Karl Schultz
5dc31379c4
fix location of gears project
20 years ago
Karl Schultz
c97a3a3038
project file to build gears
20 years ago
Karl Schultz
7df5eddf6a
Visual Studio 6 project file to build GLUT and some demos.
20 years ago
Karl Schultz
f7c0c4f485
moved to windows build dir
20 years ago
Karl Schultz
b4c8b34534
moved to windows build dir
20 years ago
Karl Schultz
45ab8cb08a
Major code cleanup and begin using new render buffer interface.
20 years ago
Karl Schultz
b31b1f44f1
Change prototype for TextureMemCpy to return void* (was void).
20 years ago
Karl Schultz
7708b75d72
Visual Studio 6 project file for OSmesa library.
20 years ago
Karl Schultz
c73968af95
Visual Studio 6 project file for core Mesa.
20 years ago
Karl Schultz
9a726cdf8f
Needed to build .cc files in Visual Studio 6.
20 years ago
Karl Schultz
7179810375
Visual Studio 6 project file for GLU library.
20 years ago
Karl Schultz
a1b07e187e
Visual Studio 6 project file for Windows GDI driver.
20 years ago
Karl Schultz
39c0e51329
Visual Studio 6 workspace for Mesa libraries.
20 years ago
Karl Schultz
2f9722863d
Removing in favor of new Windows build directory.
20 years ago
Daniel Borca
731f1b12a0
remove stupid flags
20 years ago
Keith Whitwell
2d5f12ae6b
Initialize hw stencil renderbuffer.
20 years ago
Keith Whitwell
afa7f6a0f5
Disable recent sse change pending more testing.
20 years ago
Ben Skeggs
eeada48497
Implement enough of ARB_fragment_program for Keith's texenv program
generation in Mesa. Requires most recent Mesa cvs to work correctly.
Swizzle code is possibly slow/buggy and will probably be replaced.
Old behaviour can be controlled by a #define in r300_context.h, if
no-one minds I'll remove the old code later on.
Also, disabled cube map extension. AFAIK We don't support it yet,
and it causes issues with UT2004.
20 years ago
Keith Whitwell
0c4731b27c
Use SSE for vertex emit -- another good speedup.
20 years ago
Keith Whitwell
17bcf9f816
Import Thomas Helstrom's SSE memcpy code from the via X.org driver.
Add a TextureMemCpy callback, called from texstore.c when copying
texture data via the memcpy_texture() path.
Enable this code in the via driver - 100% speedup in texdown.c results.
20 years ago
Keith Whitwell
eb9d6f44a9
silence gcc warnings
20 years ago
Keith Whitwell
241b6b7ab1
Detect use of disabled textures as tex_env_crossbar sources.
20 years ago
Keith Whitwell
2dea6df80b
Support ARB_texture_env_crossbar. Changes the way programs are
generated somewhat, with all TEX instructions now emitted at the head
of the program.
20 years ago
Keith Whitwell
6fe176a648
Restore the negate() function.
Add Ben Skegg's ATI_texture_env_combine3 support.
20 years ago
Jerome Glisse
eb8be5d923
Small change to handle native case (7 natives case)
20 years ago
Jerome Glisse
446980473d
Adding r300 fragment program swizzle tab. Please some
one reread macro at begining see if i made any error.
A full reread would also be usefull there may be some
errors for some swizzle despite the great care i took
to done them :)
20 years ago
Ian Romanick
b70a47736a
Add support for modes with a depth-buffer but no stencil-buffer. This
eliminates various "3D driver claims to not support visual" messages in
16-bit color mode.
20 years ago
Keith Whitwell
3cc2f82bb5
Remove debug printfs
20 years ago
Keith Whitwell
923515b3f8
Re-enable X11 optimized triangle funcs.
20 years ago
Brian Paul
e3e8067db7
use MAX_SCREENS instead of hard-coded number
20 years ago
Brian Paul
8f384f0b67
fix reversed strstr() args, print mode string
20 years ago
Brian Paul
e58d32947e
replace // with /* */
20 years ago
Jouk Jansen
063efce6ee
Committing in .
Update openVMS compile support
Modified Files:
Mesa/progs/demos/descrip.mms
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/tnl/descrip.mms
----------------------------------------------------------------------
20 years ago
Jon Smirl
bab559b1fa
Remove some debug output
Add #if DEBUG_FRAG in s_nvfragprog.c
20 years ago
Adam Jackson
8f8e0f0b01
Use the 1.3 names for FogCoord*
20 years ago
Keith Whitwell
18a74321aa
Invalidate current fastpath on changes to attribute size or offset within
the vertex.
Use existing facilities to check for sse2 and enable when available.
Turn on SSE/SSE2 codegen for t_vertex.c by default when USE_SSE_ASM is
defined. Disable with "MESA_NO_CODEGEN=t".
20 years ago
Keith Whitwell
c2745ffa49
Cope with the common 3ub and 1ub cases.
Fix a few typos.
Note that sse_movss sets high dwords to zero when reading from memory.
Fix a few related bugs.
20 years ago
Keith Whitwell
9557401a98
Re-initialize viewport shadows each time.
20 years ago
Keith Whitwell
67cc1f6ba6
move osmesa demos to their own directory
20 years ago
Jon Smirl
c70dace694
Fix EGL fbdev palette problem. demo3 can save ppm of screen
20 years ago
Keith Whitwell
6040d34109
Rename emit functions to reflect instruction set in use (ie
x86,sse,sse2,mmx). Add paths for sse+mmx vs. the initial version
which assumed sse2 was available everywhere.
20 years ago
Brian Paul
8608978aba
remove the XFree86 ID line
20 years ago
Michal Krol
02168254a8
intermediate code generator (not finished);
generic back-end interpreter (interprets directly intermediate code)
20 years ago
Michal Krol
e5ff2b94ff
add static_assert macro
20 years ago
Michal Krol
216f89318e
fix info log grabbing
20 years ago
Aapo Tahkola
e3cdbca63f
Ditch unused code and features that arent in subject to get supported any near time.
20 years ago
Ian Romanick
6bc9ea1df9
In addition to dead-code removal and other clean-up, bump the required DDX
version from 1.0.0 to 1.1.1. 1.1.1 is over a year and a half old at this
point, so it should be pretty widespread. This allows the linecomp_sane
field to be eliminated from mga_screen_private_s.
20 years ago
Jon Smirl
9a1b5af333
Fix inverted y for egl fbdev, add egl demo3
20 years ago
Brian Paul
8818eae253
To better exercise pixel packing, replace regular glReadPixels with four
ReadPixels that get the image piece by piece.
20 years ago
Keith Whitwell
2b2bd08589
Remove old t_vertex.c codegen infrastructure, tie in new code.
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
20 years ago