This work around disable hyperz if write to zbuffer is disabled. Somehow
using hyperz when not writting to the zbuffer trigger GPU lockup. See :
https://bugs.freedesktop.org/show_bug.cgi?id=60848
Candidate for 9.1
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
texobj: add verbose api trace messages to several routines
Motivated by wanting to see if GenTextures was called by an
application while debugging another Steam overlay issue.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
llvmpipe: check buffers in llvmpipe_is_resource_referenced.
Now that buffers can be used as textures or render targets
make sure they aren't skipped.
Fix suggested by Jose Fonseca.
v2: added a couple of assertions so we can actually guarantee
we check the resources and don't skip them. Also added some comments
that this is actually a lie due to the way the opengl buffer api works.
llvmpipe: support rendering to buffer render targets.
Unfortunately not usable from OpenGL, and no cap bit.
Pretty similar to a 1d texture, though allows specifying a start element.
v2: also fix up renderbuffer width (which will get promoted to fb width)
to be the number of elements
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
For PIPE_BUFFER we need coord adjustments for the transfer.
And for pure integer formats util_pack_color just crashes,
need to handle that differently due to clear colors being ints/uints.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Use a single sampler adapter instead of per-sampler-unit samplers,
and just pass along texture unit and sampler unit in the calls.
The reason is that for dx10-style sample opcodes pre-wired
samplers including all the texture state aren't really feasible (and for
sample_i/sviewinfo we don't even have samplers).
Of course right now softpipe doesn't actually do anything more than
just look up all its pre-wired per-texunit/per-samplerunit sampler as
it did before so this doesn't really achieve much except one more
function call, however this is now all softpipe's fault (fixing that in
a way which doesn't suck is still an unsolved problem).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
glx: Fix glXCreateWindow() when GLX_DIRECT_RENDERING is undefined
glXCreateWindow() and glXCreatePbuffer() always fail when built without
GLX_DIRECT_RENDERING defined since commit 48331047.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
radeonsi: Fix memory leak in si_set_constant_buffer.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
egl/wayland: Don't block on EGL_DEFAULT_DISPAY under wayland
Normally the application will own the main event queue and be responsible
for moving events. In case of EGL_DEFAULT_DISPLAY, EGL opens the display
and has to own the main queue so it can move the events itself.
Call wl_display_dispatch_pending() to take ownership.
egl: Allow 24-bit visuals for 32-bit RGBA8888 configs
Previously only the 32-bit X visual would match the 32-bit RGBA8888
configs. This resulted in every config with alpha getting the "magic"
visual whose alpha is used by the compositor. This also resulted in no
multisample visuals being advertised. How many ways could we lose?
This patch inverts the problem... now you can't get the visual with
alpha used by the compositor even if you want it. I think we need to
invent a new value for EGL_TRANSPARENT_TYPE that apps can use to get
this. I'm surprised that there isn't already a choice for
EGL_TRANSPARENT_ALPHA.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tian Ye <yex.tian@intel.com>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59783
r600g: add missing emit_flush for R600_CONTEXT_FLUSH_AND_INV case
We set the cp_coher_cntl bits but never emit them.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
r600g: synchronize streamout buffers on r6xx too (v3)
Streamout buffers need to be synchronized on r6xx as
well.
v2: Add DEST flush as well.
v3: drop DEST flush
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
draw: make sure pipeline is revalidated when sampler views or samplers change.
Since with llvm execution parts of sampler view and sampler state is baked into
the shader, we need to revalidate otherwise the wrong shader might get used.
(Not completely sure but I think this would not be required for non-llvm case,
along with everything else in these functions.)
This caused bugs in piglit arb_texture_buffer_object-formats, because we never
noticed that the view format changed.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_range
This also fixes not honoring first/last_layer view parameters for array
textures, plus not honoring last_level view parameter for all textures
(neither is really used by OpenGL).
