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fixed a texture enable bug

tags/mesa_3_4
Brian Paul 25 лет назад
Родитель
Сommit
fceecc5bc1
2 измененных файлов: 11 добавлений и 28 удалений
  1. 5
    25
      src/mesa/main/enable.c
  2. 6
    3
      src/mesa/main/state.c

+ 5
- 25
src/mesa/main/enable.c Просмотреть файл

@@ -1,10 +1,10 @@
/* $Id: enable.c,v 1.21.4.1 2000/10/05 23:10:35 brianp Exp $ */
/* $Id: enable.c,v 1.21.4.2 2000/10/21 01:22:13 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.4
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -352,48 +352,39 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_TEXTURE_1D:
if (ctx->Visual->RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_1D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_1D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_1D;
ctx->Enabled &= ~flag;
}
}
break;
case GL_TEXTURE_2D:
if (ctx->Visual->RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_2D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_2D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_2D;
ctx->Enabled &= ~flag;
}
}
break;
case GL_TEXTURE_3D:
if (ctx->Visual->RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_3D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_3D;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_3D;
ctx->Enabled &= ~flag;
}
}
break;
@@ -513,35 +504,24 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
if (ctx->Extensions.HaveTextureCubeMap) {
if (ctx->Visual->RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_CUBE << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_CUBE;
ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_CUBE;
ctx->Enabled &= ~flag;
}
}
}
else {
if (state)
gl_error(ctx, GL_INVALID_ENUM, "glEnable");
else
gl_error(ctx, GL_INVALID_ENUM, "glDisable");
gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
return;
}
break;

default:
if (state) {
gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
}
gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
return;
}


+ 6
- 3
src/mesa/main/state.c Просмотреть файл

@@ -1,7 +1,8 @@
/* $Id: state.c,v 1.21.4.3 2000/10/21 01:22:13 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -974,9 +975,11 @@ void gl_update_state( GLcontext *ctx )
}
}
}
else {
ctx->Texture.Unit[i].ReallyEnabled = 0;
}
}

ctx->Texture.ReallyEnabled = ctx->Enabled & ENABLE_TEX_ANY;
ctx->Enabled = (ctx->Enabled & ~ENABLE_TEX_ANY) | ctx->Texture.ReallyEnabled;
ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
}


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