6004 次程式碼提交 (315396ac6c3636affbe7a92021b7821fa43235d0)

作者 SHA1 備註 提交日期
  Brian Paul 315396ac6c Created new intel_buffers.h file with appropriate prototypes. 20 年之前
  Brian Paul a7252f42ae use correct renderbuffer regions in intelClearWithTris() 20 年之前
  Brian Paul bffc66109e fix up some loose ends for render to texture, clean-ups 20 年之前
  Brian Paul 0089c7f4ee Checkpoint: render-to-texture starting to work. Had to turn off stencil 20 年之前
  Brian Paul 66d887d605 Checkpoint render-to-texture. Doesn't function, but doesn't crash either. 20 年之前
  Brian Paul c6dc5cc8ab update get_teximage_source() to use renderbuffer regions 20 年之前
  Brian Paul e0412bb726 updates to sync with trunk merge 20 年之前
  Brian Paul cc5cbd1bca Merge from CVS trunk (get render-to-texture updates). 20 年之前
  Keith Whitwell 7ad6ea6ff2 Call _mesa_update_state() before checking FragmentProgram->_Enabled 20 年之前
  Brian Paul ceee2c45cd Fixed bug in intelClearWithBlit(). If clearing multiple cliprects, the 20 年之前
  Brian Paul 26dc161fde XXX comments 20 年之前
  Brian Paul b176ef05f2 In intelCopyBuffer(), use renderbuffer regions instead of context's region 20 年之前
  Brian Paul 6d6e7a08c7 Fix up intelSwapBuffers: 20 年之前
  Brian Paul eb75ec2349 merge from trunk (additional renderbuffer error checks, debug code) 20 年之前
  Brian Paul 2a8bd4e329 Replace intel_clip_to_framebuffer(), intel_clip_to_drawable(), and 20 年之前
  Brian Paul c247268499 added _mesa_clip_to_region() 20 年之前
  Brian Paul af4d93f256 Fix some issues with depth renderbuffers. 3D rendering into FBOs seems OK now. 20 年之前
  Brian Paul c8dd839acb remove debug code 20 年之前
  Brian Paul e43c3c38fb simplify intelClearWithTris() for renderbuffers 20 年之前
  Brian Paul 9194782fdc Merge i915_set_draw_region() and i915 meta_draw_region() into new i915_state_draw_region(). 20 年之前
  Brian Paul ec36d5b537 undo a debugging hack 20 年之前
  Brian Paul 6e5da1a860 intelClearWithTriangles now handles FBOs. 20 年之前
  Brian Paul 21f6e8a2d0 added BUFFER_BITS_COLOR 20 年之前
  Brian Paul 18772c9e88 sync with trunk (GL_READ/DRAW_BUFFER queries) 20 年之前
  Brian Paul 5df4283b53 FBO Checkpoint: 20 年之前
  Brian Paul 6734bab3b2 Checkpoint FBO work: 20 年之前
  Brian Paul 0a5fea5f96 Don't call Driver->Bitmap() if no image to render 20 年之前
  Brian Paul 9b2762d7b9 Call _mesa_resize_framebuffer() in intelWindowMoved() to update Mesa's 20 年之前
  Brian Paul 571bf7a71b Change loops from firstLevel to lastLevel to be inclusive of lastLevel 20 年之前
  Brian Paul 4ab3b9aa76 Implement glGetTexImage. 20 年之前
  Brian Paul 88c018ee47 remove some const qualifiers since we may need to modify fields for mapping 20 年之前
  Brian Paul cead52ef68 added ImageStride field to gl_texture_image 20 年之前
  Thomas Hellström 9cf0ed6059 Verbose error reporting. 20 年之前
  Thomas Hellström 2c1c8dccf7 Clean up flag handling. 20 年之前
  Brian Paul b87f9f6056 thread safety fixes from trunk 20 年之前
  Brian Paul 427bf0171d update assertion 20 年之前
  Brian Paul 98c5445c75 make soft_renderbuffer_storage() into public _mesa_soft_renderbuffer_storage() 20 年之前
  Brian Paul 15ffb3bbab checkpoint 20 年之前
  Brian Paul 97b570b999 just check-point some FBO code 20 年之前
  Brian Paul e8e6374a16 New code for setting cliprects when rendering to a FBO. 20 年之前
  Brian Paul d9f31f16c0 sync with trunk 20 年之前
  Brian Paul 01a56d23e6 fix more assertions that wrap essential code (-DNDEBUG case) 20 年之前
  Brian Paul bf050799ac new intel_renderbuffer struct 20 年之前
  Brian Paul 3697eca493 new intel_map_unmap_buffers() routine which will eventually be used to map or unmap all renderbuffers which we may need during software rendering 20 年之前
  Brian Paul de2b3506ea allow format = GL_RGB5, GL_RGBA8 20 年之前
  Brian Paul bfbe2eb6e9 new intel_set_span_functions(), bridge to new code 20 年之前
  Brian Paul 8bd395f601 comments 20 年之前
  Brian Paul 735925d15b include intel_fbo 20 年之前
  Brian Paul 448a3456a9 Added BindFramebuffer() driver hook. 20 年之前
  Brian Paul e176b11b74 init Red/Green/EtcBits = 0 in soft_renderbuffer_storage() 20 年之前