Separated FE stats out into its own structure. There are 17 FE vs 3 BE
stat fields. Since there is only one FE thread per DC then we don't have
to loop over all threads and sum up FE stats over all the worker threads.
This also reduces size of DC since we only need to store one copy of the
FE stats and not one per worker. Finally, we can use the new FE callback
mechanism to update these.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
swr: [rasterizer core] allow override of KNOB thread settings
- Remove HYPERTHREADED_FE support
- Add threading info as optional data passed to SwrCreateContext.
If supplied this data will override any KNOB thread settings.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
This is a blocking call that waits until all FE work is complete.
This is useful for waiting for FE work to complete such as for streamout.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
swr: [rasterizer core] update trivial accept test conditions
enable/disable raster tile trivial accept test based on scissor enable trait.
Can be optimized further.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
swr: [rasterizer core] improve implementation for SoWriteOffset
1. SoWriteOffset is no longer treated as a stat
2. Added callback from core to update streamout write offset
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
vl/rbsp: add a check for emulation prevention three byte
This is the case when the "00 00 03" is very close to the beginning of
nal unit header
v2: move the check to rbsp init
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This can help enable some blend optimizations (see the register spec).
Vulkan always sets this.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This is the proper fix for Overlord and Witcher 2 hangs.
The hang condition is that 1 app must write to MRT0 and MRT1 from a pixel
shader while MRT1 is disabled in CB_TARGET_MASK (does this generate
unflushable pixel quads? I don't know), and another app (e.g. Glamor)
must enable dual source blending in both MRT0 and MRT1. The hw gets
confused, which leads to corruption and hangs.
Cc: 12.0 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
st/nine: Fix invalid attempt to use indirect draws.
Since commit 6d7177f01b231e9fe79a558c28d2b562a218d7ea, radeonsi
would take a different path if info->indirect_params was not
initialized properly. Nine was not initializating this field.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
util: Use win32 intrinsics for util_last_bit if present.
v2: Split into two patches.
v3: Fix off by one problem.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
gallium/radeon: use unflushed fences for deferred flushes (v2)
+23% Bioshock Infinite performance.
v2: - use the new fence_finish interface
- allow deferred fences with multiple contexts
- clear the ctx pointer after a deferred flush
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
gallium: add a pipe_context parameter to fence_finish
required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush
the context
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Some ideas copied from Jakob Sinclair's implementation, but the color
clearing is completely different.
v2: remove leftover code, disable conditional rendering
disable render condition cleanly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
egl: android: query native window default width and height (v2)
On android platform, the width and height of a native window surface may
be updated after initialization. It is therefore necessary to query android
framework for the current width and height.
v2: remove Android specific #ifdef's and just implement the fallback directly
if the platform query_surface() callback is not provided.
TEST=dEQP-EGL.functional.resize.surface_size#* on cyan-cheets
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org> (v1)
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I673f7d2f1d90c3bf572b30f63da537f2cae1496e
V1: Add multisample positions (Nanley)
V2: Fix 8x sample positions to match OpenGL (Anuj)
V3: Vulkan has standard sample locations. They need not be same as
in OpenGL. (Anuj)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
anv/pipeline: Move emit_ms_state() to genX_pipeline_util.h
This will help sharing multisample state setting code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We need this for 'inline'.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
As requested with the initial creation of util/bitscan.h
now move other bitscan related functions into util.
v2: Split into two patches.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well
as a properly accelerated implementation of GL_ARB_multi_draw_indirect.
Enabling the feature requires a sufficiently uptodate firmware -- those have
already been released a long time ago, although this does mean that the
feature only works with the amdgpu kernel module, since the radeon module
doesn't have a way to query the firmware version.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>