|  Brian Paul | 95210bc806 | fix minor warnings | 22 years ago | 
				
					
						|  Brian Paul | f02a5f6cc5 | Pedantic compiler fixes (Sven Panne) | 23 years ago | 
				
					
						|  Brian Paul | 3c70f6f2ac | exercise GL_EXT_shadow_funcs | 23 years ago | 
				
					
						|  Brian Paul | f204c9d2bb | updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient | 24 years ago | 
				
					
						|  Brian Paul | 0221e4d6c8 | Now there's four possible display modes: 1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source | 25 years ago | 
				
					
						|  Brian Paul | 511378b05d | added filtering option, compute shadow tex size from window size | 25 years ago | 
				
					
						|  Brian Paul | 0a0595f2d3 | added extension #ifdef/#endifs | 25 years ago | 
				
					
						|  Brian Paul | 1399d7650d | demo of GL_SGIX_shadow | 25 years ago |