvoid *) X
  1022. #else
  1023. #define NAME(X) (GLvoid *) NotImplemented
  1024. #endif
  1025. { "glPixelTexGenSGIX", NAME(glPixelTexGenSGIX), _gloffset_PixelTexGenSGIX },
  1026. #undef NAME
  1027. /* 16. GL_SGIS_texture4D */
  1028. #ifdef GL_SGIS_texture4D
  1029. #define NAME(X) (GLvoid *) X
  1030. #else
  1031. #define NAME(X) (GLvoid *) NotImplemented
  1032. #endif
  1033. { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS },
  1034. { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS },
  1035. #undef NAME
  1036. /* 20. GL_EXT_texture_object */
  1037. #ifdef GL_EXT_texture_object
  1038. #define NAME(X) (GLvoid *) X
  1039. #else
  1040. #define NAME(X) (GLvoid *) NotImplemented
  1041. #endif
  1042. { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT },
  1043. { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture },
  1044. { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures },
  1045. { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT },
  1046. { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT },
  1047. { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures },
  1048. #undef NAME
  1049. /* 21. GL_SGIS_detail_texture */
  1050. #ifdef GL_SGIS_detail_texture
  1051. #define NAME(X) (GLvoid *) X
  1052. #else
  1053. #define NAME(X) (GLvoid *) NotImplemented
  1054. #endif
  1055. { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS },
  1056. { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS },
  1057. #undef NAME
  1058. /* 22. GL_SGIS_sharpen_texture */
  1059. #ifdef GL_SGIS_sharpen_texture
  1060. #define NAME(X) (GLvoid *) X
  1061. #else
  1062. #define NAME(X) (GLvoid *) NotImplemented
  1063. #endif
  1064. { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS },
  1065. { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS },
  1066. #undef NAME
  1067. /* 25. GL_SGIS_multisample */
  1068. #ifdef GL_SGIS_multisample
  1069. #define NAME(X) (GLvoid *) X
  1070. #else
  1071. #define NAME(X) (GLvoid *) NotImplemented
  1072. #endif
  1073. { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS },
  1074. { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS },
  1075. #undef NAME
  1076. /* 30. GL_EXT_vertex_array */
  1077. #ifdef GL_EXT_vertex_array
  1078. #define NAME(X) (GLvoid *) X
  1079. #else
  1080. #define NAME(X) (GLvoid *) NotImplemented
  1081. #endif
  1082. { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement },
  1083. { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT },
  1084. { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays },
  1085. { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT },
  1086. { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv },
  1087. { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT },
  1088. { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT },
  1089. { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT },
  1090. { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT },
  1091. #undef NAME
  1092. /* 37. GL_EXT_blend_minmax */
  1093. #ifdef GL_EXT_blend_minmax
  1094. #define NAME(X) (GLvoid *) X
  1095. #else
  1096. #define NAME(X) (GLvoid *) NotImplemented
  1097. #endif
  1098. { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation },
  1099. #undef NAME
  1100. /* 52. GL_SGIX_sprite */
  1101. #ifdef GL_SGIX_sprite
  1102. #define NAME(X) (GLvoid *) X
  1103. #else
  1104. #define NAME(X) (GLvoid *) NotImplemented
  1105. #endif
  1106. { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX },
  1107. { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX },
  1108. { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX },
  1109. { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX },
  1110. #undef NAME
  1111. /* 54. GL_EXT_point_parameters */
  1112. #ifdef GL_EXT_point_parameters
  1113. #define NAME(X) (GLvoid *) X
  1114. #else
  1115. #define NAME(X) (GLvoid *) NotImplemented
  1116. #endif
  1117. { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT },
  1118. { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT },
  1119. { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT },
  1120. { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT },
  1121. #undef NAME
  1122. /* 55. GL_SGIX_instruments */
  1123. #ifdef GL_SGIX_instruments
  1124. #define NAME(X) (GLvoid *) X
  1125. #else
  1126. #define NAME(X) (GLvoid *) NotImplemented
  1127. #endif
  1128. { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX },
  1129. { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX },
  1130. { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX },
  1131. { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX },
  1132. { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX },
  1133. { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX },
  1134. #undef NAME
  1135. /* 57. GL_SGIX_framezoom */
  1136. #ifdef GL_SGIX_framezoom
  1137. #define NAME(X) (GLvoid *) X
  1138. #else
  1139. #define NAME(X) (GLvoid *) NotImplemented
  1140. #endif
  1141. { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX },
  1142. #undef NAME
  1143. /* 58. GL_SGIX_tag_sample_buffer */
  1144. #ifdef GL_SGIX_tag_sample_buffer
  1145. #define NAME(X) (GLvoid *) X
  1146. #else
  1147. #define NAME(X) (GLvoid *) NotImplemented
  1148. #endif
  1149. { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX },
  1150. #undef NAME
