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@@ -1,4 +1,4 @@ |
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/* $Id: context.c,v 1.146 2001/07/26 20:02:10 brianp Exp $ */ |
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/* $Id: context.c,v 1.147 2001/09/15 18:02:49 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -608,7 +608,7 @@ init_light( struct gl_light *l, GLuint n ) |
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static void |
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init_lightmodel( struct gl_lightmodel *lm ) |
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{ |
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ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 ); |
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ASSIGN_4V( lm->Ambient, 0.2F, 0.2F, 0.2F, 1.0F ); |
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lm->LocalViewer = GL_FALSE; |
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lm->TwoSide = GL_FALSE; |
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lm->ColorControl = GL_SINGLE_COLOR; |
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@@ -618,10 +618,10 @@ init_lightmodel( struct gl_lightmodel *lm ) |
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static void |
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init_material( struct gl_material *m ) |
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{ |
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ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 ); |
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ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 ); |
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ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 ); |
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ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 ); |
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ASSIGN_4V( m->Ambient, 0.2F, 0.2F, 0.2F, 1.0F ); |
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ASSIGN_4V( m->Diffuse, 0.8F, 0.8F, 0.8F, 1.0F ); |
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ASSIGN_4V( m->Specular, 0.0F, 0.0F, 0.0F, 1.0F ); |
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ASSIGN_4V( m->Emission, 0.0F, 0.0F, 0.0F, 1.0F ); |
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m->Shininess = 0.0; |
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m->AmbientIndex = 0; |
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m->DiffuseIndex = 1; |
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@@ -743,12 +743,12 @@ init_attrib_groups( GLcontext *ctx ) |
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ctx->Const.MaxPointSize = MAX_POINT_SIZE; |
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ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; |
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ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; |
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ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY; |
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ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; |
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ctx->Const.MinLineWidth = MIN_LINE_WIDTH; |
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ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; |
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ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; |
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ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; |
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ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY; |
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ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; |
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ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS; |
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ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; |
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ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH; |
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@@ -1159,8 +1159,8 @@ init_attrib_groups( GLcontext *ctx ) |
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#define Sz 10 |
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#define Tz 14 |
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ctx->Viewport._WindowMap.m[Sz] = 0.5 * ctx->DepthMaxF; |
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ctx->Viewport._WindowMap.m[Tz] = 0.5 * ctx->DepthMaxF; |
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ctx->Viewport._WindowMap.m[Sz] = 0.5F * ctx->DepthMaxF; |
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ctx->Viewport._WindowMap.m[Tz] = 0.5F * ctx->DepthMaxF; |
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#undef Sz |
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#undef Tz |
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