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st/egl: Fix eglCopyBuffers.

Use a (real) pipe context to copy between pipe surfaces.  Fix a NULL
dereference of the temporary native surface created for copying.
tags/mesa-7.9-rc1
Chia-I Wu 15年前
コミット
fecb97aab4

+ 21
- 13
src/gallium/state_trackers/egl/common/egl_g3d.c ファイルの表示

@@ -323,8 +323,13 @@ egl_g3d_invalid_surface(struct native_display *ndpy,
{
/* XXX not thread safe? */
struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
struct egl_g3d_context *gctx = egl_g3d_context(gsurf->base.CurrentContext);

struct egl_g3d_context *gctx;
/*
* Some functions such as egl_g3d_copy_buffers create a temporary native
* surface. There is no gsurf associated with it.
*/
gctx = (gsurf) ? egl_g3d_context(gsurf->base.CurrentContext) : NULL;
if (gctx)
gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gsurf->stfbi);
}
@@ -342,6 +347,9 @@ egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
_eglReleaseDisplayResources(drv, dpy);
_eglCleanupDisplay(dpy);

if (gdpy->pipe)
gdpy->pipe->destroy(gdpy->pipe);

if (dpy->Screens) {
for (i = 0; i < dpy->NumScreens; i++) {
struct egl_g3d_screen *gscr = egl_g3d_screen(dpy->Screens[i]);
@@ -778,7 +786,7 @@ get_pipe_surface(struct native_display *ndpy, struct native_surface *nsurf,
return NULL;

psurf = ndpy->screen->get_tex_surface(ndpy->screen, textures[natt],
0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE);
0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
pipe_texture_reference(&textures[natt], NULL);

return psurf;
@@ -815,22 +823,22 @@ egl_g3d_copy_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}

/* create a pipe context to copy surfaces */
if (!gdpy->pipe) {
gdpy->pipe =
gdpy->native->screen->context_create(gdpy->native->screen, NULL);
if (!gdpy->pipe)
return EGL_FALSE;
}

psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
if (psurf) {
struct pipe_context pipe;
struct pipe_surface *psrc;

/**
* XXX This is hacky. We should probably create a pipe context for
* EGLDisplay and use a blitter context for this.
*/
memset(&pipe, 0, sizeof(pipe));
pipe.screen = screen;

psrc = screen->get_tex_surface(screen, gsurf->render_texture,
0, 0, 0, PIPE_BUFFER_USAGE_CPU_READ);
0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
if (psrc) {
util_surface_copy(&pipe, FALSE, psurf, 0, 0,
gdpy->pipe->surface_copy(gdpy->pipe, psurf, 0, 0,
psrc, 0, 0, psurf->width, psurf->height);
pipe_surface_reference(&psrc, NULL);


+ 1
- 0
src/gallium/state_trackers/egl/common/egl_g3d.h ファイルの表示

@@ -53,6 +53,7 @@ struct egl_g3d_display {
struct native_display *native;

struct st_manager *smapi;
struct pipe_context *pipe;
};

struct egl_g3d_context {

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