  1151. /* 60. GL_SGIX_reference_plane */
  1152. #ifdef GL_SGIX_reference_plane
  1153. #define NAME(X) (GLvoid *) X
  1154. #else
  1155. #define NAME(X) (GLvoid *) NotImplemented
  1156. #endif
  1157. { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX },
  1158. #undef NAME
  1159. /* 61. GL_SGIX_flush_raster */
  1160. #ifdef GL_SGIX_flush_raster
  1161. #define NAME(X) (GLvoid *) X
  1162. #else
  1163. #define NAME(X) (GLvoid *) NotImplemented
  1164. #endif
  1165. { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX },
  1166. #undef NAME
  1167. /* 66. GL_HP_image_transform */
  1168. #if 0
  1169. #ifdef GL_HP_image_transform
  1170. #define NAME(X) (GLvoid *) X
  1171. #else
  1172. #define NAME(X) (GLvoid *) NotImplemented
  1173. #endif
  1174. { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP },
  1175. { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP },
  1176. { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP },
  1177. { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP },
  1178. { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP },
  1179. { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP },
  1180. #undef NAME
  1181. #endif
  1182. /* 74. GL_EXT_color_subtable */
  1183. #ifdef GL_EXT_color_subtable
  1184. #define NAME(X) (GLvoid *) X
  1185. #else
  1186. #define NAME(X) (GLvoid *) NotImplemented
  1187. #endif
  1188. { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable },
  1189. { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable },
  1190. #undef NAME
  1191. /* 77. GL_PGI_misc_hints */
  1192. #ifdef GL_PGI_misc_hints
  1193. #define NAME(X) (GLvoid *) X
  1194. #else
  1195. #define NAME(X) (GLvoid *) NotImplemented
  1196. #endif
  1197. { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI },
  1198. #undef NAME
  1199. /* 78. GL_EXT_paletted_texture */
  1200. #ifdef GL_EXT_paletted_texture
  1201. #define NAME(X) (GLvoid *) X
  1202. #else
  1203. #define NAME(X) (GLvoid *) NotImplemented
  1204. #endif
  1205. { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable },
  1206. { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable },
  1207. { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv },
  1208. { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv },
  1209. #undef NAME
  1210. /* 80. GL_SGIX_list_priority */
  1211. #ifdef GL_SGIX_list_priority
  1212. #define NAME(X) (GLvoid *) X
  1213. #else
  1214. #define NAME(X) (GLvoid *) NotImplemented
  1215. #endif
  1216. { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX },
  1217. { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX },
  1218. { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX },
  1219. { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX },
  1220. { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX },
  1221. { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX },
  1222. #undef NAME
  1223. /* 94. GL_EXT_index_material */
  1224. #ifdef GL_EXT_index_material
  1225. #define NAME(X) (GLvoid *) X
  1226. #else
  1227. #define NAME(X) (GLvoid *) NotImplemented
  1228. #endif
  1229. { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT },
  1230. #undef NAME
  1231. /* 95. GL_EXT_index_func */
  1232. #ifdef GL_EXT_index_func
  1233. #define NAME(X) (GLvoid *) X
  1234. #else
  1235. #define NAME(X) (GLvoid *) NotImplemented
  1236. #endif
  1237. { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT },
  1238. #undef NAME
  1239. /* 97. GL_EXT_compiled_vertex_array */
  1240. #ifdef GL_EXT_compiled_vertex_array
  1241. #define NAME(X) (GLvoid *) X
  1242. #else
  1243. #define NAME(X) (GLvoid *) NotImplemented
  1244. #endif
  1245. { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT },
  1246. { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT },
  1247. #undef NAME
  1248. /* 98. GL_EXT_cull_vertex */
  1249. #ifdef GL_EXT_cull_vertex
  1250. #define NAME(X) (GLvoid *) X
  1251. #else
  1252. #define NAME(X) (GLvoid *) NotImplemented
  1253. #endif
  1254. { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT },
  1255. { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT },
  1256. #undef NAME
  1257. /* 102. GL_SGIX_fragment_lighting */
  1258. #ifdef GL_SGIX_fragment_lighting
  1259. #define NAME(X) (GLvoid *) X
  1260. #else
  1261. #define NAME(X) (GLvoid *) NotImplemented
  1262. #endif
  1263. { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX },
  1264. { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX },
  1265. { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX },
  1266. { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX },
  1267. { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX },
  1268. { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX },
  1269. { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX },
  1270. { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX },
  1271. { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX },
  1272. { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX },
  1273. { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX },
  1274. { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX },
  1275. { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX },
  1276. { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX },
  1277. { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX },
  1278. { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX },
