12240 Commits (6ada4e3a69476ed086955fe4060b894559e1eb95)
 

Author SHA1 Message Date
  Brian 7392dac962 When in GL_FEEDBACK mode, make sure we emit color and texcoord registers. 18 years ago
  Brian 38743e2ef1 generate selection hit if in selection mode and pos is not clipped 18 years ago
  Brian 4338f0f709 Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer) 18 years ago
  Brian 2dd27cfdd9 Fix viewport Z scale/bias to get the right Z values from drawing the quad. 18 years ago
  Brian 4f23468bd0 don't crash if texture border is used (unsupported for now) 18 years ago
  Brian 863cc0af74 fix square point rasterization 18 years ago
  Brian 7db3cf8c48 lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1 18 years ago
  Brian 45700ac280 use new st_clear_accum_buffer() function 18 years ago
  Brian 2de9477fee New st_clear_accum_buffer() function (can't use pipe->clear() since it doesn't handle negative color values) 18 years ago
  Brian 4959617164 front/back determination was wrong 18 years ago
  Brian 29cfec1581 remove debug assertion 18 years ago
  Brian efdacc90b4 Update mask calculations for point drawing. 18 years ago
  Brian bd35c53143 Fix broken polygon stippling (see comments for details). 18 years ago
  Brian 0edd490a96 Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout. 18 years ago
  Brian 63b0b5b6c7 fix perspective-interpolated attribs for points, liens 18 years ago
  Brian ce0f2e88e3 fix blend term translation bug, rename some funcs 18 years ago
  Brian c838d4c876 finish remaining blend modes 18 years ago
  Brian cd54414b75 fix incorrect register in get_eye_normal() for rescale_normals case 18 years ago
  Brian b2605d5f80 GL_UNSIGNED_BYTE indexes 18 years ago
  Brian 7abc78a967 implement logicop 18 years ago
  Brian 566c11254f remove commented out #include 18 years ago
  Brian ce8988018c check for width or height = 0 before calling driver Bitmap func 18 years ago
  Brian b1f136dba2 Fix useabs logic in build_fog(). 18 years ago
  Brian b4deb73fab remove feedback hack 18 years ago
  Brian 0585b4e746 Undo prev changes. 18 years ago
  Brian 65b1f6947f setup vertex format for GL_FEEDBACK mode 18 years ago
  Brian 520ad5f854 GL_SELECT mode works now 18 years ago
  Brian 230225c5d7 formatting 18 years ago
  Brian 8630e5edb3 call pipe->set_vertex_buffer() after drawing/unreferencing. 18 years ago
  Brian e3a729a681 fix logic for printing extended swizzles 18 years ago
  Brian 369eefc34c add 'normalized_coords' field to pipe_sampler_state 18 years ago
  Brian c8bf63e992 feedback/rasterpos fix-ups 18 years ago
  Brian 3eeef8aabe Change 'drawing' field to boolean. 18 years ago
  Brian 66ea4b7c7c remove unused includes 18 years ago
  Brian 583c11d383 simplify KIL usage for bitmap fragprog 18 years ago
  Brian 41b3fcbf04 check for extended swizzles, added TGSI_OPCODE_KILP 18 years ago
  Brian 29db69e222 added print_texkil_op() 18 years ago
  Brian e7af944162 implement accum ops 18 years ago
  Brian a7611dce40 implement put_tile() 18 years ago
  Brian 90f7ae2370 accum buffer support 18 years ago
  Brian 7b0b694406 16-bit rgba surface/format for accum 18 years ago
  Brian d45fdc3f1f 16-bit RGBA surface format for accum buffers 18 years ago
  Brian 9f797d8cb3 Added accum function/files. 18 years ago
  Brian 69466c60a5 GL_STENCIL_INDEX support 18 years ago
  Brian fa1d442879 GL_STENCIL_INDEX support 18 years ago
  Brian 12f41c8884 format info for Z16/Z32 18 years ago
  Brian 1e2770e2e6 inequality tests were backward 18 years ago
  Brian a2c8b0e861 glDrawPixels support for GL_DEPTH_COMPONENT 18 years ago
  Brian d75acc8ffa Check texture format in get_texel() to handle depth textures. 18 years ago
  Brian eb389aaf72 get_tile() of Z surfaces returns floats now 18 years ago