This mostly passes piglit arb_texture_buffer_object tests (it needs, however,
glsl 140 version override, plus GL 3.1 override, the latter only because
mesa does not allow ARB_tbo in non-core contexts).
Most arb_texture_buffer_object tests pass, with the exception of
arb_texture_buffer_object-formats. With "arb" parameter it passes most weirdo
formats before it segfaults in the state tracker, this looks to be some issue
with using legacy formats in core context (fails the same in softpipe).
With "core" parameter it passes with "fs", however fails with "vs" (for most
formats). This will be fixed later (debugging shows we're completely missing
the shader recompile depending on format).
v2: based on Jose's feedback, fix comments, variable/function names.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
i965: Fix the W value of deprecated pointcoords on pre-gen6.
When you didn't have a texcoord array bound (or a non-1 current w
attrib), we were telling the fragment shader that it could just use "1"
instead of doing expensive pre-gen6 math to invert it. If you drew the
point with a non-1 W value, then you'd get the right size (since all the
vertex computations worked), but we'd mis-interpolate the coordinate
across the face.
Fixes the mesa pointsprite demo on GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Note: This is a candidate for the stable branches.
check that pointer passed is valid and return error if not.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
mesa: add missing case in _mesa_GetTexParameterfv()
missing case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES is required
by OES_EGL_image_external extension.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
glsl: Remove VS output varyings which are optimized out of the FS
Previously when an input varying was optimized out of the
FS we would still retain it as an output of the VS.
We now build a hash of live FS input varyings rather
than looking in the FS symbol table. (The FS symbol table
will still contain the optimized out varyings.)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
vl: Fix off-by-one error in device_name_length allocation.
Fixes out-of-bounds write reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
util/u_blitter: Set pipe_sampler_state::normalized_coords correctly.
We might want to revisit the normalized_coords semantics, but this is
the current expected behavior.
Fixes fdo bug 61091.
Reviewed-by: Brian Paul <brianp@vmware.com>
Fixes uninitialized scalar variable defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
st/vdpau: Fix memory leak in vlVdpBitmapSurfaceCreate.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
st/vdpau: Fix memory leak in vlVdpOutputSurfaceCreate.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
glapi: mark static_dispatch false for DiscardFramebufferEXT
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61199
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Brad King <brad.king@kitware.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
llvmpipe: add missing checks for polygon offset point/line modes
The llvm pipeline handles regular filled triangle offsets, but it
doesn't handle offsets for triangles drawn in point or line mode.
Fixes failures found with new piglit polygon-mode-offset test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
There were several issues. We weren't handling different front/back
polygon fill modes. We weren't checking whether the offset applied to
fill mode vs. line mode vs. point mode.
Fixes problems found with the Visualization Toolkit (VTK) test suite.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
st/mesa: fix polygon offset state translation logic
The old logic was kind of twisted, but seemed to work in practice.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
st/mesa: check for dummy programs in destroy_program_variants()
When we destroy an ARB vp/fp whose ID was gen'd but not otherwise used we
get a pointer to the dummy/placeholder program. We can't destroy that one
so just skip it. This only failed during context tear-down because
glDeleteProgramsARB() was already aware of dummy programs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38086
Note: This is a candidate for the stable branches.
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
We sometimes convert GL_QUAD_STRIP prims into GL_TRIANGLE_STRIP, but
that changes the results of the u_trim_pipe_prim() call. We need to
pass the original primitive type to the trim function.
Note that OpenGL's GL_x prim type values match Gallium's PIPE_PRIM_x values.
Fixes a failure in the new piglit degenerate-prims test.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
r600g: fixup PS_PARTIAL_FLUSH flag handling for cayman
So we don't emit it twice if we ever use the flag on
cayman.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
PS_PARTIAL flushes seems to be required in certain
cases to prevent hangs, especially on r6xx.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Regardless of what we put in the screen structure, all of the extensions
that compute_version_es2 checks are present and 3.0 will be exposed
anyway.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>