Coverity pointed out this uninitialised class member.
Note: This is a candidate for stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
coverity pointed out this field was being used uninitialised.
Note: This is a candidate for stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
all unsigneds are >= 0 :-)
There may be an argument for leaving this in, in case someone
changes min_lod to an integer, so feel free to apply or drop.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
glsl: fix cut-n-paste error in error handling. (v2)
Reported by coverity scan.
v2: fix second case
Note: This is a candidate for stable branches.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
I haven't confirmed this is doing the correct thing, but at
least this might make someone review it!
Reported by internal RH coverity scan.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
the critical error would use driverName.
Found by internal RH coverity scan.
Note: This is a candidate for stable branches.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Revert "glcpp: Rewrite line-continuation support to act globally."
This reverts commit 962a1c07b4.
Further testing revealed that this commit can cause the pre-processor to enter
infinite loops. For now, simply revert this code until a cleaner,
better-tested version is available.
glcpp: Rewrite line-continuation support to act globally.
Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.
While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.
The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
egl/wayland: Dispatch the event queue before get_buffers
When a client frame callback is executed and the client starts rendering
again, the egl event queue might not have been dispatched so that the
buffer release event for the previous frame hasn't been processed. In
that case a third buffer is allocated, even though it would be possible
to reuse the buffer that was just released.
The wl_display_dispatch_queue_pending() entry point is available from
wayland-client 1.0.2, so require that in configure.ac. Also, just
let the pkg-config macro throw its own error, which will show what version
we were looking for and failed to find.
Note: This is a candidate for stable branches.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
egl/wayland: Add invalidate back in eglSwapBuffers()
Commit ca3ed3e024 fixed the problem where
eglMakeCurrent would trigger a getbuffer callback that then breaks the
following wl_egl_window_resize() call. However, we still need to
invalidate buffers in eglSwapBuffers, since in wayland we always swap
buffers, so the dri driver needs to come out and ask us for the next buffer
after each swapbuffer.
Note: this is a candidate for stable branches.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
i965/fs: Add fs_reg::is_zero() and is_one(); use for opt_algebraic().
These helper macros save you from writing nasty expressions like:
if ((inst->src[1].type == BRW_REGISTER_TYPE_F &&
inst->src[1].imm.f == 1.0) ||
((inst->src[1].type == BRW_REGISTER_TYPE_D ||
inst->src[1].type == BRW_REGISTER_TYPE_UD) &&
inst->src[1].imm.u == 1)) {
Instead, you simply get to write inst->src[1].is_one(). Simple.
Also, this makes the FS backend match the VS backend (which has these).
This patch also converts opt_algebraic to use the new helper functions.
As a consequence, it will now also optimize integer-typed expressions.
Reviewed-by: Eric Anholt <eric@anholt.net>
st/mesa: fix context use-after-free problem in st_renderbuffer_delete()
The use-after-free happened when the renderbuffer was shared by multiple
contexts and we tried to delete the renderbuffer using a context which
was previously deleted.
Note: this is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
To fix a pipe_context::surface_destroy() use-after-free problem.
We previously added pipe_sampler_view_release() for similar reasons.
Note: this is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
mesa: pass context parameter to gl_renderbuffer::Delete()
We sometimes need a rendering context when deleting renderbuffers.
Pass it explicitly instead of trying to grab a current context
(which might be NULL). The next patch will make use of this.
Note: this is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
egl/wayland: Don't invalidate drawable on swap buffers
We used to invalidate the drawable after a call to eglSwapBuffers(),
so that a wl_egl_window_resize() would take effect for the next frame.
However, that leads to calling dri2_get_buffers() when eglMakeCurrent()
is called with the current context and surface, and a later call to
wl_egl_window_resize() would not take effect until the next buffer
swap.
Instead, add a callback from wl_egl_window_resize() back to the wayland
egl platform, and invalidate the drawable only when it is resized.
This solves a bug on wayland clients when going back to windowed mode
from fullscreen when clicking a pop up menu, where the window size
after this would be the fullscreen size.
Note: this is a candidate for stable branches.
CC: wayland-devel@lists.freedesktop.org
llvmpipe: Remove remnants of lp_tile_soa from Makefile.
Completely forgot about updating Makefile when removing it. Stephane
already fixed the make build, but there were a few mentions of
lp_tile_soa left in the tree.
The gen4 simd16 workaround looks at ir->type to determine how much
storage to allocate for the simd16 value. In fragment programs,
texturing only ever returns float vec4s (unlike GLSL, which can also
have scalar floats or vector integers), so this is the right type.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56962
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
mesa: Fix GL_LUMINANCE handling for textures in glGetTexImage
We need to rebase colors (ex: set G=B=0) when getting GL_LUMINANCE
textures in following cases:
1. If the luminance texture is actually stored as rgba
2. If getting a luminance texture, but returning rgba
3. If getting an rgba texture, but returning luminance
A similar fix was pushed by Brian Paul for uncompressed textures
in commit: f5d0ced.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=47220
Observed no regressions in piglit and ogles2conform due to this fix.
