main: assert(texImage) in ARB_DSA texture cube map functions.
ARB_direct_state_access functions that deal with texture cube
maps need to make sure that texture images are not NULL before operating on
them. In the following cases, the error check functions already throw an
error if texImage == NULL, so an assert can be raised instead.
v2: Review from Anuj Phogat
- Replace redundant "if (!texImage) return;" statements with
assert(texImage)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
main: Remove redundant copy of cube map block comment in GetTextureImage.
The comment describing why ARB_direct_state_access texture cube map functions
use _mesa_cube_level_complete is very long. To save room in the files,
readers are now referred to one central comment on texturesubimage in
teximage.c.
v2: Review from Anuj Phogat
- Remove redundant copies of the cube map block comment
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
ARB_direct_state_access texture functions that operate on cube maps no longer
need to verify that cube map texture objects contain six texture images
because _mesa_cube_level_complete now does that for them.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
_mesa_cube_level_complete now verifies that a cube map texture object actually
has six texture images before proceeding.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This fixes the GL_COMPRESSED_RED_RGTC1 part of piglit's rgtc-teximage-01
test as well as the precision part of Wine's 3dc format test (fd.o bug
89156).
The Z component seems to contain a lower precision version of the
result, probably a temporary value from the decompression computation.
The Y and W component contain different data that depends on the input
values as well, but I could not make sense of them (Not that I tried
very hard).
GL_COMPRESSED_SIGNED_RED_RGTC1 still seems to have precision problems in
piglit, and both formats are affected by a compiler bug if they're
sampled by the shader with a swizzle other than .xyzw. Wine uses .xxxx,
which returns random garbage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89156
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
clover: Return the minimum required value for CL_DEVICE_SINGLE_FP_CONFIG v2
This means dropping CL_FP_DENORM from the current return value.
v2:
- Add comments about minimum values for OpenCL 1.2.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
freedreno/ir3: get the # of miplevels from getinfo
This fixes ARB_texture_query_levels to actually return the desired
value.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
freedreno: move fb state copy after checking for size change
Fixes: 1f3ca56b ("freedreno: use util_copy_framebuffer_state()")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
nir: Make the printer include nir_variable::location too.
Being able to see both location and driver_location can be useful when
debugging IO mistakes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
From the SNB PRM, volume 4, part 1, page 193:
"The dual source render target messages only have SIMD8 forms due to
maximum message length limitations. SIMD16 pixel shaders must send two of
these messages to cover all of the pixels. Each message contains two colors
(4 channels each) for each pixel in the message payload."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82831
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir: Only do gl_FrontFacing workaround in glsl_to_nir for the FS.
Vertex shaders can have shader inputs where location happens to be
VARYING_SLOT_FACE. Without predicating this on the shader stage,
we suddenly end up with load_front_face intrinsics in vertex shaders,
which is nonsensical.
Fixes spec/arb_vertex_buffer_object/pos-array when using NIR for VS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The next commit needs to know the shader stage in glsl_to_nir().
To facilitate that, we pass the gl_shader rather than the raw exec_list
of instructions. This has both the exec_list and the stage.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir: Add native_integers to nir_shader_compiler_options.
glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the
driver supports native integers. Presumably other passes may as well.
Adding this to nir_shader_compiler_options is an easy way to provide
that information, as it's accessible via nir_shader::options.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir: Try to make sense of the nir_shader_compiler_options code.
The code in glsl_to_nir is entirely dead, as we translate from GLSL to
NIR at link time, when there isn't a _mesa_glsl_parse_state to pass,
so every caller passes NULL.
glsl_to_nir seems like the wrong place to try and create the shader
compiler options structure anyway - tgsi_to_nir, prog_to_nir, and other
translators all would have to duplicate that code. The driver should
set this up once with whatever settings it wants, and pass it in.
Eric also added a NirOptions field to ctx->Const.ShaderCompilerOptions[]
and left a comment saying: "The memory for the options is expected to be
kept in a single static copy by the driver." This suggests the plan was
to do exactly that. That pointer was not marked const, however, and the
dead code used a mix of static structures and ralloced ones.
This patch deletes the dead code in glsl_to_nir, instead making it take
the shader compiler options as a mandatory argument. It creates an
(empty) options struct in the i965 driver, and makes NirOptions point
to that. It marks the pointer const so that we can actually do so
without generating "discards const qualifier" compiler warnings.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
nir: Delete nir_shader::user_structures and num_user_structures.
Nothing actually uses these, and the only caller of glsl_to_nir()
(brw_fs_nir.cpp) always passes NULL for the _mesa_glsl_parse_state
pointer, meaning they'll always be NULL and 0, respectively.
Just delete them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
glsl: Mark array access when copying to a temporary for the ?: operator.
