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glsl: Add extension plumbing for ARB_fragment_layer_viewport

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
tags/10.3-branchpoint
Chris Forbes 11 years ago
parent
commit
fcc9b4c15e

+ 1
- 0
src/glsl/glsl_parser_extras.cpp View File

@@ -517,6 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(ARB_separate_shader_objects, true, false, dummy_true),

+ 2
- 0
src/glsl/glsl_parser_extras.h View File

@@ -382,6 +382,8 @@ struct _mesa_glsl_parse_state {
bool ARB_explicit_uniform_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
bool ARB_fragment_layer_viewport_enable;
bool ARB_fragment_layer_viewport_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
bool ARB_sample_shading_enable;

+ 1
- 0
src/glsl/standalone_scaffolding.cpp View File

@@ -98,6 +98,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;

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