This patch will cause failures in intel oglconform pxconv-gettex,
pxstore-gettex and pxtrans-gettex test cases. The cause of failures
is a bug in test cases. Expected luminance value is calculted
incorrectly in test cases: L = R+G+B.
V2: Set G = 0 when getting a RG texture but returning luminance.
Note: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
glcpp: Update README for new support of __LINE__ and __FILE__.
Drop these from the known limitations list since support was recently added
for these.
Also, fix a typo while in the area, (and the oddly missing final newline).
Reviewed-by: Matt Turner <mattst88@gmail.com>
glcpp: Add test involving token pasting of INTEGER tokens.
This test file is very similar to test 113-line-and-file-macros but uses token
pasting for cleaner quiz answers (without spaces between the digits). This
test passes thanks to the recent addition of support for pasting INTEGER
tokens, (but would have failed without that).
(Note that this test is distinct from test 059-token-pasting-integer which
pastes integers parsed from the source. Those are parsed to INTEGER_STRING
tokens and are already pasted correctly as verified by that test. The only way
to generate the INTEGER tokens which currently fail to paste is with an
internal define such as __LINE__ that results in an integer.)
Reviewed-by: Matt Turner <mattst88@gmail.com>
glcpp: Flag invalid pastes for integer followed by non-digits
As recently tested in the additions to the invalid paste test, it is illegal
to paste a non-digit sequence onto the end of an integer.
The 082-invalid-paste test should now pass again.
Reviewed-by: Matt Turner <mattst88@gmail.com>
The current code lets a few invalid pastes through, such as an string pasted
onto the end of an integer. Extend the invalid-paste test to catch some of
these.
Reviewed-by: Matt Turner <mattst88@gmail.com>
glcpp: More factoring-out of common code to simplify things.
This time creating a new _token_list_create_with_one_integer function
modeled after the existing _token_list_create_with_one_space function
(both implemented with new _token_list_create_with_one_ival).
Reviewed-by: Matt Turner <mattst88@gmail.com>
This function is getting a little long too read. Simplify it by pulling
up one assignment from every condition.
Reviewed-by: Matt Turner <mattst88@gmail.com>
glcpp: Add support for __LINE__ and __FILE__ macros
These tokens are easy to expand by just looking at the current, tracked
location values, (and no need to look anything up in the hash table).
Add a test which verifies __LINE__ with several values, (and verifies __FILE__
for the single value of 0). Our testing framework isn't sophisticated enough
here to have a test with multiple file inputs.
This commit fixes part of es3conform's preprocess16_frag test.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's. The
corresponding enum value for core API's is API_OPENGL_CORE.
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
The current implementation was close by not fully correct: several
operations that should be done in floating point were being done in
integer.
Fixes piglit fbo-clear-formats GL_ARB_texture_float
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
gallivm: fix a trivial txq issue for 2d shadow and cube shadow samplers
untested (couldn't get the piglit test to run even with version overrides)
but seemed blatantly wrong.
In any case it would only affect an error case which when it would happen
probably all hope is lost anyway.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This adds array (1d,2d) texture support to llvmpipe.
Though probably should do something about 1d array textures requiring gobs
of memory (this issue is not strictly limited to arrays but it is probably
worse there).
Initial code by Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Support 1d and 2d array textures (including shadow samplers),
and (as a side effect mostly) also shadow cube samplers.
Seems to pass the relevant piglit tests both for sampling and rendering
to (though some require version overrides).
Since we don't support render target indices rendering to array textures
is still restricted to a single layer at a time.
Also, the min/max layer in the sampler view (which is unnecessary for GL)
is ignored (always use all layers).
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Now dead code.
Also had to remove the show_tiles/show_subtiles because now the color
buffers are always stored in their native format, so there is no longer
an easy way to paint the tile sizes.
Depth-stencil buffers are still swizzled.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Update llvmpipe_is_format_supported and llvmpipe_is_format_unswizzled
so that only the formats that we can render without swizzling are
advertised.
We can still render all D3D10 required formats except
PIPE_FORMAT_R11G11B10_FLOAT, which needs to be implemented in a future
opportunity.
Removal of rendertarget swizzling will be done in a subsequent change.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
It is buggy (it was giving wrong results for some of the formats with
padding), and util_format_description::is_array already does precisely
what's intended.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
util/u_format: Tighten the meaning of is_array bit to exclude mixed type formats.
This is what we want in practice.
The only change is in PIPE_FORMAT_R8SG8SB8UX8U_NORM, which no longer is
considered an array format.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
util/u_format: Fix format manipulation for big-endian
This patch fixes various format manipulation for big-endian
architectures.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This patch fixes various format manipulation for big-endian
architectures.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This patch adds two more functions in type conversions header:
* lp_build_bswap: construct a call to llvm.bswap intrinsic for an
element
* lp_build_bswap_vec: byte swap every element in a vector base on the
input and output types.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This patch fixes the vector constant generation used for vector shuffle
for big-endian machines.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>