Piglit's spec/glsl-1.20/compiler/structure-and-array-operations/
array-selection.vert test contains the following code:
gl_Position = (pick_from_a_or_b ? a : b)[i];
where "a" and "b" are uniform vec4[2] variables.
ast_to_hir creates a temporary vec4[2] variable, conditional_tmp, and
generates an if-block to copy one or the other:
(declare (temporary) (array vec4 2) conditional_tmp)
(if (var_ref pick_from_a_or_b)
((assign () (var_ref conditional_tmp) (var_ref a)))
((assign () (var_ref conditional_tmp) (var_ref b))))
However, we failed to update max_array_access for "a" and "b", so it
remained 0 - here, the whole array is being accessed. At link time,
update_array_sizes() used this bogus information to change the types
of "a" and "b" to vec4[1]. We then had assignments from a vec4[1] to
a vec4[2], which is highly illegal.
This tripped assertions in nir_split_var_copies with scalar VS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
i965/nir: Resolve source modifiers on Gen8+ logic operations.
On Gen8+, AND/OR/XOR/NOT don't support the abs() source modifier, and
negate changes meaning to bitwise-not (~, not -). This isn't what NIR
expects, so we should resolve the source modifers via a MOV.
+30 Piglits (fs-op-bit{and,or,xor}-not-abs-*).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
this isn't hooked up to anything at all from what I can see.
Seems like a left over from commit 5d67d4fbebb(st/mesa: remove
st_TexImage(), use core Mesa code instead).
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
freedreno: replace glsl130 debug flag with glsl120
Now that relative-dst works, we should never fall back to the old
compiler. (Which is almost true, other than a couple edge case sched
fails in piglit).
So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with
a glsl120 flag to force GLSL 120 and !integers.
If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a
workaround and please let me know.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Enable the 'sphinx.ext.graphviz' extension, and add in a section for
driver specific docs, with freedreno compiler docs beneath. The
goal is for more complete compiler docs, and hopefully some docs about
other parts of the driver (such as how tiling works, etc).
Note that there is also a Distribution -> Drivers section. Although
that appears to be simply just a list of drivers. Not sure if that
should move under the 'Drivers' section or left alone. I did add a
one-line section for freedreno in the existing Distribution -> Drivers
section.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
To simplify RA, assign arrays that are written to first. Since enough
dependency information is in the graph to preserve order of reads and
writes of array, so all SSA names for the array collapse into one, just
assign the entire thing by array-id.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The meta-deref instruction doesn't really do what we need for relative
destination. Instead, since each instruction can reference at most a
single address value, track the dependency on the address register via
instr->address. This lets us express the dependency regardless of
whether it is used for dst and/or src.
The foreach_ssa_src{_n} iterator macros now also iterates the address
register so, at least in SSA form, the address register behaves as an
additional virtual src to the instruction. Which is pretty much what
we want, as far as scheduling/etc.
TODO:
For now, the foreach_src{_n} iterators are unchanged. We could wrap
the address in an ir3_register and make the foreach_src_{_n} iterators
behave the same way. But that seems unnecessary at this point, since
we mainly care about the address dependency when in SSA form.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
I remembered that we are using c99.. which makes some sugary iterator
macros easier. So introduce iterator macros to iterate all src
registers and all SSA src instructions. The _n variants also return
the src #, since there are a handful of places that need this.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
For cat1 instructions, use reg() as well for relative src, to ensure
proper accounting of register usage. Also, for relative instructions,
use reg->size rather than reg->wrmask to determine the number of
components read/written.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Turns out there are scenarios where we need to insert mov's in "front"
of an input. Triggered by shaders like:
VERT
DCL IN[0]
DCL IN[1]
DCL OUT[0], POSITION
DCL OUT[1], GENERIC[9]
DCL SAMP[0]
DCL TEMP[0], LOCAL
0: MOV TEMP[0].xy, IN[1].xyyy
1: MOV TEMP[0].w, IN[1].wwww
2: TXF TEMP[0], TEMP[0], SAMP[0], 1D_ARRAY
3: MOV OUT[1], TEMP[0]
4: MOV OUT[0], IN[0]
5: END
Signed-off-by: Rob Clark <robclark@freedesktop.org>
r300g: Fix build, invalid extern "C" around header inclusion.
A previous patch to fix header inclusion within extern "C" neglected
to fix the occurences of this pattern in r300 files.
When the helper to detect this issue was pushed to master, it broke
the build for the r300 driver. This patch fixes the r300 build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89477
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
nouveau: Fix build, invalid extern "C" around header inclusion.
A previous patch to fix header inclusion within extern "C" neglected
to fix the occurences of this pattern in nouveau files.
When the helper to detect this issue was pushed to master, it broke
the build for the nouveau driver. This patch fixes the nouveau build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89477
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
There is no HW support for these and the VBO pusher doesn't know about
them. No need to, either, since the st will be lowering them to 2x32.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>