9578 次程式碼提交 (d45dd5672ae60f1f49648725974693bf4ebf4bf8)

作者 SHA1 備註 提交日期
  Brian d45dd5672a added border_color to sampler state 18 年之前
  Brian 8a868919b5 Improved pipe_region/surface_reference() functions 18 年之前
  Brian c0bb4ba9e6 Rework of shader constant buffers. 18 年之前
  Keith Whitwell d1fbf621dc Import some sampler state code. 18 年之前
  Brian 5ac22877c9 code movement, null ptr checks, etc 18 年之前
  Brian e7f814e034 remove unneeded include 18 年之前
  Brian 4ed87bf229 remove unneeded includes 18 年之前
  Brian 0e87617255 Obsolete. 18 年之前
  Brian c8c616d33c don't need i915_fpc.c 18 年之前
  Brian 2154d1c5ac implement negation for src operands 18 年之前
  Keith Whitwell d021381d4e Clear all the dirtyflag words 18 年之前
  Keith Whitwell 9606cb15e7 Remove duplicate i915 shader disassembler 18 年之前
  michal 5c086518f1 Headers. 18 年之前
  michal eb51761b82 Silence compiler warnings. 18 年之前
  michal 044c19e6b3 Define __MSC__. 18 年之前
  Brian af3d6c83d2 temporarily call _mesa_enable_sw_extensions() so we can run more test progs without failing the extension checks 18 年之前
  Brian 88e12872fa comments 18 年之前
  Brian 0d9bcdbeb1 Fragment shader translation seems to basically work now. More testing needed. 18 年之前
  keithw d70d41eefc fix cut and paste 18 年之前
  Keith Whitwell ce4659e92a First pass at a fallback concept for pipe devices. 18 年之前
  Keith Whitwell 93c7173ed2 Add missing #include 18 年之前
  Brian d97f90b93e added fpc sources 18 年之前
  Brian 3af1f3b922 Initial check-in of i915 fragment program translation (from tgsi). 18 年之前
  Brian d640198b2d Set viewport state so viewport matches window dims. 18 年之前
  Brian 3cb6fc3f9a Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer. 18 年之前
  Brian 3772441c49 move ALIGN16-related macros into p_compiler.h 18 年之前
  Brian 79b8f97457 include draw_context.h 18 年之前
  Brian d054331c47 Update glClear and glDrawPixels code. 18 年之前
  Brian c1fbd72adc minor clean-ups 18 年之前
  Brian 3239532795 Use new draw_arrays() code. 18 年之前
  Brian 766fa51537 remove some of the #ifndef MESA stuff 18 年之前
  Brian ddf8ba2d1b Obsolete 18 年之前
  Brian 9d9e838974 remove dead code related to vf module 18 年之前
  Brian 8175eaa3b4 Checkpoint: remove more of the old draw_vb() code. 18 年之前
  Brian 51da8ee85e Start to remove the temporary draw_vb() and draw_vertices() code. 18 年之前
  Brian 0a262998ef Move guts of vertex array drawing into the 'draw' module. 18 年之前
  Brian a83b72a672 implement DrawElements, still some rough spots 18 年之前
  Brian 1dd55a77c8 implement draw_elements() 18 年之前
  Brian 730df7662f don't map element buffer in _mesa_validate_DrawElements() unless necessary 18 年之前
  Brian 7d14c3e538 remove debug printf 18 年之前
  Brian 98d30cb2d4 call draw_trim() 18 年之前
  Brian 904163e4e9 fix cache overflow bug in get_vertex() 18 年之前
  Brian f252974121 fix VBO clean-up in vbo_exec_vtx_destroy() 18 年之前
  Brian 14327705fd Fix some draw_arrays issues. 18 年之前
  Brian 0453760a0b more work on vertex shaders, now using vertex shaders instead of TnL module by default 18 年之前
  Brian 1f026d98dd Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[] 18 年之前
  Brian b3f067e859 added tnl state atom 18 年之前
  Brian 7274e14d4a fix xm_buffer_data 18 年之前
  Brian 8339ca7d1e replace memcpy() with assignment, better type safety 18 年之前
  Brian 74e58c5b82 added CLIP_x_SHIFT vals 18 年之前