  1279. { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX },
  1280. { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX },
  1281. #undef NAME
  1282. /* 112. GL_EXT_draw_range_elements */
  1283. #if 000
  1284. #ifdef GL_EXT_draw_range_elements
  1285. #define NAME(X) (GLvoid *) X
  1286. #else
  1287. #define NAME(X) (GLvoid *) NotImplemented
  1288. #endif
  1289. { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT },
  1290. #undef NAME
  1291. #endif
  1292. /* 117. GL_EXT_light_texture */
  1293. #if 000
  1294. #ifdef GL_EXT_light_texture
  1295. #define NAME(X) (GLvoid *) X
  1296. #else
  1297. #define NAME(X) (GLvoid *) NotImplemented
  1298. #endif
  1299. { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT },
  1300. { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT },
  1301. { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT },
  1302. #undef NAME
  1303. /* 135. GL_INTEL_texture_scissor */
  1304. #ifdef GL_INTEL_texture_scissor
  1305. #define NAME(X) (GLvoid *) X
  1306. #else
  1307. #define NAME(X) (GLvoid *) NotImplemented
  1308. #endif
  1309. { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL },
  1310. { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL },
  1311. #undef NAME
  1312. /* 136. GL_INTEL_parallel_arrays */
  1313. #ifdef GL_INTEL_parallel_arrays
  1314. #define NAME(X) (GLvoid *) X
  1315. #else
  1316. #define NAME(X) (GLvoid *) NotImplemented
  1317. #endif
  1318. { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL },
  1319. { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL },
  1320. { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL },
  1321. { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL },
  1322. #undef NAME
  1323. #endif
  1324. /* 138. GL_EXT_pixel_transform */
  1325. #if 000
  1326. #ifdef GL_EXT_pixel_transform
  1327. #define NAME(X) (GLvoid *) X
  1328. #else
  1329. #define NAME(X) (GLvoid *) NotImplemented
  1330. #endif
  1331. { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT },
  1332. { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT },
  1333. { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT },
  1334. { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT },
  1335. { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT },
  1336. { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT },
  1337. #undef NAME
  1338. #endif
  1339. /* 145. GL_EXT_secondary_color */
  1340. #ifdef GL_EXT_secondary_color
  1341. #define NAME(X) (GLvoid *) X
  1342. #else
  1343. #define NAME(X) (GLvoid *) NotImplemented
  1344. #endif
  1345. { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT },
  1346. { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT },
  1347. { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT },
  1348. { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT },
  1349. { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT },
  1350. { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT },
  1351. { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT },
  1352. { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT },
  1353. { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT },
  1354. { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT },
  1355. { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT },
  1356. { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT },
  1357. { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT },
  1358. { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT },
  1359. { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT },
  1360. { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT },
  1361. { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT },
  1362. #undef NAME
  1363. /* 147. GL_EXT_texture_perturb_normal */
  1364. #if 000
  1365. #ifdef GL_EXT_texture_perturb_normal
  1366. #define NAME(X) (GLvoid *) X
  1367. #else
  1368. #define NAME(X) (GLvoid *) NotImplemented
  1369. #endif
  1370. { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT },
  1371. #undef NAME
  1372. #endif
  1373. /* 148. GL_EXT_multi_draw_arrays */
  1374. #if 000
  1375. #ifdef GL_EXT_multi_draw_arrays
  1376. #define NAME(X) (GLvoid *) X
  1377. #else
  1378. #define NAME(X) (GLvoid *) NotImplemented
  1379. #endif
  1380. { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT },
  1381. #undef NAME
  1382. #endif
  1383. /* 149. GL_EXT_fog_coord */
  1384. #ifdef GL_EXT_fog_coord
  1385. #define NAME(X) (GLvoid *) X
  1386. #else
  1387. #define NAME(X) (GLvoid *) NotImplemented
  1388. #endif
  1389. { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT },
  1390. { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT },
  1391. { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
  1392. { "glFogCoorddvEXT", NAME(glFogCoorddvEXT), _gloffset_FogCoorddvEXT },
  1393. { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT },
  1394. #undef NAME
  1395. /* 156. GL_EXT_coordinate_frame */
  1396. #if 000
  1397. #ifdef GL_EXT_coordinate_frame
  1398. #define NAME(X) (GLvoid *) X
  1399. #else
  1400. #define NAME(X) (GLvoid *) NotImplemented
  1401. #endif
  1402. { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT },
  1403. { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT },
  1404. { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT },
  1405. { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT },
  1406. { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT },
  1407. { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT },
  1408. { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT },
  1409. { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT },
  1410. { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT },
  1411. { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT },
  1412. { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT },
  1413. { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT },
  1414. { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT },
  1415. { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT },
  1416. { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT },
  1417. { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT },
  1418. { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT },
  1419. { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT },
  1420. { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT },
  1421. { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT },
  1422. { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT },
  1423. { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT },
  1424. #undef NAME
  1425. #endif
  1426. /* 164. GL_SUN_global_alpha */
  1427. #if 000
  1428. #ifdef GL_SUN_global_alpha
  1429. #define NAME(X) (GLvoid *) X
  1430. #else
  1431. #define NAME(X) (GLvoid *) NotImplemented
  1432. #endif
  1433. { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN },
  1434. { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN },
  1435. { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN },
  1436. { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN },
  1437. { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN },
  1438. { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN },
  1439. { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN },
  1440. { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN },
  1441. #undef NAME
  1442. #endif
  1443. /* 165. GL_SUN_triangle_list */
  1444. #if 000
  1445. #ifdef GL_SUN_triangle_list
  1446. #define NAME(X) (GLvoid *) X
  1447. #else
  1448. #define NAME(X) (GLvoid *) NotImplemented
  1449. #endif
  1450. { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN },
  1451. { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN },
  1452. { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN },
  1453. { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN },
  1454. { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN },
  1455. { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN },
  1456. { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN },
  1457. #undef NAME
  1458. #endif
  1459. /* 166. GL_SUN_vertex */
  1460. #if 000
  1461. #ifdef GL_SUN_vertex
  1462. #define NAME(X) (GLvoid *) X
  1463. #else
  1464. #define NAME(X) (GLvoid *) NotImplemented
  1465. #endif
  1466. { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN },
  1467. { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN },
  1468. { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN },
  1469. { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN },
  1470. { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN },
  1471. { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN },
  1472. { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN },
  1473. { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN },
  1474. { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN },
  1475. { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN },
  1476. { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN },
  1477. { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN },
  1478. { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN },
  1479. { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN },
  1480. { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN },
  1481. { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN },
  1482. { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN },
  1483. { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN },
  1484. { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN },
  1485. { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN },
  1486. { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN },
  1487. { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN },
  1488. { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN },
  1489. { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN },
  1490. { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN },
  1491. { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN },
  1492. { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN },
  1493. { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN },
  1494. { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN },
  1495. { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN },
  1496. { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN },
  1497. { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN },
  1498. { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN },
  1499. { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN },
  1500. { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN },
  1501. { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN },
  1502. { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
  1503. { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
