driconf: add a miscellaneous section and always_have_depth_buffer option
This option is needed for some applications that neglect to request
a depth buffer when choosing a visual/fbconfig.
The Linux app Topogun is an example of this problem.
wayland: fix segfault when using software rendering
wayland_roundtrip() was given an incorrect parameter.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=62362
Note: This is a candidate for the stable branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
There were two different NUM_ENTRIES #defines for the framebuffer
tile cache and the texture tile cache. Rename the later to fix
the warnings:
In file included from sp_flush.c:40:0:
sp_tex_tile_cache.h:76:0: warning: "NUM_ENTRIES" redefined
sp_tile_cache.h:78:0: note: this is the location of the previous definition
In file included from sp_context.c:50:0:
sp_tex_tile_cache.h:76:0: warning: "NUM_ENTRIES" redefined
sp_tile_cache.h:78:0: note: this is the location of the previous definition
Also, replace occurances of NUM_ENTRIES with Element() macro to
be safer.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
i965: Make INTEL_DEBUG=shader_time use the RAW surface format.
Untyped Atomic Operation messages are illegal for non-RAW formats. The
IVB hardware proceeds happily (after all, who cares what the format of the
surface is if you're doing untyped ops on it?), but later hardware
apparently doesn't. The simulator for gen7 does complain, though.
v2: Rebase against updates to previous patches. (by anholt)
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Specialize SURFACE_STATE creation for shader time.
This is basically a copy and paste of gen7_create_constant_surface, but
with the parameters filled in to offer a simpler interface.
It will diverge shortly.
I didn't bother adding it to the vtable for now since shader time is only
exposed on Gen7+.
v2: Replace tabs in the new code (by anholt)
Add back dropped memset() and add a comment about HSW channel selects.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Haswell's "Data Cache" data port is a single unit, but split into two
SFIDs to allow for more message types without adding more bits in the
message descriptor.
Untyped Atomic Operations are now message 0010 in the second data cache
data port, rather than 6 in the first.
v2: Use the #defines from the previous commit. (by anholt)
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
i965: Add definitions for gen7+ data cache messages.
We were sparsely using some of these message types, but I'll just fill
them all in now. It will be used for fixing shader_time on HSW.
v2: Add missing MEDIA_BLOCK_READ.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Split shader_time entries into separate cachelines.
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
v2: Add a define for the stride with a comment explaining its units and
why.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
scons: Define _ALLOW_KEYWORD_MACROS on MSVC builds.
scons/llvm.py defines inline globally to workaround issues with LLVM C
binding headers, so the only way to is to avoid
aggravating xkeycheck.h errors is to set _ALLOW_KEYWORD_MACROS.
This fixes MSVC 2012 build with LLVM.
Reviewed-by: Brian Paul <brianp@vmware.com>
- each softpipe_tex_tile_cache 50*64*64*4*4 = 3,276,800 bytes
- each softpipe_context has 3*32 softpipe_tex_tile_cache, i.e, each softpipe
context is 314,572,800 bytes, i.e, 300MB
That is, in a 32bits process (around 3GB virtual memory max), we can
only fit 10 contexts.
This change is a short-term hack to shrink the context size. Longer
term we'll need to change how the texture cache works.
Reviewed-by: Brian Paul <brianp@vmware.com>
mesa: Fix FB blitting in case of zero size src or dst rect
Framebuffer blitting operation should be skipped if any of the
dimensions (width/height) of src/dst rect is zero.
V2: Move the dimension check after error checking in _mesa_BlitFramebuffer.
Fixes: fbblit(negative.nullblit.zeroSize) in Intel oglconform
https://bugs.freedesktop.org/show_bug.cgi?id=59495
Note: Candidate for all the stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
softpipe: don't assert when creating surfaces with multiple layers
We can't handle them yet, however we can safely just warn (we will
just render to first layer, which is fine since we can't handle
rendertarget system value neither).
Also make behavior more predictable with buffer surfaces
(it would sometimes hit bogus asserts because of the union in the surface,
instead create the surface but assert when trying to set a buffer
in the framebuffer).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Just delete unused kernels rather than marking them as internal and
running the GlobalDCE pass.
Also implement this function in C and inline it into
radeon_llvm_get_kernel_module()
Properly check GLX_INDIRECT_RENDERING in glapi/tests/check_table
Actually use $DEFINES, so we can see if GLX_INDIRECT_RENDERING is defined
If GLX_INDIRECT_RENDERING is defined, _GLAPI_SKIP_PROTO_ENTRY_POINTS will
be defined, and libglapi won't contain the 'protocol entry points', so we
should provide stubs in check_table.cpp
Fix glapi/tests/check_table.cpp for standardized OpenGL function names
It looks like this has been broken since commit
1a1db1746d "Standardize names of OpenGL
functions."
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Fixes this build error with make check.
CC collision.o
In file included from ../../../../../src/mesa/main/hash_table.h:34:0,
from collision.c:31:
../../../../../src/mesa/main/compiler.h:51:53: fatal error: c99_compat.h: No such file or directory
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
If geometry shader is present its stream output info should
be used instead of the vs and we shouldn't use the pre-clipped
corrdinates.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>