Move float/rgba tile get/put functions into new file.
This should be moved into a gallium util lib (location tbd) so it can also
be used by the state tracker.
Then, remove the pipe->get/put_tile_rgba() functions.
Re-org of st_create_framebuffer() and renderbuffer format selection.
st_create_framebuffer() now takes pipe_formats for the color, depth, stencil
buffers.
This avoids a round-about chain of calls to pipe->is_format_supported() for
window renderbuffers (their format never changes).
Renderbuffer format selection code in st_format.c is simpler now too.
i965: compile vertex shaders and emit hardware instructions
impossible to test because fragment shaders haven't been done yet
and it crahses in the fragment shading code. but given that i'm
infallible (and highly dillusional) i'm sure it's correct.
i915tex: remove. it's deprecated and causes merge problems
we did some small changes in the beginning of the gallium3d
lifecycle in i915tex which is not in master anymore and just
causes problems when doing merges. getting rid of the headache
by just nuking it here
libspe is deprecated in Cell SDK 2.1, and it is removed in Cell SDK 3.0.
This patch ports the existing libspe-based code to libspe2. Some error
checking (eh-hem) would be nice.