Brian Paul
58e843dda0
mesa: remove s_imaging.c from build
16 years ago
Brian Paul
14869c0984
mesa: remove s_texstore.c from makefile/project files
16 years ago
Karl Schultz
09ef339b69
windows: updated VC8 project files
See bug 22882.
16 years ago
Michal Krol
f20a0155f3
wgl: Port sharedtex_mt to WGL.
16 years ago
Michal Krol
ad908465f1
wgl: Port glthreads to WGL.
16 years ago
Brian Paul
4045a2c7d3
mesa: move shared context state functions to new shared.c file
16 years ago
Brian Paul
2c37851595
mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
16 years ago
Brian Paul
2ee5ba0411
swrast: rename s_buffers.c -> s_clear.c
16 years ago
Thomas Henn
470e10dfaa
windows: fix output dir for glut project file
16 years ago
Karl Schultz
787a001a67
windows: another round of VC8 project file updates
New static configs generate DLLs that do not have a dependency on the MSCVR*
DLL's.
16 years ago
Brian Paul
dd92f483b0
Revert "windows: new VC8 projects statically linked against libcmt"
This reverts commit bbda892c55
.
Static configs rolled into regular project files (in next commit).
Provided by Karl Schultz.
16 years ago
Thomas Henn
bbda892c55
windows: new VC8 projects statically linked against libcmt
16 years ago
Karl Schultz
61a387dca1
windows: more VC8 project file updates
Make some compiler flags per-file.
Remove driverfuncs.c from osmesa project.
16 years ago
Thomas Henn
dbd8e4066b
windows: updated VC8 project files
16 years ago
Karl Schultz
a740858fc0
windows: updated VC8 project file
16 years ago
Brian Paul
aac4a0509e
windows: remove reference to swizzle.c file
16 years ago
Thomas Henn
a0318d7f8e
windows: updated VC8 project files
16 years ago
Brian Paul
88fdddcbbe
windows: added new sources for 7.3 (may be more, needs testing)
16 years ago
Brian Paul
702b5b076b
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
The noise functions were not glsl-specific.
Also, ran indent on the code to clean it up.
16 years ago
Brian Paul
ef56a563a1
undo prev change to this VC7 project file
Meant to update the VC8 project file.
17 years ago
Karl Schultz
1190261c47
added prog_uniform.[ch]
17 years ago
Brian Paul
645c131264
Assorted Windows fixes (Karl Schultz)
17 years ago
Karl Schultz
9d3359d12a
dependency fixes (bug 13544)
17 years ago
Brian
65685785fa
Replace glut_fbc.c with glut_fcb.c (cb=callback)
17 years ago
José Fonseca
2d38d1b300
Remove files of unsupported build systems.
17 years ago
Christoph Kubisch
8822069e71
updated VC7 project files
18 years ago
Brian
b0b02507b4
remove t_save_api.c and some other obsolete files, may be more
18 years ago
Brian
3b0bd0ce17
new VC8 project files
18 years ago
Brian Paul
24edd90159
Move mipmap generation functions, texture scaling functions into new
mipmap.c file.
19 years ago
Brian Paul
a97492f4df
added arrayobj.[ch] files
19 years ago
Michal Krol
51fec69ea6
Add x86sse.h.
19 years ago
Brian Paul
d2e5598cd3
added rbadaptors.[ch] files
19 years ago
Michal Krol
6acf1e93a2
Remove carriage returns.
19 years ago
Michal Krol
7473d17268
Add bitset.h.
19 years ago
Karl Schultz
cec74532bf
Add newest source code files to project.
19 years ago
Karl Schultz
888ab86f85
Repair corrupted file and remove rogue 'test' project.
19 years ago
Michal Krol
8af48fc4d6
More GLSL code:
- add texture sampling support;
- fix assembly codegen bugs;
19 years ago
Brian Paul
2c61fdafd6
added s_blit.c
19 years ago
Michal Krol
9ac9605de1
More GLSL code:
- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
19 years ago
Michal Krol
cc1591667d
More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
19 years ago
Michal Krol
3654193a4d
More GLSL code.
- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
19 years ago
Michal Krol
50092f8f33
Add s_arbshader.c, s_arbshader.h.
19 years ago
Michal Krol
adef42c88d
Add tnl\t_vb_arbshader.c.
19 years ago
Michal Krol
bd8c742762
Add shader/slang/slang_compile_*.* files.
19 years ago
Brian Paul
1add059bd1
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
done with fragment programs nowadays.
19 years ago
Karl Schultz
f2b9fa03da
reapply recent changes with Visual Studio instead of direct text editing.
20 years ago
Brian Paul
9fd133511c
removed arbfragparse.[ch] arbvertparse.[ch]
20 years ago
Brian Paul
94f70fab64
added depthstencil.[ch]
20 years ago
Brian Paul
f344be793c
added mm.c mm.h execmem.c
20 years ago
Brian Paul
dc4070c787
updated for new mm.c, execmem.c files
20 years ago