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@@ -158,29 +158,29 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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#define NVC0_3D_RT__ESIZE 0x00000020 |
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#define NVC0_3D_RT__LEN 0x00000008 |
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#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x20*(i0)) |
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#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) |
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#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x20*(i0)) |
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#define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) |
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#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x20*(i0)) |
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#define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) |
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#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x20*(i0)) |
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#define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) |
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#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x20*(i0)) |
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#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) |
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#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x20*(i0)) |
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#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) |
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#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001 |
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#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 |
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#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 |
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#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 |
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#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 |
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#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x20*(i0)) |
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#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) |
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#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff |
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#define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 |
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#define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 |
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#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x20*(i0)) |
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#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) |
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#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) |
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#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 |