Gallium: remove unnecessary ifdef for MAX_CLIPPED_VERTICES.
draw_pipe_clip.c contained an ifdef to ensure that its local
definition of MAX_CLIPPED_VERTICES would not take effect if the global
MAX_CLIPPED_VERTICES (defined in src/mesa/main/config.h) was already
defined. This was unnecessary because draw_pipe_clip.c doesn't
directly or indirectly include src/mesa/main/config.h. Removed the
ifdef to reduce confusion.
Reviewed-by: Brian Paul <brianp@vmware.com>
gallium: move clear paths from rgba to a pointer to a color union (v2)
This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Pass an explicit surface format as we do with pipe_put_tile_rgba_format().
This fixes the piglit fbo-srgb-blit test. With GL_EXT_framebuffer_sRGB we
override the resource's format with an explicit format (linear vs. sRGB).
We need to do so both when getting and putting tiles.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40402
Reviewed-by: Dave Airlie <airlied@redhat.com>
r600g: take constantly interpolated values into a/c
We could constant interpolated values now and set have_perspective
if nothing else is set to avoid a GPU hang.
Signed-off-by: Dave Airlie <airlied@redhat.com>
TGSI CONSTANT interpolation is just flat, and we just read the values
direct from the LDS into the GPR without doing any interpolation on them.
This is needed to pass integer types into the fragment shader.
Signed-off-by: Dave Airlie <airlied@redhat.com>
r600g: set number type correctly for color buffers.
If we get a scaled type assume its a real integer type (as textures are).
Also fixup the blend bypass and blend clamp flags on evergreen as per the
docs.
Signed-off-by: Dave Airlie <airlied@redhat.com>
LLVM 3.0svn added SubtargetInfo as additional parameter to
createMCDisassembler() and createMCInstPrinter().
See revision 139237 of LLVM.
Signed-off-by: Tobias Droste <tdroste@gmx.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
softpipe: fix blending for luminance/intensity surfaces
If we're drawing to a luminance, luminance/alpha or intensity surface
we have to adjust (rebase) the fragment/quad colors before writing them
to the tile cache. The tile cache always stores RGBA colors but if
we're caching a L/A surface (for example) we need to be sure that R=G=B
so that subsequent reads from the surface cache appear to return L/A
We previously had a special case for RGB (no alpha) surfaces. This
change generalizes that for the other base formats.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40408, but sRGB
formats are still failing. That'll be addressed in a later patch.
r600g: Initialize multi VGT related register on Cayman.
Prevents lockups with piglit tests draw-elements and draw-vertices using large
numbers of vertices.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alex.deucher@amd.com>
Also includes loading of shared shader library code (used for f64
and integer division) and setting up the immediate array buffer
which is appended to the code.
Per the GL spec, clamp incoming colors prior to blending depending on
whether the destination buffer stores normalized (non-float) values.
Note that the constant blend color needs to be clamped too (we always
get the unclamped color from Mesa).
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412