  1504. { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
  1505. { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
  1506. #undef NAME
  1507. #endif
  1508. /* 173. GL_EXT/INGR_blend_func_separate */
  1509. #ifdef GL_EXT_blend_func_separate
  1510. #define NAME(X) (GLvoid *) X
  1511. #else
  1512. #define NAME(X) (GLvoid *) NotImplemented
  1513. #endif
  1514. { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
  1515. { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
  1516. #undef NAME
  1517. /* 188. GL_EXT_vertex_weighting */
  1518. #ifdef GL_EXT_vertex_weighting
  1519. #define NAME(X) (GLvoid *) X
  1520. #else
  1521. #define NAME(X) (GLvoid *) NotImplemented
  1522. #endif
  1523. { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT },
  1524. { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT },
  1525. { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT },
  1526. #undef NAME
  1527. /* 190. GL_NV_vertex_array_range */
  1528. #ifdef GL_NV_vertex_array_range
  1529. #define NAME(X) (GLvoid *) X
  1530. #else
  1531. #define NAME(X) (GLvoid *) NotImplemented
  1532. #endif
  1533. { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV },
  1534. { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV },
  1535. #undef NAME
  1536. /* 191. GL_NV_register_combiners */
  1537. #ifdef GL_NV_register_combiners
  1538. #define NAME(X) (GLvoid *) X
  1539. #else
  1540. #define NAME(X) (GLvoid *) NotImplemented
  1541. #endif
  1542. { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV },
  1543. { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV },
  1544. { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV },
  1545. { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV },
  1546. { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV },
  1547. { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV },
  1548. { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV },
  1549. { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV },
  1550. { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV },
  1551. { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV },
  1552. { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV },
  1553. { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV },
  1554. { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV },
  1555. #undef NAME
  1556. /* 196. GL_MESA_resize_buffers */
  1557. #ifdef MESA_resize_buffers
  1558. #define NAME(X) (GLvoid *) X
  1559. #else
  1560. #define NAME(X) (GLvoid *) NotImplemented
  1561. #endif
  1562. { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA },
  1563. #undef NAME
  1564. /* 197. GL_MESA_window_pos */
  1565. #ifdef MESA_window_pos
  1566. #define NAME(X) (GLvoid *) X
  1567. #else
  1568. #define NAME(X) (GLvoid *) NotImplemented
  1569. #endif
  1570. { "glWindowPos2iMESA", NAME(glWindowPos2iMESA), _gloffset_WindowPos2iMESA },
  1571. { "glWindowPos2sMESA", NAME(glWindowPos2sMESA), _gloffset_WindowPos2sMESA },
  1572. { "glWindowPos2fMESA", NAME(glWindowPos2fMESA), _gloffset_WindowPos2fMESA },
  1573. { "glWindowPos2dMESA", NAME(glWindowPos2dMESA), _gloffset_WindowPos2dMESA },
  1574. { "glWindowPos2ivMESA", NAME(glWindowPos2ivMESA), _gloffset_WindowPos2ivMESA },
  1575. { "glWindowPos2svMESA", NAME(glWindowPos2svMESA), _gloffset_WindowPos2svMESA },
  1576. { "glWindowPos2fvMESA", NAME(glWindowPos2fvMESA), _gloffset_WindowPos2fvMESA },
  1577. { "glWindowPos2dvMESA", NAME(glWindowPos2dvMESA), _gloffset_WindowPos2dvMESA },
  1578. { "glWindowPos3iMESA", NAME(glWindowPos3iMESA), _gloffset_WindowPos3iMESA },
  1579. { "glWindowPos3sMESA", NAME(glWindowPos3sMESA), _gloffset_WindowPos3sMESA },
  1580. { "glWindowPos3fMESA", NAME(glWindowPos3fMESA), _gloffset_WindowPos3fMESA },
  1581. { "glWindowPos3dMESA", NAME(glWindowPos3dMESA), _gloffset_WindowPos3dMESA },
  1582. { "glWindowPos3ivMESA", NAME(glWindowPos3ivMESA), _gloffset_WindowPos3ivMESA },
  1583. { "glWindowPos3svMESA", NAME(glWindowPos3svMESA), _gloffset_WindowPos3svMESA },
  1584. { "glWindowPos3fvMESA", NAME(glWindowPos3fvMESA), _gloffset_WindowPos3fvMESA },
  1585. { "glWindowPos3dvMESA", NAME(glWindowPos3dvMESA), _gloffset_WindowPos3dvMESA },
  1586. { "glWindowPos4iMESA", NAME(glWindowPos4iMESA), _gloffset_WindowPos4iMESA },
  1587. { "glWindowPos4sMESA", NAME(glWindowPos4sMESA), _gloffset_WindowPos4sMESA },
  1588. { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA },
  1589. { "glWindowPos4dMESA", NAME(glWindowPos4dMESA), _gloffset_WindowPos4dMESA },
  1590. { "glWindowPos4ivMESA", NAME(glWindowPos4ivMESA), _gloffset_WindowPos4ivMESA },
  1591. { "glWindowPos4svMESA", NAME(glWindowPos4svMESA), _gloffset_WindowPos4svMESA },
  1592. { "glWindowPos4fvMESA", NAME(glWindowPos4fvMESA), _gloffset_WindowPos4fvMESA },
  1593. { "glWindowPos4dvMESA", NAME(glWindowPos4dvMESA), _gloffset_WindowPos4dvMESA },
  1594. #undef NAME
  1595. /* 209. WGL_EXT_multisample */
  1596. #ifdef WGL_EXT_multisample
  1597. #define NAME(X) (GLvoid *) X
  1598. #else
  1599. #define NAME(X) (GLvoid *) NotImplemented
  1600. #endif
  1601. { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS },
  1602. { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS },
  1603. #undef NAME
  1604. { NULL, NULL } /* end of list marker */
  1605. };
  1606. /*
  1607. * Return dispatch table offset of the named static (built-in) function.
