87963 Commits (cac74a9bcc168f984d9a06d00b39c882fe5850b6)
 

Author SHA1 Message Date
  Marek Olšák cac74a9bcc radeonsi: fix the Witcher 2 black transitions 8 years ago
  Marek Olšák 5b85a6b3f7 radeonsi: set si_shader_context::input_decls for ranged decls correctly 8 years ago
  Marek Olšák 6f356d15be radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUG 8 years ago
  Iago Toral Quiroga 030e5f07a5 isl: render target cube maps should be handled as 2D images, not cubes 8 years ago
  Iago Toral Quiroga 566a0c43f0 anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader 8 years ago
  Samuel Iglesias Gonsálvez 0449c93638 anv: enable shaderFloat64 feature 8 years ago
  Samuel Iglesias Gonsálvez 465204695f anv: enable float64 feature on supported platforms 8 years ago
  Samuel Iglesias Gonsálvez 88c8121ec9 spirv: enable SpvCapabilityFloat64 only to supported platforms 8 years ago
  Juan A. Suarez Romero c2acf97fcc nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes 8 years ago
  Samuel Iglesias Gonsálvez 3551a2d3ad isl: fix VA64 support for double and dvecN vertex attributes 8 years ago
  Juan A. Suarez Romero 1c9483f48e anv/pipeline: get map for double input attributes 8 years ago
  Samuel Iglesias Gonsálvez cc4ff6c2a0 spirv: add support for doubles to OpSpecConstant 8 years ago
  Samuel Iglesias Gonsálvez fc1708948b spirv/nir: add (un)packDouble2x32() translation 8 years ago
  Samuel Iglesias Gonsálvez c332432bae spirv/nir: implement DF conversions 8 years ago
  Samuel Iglesias Gonsálvez 27cf6a369f nir: add nir_type_conversion_op() 8 years ago
  Samuel Iglesias Gonsálvez 3a571fcc43 nir: add nir_get_nir_type_for_glsl_type() 8 years ago
  Samuel Iglesias Gonsálvez 59944a77ae spirv: add support for doubles on OpComposite{Insert,Extract} 8 years ago
  Samuel Iglesias Gonsálvez e6bebb9982 spirv: Enable double floating points when copying variables in _vtn_variable_copy() 8 years ago
  Samuel Iglesias Gonsálvez 9d71cfeff8 spirv: add double support to _vtn_block_load_store() 8 years ago
  Samuel Iglesias Gonsálvez 0cd0c32c06 spirv: add double support to _vtn_variable_load_store 8 years ago
  Samuel Iglesias Gonsálvez 8076c8b59f spirv: add double support to SpvOpCompositeExtract 8 years ago
  Samuel Iglesias Gonsálvez a966387883 spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-based vecs 8 years ago
  Samuel Iglesias Gonsálvez ec686ff62c spirv: add DF support to SpvOp*ConstantComposite 8 years ago
  Samuel Iglesias Gonsálvez 2bf4d0ba7a spirv: add DF support to vtn_const_ssa_value() 8 years ago
  Samuel Iglesias Gonsálvez d77ffc3d87 spirv: add support for loading DF constants 8 years ago
  Samuel Iglesias Gonsálvez 9602c7c02f spirv: add definition of double based data types 8 years ago
  Samuel Iglesias Gonsálvez d1bbe2c94e spirv: fix typo in spec_constant_decoration_cb() 8 years ago
  Dave Airlie 41969f0d06 radv: drop unused fields in physical device. 8 years ago
  Tapani Pälli 8b43f42011 i965: call intel_prepare_render always when reading pixels 8 years ago
  Timothy Arceri 953e4e4417 st/mesa: pass gl_program to st_bind_ubos() 8 years ago
  Timothy Arceri 270e584a86 st/mesa: pass gl_program to st_bind_images() 8 years ago
  Timothy Arceri 59ac77b410 st/mesa: stop passing gl_linked_shader to set_affected_state_flags() 8 years ago
  Timothy Arceri ae632afe4f st/mesa/glsl: set num_images directly in shader_info 8 years ago
  Timothy Arceri 4b30011d34 st/mesa: pass gl_program to st_bind_ssbos() 8 years ago
  Timothy Arceri 1130f82a88 nir: add another comparison simplification 8 years ago
  Kenneth Graunke 3371de38f2 nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences. 9 years ago
  Kenneth Graunke 1c50d31c26 nir: Convert ineg(b2i(a)) to a if it's a boolean. 9 years ago
  Kenneth Graunke 86b9be777f i965: Move TES input VUE map calculation out a layer. 9 years ago
  Kenneth Graunke 6e8ac0641f i965: Pass NULL for gl_program when compiling TES. 9 years ago
  Kenneth Graunke 08f8f1bcd5 i965: Move TES spacing/domain/topology setup to brw_compile_tes(). 9 years ago
  Kenneth Graunke cc2df4bb81 i965: Access TES shader info via NIR. 8 years ago
  Kenneth Graunke a4fd84ef5f mesa: Introduce a compiler enum for tessellation spacing. 9 years ago
  Kenneth Graunke 9bb89175e6 compiler: Change shader_info->tes.vertex_order into a ccw boolean. 8 years ago
  Jason Ekstrand faa1edeeb7 anv/pipeline: Call NIR passes using NIR_PASS_V 8 years ago
  Jason Ekstrand 43e0b0d4b2 anv/pipeline: Only call remove_dead_variables once 8 years ago
  Kenneth Graunke 957ec00243 Revert recent GLSL slot counting fiasco. 8 years ago
  Kenneth Graunke 42699e1271 glsl: Make is_fixed_function_array actually check for varyings. 8 years ago
  Kai Wasserbäch 5a165b4086 drirc: Allow extension midshader for Divinity: Original Sin (EE) 8 years ago
  Timothy Arceri 1edc53a66b glsl: fix opt_minmax redundancy checks against baserange 8 years ago
  Jason Ekstrand 45912fb908 i965/compiler: Use the new nir_opt_copy_prop_vars pass 8 years ago