As we are rebasing to min_index + elt_bias, and the vertex buffer has no
elt_bias.
I still don't know how to exercise this code. I hope this is now right.
Commit 88be2171e7 fixed the egl demos on the stable branch, but now
they're spread out across multiple subdirectories.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
egl: Pass flags to locate Xlib headers and libraries
eglplatform.h pulls in Xlib.h on X11 platforms. Likewise, the egl glx
driver and egl programs needs to link to libX11. Make sure we use the
locations the user told us about.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
progs: Fix linking of Xlib demos for non-autoconf builds
The Xlib demos were fixed to use $(X11_LIBS) so that configure could
detect the proper directory to link the library from, but this broke
the non-autoconf builds. Give X11_LIBS a default value to fallback on.
(cherry picked from commit e40fce13e1)
Change libX11 variables to not conflict with AC_PATH_XTRA
The variable X_LIBS from AC_PATH_XTRA contains only the -L searchdir
parameter and not the -lX11 to link to Xlib. Use X11 prefixed build vars
for linking with Xlib to avoid the conflict.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
(cherry picked from commit e725ef171b)
gallium: Respect user's CFLAGS for including X headers
This can break on systems that don't have a system X installation.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
(cherry picked from commit de4ee20578)
Conflicts:
src/gallium/winsys/xlib/Makefile
llvmpipe: get 3D texture image stride from an array rather than computing it
This fixes broken 3D texture indexing when the height of the 3D texture
was less than 64 (the tile size). It's simpler to pass this as an array
(as we do with the row stride) than to compute it on the fly.
Treat cube faces and 3D texture slices in the same manner (they're layed
out out continuously in memory). Additional clean-ups and improvements
coming.