  1608. * Return -1 if function not found.
  1609. */
  1610. static GLint
  1611. get_static_proc_offset(const char *funcName)
  1612. {
  1613. GLuint i;
  1614. for (i = 0; static_functions[i].Name; i++) {
  1615. if (strcmp(static_functions[i].Name, funcName) == 0) {
  1616. return static_functions[i].Offset;
  1617. }
  1618. }
  1619. return -1;
  1620. }
  1621. /*
  1622. * Return dispatch function address the named static (built-in) function.
  1623. * Return NULL if function not found.
  1624. */
  1625. static GLvoid *
  1626. get_static_proc_address(const char *funcName)
  1627. {
  1628. GLint i;
  1629. for (i = 0; static_functions[i].Name; i++) {
  1630. if (strcmp(static_functions[i].Name, funcName) == 0) {
  1631. return static_functions[i].Address;
  1632. }
  1633. }
  1634. return NULL;
  1635. }
  1636. /**********************************************************************
  1637. * Extension function management.
  1638. */
  1639. #define MAX_EXTENSION_FUNCS 1000
  1640. static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
  1641. static GLuint NumExtEntryPoints = 0;
  1642. #ifdef USE_SPARC_ASM
  1643. extern void __glapi_sparc_icache_flush(unsigned int *);
  1644. #endif
  1645. /*
  1646. * Generate a dispatch function (entrypoint) which jumps through
  1647. * the given slot number (offset) in the current dispatch table.
  1648. * We need assembly language in order to accomplish this.
  1649. */
  1650. static void *
  1651. generate_entrypoint(GLuint functionOffset)
  1652. {
  1653. #if defined(USE_X86_ASM)
  1654. /*
  1655. * This x86 code contributed by Josh Vanderhoof.
  1656. *
  1657. * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
  1658. * 00 01 02 03 04
  1659. * 5: 85 c0 testl %eax,%eax
  1660. * 05 06
  1661. * 7: 74 06 je f <entrypoint+0xf>
  1662. * 07 08
  1663. * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
  1664. * 09 0a 0b 0c 0d 0e
  1665. * f: e8 fc ff ff ff call __glapi_get_dispatch
  1666. * 0f 10 11 12 13
  1667. * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
  1668. * 14 15 16 17 18 19
  1669. */
  1670. static const unsigned char temp[] = {
  1671. 0xa1, 0x00, 0x00, 0x00, 0x00,
  1672. 0x85, 0xc0,
  1673. 0x74, 0x06,
  1674. 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
  1675. 0xe8, 0x00, 0x00, 0x00, 0x00,
  1676. 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
  1677. };
  1678. unsigned char *code = malloc(sizeof(temp));
  1679. unsigned int next_insn;
  1680. if (code) {
  1681. memcpy(code, temp, sizeof(temp));
  1682. *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
  1683. *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
  1684. next_insn = (unsigned int)(code + 0x14);
  1685. *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
  1686. *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
  1687. }
  1688. return code;
  1689. #elif defined(USE_SPARC_ASM)
  1690. #ifdef __sparc_v9__
  1691. static const unsigned int insn_template[] = {
  1692. 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
  1693. 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
  1694. 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
  1695. 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
  1696. 0x8528b020, /* sllx %g2, 32, %g2 */
  1697. 0xc2584002, /* ldx [%g1 + %g2], %g1 */
  1698. 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
  1699. 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
  1700. 0xc6584002, /* ldx [%g1 + %g2], %g3 */
  1701. 0x81c0c000, /* jmpl %g3, %g0 */
  1702. 0x01000000 /* nop */
  1703. };
  1704. #else
  1705. static const unsigned int insn_template[] = {
  1706. 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
  1707. 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
  1708. 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
  1709. 0x81c0c000, /* jmpl %g3, %g0 */
  1710. 0x01000000 /* nop */
  1711. };
  1712. #endif
  1713. unsigned int *code = malloc(sizeof(insn_template));
  1714. unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
  1715. if (code) {
  1716. memcpy(code, insn_template, sizeof(insn_template));
  1717. #ifdef __sparc_v9__
  1718. code[0] |= (glapi_addr >> (32 + 10));
