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i915g: Implement srgb textures the easy way.

Since the hw can do it, let's use the hw. It's less accurate
but doesn't have the shader instruction count shortcomings.
tags/gles3-fmt-v1
Stéphane Marchesin 13 years ago
parent
commit
fe3aeb7ea3

+ 0
- 2
src/gallium/drivers/i915/i915_context.h View File

@@ -155,8 +155,6 @@ struct i915_state
unsigned sampler[I915_TEX_UNITS][3];
unsigned sampler_enable_flags;
unsigned sampler_enable_nr;
boolean sampler_srgb[I915_TEX_UNITS];
int srgb_const_offset;

/* texture image buffers */
unsigned texbuffer[I915_TEX_UNITS][2];

+ 4
- 97
src/gallium/drivers/i915/i915_state_emit.c View File

@@ -314,41 +314,12 @@ emit_sampler(struct i915_context *i915)
}
}

static boolean is_tex_instruction(uint32_t* instruction)
{
uint32_t op = instruction[0] &0xFF000000;
return ( (op == T0_TEXLD) ||
(op == T0_TEXLDP) ||
(op == T0_TEXLDB));
}

static uint32_t tex_sampler(uint32_t* instruction)
{
return ( instruction[0] & T0_SAMPLER_NR_MASK);
}

static uint additional_constants(struct i915_context *i915)
{
int i;

for (i = 0 ; i < i915->fs->program_len; i+=3) {
if ( is_tex_instruction(i915->fs->program + i)) {
int sampler = tex_sampler(i915->fs->program + i);
assert(sampler < I915_TEX_UNITS);
if ( i915->current.sampler_srgb[sampler] )
return 1;
}
}
return 0;
}

static void
validate_constants(struct i915_context *i915, unsigned *batch_space)
{
int nr = i915->fs->num_constants ?
2 + 4*i915->fs->num_constants : 0;

nr += 4*additional_constants(i915);
*batch_space = nr;
}

@@ -358,11 +329,10 @@ emit_constants(struct i915_context *i915)
/* Collate the user-defined constants with the fragment shader's
* immediates according to the constant_flags[] array.
*/
const uint nr = i915->fs->num_constants + additional_constants(i915);
const uint nr = i915->fs->num_constants;

assert(nr < I915_MAX_CONSTANT);
if (nr) {
const float srgb_constants[4] = {1.0/1.055, 0.055/1.055, 2.4, 0.0822};
uint i;

OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
@@ -375,16 +345,9 @@ emit_constants(struct i915_context *i915)
c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data;
c += 4 * i;
}
else if (i < i915->fs->num_constants) {
else {
/* emit program constant */
c = (uint *) i915->fs->constants[i];
} else {
/* emit constants for sRGB */

/* save const position in context for use in shader emit */
i915->current.srgb_const_offset = i;

c = (uint *) srgb_constants;
}
#if 0 /* debug */
{
@@ -405,64 +368,14 @@ emit_constants(struct i915_context *i915)
static void
validate_program(struct i915_context *i915, unsigned *batch_space)
{
uint additional_size = 0, i;
uint additional_size = 0;

additional_size += i915->current.target_fixup_format ? 3 : 0;

for (i = 0 ; i < i915->fs->program_len; i+=3)
if ( is_tex_instruction(i915->fs->program + i) &&
i915->current.sampler_srgb[tex_sampler(i915->fs->program+i)] )
additional_size += 3 * 8 /* 8 instructions for srgb emulation */;

/* we need more batch space if we want to emulate rgba framebuffers
* or sRGB textures */
/* we need more batch space if we want to emulate rgba framebuffers */
*batch_space = i915->fs->decl_len + i915->fs->program_len + additional_size;
}

static void emit_instruction(struct i915_context *i915,
int op,
int dst_mask,
int dst_reg,
int src0_reg,
int src1_reg,
int src2_reg)
{
OUT_BATCH(op |
dst_mask |
0 | /* saturate */
A0_DEST(dst_reg) |
A0_SRC0(src0_reg)
);
OUT_BATCH(A1_SRC0(src0_reg) | A1_SRC1(src1_reg));
OUT_BATCH(A2_SRC1(src1_reg) | A2_SRC2(src2_reg));
}

static void
emit_srgb_fixup(struct i915_context *i915,
uint *program)
{
int dst_reg =
(program[0] & UREG_TYPE_NR_MASK) >> UREG_A0_DEST_SHIFT_LEFT;
int dst_mask = program[0] & A0_DEST_CHANNEL_ALL;
int cst_idx = i915->current.srgb_const_offset;
int cst0_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), X, X, X, X);
int cst1_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), Y, Y, Y, Y);
int cst2_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), Z, Z, Z, Z);
int t1_reg = UREG(REG_TYPE_R, 1);
int t1x_reg = swizzle(UREG(REG_TYPE_R, 1), X, X, X, X);
int t1y_reg = swizzle(UREG(REG_TYPE_R, 1), Y, Y, Y, Y);
int t1z_reg = swizzle(UREG(REG_TYPE_R, 1), Z, Z, Z, Z);
emit_instruction(i915, A0_MAD, A0_DEST_CHANNEL_ALL, t1_reg, dst_reg, cst0_reg, cst1_reg);
emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_X, t1_reg, t1x_reg, 0, 0);
emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_Y, t1_reg, t1y_reg, 0, 0);
emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_Z, t1_reg, t1z_reg, 0, 0);
emit_instruction(i915, A0_MUL, A0_DEST_CHANNEL_ALL, t1_reg, t1_reg, cst2_reg, 0);
emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_X, dst_reg, t1x_reg, 0, 0);
emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_Y, dst_reg, t1y_reg, 0, 0);
emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_Z, dst_reg, t1z_reg, 0, 0);
}

static void
emit_program(struct i915_context *i915)
{
@@ -493,12 +406,6 @@ emit_program(struct i915_context *i915)
OUT_BATCH(i915->fs->program[i]);
OUT_BATCH(i915->fs->program[i+1]);
OUT_BATCH(i915->fs->program[i+2]);
/* TEX fixup for sRGB */
if ( is_tex_instruction(i915->fs->program+i) &&
i915->current.sampler_srgb[tex_sampler(i915->fs->program+i)] )
emit_srgb_fixup(i915, i915->fs->program);

}

/* we emit an additional mov with swizzle to fake RGBA framebuffers */

+ 5
- 3
src/gallium/drivers/i915/i915_state_sampler.c View File

@@ -96,7 +96,11 @@ static void update_sampler(struct i915_context *i915,
pt->format == PIPE_FORMAT_YUYV)
state[0] |= SS2_COLORSPACE_CONVERSION;

/* 3D textures don't seem to respect the border color.
if (pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
pt->format == PIPE_FORMAT_L8_SRGB )
state[0] |= SS2_REVERSE_GAMMA_ENABLE;

/* 3D textures don't seem to respect the border color.
* Fallback if there's ever a danger that they might refer to
* it.
*
@@ -310,8 +314,6 @@ static void update_map(struct i915_context *i915,
assert(depth);

format = translate_texture_format(pt->format, view);
i915->current.sampler_srgb[unit] = ( pt->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
pt->format == PIPE_FORMAT_L8_SRGB );
pitch = tex->stride;

assert(format);

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