i965/fs: Track fixed GRF regs separate from allocated GRF file in scheduling.
There's an assumption here that fixed GRFs will never intersect with
the allocated GRFs. That's true today, though it might change some
day if we decide to register-allocate the regs containing push
constants once they're dead.
This fixes a regression in 0f7325b890 in
Lightsmark from the texture instructions now containing g0 references
instead of having that be implied. Performance is improved 15.2% +/-
3.6% (n=3).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34968
emit_add_a16 was using the incorrect source.
This caused adds in the form of:
add u16 $a0 s32 $a1 u32 0x00000200
to have a source AREG of $a0 instead of $a1.
Fixes World of Warcraft in OpenGL and D3D without GLSL.
i965: Pack the lookup and line_aa bits into the first dword of the key.
They were occupying whole 32-bit words, despite being only 10 or so
bits. Reduces code size slightly (80/3300 bytes).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.
From the GL 2.1 spec:
"Required perspective-correct interpolation for all fragment
attributes except depth in sections 3.4.1 and 3.5.1, effectively
making GL PERSPECTIVE CORRECT HINT a no-op."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
intel: Drop doubly irrelevant code in intelReadBuffers.
First, FBO read/draw == NULL validation happens in mesa core not
intelReadBuffers -> intel_draw_buffers. Second, that condition is no
longer tested for in our driver since ARB_ES2_compatibility was added.
Reviewed-by: Brian Paul <brianp@vmware.com>
mesa: Flush vertices before updating drawbuffer computed state.
Otherwise, the driver is likely to draw the flushed vertices to the
new drawbuffer instead of the old one, missing the point of the flush.
Reviewed-by: Brian Paul <brianp@vmware.com>
mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.
From the ARB_ES2_compatibility spec:
"(8) How should we handle draw buffer completeness?
RESOLVED: Remove draw/readbuffer completeness checks, and treat
drawbuffers referring to missing attachments as if they were NONE."
Fixes arb_es2_compatibility-drawbuffers when the short-circuit for
ARB_ES2_compatibility in the previous commit is dropped.
Reviewed-by: Brian Paul <brianp@vmware.com>
mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.
glDrawBuffers pointing at an unattached buffer is supposed to be
incomplete without ARB_ES2_compatibility. The testcase to catch the
bug of not implementing that bit of the spec was tricked by this
missing piece of state update.
Reviewed-by: Brian Paul <brianp@vmware.com>
If we use FBOs to access mipmap levels with glRead/Draw/CopyPixels()
we need to be sure to access the correct mipmap level/face/slice.
Before, we were just passing zero in quite a few places.
This fixes the new piglit fbo-mipmap-copypix test.
NOTE: This is a candidate for the 7.10 branch.
V_SQ_CF_WORD1_SQ_CF_INST_HALT is 0x1f on both
evergreen and cayman.
Reported-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
intel: Fix intel_draw_buffer() to accomodate hiz and separate stencil
The logic of intel_draw_buffers() expected that stencil buffers were
always combined depth/stencil.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
When a texture is attached to multiple FBO's, a separate renderbuffer
wrapper is created for each attachment. This necessitates storing the hiz
region for these renderbuffers in the texture itself instead of the
renderbuffer wrapper.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
intel: Refactor the wrapping of textures with renderbuffers
Before this commit, the renderbuffer's region was updated in
intel_renderbuffer_texture(). This commit moves the update into
intel_update_wrapper(), which is a more logical location for updates.
This is in preparation for the next commit, which allocates and
updates the texture's hiz region in intel_update_wrapper(). Having the two
region updates located in the same function makes good form.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
A hiz surface must be supplied to the hardware when rendering to a depth
buffer with hiz. There are three potential places to store that surface:
1. Allocate a larger intel_region for the depthbuffer, and let the
region's tail be the hiz surface.
2. Allocate a separate intel_region for hiz, and store it as
brw_context state.
3. Allocate a separate intel_region for hiz, and store it in
intel_renderbuffer.
We choose method 3.
Method 1 has not been chosen due to future complications it might cause
when requesting a DRI drawable's depth buffer attachment from X.
Method 2 has not been chosen because storing the hiz region apart from
the depth region makes lazy hiz/depth resolves difficult to implement.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
intel: Add is_hiz_depth_format() to intel_contex.vtbl
Given a format, is_hiz_depth_format() indicates if HiZ can be enabled on
a depthbuffer of that format.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
intel: Allocate region for separate stencil buffer
... in intel_alloc_renderbuffer_storage(). The stencil buffer has quirky
pitch requirements, so its region allocation is a special case.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
intel: Change supported texture formats for separate stencil
When hardware supports separate stencil, enable support for separate
depth/stencil texture formats in the table
intel_context.ctx.TextureFormatsSupported. If the hardware must use
separate stencil, then disable support for combined depth/stencil formats.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_format
Prefer MESA_FORMAT_X8_Z24 over MESA_FORMAT_S8_Z24 for textures with
internal format GL_DEPTH_COMPONENT*.
i965 needs MESA_FORMAT_X8_Z24 for HiZ and separate stencil.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
intel: Add flags to intel_context for hiz and separate stencil
Add the following flags:
intel_context.has_separate_stencil
intel_context.must_use_separate_stencil
intel_context.has_hiz
The flags are currently set to false, and will be enabled for a given
chipset once the feature is completely implemented.
Since it may be some time before these features are completed, their
values can be overridden with environment variables INTEL_HIZ and
INTEL_SEPARATE_STENCIL. Valid values for these environment variables are
"0" and "1".
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
glx: Don't refer to the request buffer outside of {L,Unl}ockDisplay
... because that's not a safe thing to do. The request buffer is shared
storage among all threads, and after UnlockDisplay the 'req' pointer may
point into someone else's request.
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Cayman is the RadeonHD 69xx series of GPUs. This adds support for
3D acceleration to the r600g driver.
Major changes:
Some context registers moved around - mainly MSAA and clipping/guardband related.
GPR allocation is all dynamic
no vertex cache - all unified in texture cache.
5-wide to 4-wide shader engines (no scalar or trans slot)
- some changes to how instructions are placed into slots
- removal of END_OF_PROGRAM bit in favour of END flow control clause
- no vertex fetch clause - TC accepts vertex or texture
Signed-off-by: Dave Airlie <airlied@redhat.com>
r600g: don't lookup a vs semantic for position/face.
These don't need one, and I was seeing 0xff being returned and set in
the GPU registers with some tests.
Signed-off-by: Dave Airlie <airlied@redhat.com>