  1719. code[1] |= ((glapi_addr & 0xffffffff) >> 10);
  1720. __glapi_sparc_icache_flush(&code[0]);
  1721. code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
  1722. code[3] |= (glapi_addr & ((1 << 10) - 1));
  1723. __glapi_sparc_icache_flush(&code[2]);
  1724. code[6] |= ((functionOffset * 8) >> 10);
  1725. code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
  1726. __glapi_sparc_icache_flush(&code[6]);
  1727. #else
  1728. code[0] |= (glapi_addr >> 10);
  1729. code[1] |= (glapi_addr & ((1 << 10) - 1));
  1730. __glapi_sparc_icache_flush(&code[0]);
  1731. code[2] |= (functionOffset * 4);
  1732. __glapi_sparc_icache_flush(&code[2]);
  1733. #endif
  1734. }
  1735. return code;
  1736. #else
  1737. return NULL;
  1738. #endif
  1739. }
  1740. /*
  1741. * Add a new extension function entrypoint.
  1742. * Return: GL_TRUE = success or GL_FALSE = failure
  1743. */
  1744. GLboolean
  1745. _glapi_add_entrypoint(const char *funcName, GLuint offset)
  1746. {
  1747. /* first check if the named function is already statically present */
  1748. {
  1749. GLint index = get_static_proc_offset(funcName);
  1750. if (index >= 0) {
  1751. return (GLboolean) ((GLuint) index == offset); /* bad offset! */
  1752. }
  1753. }
  1754. {
  1755. /* make sure this offset/name pair is legal */
  1756. const char *name = _glapi_get_proc_name(offset);
  1757. if (name && strcmp(name, funcName) != 0)
  1758. return GL_FALSE; /* bad name! */
  1759. }
  1760. {
  1761. /* be sure index and name match known data */
  1762. GLuint i;
  1763. for (i = 0; i < NumExtEntryPoints; i++) {
  1764. if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
  1765. /* function already registered with api */
  1766. if (ExtEntryTable[i].Offset == offset) {
  1767. return GL_TRUE; /* offsets match */
  1768. }
  1769. else {
  1770. return GL_FALSE; /* bad offset! */
  1771. }
  1772. }
  1773. }
  1774. /* Make sure we don't try to add a new entrypoint after someone
  1775. * has already called _glapi_get_dispatch_table_size()! If that's
  1776. * happened the caller's information would become out of date.
  1777. */
  1778. if (GetSizeCalled)
  1779. return GL_FALSE;
  1780. /* make sure we have space */
  1781. if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
  1782. return GL_FALSE;
  1783. }
  1784. else {
  1785. void *entrypoint = generate_entrypoint(offset);
  1786. if (!entrypoint)
  1787. return GL_FALSE;
  1788. ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
  1789. ExtEntryTable[NumExtEntryPoints].Offset = offset;
  1790. ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
  1791. NumExtEntryPoints++;
  1792. if (offset > MaxDispatchOffset)
  1793. MaxDispatchOffset = offset;
  1794. return GL_TRUE; /* success */
  1795. }
  1796. }
  1797. /* should never get here, but play it safe */
  1798. return GL_FALSE;
  1799. }
  1800. #if 0000 /* prototype code for dynamic extension slot allocation */
  1801. static int NextFreeOffset = 409; /*XXX*/
  1802. #define MAX_DISPATCH_TABLE_SIZE 1000
  1803. /*
  1804. * Dynamically allocate a dispatch slot for an extension entrypoint
  1805. * and generate the assembly language dispatch stub.
  1806. * Return the dispatch offset for the function or -1 if no room or error.
  1807. */
  1808. GLint
  1809. _glapi_add_entrypoint2(const char *funcName)
  1810. {
  1811. int offset;
  1812. /* first see if extension func is already known */
  1813. offset = _glapi_get_proc_offset(funcName);
  1814. if (offset >= 0)
  1815. return offset;
  1816. if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
  1817. && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
  1818. void *entryPoint;
  1819. offset = NextFreeOffset;
  1820. entryPoint = generate_entrypoint(offset);
  1821. if (entryPoint) {
  1822. NextFreeOffset++;
  1823. ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
  1824. ExtEntryTable[NumExtEntryPoints].Offset = offset;
  1825. ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
  1826. NumExtEntryPoints++;
  1827. return offset;
  1828. }
  1829. }
  1830. return -1;
  1831. }
  1832. #endif
  1833. /*
  1834. * Return offset of entrypoint for named function within dispatch table.
  1835. */
  1836. GLint
  1837. _glapi_get_proc_offset(const char *funcName)
  1838. {
  1839. /* search extension functions first */
  1840. GLuint i;
  1841. for (i = 0; i < NumExtEntryPoints; i++) {
  1842. if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
  1843. return ExtEntryTable[i].Offset;
  1844. }
  1845. }
  1846. /* search static functions */
  1847. return get_static_proc_offset(funcName);
  1848. }
  1849. /*
  1850. * Return entrypoint for named function.
  1851. */
  1852. const GLvoid *
  1853. _glapi_get_proc_address(const char *funcName)
  1854. {
  1855. /* search extension functions first */
  1856. GLuint i;
  1857. for (i = 0; i < NumExtEntryPoints; i++) {
  1858. if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
  1859. return ExtEntryTable[i].Address;
  1860. }
  1861. }
  1862. /* search static functions */
  1863. return get_static_proc_address(funcName);
  1864. }
  1865. /*
  1866. * Return the name of the function at the given dispatch offset.
  1867. * This is only intended for debugging.
  1868. */
  1869. const char *
  1870. _glapi_get_proc_name(GLuint offset)
  1871. {
  1872. const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
  1873. GLuint i;
  1874. for (i = 0; i < n; i++) {
  1875. if (static_functions[i].Offset == offset)
  1876. return static_functions[i].Name;
  1877. }
  1878. /* search added extension functions */
  1879. for (i = 0; i < NumExtEntryPoints; i++) {
  1880. if (ExtEntryTable[i].Offset == offset) {
  1881. return ExtEntryTable[i].Name;
  1882. }
  1883. }
  1884. return NULL;
  1885. }
  1886. /*
  1887. * Make sure there are no NULL pointers in the given dispatch table.
  1888. * Intented for debugging purposes.
  1889. */
  1890. void
  1891. _glapi_check_table(const struct _glapi_table *table)
  1892. {
  1893. const GLuint entries = _glapi_get_dispatch_table_size();
  1894. const void **tab = (const void **) table;
  1895. GLuint i;
  1896. for (i = 1; i < entries; i++) {
  1897. assert(tab[i]);
  1898. }
  1899. #ifdef DEBUG
  1900. /* Do some spot checks to be sure that the dispatch table
  1901. * slots are assigned correctly.
  1902. */
  1903. {
  1904. GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
  1905. char *BeginFunc = (char*) &table->Begin;
  1906. GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
  1907. assert(BeginOffset == _gloffset_Begin);
  1908. assert(BeginOffset == offset);
  1909. }
  1910. {
  1911. GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
  1912. char *viewportFunc = (char*) &table->Viewport;
  1913. GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
  1914. assert(viewportOffset == _gloffset_Viewport);
  1915. assert(viewportOffset == offset);
  1916. }
  1917. {
  1918. GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
  1919. char *VertexPointerFunc = (char*) &table->VertexPointer;
  1920. GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
  1921. assert(VertexPointerOffset == _gloffset_VertexPointer);
  1922. assert(VertexPointerOffset == offset);
  1923. }
  1924. {
  1925. GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
  1926. char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
  1927. GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
  1928. assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
  1929. assert(ResetMinMaxOffset == offset);
  1930. }
  1931. {
  1932. GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
  1933. char *blendColorFunc = (char*) &table->BlendColor;
  1934. GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
  1935. assert(blendColorOffset == _gloffset_BlendColor);
  1936. assert(blendColorOffset == offset);
  1937. }
  1938. {
  1939. GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
  1940. char *istextureFunc = (char*) &table->IsTextureEXT;
  1941. GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
  1942. assert(istextureOffset == _gloffset_IsTextureEXT);
  1943. assert(istextureOffset == offset);
  1944. }
  1945. {
  1946. GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
  1947. char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
  1948. GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
  1949. assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
  1950. assert(secondaryColor3fOffset == offset);
  1951. assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT);
  1952. }
  1953. #endif
  1954. }